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May 10 2016

Anachoretes edited Steps To Reproduce on T69459: Ifrit doors issues..
May 10 2016, 4:36 AM · Arma 3
Anachoretes updated subscribers of T69100: Burning paratroopers..

@Druid
Videoreport
http://www.youtube.com/watch?v=T6YTvJw2qTk&feature=youtu.be

May 10 2016, 4:23 AM · Arma 3
Anachoretes added a comment to T69100: Burning paratroopers..

Another day-another dollar. Fix announced .

May 10 2016, 4:23 AM · Arma 3
Anachoretes added a comment to T69100: Burning paratroopers..

Rodger.

May 10 2016, 4:23 AM · Arma 3
Anachoretes edited Steps To Reproduce on T69100: Burning paratroopers..
May 10 2016, 4:23 AM · Arma 3
Anachoretes added a comment to T68993: Overall visuall improvement request: Realistic damage..

Another Apexfest. )

May 10 2016, 4:15 AM · Arma 3
Anachoretes added a comment to T68823: Weapon recoil based on additional stamina..

-->Recoil value of the weapon

Recoil value is something between weight, muzzle velocity, action type, etc.

Ejecta mass × ejecta velocity = recoiling mass × recoil velocity-->

-->http://en.wikipedia.org/wiki/Recoil_operation

May 10 2016, 4:09 AM · Arma 3
Anachoretes added a comment to T68823: Weapon recoil based on additional stamina..

ThePredator
I don't need your attention. I agree that adding some "comeback" for recoil probably good idea.But removed completely - no thanks.

http://www.ncbi.nlm.nih.gov/pubmed/12834134

May 10 2016, 4:09 AM · Arma 3
Anachoretes added a comment to T68823: Weapon recoil based on additional stamina..

ThePredator
Yes, we don't now you. Thats why you words about what you know, and what i know is nothing. Especially when someone is just denied but offers nothing. Because you just are stupid troll who can't handle with game recoil. You are funny guy. Game can hide this, but why? For arcade gamers like you? I can't feel firearm, so i need to know that is a live thing. I don't want to leave all work for modelled soldiers.

May 10 2016, 4:09 AM · Arma 3
Anachoretes added a comment to T68823: Weapon recoil based on additional stamina..

-->to find a working solution
I don't see any solutions. No, only one - sit on the ass before some DayZ kid's persuade developers to remove recoil or swaying. You whant this? If not, go to the proper topic\ticket and say that. Not to me.

May 10 2016, 4:09 AM · Arma 3
Anachoretes added a comment to T68823: Weapon recoil based on additional stamina..

-->You do not counter recoil by force.
Your body absorbs. Your front hand "vibrated". Thats all eat energy. I am not telling about cans shooting.

I just trying to found a solution for those who think that weapon don't create any recoil and those who think differently.

But there is always someone jumps out, which was at war, shot a thousand times, and draws conclusions based on lack of education. What does it mean? Just bullshit.

May 10 2016, 4:09 AM · Arma 3
Anachoretes added a comment to T68823: Weapon recoil based on additional stamina..

-->Poor technique stands in contrast to your statement that soldiers are trained to properly shoot.

This reasoning of home shooters. Recoil is the force, you're just ready for it, because exercise. I dont need to see doctor because i am are doctor and know how the body is working.

May 10 2016, 4:09 AM · Arma 3
Anachoretes added a comment to T68823: Weapon recoil based on additional stamina..

If your are shooting its not mean you understand whats going on.
This fact becomes clear when you declares that there is no muscle work.
I can also write that I work somewhere or do something. But if someone makes a mistake it's an indicator.

May 10 2016, 4:09 AM · Arma 3
Anachoretes added a comment to T68823: Weapon recoil based on additional stamina..

Human using proper grip and stance for proper weght control. But recoil always mean working short muscles. Just trying shoot or read some usefull books if you don't understand so basic things. Or try to work with perforator.
And this is about decreasing recoil, not increasing.
You can just ignore something that you don't understand.

May 10 2016, 4:09 AM · Arma 3
Anachoretes added a comment to T68823: Weapon recoil based on additional stamina..

You don't understand i guess. This feature not force any lowering. You loss hands_stamina only when shooting.

