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May 10 2016

wallside added a comment to T72259: Artillery: AT Mine Cluster = Mine Cluster.

Still present in 1.10
When using the direct targeting instead of the artillery computer, it seems to deploy HE shells instead.

May 10 2016, 6:08 AM · Arma 3
wallside added a comment to T72254: Truck side mirrors show interchanged images, mirrored images not correct..

@Fennecus Mirrors seem to be _very_ difficult to implement ;)

May 10 2016, 6:08 AM · Arma 3
wallside added a comment to T72253: AA missiles fired from ZSU-39 Tigris always come out from the left pod.

can reproduce

May 10 2016, 6:08 AM · Arma 3
wallside edited Steps To Reproduce on T72240: 13802.
May 10 2016, 6:07 AM · Arma 3
wallside added a comment to T72201: inventory selection reseting to top of list.

duplicate of http://feedback.arma3.com/view.php?id=13143

May 10 2016, 6:06 AM · Arma 3
wallside added a comment to T72200: Airplanes, UAV, is unable to enter the "Hangar".

Can reproduce, although you can make it if you are at least ~50km/h.

May 10 2016, 6:06 AM · Arma 3
wallside added a comment to T72198: Mirror in AMV-7 Marshall is not displaying as if inside the vehicle..

Duplicate of http://feedback.arma3.com/view.php?id=9745

May 10 2016, 6:06 AM · Arma 3
wallside added a comment to T72197: Pole is blocking a driveway.

Are you sure it's a driveway not just a footpath?
It's also blocked by boulders further uphill.

May 10 2016, 6:06 AM · Arma 3
wallside added a comment to T72195: Remove when Injured player takes out pistol.

Cannot reproduce.
Sounds like a modding issue.

May 10 2016, 6:06 AM · Arma 3
wallside added a comment to T72194: Offroad does not have a right side view mirror..

The same goes for all the Hatchbacks.
If you want to save processing power by this (less PIP) please skip the inside mirror instead. It just looks incredibly stupid if _every_ civilian vehicle you encounter has lost it's right mirror.

May 10 2016, 6:06 AM · Arma 3
wallside added a comment to T72194: Offroad does not have a right side view mirror..

May I ask why?
I thought it's set in the future, not the past ;)

May 10 2016, 6:06 AM · Arma 3
wallside added a comment to T72191: Truk with wrong name.

All vehicles have their names altered on purpose because of licencing issues.

May 10 2016, 6:06 AM · Arma 3
wallside added a comment to T72167: Put animals in groups.

You want to group animals with humans? How should that work?

May 10 2016, 6:05 AM · Arma 3
wallside added a comment to T72162: [RESOLVED] Cannot reload while in vehicle.

Seems fixed by now.

May 10 2016, 6:05 AM · Arma 3
wallside edited Steps To Reproduce on T72162: [RESOLVED] Cannot reload while in vehicle.
May 10 2016, 6:05 AM · Arma 3
wallside added a comment to T72161: Driver should be able to access inventory.

@ProGamer
Assuming the cargo is stored roughly at the location of the passenger seats, this seems not possible as these places are not within reach of the cockpit (except of AH9/MH9 maybe).

While for MH9 and Ghosthawk they might get items handed by the passengers, an implementation considering this would become overly complicated.

May 10 2016, 6:05 AM · Arma 3
wallside added a comment to T72161: Driver should be able to access inventory.

@arziben Good point. I included that in the issue text.

May 10 2016, 6:05 AM · Arma 3
wallside added a comment to T72161: Driver should be able to access inventory.

Well if you do access the inventory while driving chances are you will crash into something. Exactly as in real life. No need for artificial limitations.

May 10 2016, 6:05 AM · Arma 3
wallside edited Steps To Reproduce on T72161: Driver should be able to access inventory.
May 10 2016, 6:05 AM · Arma 3
wallside added a comment to T72078: nearestBuilding crashes the game with Altis.

Still present in release version.

May 10 2016, 6:03 AM · Arma 3
wallside added a comment to T72078: nearestBuilding crashes the game with Altis.

I placed myself on Altis and entered "nearestBuilding player" in the Debug console.
After pressing Enter game froze (i killed it after 1min).
Dxdiag and rpt file appended as "wallside_crashfiles.zip"

May 10 2016, 6:03 AM · Arma 3
wallside added a comment to T72065: Altis bodies of water..

@TTc30: Do you have a source?

May 10 2016, 6:03 AM · Arma 3
wallside edited Steps To Reproduce on T72065: Altis bodies of water..
May 10 2016, 6:03 AM · Arma 3
wallside added a comment to T72026: Unable to walk up or into H-Barrier Watchtower.

Fixed. Only the roof remains too low.

May 10 2016, 6:01 AM · Arma 3
wallside added a comment to T72017: H-Barrier Watchtower.

