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May 10 2016

Peter added a comment to T69316: can't kill ai playing cutscenes animation..

Im triying to reproduce but i cant play the anim in the editor, maybe Im making something wrong. Sorry but how you did it?

May 10 2016, 4:31 AM · Arma 3
Peter added a comment to T69147: toggle walk/run.

Downvoted. I didnt see any practical advantage.

May 10 2016, 4:25 AM · Arma 3
Peter added a comment to T68860: All aircraft are missing identifying markings.

Yeah..is quite strange they don't put that markins like in previous games. Maybe is for better interfaction usability?

May 10 2016, 4:11 AM · Arma 3
Peter added a comment to T68844: 3rd Person Camera.

To me the actual view is ok. Downvoted.

May 10 2016, 4:10 AM · Arma 3
Peter added a comment to T68643: Helicopters drop when AA hits them.

When a helicopter get hit with a weapon that shut down or incapacite enginenes or flight controls the helicopter will go to the ground with his rotors spinning. The only chance to see a rotor stoped is in the ground with the helicopter grounded or destroyed. Is impossible that a main rotor could stops in middair due tu the rotating forces involved.

May 10 2016, 4:02 AM · Arma 3
Peter added a comment to T68335: CH-49 Mohawk's back ramp not working.

Maybe for helicopters Dlc

May 10 2016, 3:51 AM · Arma 3
Peter added a comment to T68325: AI Ragdoll effect lost.

Excellent search mate and well defined problem. I guess I have it once but cannot confirm because could be due to lag.

May 10 2016, 3:50 AM · Arma 3
Peter added a comment to T67956: Blufor and Opfor speedboats lights do not work.

In the latest beta built still not working BETA 0.74

May 10 2016, 3:37 AM · Arma 3
Peter added a comment to T67799: 0.60 appears to have broken infinite terrain/rendering at the transition between regular and infinite terrain.

So sad...

May 10 2016, 3:32 AM · Arma 3
Peter added a comment to T66890: Add ability to fire anti-tank weapons while being prone.

If Edgar ass is not burn...we can go for it :-)

May 10 2016, 2:59 AM · Arma 3
Peter added a comment to T66890: Add ability to fire anti-tank weapons while being prone.

Hey khan. Already you have an anim in the game for that. Is only cosmetic/cinematic or was an early consideration?

May 10 2016, 2:59 AM · Arma 3
Peter added a comment to T66092: For Final: Put Stratis and Altis on one map (like Sahrani and Rahmadi).

Invade and Annex type game is about 40 players right now and sometimes you wait five minutes to get a chopper for pick up. I really like the idea but i dont think it will be usefull. With two islands in the same map and being Altis massive, the people will only play in the last one, the big one. Anyways i love the idea and people will choose.

May 10 2016, 2:27 AM · Arma 3
Peter added a comment to T66028: Allow players to place all buildings/structures in the editor.

Upvoted.

May 10 2016, 2:24 AM · Arma 3
Peter added a comment to T64553: Weather conditions / seasons (snow etc.).

Leave it for future DLCs and let the developers get centered in current issues. Anyways good point.

May 10 2016, 1:28 AM · Arma 3
Peter added a comment to T64311: Planting charges on vehicles/buildings.

This was a feature stated in the game before lunch. I hope they will not miss it

May 10 2016, 1:20 AM · Arma 3
Peter added a comment to T63286: Vehicles feel... weak. They stall while going up inclines, are weightless, handle too poorly..

Yeah, should be a better way to implement that. Upvoted.

May 10 2016, 12:35 AM · Arma 3
Peter added a comment to T63247: Using launcher: going prone still cycles a different weapon.

There is an anin in the viewer that shows the soldier with the launcher on prone position. Maybe they will implement that later. I mean the ability to shot and stay prone...why not?

May 10 2016, 12:34 AM · Arma 3
Peter added a comment to T62718: Animating vehicle doors.

In the Helicopters Dlc preview on Development branch you have control of the ramp doors on all 3 heavy helicopters, they even add this action to the Mohawk. Thats a first step.

May 10 2016, 12:13 AM · Arma 3
Peter added a comment to T62718: Animating vehicle doors.

In alpha was possible to open helicopters doors, then the action was deleted, anybody know why?

May 10 2016, 12:13 AM · Arma 3
Peter added a comment to T62515: Vehichles blowing up without any warning is a bit unrealistic, isn't it?.

Same happens with helicopters, fliying low and at low or minimun speed and you hit the ground and they just explode. Shouldn t be like that, they can explode or not, depending which part is afected.

May 10 2016, 12:04 AM · Arma 3

May 9 2016

Peter added a comment to T62293: Blood has tube-like graphical error.

Still there...and is there sice alpha.

May 9 2016, 11:55 PM · Arma 3
Peter added a comment to T62276: [Feature request] Fast Roping.

Fastrope was implemented in TOH and thats means that they have the core of that. No pro guys, it will be implemented for sure. Be patient!

May 9 2016, 11:52 PM · Arma 3
Peter added a comment to T62242: Crashed helicopters and destroyed buildings have invisible fire.

Happens to te in MP only, I&A type mission.
Looks like is involved the multiplayer code only.

May 9 2016, 11:50 PM · Arma 3
Peter added a comment to T61943: bringing back the m4s/scars?.

Lets wait and see whats FIA weaponry is in the final game.

May 9 2016, 11:36 PM · Arma 3
Peter added a comment to T61466: Suppressive fire command does not work.

Quite important bug since Alpha

May 9 2016, 11:07 PM · Arma 3
Peter added a comment to T60965: Evidence of battle.

YOU CAN DO THAT JUST PLACING A COUPLE OF VEHICLES/UNITS AN ADDING THIS IN THE INIT FIELD:
this setdamage 1 THE VEHICLE OR UNIT WILL BE DEAD AND BURNING IF HAS AMMO/FUEL (IN CASE OF VEHICLES). YOU WILL GET THE DESIRED EFFECT YOU ARE LOOKING FOR.

May 9 2016, 10:36 PM · Arma 3
Peter added a comment to T59947: Better ragdoll.

Yep..alittle bit of tweak will be ok. Anyways looks like with the beta are better, did they?

May 9 2016, 7:20 PM · Arma 3
Peter added a comment to T59325: Inventory editor for soldiers in the editor.

I think that was a possible feature in the final game...but I cant find it anymore.

May 9 2016, 6:51 PM · Arma 3
Peter added a comment to T58736: Sidearm does not show in holster.

???

May 9 2016, 3:28 PM · Arma 3