Another way to implement this feature is adding recoil fading in 'Hold Breath' procedure. Just need to adjust 'Hold Breath' for each weapon depend his physical and firing characteristics.
But - no relations to shooting "from the hip".

May 10 2016, 4:09 AM · Arma 3
Anachoretes added a comment to T68823: Weapon recoil based on additional stamina..

Let's not deviate from the topic. We are talking about hand fatigue from shooting. That leads to a deterioration in control. In game - increase recoil.

May 10 2016, 4:09 AM · Arma 3
Anachoretes added a comment to T68823: Weapon recoil based on additional stamina..

For managing! his weapon. Check youtube for FUNKER530 and find someone who not managing.
You need to now where and how use it. You must train this.

May 10 2016, 4:09 AM · Arma 3
Anachoretes added a comment to T68823: Weapon recoil based on additional stamina..

Sway affected by "overall" stamina. Because of breathing and oxid loss.
Recoil itself affected by "hands" stamina.
The difference between aerobic and anaerobic muscle fatigue.
This idea about it.
Swaying is already in the game.

May 10 2016, 4:09 AM · Arma 3
Anachoretes added a comment to T68823: Weapon recoil based on additional stamina..

But all i want - get those immersive feelings with my stance, with my weapon class, with my firing timings.

May 10 2016, 4:09 AM · Arma 3
Anachoretes added a comment to T68823: Weapon recoil based on additional stamina..

Surfer
This stamina and fatigue concern only to "hands"(stabilizing muscles, tendons) in situation when you shooting. Standing position most difficult in that sense.

May 10 2016, 4:09 AM · Arma 3
Anachoretes added a comment to T68823: Weapon recoil based on additional stamina..

This is not about feature. This is about feature adjustments. In basic, the best way is to apply individual fatigue for each weapon class or weapon name. But if they have are weight - it can be used.

May 10 2016, 4:09 AM · Arma 3
Anachoretes edited Steps To Reproduce on T68823: Weapon recoil based on additional stamina..
May 10 2016, 4:09 AM · Arma 3
Anachoretes added a comment to T68762: AH-99/ Comanche seats should have both gunner and pilot ability.

Who you talking? Earth is spherical? No way!

May 10 2016, 4:07 AM · Arma 3
Anachoretes added a comment to T68762: AH-99/ Comanche seats should have both gunner and pilot ability.

AH-99 based on RAH-66 but the developers have room to maneuver because this is AH-99. Not RAH-66. I'm glad to have small TV but huge radar...if it will work.:)

May 10 2016, 4:07 AM · Arma 3
Anachoretes added a comment to T68762: AH-99/ Comanche seats should have both gunner and pilot ability.

Because you don't need it - you are gunner.

May 10 2016, 4:07 AM · Arma 3
Anachoretes added a comment to T68762: AH-99/ Comanche seats should have both gunner and pilot ability.

Tested AH-99 today. Pilot sit in front and have flying controls with manual fire ability. He have are big TV and no "optic mode" . Gunner sit in back and have weapon control and flying control by wire. He have smaller TV(but huge radar) and have access to "optic mode"

May 10 2016, 4:07 AM · Arma 3
Anachoretes added a comment to T68762: AH-99/ Comanche seats should have both gunner and pilot ability.

AH use rear pilots for some reason. Helicopter for other purposes.

May 10 2016, 4:07 AM · Arma 3
Anachoretes added a comment to T68762: AH-99/ Comanche seats should have both gunner and pilot ability.

Wait. If i sit "to pilot" or use moveIndriver i opened in the top seat.

May 10 2016, 4:07 AM · Arma 3
Anachoretes added a comment to T68762: AH-99/ Comanche seats should have both gunner and pilot ability.

You can try to fly from both places right now - game give this opportunity. And see the difference. But top place don't have weapon contols. Now he dont.

Just need to make swap for default places and bring weapon control to the back\top sit.

May 10 2016, 4:07 AM · Arma 3
Anachoretes added a comment to T68762: AH-99/ Comanche seats should have both gunner and pilot ability.

AD2001

What what?

May 10 2016, 4:07 AM · Arma 3
Anachoretes added a comment to T68762: AH-99/ Comanche seats should have both gunner and pilot ability.