Duplicated by http://feedback.arma3.com/view.php?id=13667

May 10 2016, 6:01 AM · Arma 3
wallside edited Steps To Reproduce on T72000: [minor] Bomos rock vanishing.
May 10 2016, 6:01 AM · Arma 3
wallside added a comment to T71992: Water rendered in front of mesh wire fence.

Still present in 1.12

May 10 2016, 6:01 AM · Arma 3
wallside added a comment to T71992: Water rendered in front of mesh wire fence.

Still present in 1.34

May 10 2016, 6:01 AM · Arma 3
wallside edited Steps To Reproduce on T71992: Water rendered in front of mesh wire fence.
May 10 2016, 6:01 AM · Arma 3
wallside added a comment to T71982: Nato diver in Csat SDV.

Seems fixed.

May 10 2016, 6:00 AM · Arma 3
wallside added a comment to T71982: Nato diver in Csat SDV.

Can confirm. The default crew of the CSAT SDV wears NATO wetsuits.

May 10 2016, 6:00 AM · Arma 3
wallside added a comment to T71981: When Swimming just under the surface I can see no visibility limits or underwater effects..

Duplicate of http://feedback.arma3.com/view.php?id=678

May 10 2016, 6:00 AM · Arma 3
wallside added a comment to T71949: If a UAV you were piloting crashes, IA friends kill you.

Yes I have.
But on a second try today I could reproduce it.
0.77.109643

edit: Duplicate of http://feedback.arma3.com/view.php?id=13152

May 10 2016, 5:59 AM · Arma 3
wallside added a comment to T71949: If a UAV you were piloting crashes, IA friends kill you.

Could not reproduce in 0.77.109586

May 10 2016, 5:59 AM · Arma 3
wallside added a comment to T71878: Backpacks pickup action radius too small on packed items.

Sometimes I am not able to get the "pick up" action at all.
Attached example screenshot.

May 10 2016, 5:58 AM · Arma 3
wallside added a comment to T71819: [RESOLVED] Bunker (Tower) has invisible lower fortifications.

Still present in final release.

May 10 2016, 5:56 AM · Arma 3
wallside added a comment to T71819: [RESOLVED] Bunker (Tower) has invisible lower fortifications.

Fixed by now.

May 10 2016, 5:56 AM · Arma 3
wallside edited Steps To Reproduce on T71819: [RESOLVED] Bunker (Tower) has invisible lower fortifications.
May 10 2016, 5:56 AM · Arma 3
wallside added a comment to T71818: Thronos large tower misplaced walls.

I noticed the problem is insofar minor as the tower can only be entered via aircraft.

May 10 2016, 5:56 AM · Arma 3
wallside added a comment to T71818: Thronos large tower misplaced walls.

Pretty sure, because the tower interior continues behind the misplaced wall/ceiling (which are one way see-through btw).

edit: The problem seems to be that the tower was placed inside the existing castle wall and now they are intersecting strangely.

May 10 2016, 5:56 AM · Arma 3
wallside edited Steps To Reproduce on T71818: Thronos large tower misplaced walls.
May 10 2016, 5:56 AM · Arma 3
wallside added a comment to T71732: Altis : Big roads are "under" smaller roads.

Also on the main road from Oreokastro south

May 10 2016, 5:54 AM · Arma 3
wallside added a comment to T71675: Editor crashes upon starting "Preview".

Do you have mods installed (especially Virtual Ammobox)?

May 10 2016, 5:52 AM · Arma 3
wallside edited Steps To Reproduce on T71666: Independent motorized infantry teams too large.
May 10 2016, 5:52 AM · Arma 3
wallside added a comment to T71665: MX 3GL missing grenade zeroing indicator.

This has been fixed in 0.77.109704

May 10 2016, 5:52 AM · Arma 3
wallside edited Steps To Reproduce on T71665: MX 3GL missing grenade zeroing indicator.
May 10 2016, 5:52 AM · Arma 3
wallside added a comment to T71663: Strider commander camera azimuth display non-functional.

Still present in 1.00

May 10 2016, 5:51 AM · Arma 3
wallside added a comment to T71662: Create Diary Record Module: "Groups of synchronized units" not working.

Still present in 1.00
Does nobody else have this problem?

May 10 2016, 5:51 AM · Arma 3
wallside edited Steps To Reproduce on T71663: Strider commander camera azimuth display non-functional.
May 10 2016, 5:51 AM · Arma 3
wallside edited Steps To Reproduce on T71662: Create Diary Record Module: "Groups of synchronized units" not working.
May 10 2016, 5:51 AM · Arma 3
wallside added a comment to T71634: RCO Scope graphical eyesore.

Can reproduce

May 10 2016, 5:51 AM · Arma 3
wallside added a comment to T71630: Altis/Lemnos salt lake should be either dry or filled with water depending on the date.

