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Oct 12 2021

mickeymen updated the task description for T161333: Not all faction support loading cargo (Vanilla game).
Oct 12 2021, 5:41 PM · Arma 3
mickeymen updated the task description for T161333: Not all faction support loading cargo (Vanilla game).
Oct 12 2021, 5:40 PM · Arma 3
mickeymen created T161333: Not all faction support loading cargo (Vanilla game).
Oct 12 2021, 5:38 PM · Arma 3

Oct 8 2021

mickeymen updated the task description for T161191: The light of flashlights and headlights in Arma3 always shines through objects.
Oct 8 2021, 12:26 PM · Arma 3

Oct 5 2021

mickeymen changed Operating System from os:w10x64 to os:w7x64 on T161191: The light of flashlights and headlights in Arma3 always shines through objects.
Oct 5 2021, 5:05 PM · Arma 3
mickeymen created T161191: The light of flashlights and headlights in Arma3 always shines through objects.
Oct 5 2021, 5:04 PM · Arma 3

Jun 15 2021

mickeymen updated the task description for T159062: Too late appearance of the reloaded projectile on the RPG-7 tube..
Jun 15 2021, 12:27 AM · Arma 3
mickeymen updated the task description for T159062: Too late appearance of the reloaded projectile on the RPG-7 tube..
Jun 15 2021, 12:23 AM · Arma 3
mickeymen created T159062: Too late appearance of the reloaded projectile on the RPG-7 tube..
Jun 15 2021, 12:18 AM · Arma 3

May 20 2021

mickeymen updated the task description for T128212: AI-commanding bug: Looping the Get Out / Get In commands.
May 20 2021, 3:10 PM · Arma 3
mickeymen updated the task description for T128212: AI-commanding bug: Looping the Get Out / Get In commands.
May 20 2021, 3:07 PM · Arma 3
mickeymen updated the task description for T128212: AI-commanding bug: Looping the Get Out / Get In commands.
May 20 2021, 3:04 PM · Arma 3
mickeymen added a comment to T128212: AI-commanding bug: Looping the Get Out / Get In commands.

Clearly a problem of the Ai's FSM routines that don't delay the orders enough

May 20 2021, 2:56 PM · Arma 3

May 19 2021

mickeymen updated the task description for T128212: AI-commanding bug: Looping the Get Out / Get In commands.
May 19 2021, 10:41 AM · Arma 3
mickeymen updated the task description for T128212: AI-commanding bug: Looping the Get Out / Get In commands.
May 19 2021, 10:35 AM · Arma 3
mickeymen edited Steps To Reproduce on T128212: AI-commanding bug: Looping the Get Out / Get In commands.
May 19 2021, 10:20 AM · Arma 3

Apr 27 2021

mickeymen updated the task description for T158130: The lack of windshield of all cars, has no value for player.
Apr 27 2021, 8:35 PM · Arma 3
mickeymen created T158130: The lack of windshield of all cars, has no value for player.
Apr 27 2021, 8:33 PM · Arma 3

Dec 15 2020

mickeymen renamed T155698: after last updates, the "BIS_fnc_ambientAnimCombat" partially broken; from after last update the "BIS_fnc_ambientAnimCombat" partially broken; to after last updates, the "BIS_fnc_ambientAnimCombat" partially broken;.
Dec 15 2020, 5:47 PM · Arma 3
mickeymen added a comment to T155698: after last updates, the "BIS_fnc_ambientAnimCombat" partially broken;.

I did not specify the version number because I do not know for sure. Approximately these are versions 1.98 or 2.00. I noticed the problem just now, recently. I may be missing a bug in 1.98 or I might see it now after it was added in 2.00

Dec 15 2020, 5:46 PM · Arma 3

Dec 13 2020

mickeymen added a comment to T155698: after last updates, the "BIS_fnc_ambientAnimCombat" partially broken;.

Hey BIS! later I saw that the balaclava or glasses will also be missing. Thus call BIS_fnc_ambientAnimCombat will kill head assets (helmet is still present)

Dec 13 2020, 11:53 PM · Arma 3

Dec 12 2020

mickeymen created T155698: after last updates, the "BIS_fnc_ambientAnimCombat" partially broken;.
Dec 12 2020, 11:04 PM · Arma 3

Aug 1 2020

mickeymen updated subscribers of T152723: AT-Missile of Titan-Launcher self-explodes in the air, before it hits the target.

@Leopard20 dude, thank you for your answers, but it looks like this shit (as many other things) will stay in Arma forever.
I really love this game, but its quality is always very low. Seems, this doesn't bother any of the developers. An incomprehensible fact to me.