Omg.
! In this helicopter pilot seat in front(both places are identical to control). To increase FOV of Recon! helicopter and fully disclose all the flying qualities of the machine.

Usual, AH pilot sit on top to be more protected from any damage and make emergency landing in the event of contact.

In this helicopter co-pilot make this landing in this case.

May 10 2016, 4:07 AM · Arma 3
Anachoretes edited Steps To Reproduce on T68727: APC vehicle left wheel base have small elevation.(geometry)..
May 10 2016, 4:06 AM · Arma 3
Anachoretes edited Steps To Reproduce on T68709: Transfer flat interfaces in 3D..
May 10 2016, 4:05 AM · Arma 3
Anachoretes added a comment to T68683: The community's definite suggestion for better heli immersion and guided weapon FCS.

I think, radar can be made without any PiP. Actually, there is already on cockpit just need to bring it in life.

May 10 2016, 4:04 AM · Arma 3
Anachoretes added a comment to T68683: The community's definite suggestion for better heli immersion and guided weapon FCS.

BF HUD. You mean helmet hud? But in BF we dont see the helmet at all. Just simple spherical interface. In BF it just are buty stuff. ArmA need something worked and pragmatic. Making HUD for Helmet, not for Helicopter. And suddenly we get real helmet, not just formal pilot suits. But this issue need own ticket.

May 10 2016, 4:04 AM · Arma 3
Anachoretes added a comment to T68683: The community's definite suggestion for better heli immersion and guided weapon FCS.

For example.
Navigation and communications
The helicopter had a global positioning system, a radar altimeter and an attitude heading reference system (AHRS) from Northrop Grumman (formerly Litton).
It was equipped with an identification friend or foe (IFF) interrogator and a dual jam resistant VHF-FM / UHF-AM Have Quick tactical communications system.

Fire control and observation
The Comanche was equipped with a suite of passive sensors and a computer-aided Northrop Grumman mission planning system, which carried out sensor data fusion, high-speed analysis and correlation of the sensor data. Northrop Grumman TASS (target acquisition system software) functions included automatic target tracking and target threat management.

The cockpit was fitted with a pilot's night-vision system from Lockheed Martin and the pilots had a wide field of view (35° × 52°) Kaiser Electronics helmet-integrated display sighting system (HIDSS). HIDSS employed active matrix liquid crystal display (AMLCD) technology. The targets were designated and the weapons fired from collective and sidestick control push buttons.

People who work with this machine sad: click and engage. Simple thing.
But in game we have everithing to make it bit more complicated - just details in designating.

May 10 2016, 4:03 AM · Arma 3
Anachoretes added a comment to T68683: The community's definite suggestion for better heli immersion and guided weapon FCS.

Mood reference.
http://www.youtube.com/watch?v=n3CjqyCL_3s

May 10 2016, 4:03 AM · Arma 3
Anachoretes edited Steps To Reproduce on T68655: Optic "masking" bug.(MRCO+Mk20;Scorpion).
May 10 2016, 4:02 AM · Arma 3
Anachoretes added a comment to T68642: Mi-48 "Kajman". Doors issue..

Door controls from exterior already fixed now.

May 10 2016, 4:02 AM · Arma 3
Anachoretes edited Steps To Reproduce on T68642: Mi-48 "Kajman". Doors issue..
May 10 2016, 4:01 AM · Arma 3
Anachoretes added a comment to T68592: PhysX Crash on AMD Cards.

It happens on CPU. So ,not only AMD. This is known problem.

May 10 2016, 4:00 AM · Arma 3
Anachoretes edited Steps To Reproduce on T68499: Attached "silencer"(sound supressor) affect to GL sound..
May 10 2016, 3:56 AM · Arma 3
Anachoretes edited Steps To Reproduce on T68387: Need control table for submarines..
May 10 2016, 3:52 AM · Arma 3
Anachoretes added a comment to T68280: Fix the glare in the 3D optics so that the character body and head will block light sources.

Few minutes ago i take my PO 4x24C, make focusing on them and rotate close direct light. And i see not only reflection - i see spectrum(light dispart in lens group) of this beams: magenta, cyan, yellow..my monitor. This is a converging lens and your head can't touch the scope. So, beems find are way in. You need eye hood to avoid this, but i don't see it on scope. And ... antiglare on focusing lens - very funny.