I was surprised to find this not implemented since the Altis loading screen said it was.

May 10 2016, 5:51 AM · Arma 3
wallside added a comment to T71511: UGV set Player to Enemy and kill him after lost one Greyhawk trough enemie fire or crash to ground.

Fixed according to http://forums.bistudio.com/showthread.php?149636-Development-Branch-Changelog&p=2611695&viewfull=1#post2611695

May 10 2016, 5:47 AM · Arma 3
wallside added a comment to T71503: icon_u_ir_officer_spc_ca.paa not found.

Appears fixed in 0.77.109704 or before.

May 10 2016, 5:47 AM · Arma 3
wallside edited Steps To Reproduce on T71503: icon_u_ir_officer_spc_ca.paa not found.
May 10 2016, 5:47 AM · Arma 3
wallside added a comment to T71502: Scrolling items in the ammo box.

Confirmed for 0.77.109860

May 10 2016, 5:47 AM · Arma 3
wallside added a comment to T71491: [Feature Request] Engine start delay for vehicles.

"Should have to release and push again that key to start moving back after the stop."
This is a very good idea.

May 10 2016, 5:47 AM · Arma 3
wallside added a comment to T71348: Kneel while having launcher in hands.

duplicate http://feedback.arma3.com/view.php?id=3213

May 10 2016, 5:43 AM · Arma 3
wallside added a comment to T71166: Classname area of object/module/trigger can accept text input.

Well strictly spoken it's probably a bug, but I don't see any disadvantages caused by this.

May 10 2016, 5:37 AM · Arma 3
wallside added a comment to T71165: Vehicle Crews - Stop abandoning Vehicles - Add Repair skill and behaviour.

Field-repairing a tank track is not a matter of 1 minute but rather an hour.

May 10 2016, 5:37 AM · Arma 3
wallside edited Steps To Reproduce on T71104: Splendid camera changes time.
May 10 2016, 5:35 AM · Arma 3
wallside added a comment to T71102: Helicopter rotor shadow not blurred in first person.

I don't know the technical reason but since it clearly looks better in 3rd person I don't assume this is intended behaviour.

May 10 2016, 5:35 AM · Arma 3
wallside edited Steps To Reproduce on T71102: Helicopter rotor shadow not blurred in first person.
May 10 2016, 5:35 AM · Arma 3
wallside added a comment to T71092: Secondary handguns are unusable.

Confirmed. Civilians survive three P07 chest hits from a close distance.

May 10 2016, 5:35 AM · Arma 3
wallside added a comment to T71091: AI unable to drive Kamysh.

Still present in 1.12

May 10 2016, 5:35 AM · Arma 3
wallside edited Steps To Reproduce on T71091: AI unable to drive Kamysh.
May 10 2016, 5:35 AM · Arma 3
wallside added a comment to T71091: AI unable to drive Kamysh.

Still present in 1.00

May 10 2016, 5:35 AM · Arma 3
wallside added a comment to T71087: Object elevation cannot be negative.

@neokika If you place large objects (e.g. H-Barrier) on uneven ground it looks better to have parts submerged than flying.

May 10 2016, 5:35 AM · Arma 3
wallside edited Steps To Reproduce on T71087: Object elevation cannot be negative.
May 10 2016, 5:35 AM · Arma 3
wallside added a comment to T71021: Lua Support.

@Killzone_Kid Look, somebody even bothered to write an article about some of the problems: http://s0beit.me/scripting/quick-critique-arma-series-scripting-language/

But I think the programmers have realized this already. They must have experienced physical pain writing that functions library.

May 10 2016, 5:33 AM · Arma 3
wallside added a comment to T71021: Lua Support.

"clusterfuck of a language" sounds like a good description to me.

"pretty different from other languages" is however not true. Apart from some syntactic nonsense (as putting parameters randomly in front and behind of calls) it's pretty much like many old imperative languages minus 90% of the featureset.

You are obviously not a programmer or I would not have to argue about this.

May 10 2016, 5:33 AM · Arma 3
wallside added a comment to T71021: Lua Support.

I think the dev's should choose any (proper) language they deem appropriate as long as it's not this **** SQF anymore.

May 10 2016, 5:33 AM · Arma 3
wallside added a comment to T71021: Lua Support.

Any kind of proper scripting language would be a vast improvement. The current one has the comfort level of assembler.

May 10 2016, 5:33 AM · Arma 3
wallside added a comment to T70666: Add command(s) for assigning magazine to a weapon.

There should be a "addMagazineToPrimaryWeapon" command (same for secondary etc) which acts like "addMagazine" but automatically inserts the magazine into the weapon (without reloading animation).
This would also fix http://feedback.arma3.com/view.php?id=14255

May 10 2016, 5:20 AM · Arma 3
wallside added a comment to T70592: Reorder the map marker symbols..

