Thank you for the report. We will have a look at the report.
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Sep 17 2018
This should be fixed in the next update. You can test the fix on our dev branch.
Sep 13 2018
Hmm. When testing this in Eden editor with set waypoints and being a commander of the unit the command seems to work. If this is a rare occurance then it is unlikely this will get fixed any time soon. How often does this happen?
Thank you for the report. Hmm only rpt files are from recent reports. Have you tried the possible solutions listed here?
Sep 12 2018
Thank you for the report. Have you tried the possible solution posted here?
Sep 10 2018
This should be fixed.
Did you play singleplayer or multiplayer when the crash occured?
Thank you for the report. Your upload lacks some files. Could you please upload your Arma report? Here is how to do that.
Thank you for the report. What exactly are you doing when the game crashes? Are you trying to play Singleplayer, Multiplayer, Editor?
@DarkElements Hello. Please create a separate report and upload your Arma report there.
Thank you for the report. These errors are usually raised when some DLLs are corrupted or missing or when they are replaced with an incompatible version. It may also happen that you placed a DLL file in the game folder that is loaded instead of the genuine one. Possible solutions:
Sep 7 2018
Thank you for the report. We will have a look at it. But from what I can tell it seems that there is some audio problem, we will see.
Thank you for the report. Which mission are you refering to? Is it a Singleplayer mission in the campaign or a Multiplayer mission. Please let us know.
Sep 5 2018
It is not suppose to. I am quoting this from the Forums for the dev branch
Thank you for the confirmation we will have a look at it.
Thank you for the report. Please upload your Arma report here. Here is how to do that.
Sep 3 2018
Thank you for the report. Regarding the Mk41 not working with the artillery module, that is intended. It is controlled via a UAV terminal.
This should be fixed in the next update, you can check out the fix in our Dev Branch build.
Thank you for the report. I agree that it seems a bit odd, but it does not obstruct the mission in any way. We might revisit this showcase.
Thank you for the report. Please try to re-install .NET Framework 4 with the latest available version (currently 4.7 https://www.microsoft.com/en-us/download/details.aspx?id=55167)
Does this happen even without mods/with mods disabled?
Aug 31 2018
Thank you for the report. Does this happen all the time?
This does not belong here. This is an issue for the server admin.
Aug 29 2018
Hmm. Could you please try creating a new game profile and seeing if the error still ocurs?
Thank youf or the report. Please upload your Arma report here. Here is how to do that.
This bug was already fixed.
Aug 28 2018
Ok, had a look at the report. It seems that the OS is terminating the application because it became unresponsive. Try running the system file checker for corrupted files.
Thank you for the report. We will have a look at it.
Aug 27 2018
Thank you for the report. We are aware of the issue.
Thank you for the report. We will have a look at it.
Thank you for the report. The dumps show that you got a UNABLE_TO_INIT_DXGI error. Please, try these possible solutions.
We will have a look at the Mohawk and see what can be done about it.
Aaah. Now I understand. The armory is shared by the AI with the player. Meaning they also take their equipment from the armory. So whenever you go on a mission they also take ammo and guns so as to simulate how it would work in real life. Even if you are going solo that doesn't mean that other parts of the resistance are being idle they go on their own mission and take ammo and equipment as well.
Aug 24 2018
Thank you for the report. No you don;t need to keep adding comments. The area is just for commenting, further issues that are not related to this one should have their ownv report.
Thank you for the report. We will have a look at it.
I have tested it. With the vanilla game and the dancing is actually very rare. It happened to me 1 out of 14 times so it is not as severe as it might seem.
Thank you for the report and dumps. Have you tried the possible solutions listed here?
We re there no .mdmp files?
Thank you. You are very welcome.
Aug 23 2018
Thank you for the report. We will have a look at it.
Thank you for the report. I tested it and it seems that this only happens in houses/structures that have set pathing. I am unsure wether this can be fixed since going through all of the structures and changing the pathing would be a large undertaking not to mention that it could break a lot of other things.
It is intended.
Thank you for the report. Please upload your Arma report here and we will have a look at it. Here is how to do that.
Tested the mission. This currently happens only on Stable on Dev it seems to be fixed as the rocket didn't hit the rocks 10/10. So it is likely that it was already fixed and that the fix will be part of the next update of the game.
This is fixed in the Dev Branch of the game. The fix will be in the next proper update of the game.
Aug 22 2018
Thank youf or the screenshots. We will have a look at this.
Thank you for the report. Your most recent Arma report contains a lot of older logs and with a lot of mods. Please trigger the crash without using any mods with the most recent build and upload it here. Hopefully there will be useful dumps that will help shed light on this problem.
The current way how it works is the correct way. Please have a look at _target and _originalTarget here.
Partially fixed. With the fron one not working because of the limit of lights needs to be kept for performance reasons.
Same as this https://feedback.bistudio.com/T127816
Thank you for the report. We are aware of the lights, however this is how the engine automatically aggregates the lights, we can't really separate them, it would impact the performance.
Thank you for the report. Does this issue occur even with mods disabled?
Thank you for the report. When exactly does the freeze occur? When playing the Campaign, Multiplayer working in Eden editor?
Thank you for the report. This might be a Teamspeak issue as our internal voice chat works as it should.
I am not able to reproduce this issue. Could you please list your loadout?
Thank you for the report. It's a very common situation even on real weapons and it would be strange to unify colors on our weapons or to name colors like "sand", "light sand", "lighter sand" and so on. There are many RAL shades of the same color used on real weapons. Yes we understand that from a perspective of a gamer it seems odd, but the game is trying to be as close as to the real situation in the real world.
Did this happen even on servers in which you were the only player?
I am not sure what the issue is here. The texture of the wheels or the strength of the wheels against firearms?
Thank you for the report. Please, upload your Arma report here. Here is how to do that.
There is very simple solution then. Don't press Z multiple times. If we obstructed the key during the animation then people would complain about it being locked during animations.
Thank you for the report. We will have a look at it.
If you loaded the mission via saves then you just loaded the game.
Could you please give us a bit more information regarding your issue? Like when did it happen, what you were doing when it happened etc.