May 10 2016, 3:49 AM · Arma 3
Anachoretes added a comment to T68138: AH-99 Blackfoot rocket shelf bug..

Pls. Delete or ignore this ticket.

May 10 2016, 3:43 AM · Arma 3
Anachoretes added a comment to T68138: AH-99 Blackfoot rocket shelf bug..

Mean flying.

May 10 2016, 3:43 AM · Arma 3
Anachoretes edited Steps To Reproduce on T68138: AH-99 Blackfoot rocket shelf bug..
May 10 2016, 3:43 AM · Arma 3
Anachoretes added a comment to T67471: Full Size Ghillie Suit.

Any ghillies naked on the front for working in prone.

May 10 2016, 3:21 AM · Arma 3
Anachoretes added a comment to T67094: Add stuck in the mud.

Actually, we dont need this new layer of bug and issues with questionable necessity. Collisions is enough.

May 10 2016, 3:06 AM · Arma 3
Anachoretes added a comment to T67094: Add stuck in the mud.

280000 faces and 420DIPs for usual scene its not Extra.

http://www.gamasutra.com/blogs/PavelZagrebelnyy/20130613/194247/Rendering_and_simulation_in_offroad_driving_game.php

May 10 2016, 3:06 AM · Arma 3
Anachoretes added a comment to T66967: Hurricanes - just completely impossible to fly in conditions..

It is very very unlikely to have a hurricane in Greece, because the Mediterranean Sea is fairly small for creating that phenomenon.

But the heavy wind with heavy rain would be nice addition to wheather.

May 10 2016, 3:02 AM · Arma 3
Anachoretes added a comment to T66938: "Combat pace" inverted in optic mode..

Already fixed. Pls, Delete ticket.

May 10 2016, 3:01 AM · Arma 3
Anachoretes edited Steps To Reproduce on T66938: "Combat pace" inverted in optic mode..
May 10 2016, 3:01 AM · Arma 3
Anachoretes added a comment to T66833: The game needs non lethal weapons for situations were subduing people and AI is needed rather than killing them.

First, need add knockout or immobilize stance\pose\animation. Else not metter. Rubber bullets, tranq.

May 10 2016, 2:57 AM · Arma 3
Anachoretes added a comment to T66595: Stencil Shadows should be fully replaced by Shadow Maps.

Sharpness of real shadows depend from angle and range between light source, object and surface. And light source type, of course. The sun is huge source and produce very diffuse light with soft-edged shadows. Unlike the streetlamp.

May 10 2016, 2:48 AM · Arma 3
Anachoretes added a comment to T66595: Stencil Shadows should be fully replaced by Shadow Maps.

About shadows. What method is used? SSSS? Would be great to see something like PCSS by Randima Fernando.

May 10 2016, 2:48 AM · Arma 3
Anachoretes added a comment to T66595: Stencil Shadows should be fully replaced by Shadow Maps.

-->Arma 3 need any kind of Ambient Occlusion first.
Already in. But very painful method for HW.

And we don't need fake HBAO in almost exterior scenes.

May 10 2016, 2:48 AM · Arma 3
Anachoretes added a comment to T66444: Night time (darkness) visual problem with [DEV] build....

--->and not even noticeable from what you're describing
My eyes and camera notice this. Sky can be deeper..but never black and white.

--->from the moon doesn't have the same properties as direct sun light
Moon have huge albedo, and reflect all specter. Just less.

P.S. Full moon make the night very bright.

May 10 2016, 2:41 AM · Arma 3
Anachoretes added a comment to T66444: Night time (darkness) visual problem with [DEV] build....

You сan't see the space from the ground. You see light reflection in blue specter. Smaller. Because moon reflect sunlight and sunlight reflect from atmosphere. You should increase your knowledge in this matter.
Or. You can make RAW photo with grey target and look what color produced by the sky.

May 10 2016, 2:41 AM · Arma 3
Anachoretes added a comment to T66444: Night time (darkness) visual problem with [DEV] build....

This is usual night brightness. And sky can't be are black.