Upvoted. Would be very useful for multiplayer to actually rotate arrows and stuff.

May 10 2016, 5:18 AM · Arma 3
wallside added a comment to T70465: Heli flares single flare mode isn't working.

Confirming NOT FIXED.

May 10 2016, 5:13 AM · Arma 3
wallside added a comment to T70352: Panther, Kamysh cargo space cannot hold default loadout.

Might be fixed: http://forums.bistudio.com/showthread.php?149636-Development-Branch-Changelog&p=2704546&viewfull=1#post2704546

May 10 2016, 5:09 AM · Arma 3
wallside added a comment to T70352: Panther, Kamysh cargo space cannot hold default loadout.

Still present in 1.12

May 10 2016, 5:09 AM · Arma 3
wallside added a comment to T70352: Panther, Kamysh cargo space cannot hold default loadout.

Still present in 1.00

May 10 2016, 5:09 AM · Arma 3
wallside added a comment to T70351: Red-white pole falls over.

Still present in 1.12

May 10 2016, 5:09 AM · Arma 3
wallside edited Steps To Reproduce on T70352: Panther, Kamysh cargo space cannot hold default loadout.
May 10 2016, 5:09 AM · Arma 3
wallside edited Steps To Reproduce on T70351: Red-white pole falls over.
May 10 2016, 5:09 AM · Arma 3
wallside edited Steps To Reproduce on T70350: Red-white tape indestructible.
May 10 2016, 5:09 AM · Arma 3
wallside added a comment to T70349: Airfield fuel tank turns black.

Cannot reproduce anymore.

May 10 2016, 5:09 AM · Arma 3
wallside edited Steps To Reproduce on T70349: Airfield fuel tank turns black.
May 10 2016, 5:09 AM · Arma 3
wallside edited Steps To Reproduce on T70176: Add western mine warning sign..
May 10 2016, 5:03 AM · Arma 3
wallside added a comment to T70074: Speedboats lack inventory access.

This same issue also exists for motorboats and SDV.

May 10 2016, 4:59 AM · Arma 3
wallside added a comment to T70041: Allow reverse thrust or backwards movement on ground on airplanes..

"I agree. If reverse thrust is too unrealistic for airplanes, we should at least get a vehicle that attaches to the front of the airplane and pushes it back."
I'm afraid that won't happen. Bohemia will never model an extra vehicle etc. only for maneuvering planes on the airfield.
Making planes being able to (very slowly) drive backwards on the ground won't hurt anybody. Nobody talks about flying backwards, that would be stupid.

May 10 2016, 4:57 AM · Arma 3
wallside added a comment to T70041: Allow reverse thrust or backwards movement on ground on airplanes..

There is no way to get back out of hangars without this.

May 10 2016, 4:57 AM · Arma 3
wallside added a comment to T69469: Separate Keys for Various Throw Items.

What if you have multiple types of smoke/frag grenades?

May 10 2016, 4:36 AM · Arma 3
wallside added a comment to T69165: Static weapons.

The screenshots in this article seem to promise this will be the case.
http://www.arma3.com/news/report-in-jaroslav-kasny-playable-content-design

May 10 2016, 4:25 AM · Arma 3
wallside edited Steps To Reproduce on T69151: Mortar symbol 180° turned.
May 10 2016, 4:25 AM · Arma 3
wallside added a comment to T69147: toggle walk/run.

I think you are not talking about run/walk but run/sprint.
But since you are not able to sprint for more than a few seconds this is not really necessary.

May 10 2016, 4:24 AM · Arma 3
wallside added a comment to T69057: Helicopter main rotor axis tilt.

Still present in 1.02

May 10 2016, 4:18 AM · Arma 3
wallside added a comment to T69057: Helicopter main rotor axis tilt.

Yes. The model itself seems correct but it's orientation inside the world is off.

May 10 2016, 4:18 AM · Arma 3
wallside added a comment to T69057: Helicopter main rotor axis tilt.

Still present in 1.12

May 10 2016, 4:18 AM · Arma 3
wallside edited Steps To Reproduce on T69057: Helicopter main rotor axis tilt.
May 10 2016, 4:18 AM · Arma 3
wallside added a comment to T68780: AI driving Strider problems.

Fixed at least for the repro mission in 1.00 or before.

May 10 2016, 4:08 AM · Arma 3
wallside edited Steps To Reproduce on T68780: AI driving Strider problems.
May 10 2016, 4:08 AM · Arma 3
wallside added a comment to T68610: Continuous Horn Sound.

Bump.
I know this sounds very minor but I think it would really add to immersion.
And creating a loopable horn sound should not be that difficult.

May 10 2016, 4:00 AM · Arma 3