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May 10 2016

Gekon added a comment to T64792: Dynamic mod downloading and loading.

Hi Doveman, thanks for the analysis.

May 10 2016, 1:37 AM · Arma 3
Gekon added a comment to T64792: Dynamic mod downloading and loading.

I have assigned all the Workshop tasks to myself. There is a lot of valuable feedback and suggestions I need to go through. Thank you guys.

Regarding the dynamical load - it would be awesome, I agree. But the core technical principles of the game (how configs are loaded and overwritten) present a serious obstacle to that. Men better than me will need to find out if there is a chance for such revolution. (Kudos to our amazing programmers :)

May 10 2016, 1:37 AM · Arma 3
Gekon added a comment to T64763: Placing trigger: Descriptions missing.

Closing as a duplicate. Let´s handle all the missing strings in one thread.

May 10 2016, 1:36 AM · Arma 3
Gekon added a comment to T64678: Spelling mistakes in field manual - 2nd review.

Thank you for your detailed input. I have fixed mos of the typos and grammar mistakes.

Please, note that units work in two ways - as an object and adjective.
Object: 37 mm, meaning 37 of the millimeter units. Proper typography when writing SI units is with the space.
Adjective: 37mm, meaning eg: 37-millimeter pipe. Usual writing of adjectives is without space.

May 10 2016, 1:33 AM · Arma 3
Gekon added a comment to T64623: Missing texts in Dev Build 0.53.103524.

I believe this should be fixed.

May 10 2016, 1:31 AM · Arma 3
Gekon added a comment to T64623: Missing texts in Dev Build 0.53.103524.

@Kid - can you add RPT with stuff missing?

May 10 2016, 1:31 AM · Arma 3
Gekon added a comment to T64623: Missing texts in Dev Build 0.53.103524.

Hey guys, how does this issue look like in the recent dev version? Are the missing strings gone?

May 10 2016, 1:31 AM · Arma 3
Gekon added a comment to T64623: Missing texts in Dev Build 0.53.103524.

Hey guys, I am working on this. I would like to ask you for a help to speed things up.

It's easy:

  1. Start the game
  2. click around and find as many areas/UI dialogs/menus with missing strings
  3. post an RPT file here

I am able to easily extract missing strings from such files and fix them in batches.

Survive, Adapt, !!! MISSING STRING

May 10 2016, 1:31 AM · Arma 3
Gekon added a comment to T63049: Field Manual spelling and grammar errors.

Resolved, scheduled to deploy on Steam.

May 10 2016, 12:28 AM · Arma 3
Gekon added a comment to T62503: Rounds used by MXM and Mk14 EBR are listed as 7.62 x 45mm..

I belive the magazines were sorted out some time ago. Please, check.

May 10 2016, 12:03 AM · Arma 3
Gekon added a comment to T62503: Rounds used by MXM and Mk14 EBR are listed as 7.62 x 45mm..

Some changes in 7.62mm ammo and MXM are under way. Assigning to myself until they are carried out.

May 10 2016, 12:03 AM · Arma 3

May 9 2016

Gekon added a comment to T62427: Measuring of distance in-game.

The measuring distance in the game is accurate. The distance on video was in hundreds of meters (200-400), it was not near 2 Km. (Also, you would not be able to shoot people easily on 2 Km distance)
You might get an idea of distance by tweaking visible distances in video options.

May 9 2016, 11:59 PM · Arma 3
Gekon added a comment to T62390: Unable to aim scoped weapons while kneeling/crouched.

Hello, this is intended. You have your weapon lowered. Press your lower weapon key to bring it back up.

May 9 2016, 11:58 PM · Arma 3
Gekon added a comment to T62288: Wrong classaname for OPFOR automatic rifleman?.

Automatic rifleman changed to Autorifleman

May 9 2016, 11:54 PM · Arma 3
Gekon added a comment to T61760: spelling mistakes in field manual.

Thank you for the detailed report.

May 9 2016, 11:20 PM · Arma 3
Gekon added a comment to T61760: spelling mistakes in field manual.

Assigning myself, fixing it in the DB and waiting for deploy.

May 9 2016, 11:20 PM · Arma 3
Gekon added a comment to T61134: OPFOR and BLUFOR ammo crates inconsistently named in HUD.

Localization is ok, as display names are correct in the Editor. Please, check the Accuracy of the both boxes or some other arcane magick.

May 9 2016, 10:52 PM · Arma 3
Gekon added a comment to T60950: MXM 7.62 Displays wrong text above mag cartridge.

Redstone, this is still not fixed. Please, do your magic.

May 9 2016, 10:36 PM · Arma 3
Gekon added a comment to T60950: MXM 7.62 Displays wrong text above mag cartridge.

Some changes to MXM are being considered. Assigning to myself until they are carried out.

May 9 2016, 10:35 PM · Arma 3
Gekon added a comment to T60949: MXM 7.62 Displays wrong text above mag cartridge.

Duplicate of http://feedback.arma3.com/view.php?id=2583

May 9 2016, 10:35 PM · Arma 3
Gekon added a comment to T60944: MXM 7.62 Displays wrong text above mag cartridge.

Duplicate of http://feedback.arma3.com/view.php?id=2583

May 9 2016, 10:35 PM · Arma 3
Gekon added a comment to T60744: "Interface size" settings in Menu UI affects in-game "Hint" menus-they are off screen and not readeable!.

Please, provide more info:

  1. Have you restarted the game after changing the UI size?
  2. Can you provide a list of hints that are off the screen?

Thank you

May 9 2016, 9:57 PM · Arma 3
Gekon added a comment to T60216: All Vehicle Info hints in Field Manual have no image/icon.

Default Field Manual icon was added to all hints missing an icon.

May 9 2016, 9:35 PM · Arma 3
Gekon added a comment to T60216: All Vehicle Info hints in Field Manual have no image/icon.

The icons are not prepared yet. Default icon will be introduced later.

May 9 2016, 9:35 PM · Arma 3
Gekon added a comment to T59797: Changing positions in Ifrit player pops out the top.

Moved from Localization to Visual - Vehicles. Localization is reserved for game texts.

May 9 2016, 7:14 PM · Arma 3
Gekon added a comment to T59233: nečitelné UI.

The problem was in user defined colors. The UI works as intended.

May 9 2016, 6:45 PM · Arma 3