May 10 2016, 2:41 AM · Arma 3
Anachoretes added a comment to T64011: Suppression effect for players.

Guys who used "lol" often probably need supression. And go to play BF3. You not ready to play with adults.

May 10 2016, 1:10 AM · Arma 3
Anachoretes added a comment to T63467: AI See you ALWAYS, Cant sneak.

For now, we can decrease AI overall to make nice balance in combat tasks. But Ai became "stupid" in aiming. Maybe vision trigger decreased. But they can see you without NV. Even if you on the dark side of night vision view - they see you.

May 10 2016, 12:41 AM · Arma 3
Anachoretes edited Steps To Reproduce on T63412: FPS drop on the scope view..
May 10 2016, 12:39 AM · Arma 3
Anachoretes added a comment to T63396: WTF ??.

Yes. Alpha have "infantry focus", beta - "machinery focus". But model don't need huge fixes.

May 10 2016, 12:39 AM · Arma 3
Anachoretes added a comment to T63396: WTF ??.

We trying to feedback more "Today and Hot" stuff here, and not "Tomorrow,Maybe Not in Alpha, and community fixable" things. If not drive a real "bird" or TOH - where you take this arguments? Game must simulate some fantasy? When you fly straight - teah it simple. Try to place this "cow" in the bush from 200 speed under fire without ARTQ. Huh!

May 10 2016, 12:39 AM · Arma 3
Anachoretes added a comment to T63002: Sophisticated considerations on how to get rid of the blurry mid range textures.

Guglava showed interest, and that's good. Keep pressure. ^)

May 10 2016, 12:25 AM · Arma 3
Anachoretes added a comment to T63002: Sophisticated considerations on how to get rid of the blurry mid range textures.

It's not gonna help.. texture is small and produce tiling...so - only for close range..

May 10 2016, 12:25 AM · Arma 3
Anachoretes added a comment to T63002: Sophisticated considerations on how to get rid of the blurry mid range textures.

This make texture look better with LOD at distance. Still to much overcontrast in tonal.

May 10 2016, 12:24 AM · Arma 3

May 9 2016

Anachoretes added a comment to T62276: [Feature request] Fast Roping.

Some reference for FR tools. http://cgrendering.com/project/jetmachine1/#1

May 9 2016, 11:52 PM · Arma 3
Anachoretes added a comment to T62214: This isn't Arma.

scenery fall on someone head, isnt it?

May 9 2016, 11:49 PM · Arma 3
Anachoretes added a comment to T61486: When it gets dark and no night vision turned on, screen is black.

Also, even the flashlight touched. Not yours - from units. So, you put the light on, but no one see it, because is global paramater say "LowLight" now. And this is one of the main reasons why we trying to avoid "moonlight" games.
But direct spotlights, lights on the water, in the air, from burning cars all doing amazing work, thats why we all want to see it corrected, i think.

May 9 2016, 11:08 PM · Arma 3
Anachoretes added a comment to T61369: Realistic Wounding System.

Would be in-game or in ACE. Do you want to sell something?

May 9 2016, 11:02 PM · Arma 3
Anachoretes added a comment to T61017: AI controlled Vehicles can't cross bridge.

Impossible to work with scenarios when vehicles can't cross the bridges or helicopters find H markers.

May 9 2016, 10:39 PM · Arma 3
Anachoretes added a comment to T60877: Feature Request: 3D Optics using Picture-In-Picture engine capability. (Red Orchestra Style).

"it should be in the middle of the picture"

You heard about "aiming deadzone".

May 9 2016, 10:30 PM · Arma 3
Anachoretes added a comment to T60877: Feature Request: 3D Optics using Picture-In-Picture engine capability. (Red Orchestra Style).

Yes, i think about - you can make low PiP, hide him in small blur.. but Aiming dedzone, and transitions between scope and backround.

May 9 2016, 10:28 PM · Arma 3
Anachoretes added a comment to T60877: Feature Request: 3D Optics using Picture-In-Picture engine capability. (Red Orchestra Style).

--->dude wasnt that footage of that mod some guy made for this specific purpose ie to show what we actually want?

No. This is ~After Effect.

May 9 2016, 10:28 PM · Arma 3
Anachoretes added a comment to T60877: Feature Request: 3D Optics using Picture-In-Picture engine capability. (Red Orchestra Style).

--->3d scopes are no must have to be "the best tactical shooter ever".
Yeah, it looks like child blackmail.

May 9 2016, 10:27 PM · Arma 3
Anachoretes added a comment to T60877: Feature Request: 3D Optics using Picture-In-Picture engine capability. (Red Orchestra Style).

In video - just tracking or masking video technic.

May 9 2016, 10:25 PM · Arma 3
Anachoretes added a comment to T60877: Feature Request: 3D Optics using Picture-In-Picture engine capability. (Red Orchestra Style).

When people stop talking about RO? Why? This is not correct example.

May 9 2016, 10:25 PM · Arma 3
Anachoretes added a comment to T60877: Feature Request: 3D Optics using Picture-In-Picture engine capability. (Red Orchestra Style).

Direct hands is are bad desease. Im glad they dont.

Kol9yN
On this engine? And you can show reference demo? Or they find thos way on the kitchen? ^)

May 9 2016, 10:25 PM · Arma 3
Anachoretes added a comment to T60877: Feature Request: 3D Optics using Picture-In-Picture engine capability. (Red Orchestra Style).

Creeper
Yes. Its look cartoony. Bohemia dont like to do such things. But the required quality seems difficult to implement at this time.

May 9 2016, 10:24 PM · Arma 3
Anachoretes added a comment to T60877: Feature Request: 3D Optics using Picture-In-Picture engine capability. (Red Orchestra Style).

TheChaos
You're confusing the terms. 3D optics mean using 3D model for iron sight - thats all.

May 9 2016, 10:24 PM · Arma 3
Anachoretes added a comment to T60877: Feature Request: 3D Optics using Picture-In-Picture engine capability. (Red Orchestra Style).

SOS not. Else - yes. They are 3D.

May 9 2016, 10:24 PM · Arma 3
Anachoretes added a comment to T60877: Feature Request: 3D Optics using Picture-In-Picture engine capability. (Red Orchestra Style).

This is not danger on gameplay. Only for child minds. When this would be possible someone do it. Developers already now about that. You need to stop repeating this over and over.

May 9 2016, 10:24 PM · Arma 3
Anachoretes added a comment to T60877: Feature Request: 3D Optics using Picture-In-Picture engine capability. (Red Orchestra Style).

Very cool. You forgot to tell how do this. Because they dont. Why? How do you think?

May 9 2016, 10:24 PM · Arma 3
Anachoretes added a comment to T60877: Feature Request: 3D Optics using Picture-In-Picture engine capability. (Red Orchestra Style).

In arcade RO2 this feature not help no one, and make in are very simple way.

May 9 2016, 10:24 PM · Arma 3
Anachoretes added a comment to T60877: Feature Request: 3D Optics using Picture-In-Picture engine capability. (Red Orchestra Style).

Im not asking about your impression. I asking you how to do HD PIP: shaders, blending mask, responsivness, smooth framerate, etc. You flying in clouds when showing some double-frame small in-game window. But return to main question - why someone need it? Kids from RO2 want REACLISM? Now it works very smooth and logic? represent ambient effects - i dont want new joints in scope pipeline. RO2 not represet anything and photos too because IRL you dont see\focus so much around. Also monitor can't represent peripheral vision of real eye without broken perspective. So for now, its a best way. You guys can move this way, but this is funny. Its happen when happen.

P.S. Btw, you have are good plan! Just make the mod.

May 9 2016, 10:24 PM · Arma 3
Anachoretes added a comment to T60819: Firing from vehicles.

You just have to roll out an RPG to places for smokers.

May 9 2016, 10:11 PM · Arma 3
Anachoretes added a comment to T60792: Recoil causes weapons (even in semi-auto) to climb vertically in an unrealistic manner.

Early, when you firing in auto, weapon was move every shot like Jackhammer. Now it's move depend on artifical timer(or something). I hope in the end, it will depend on bursts(sum of multiple inertia)

May 9 2016, 10:02 PM · Arma 3
Anachoretes added a comment to T60792: Recoil causes weapons (even in semi-auto) to climb vertically in an unrealistic manner.

I see some start of tweaking on the devbranch. Recoil animation right now is shot-oriented(jackhammer effect). I think they plan to receive burst-oriented shooting in the end.

May 9 2016, 10:02 PM · Arma 3
Anachoretes added a comment to T60792: Recoil causes weapons (even in semi-auto) to climb vertically in an unrealistic manner.

Gravity and Pull down argument, both, must have low-priority. First, this is are game, and we need to play with. IRL i feel the power that comes from rifle. I need something to feel it in the game. Because in A2 - weapons is "dead". And this is not good as for me.

May 9 2016, 10:02 PM · Arma 3
Anachoretes added a comment to T60792: Recoil causes weapons (even in semi-auto) to climb vertically in an unrealistic manner.

Gravity(weapon mass parameter) + muscles spring force(stance parameter). Let's ask this only after we have normal ballistics.

May 9 2016, 10:02 PM · Arma 3
Anachoretes added a comment to T60792: Recoil causes weapons (even in semi-auto) to climb vertically in an unrealistic manner.

-->P.S current recoil system are most casual ever I seen in ArmA series.
harder = casual? A you sure that you know meaning of this word? Maybe, not relistic, but casual is another opera.

May 9 2016, 10:01 PM · Arma 3
Anachoretes added a comment to T60792: Recoil causes weapons (even in semi-auto) to climb vertically in an unrealistic manner.

But, i can't see proper ballistics right now. Soon,i hope, wind(or even temperature) will be a huge player in shooting. Also, resting and bipod. And then we can talk about decreasing or increasing.

May 9 2016, 10:01 PM · Arma 3
Anachoretes added a comment to T60792: Recoil causes weapons (even in semi-auto) to climb vertically in an unrealistic manner.

You can look some war tapes. Mostly they are shooting aiming. They shooting somewhere. Than americans throwing huge bomb on the two taliban's head and starting assault. And yes, i know that "shooting" is not so hard. But we don't have to rely on the opinion of galleries shooters.
In skirmish you penetrate into the fold of the ground like a little boy under the covers. In such circumstances, there can't be simple aimed fire. The game should hint at it. Because game about it.

May 9 2016, 10:01 PM · Arma 3
Anachoretes added a comment to T60792: Recoil causes weapons (even in semi-auto) to climb vertically in an unrealistic manner.

-->Seems to me children can shoot m16's with ease
"Shoot" not mean anything, but "Hit" is meaning this.
Existing recoil it's something for gamers, not for contused people who can't handle simple game mechanics.

May 9 2016, 10:01 PM · Arma 3
Anachoretes added a comment to T60792: Recoil causes weapons (even in semi-auto) to climb vertically in an unrealistic manner.

~400m with so bullets grouping looks like casual game for young people. Bipod became is useless.

May 9 2016, 10:01 PM · Arma 3
Anachoretes added a comment to T60792: Recoil causes weapons (even in semi-auto) to climb vertically in an unrealistic manner.

But, you asking for recoil like "Press X to win". How exactly this recoil ruin you tactical part?

May 9 2016, 10:01 PM · Arma 3
Anachoretes added a comment to T60792: Recoil causes weapons (even in semi-auto) to climb vertically in an unrealistic manner.

Yes, experienced players who can't handle with simple recoil. Experienced in what - in gravity?
Breaking news - gravity!

May 9 2016, 10:01 PM · Arma 3
Anachoretes added a comment to T60792: Recoil causes weapons (even in semi-auto) to climb vertically in an unrealistic manner.

Firing from Zafir with aiming deadzone, and from hip it's some kind of nice sector pressuring today. But i'm talking about DayZ style of playing which is demanded by most of new players.
Also - ballistics. It should be more readable for gameplay.
We need this http://www.astronaut.ru/bookcase/books/leonov01/foto/012.gif depend range and terms. But not are bullseye spray.

-->deadzone to the max (if it is fixed someday).
Few patches ago AD was drastically improved. Try it.

Excuse me, but when someone complains on such recoil, i think that the problem is clearly not in this game. But in general ability to play computer games.
http://www.youtube.com/watch?v=THDEQ8tXSVo&feature=youtu.be

May 9 2016, 10:01 PM · Arma 3