Aug 1 2020, 11:34 PM · Arma 3

Jul 30 2020

mickeymen updated the task description for T128376: Control with Launcher in the player hands has bunch of bugs (Please fix!).
Jul 30 2020, 8:40 PM · Arma 3
mickeymen updated the task description for T128376: Control with Launcher in the player hands has bunch of bugs (Please fix!).
Jul 30 2020, 8:39 PM · Arma 3
mickeymen updated the task description for T150740: After press prone button, player character with Launcher in hands, automatically rises ang go to prone again..
Jul 30 2020, 8:36 PM · Arma 3
mickeymen updated the task description for T150740: After press prone button, player character with Launcher in hands, automatically rises ang go to prone again..
Jul 30 2020, 8:36 PM · Arma 3
mickeymen updated the task description for T150740: After press prone button, player character with Launcher in hands, automatically rises ang go to prone again..
Jul 30 2020, 8:35 PM · Arma 3
mickeymen renamed T150740: After press prone button, player character with Launcher in hands, automatically rises ang go to prone again. from After press prone button, player character with RPG in hands, automatically rises ang go to prone again. to After press prone button, player character with Launcher in hands, automatically rises ang go to prone again..
Jul 30 2020, 8:32 PM · Arma 3
mickeymen updated the task description for T128198: FIXED.
Jul 30 2020, 8:23 PM · Arma 3
mickeymen renamed T150740: After press prone button, player character with Launcher in hands, automatically rises ang go to prone again. from After press prone button, player character automatically rises ang go to prone again (all launchers in the hands) to After press prone button, player character with RPG in hands, automatically rises ang go to prone again..
Jul 30 2020, 8:20 PM · Arma 3
mickeymen renamed T128198: FIXED from The player automatically rises from prone (if Titan Launcher has top fire mode) to The player with Titan-Launcher, automatically rises from prone to fully upright position (if Titan-Launcher has top fire mode).
Jul 30 2020, 8:00 PM · Arma 3
mickeymen added a comment to T152723: AT-Missile of Titan-Launcher self-explodes in the air, before it hits the target.

@Leopard20 where have you disappeared? Is it difficult for you to answer my question clearly?

Jul 30 2020, 7:50 PM · Arma 3
mickeymen updated the task description for T152723: AT-Missile of Titan-Launcher self-explodes in the air, before it hits the target.
Jul 30 2020, 7:49 PM · Arma 3

Jul 21 2020

mickeymen added a comment to T134499: Senseless Ammunition Consumption - AI missile soldier immediately launches all missiles into one target, even if it is not required.

its a config tweak and is per weapon class. reyhard could do it in A3 itself if he agrees.

Jul 21 2020, 2:02 AM · Arma 3

Jul 20 2020

mickeymen updated subscribers of T152723: AT-Missile of Titan-Launcher self-explodes in the air, before it hits the target.

@Leopard20 Ok thanks i will try.

Jul 20 2020, 7:40 PM · Arma 3
mickeymen edited Additional Information on T152723: AT-Missile of Titan-Launcher self-explodes in the air, before it hits the target.
Jul 20 2020, 4:50 PM · Arma 3
mickeymen added a comment to T152723: AT-Missile of Titan-Launcher self-explodes in the air, before it hits the target.

I would like to create a simulation of the loss of fuel from a missile, so that after 22 seconds of flight, the missile falls to the ground, using the current inertia of its flight

Jul 20 2020, 4:45 PM · Arma 3
mickeymen added a comment to T152723: AT-Missile of Titan-Launcher self-explodes in the air, before it hits the target.

If you want those features, you can do it yourself by creating a mod for it

Jul 20 2020, 4:40 PM · Arma 3
mickeymen updated subscribers of T152723: AT-Missile of Titan-Launcher self-explodes in the air, before it hits the target.

Dear @dedmen ! why don't you understand me. I speak in plain language.

Jul 20 2020, 4:32 PM · Arma 3

Jul 19 2020

mickeymen added a comment to T134499: Senseless Ammunition Consumption - AI missile soldier immediately launches all missiles into one target, even if it is not required.

@kju-PvPscene Thanks, but as far as I understand aiFireRate for all weapons. I in turn bringing up the only AI-Titan launcher theme.
Unfortunately, I have no opportunity and no desire to edit every mission that I play, every soldier, it will make the game hell.

Jul 19 2020, 2:27 PM · Arma 3

Jul 18 2020

mickeymen updated the task description for T152800: UGL (40 mm Grenade Round) has no stripe-indicator in UI, when loaded..
Jul 18 2020, 9:57 PM · Arma 3
mickeymen created T152800: UGL (40 mm Grenade Round) has no stripe-indicator in UI, when loaded..
Jul 18 2020, 9:57 PM · Arma 3

Jul 17 2020

mickeymen added a comment to T152723: AT-Missile of Titan-Launcher self-explodes in the air, before it hits the target.

how you can see - https://www.youtube.com/watch?v=hYGHaXc0_gk&feature=youtu.be

Jul 17 2020, 7:49 PM · Arma 3
mickeymen added a comment to T152723: AT-Missile of Titan-Launcher self-explodes in the air, before it hits the target.

I used a stopwatch and watched my video again! The missile auto-explodes at 22 seconds! Try it yourself! 22 seconds - where does this number come from? Why is it needed? So this is not enough!

Jul 17 2020, 7:44 PM · Arma 3
mickeymen updated the task description for T134499: Senseless Ammunition Consumption - AI missile soldier immediately launches all missiles into one target, even if it is not required.
Jul 17 2020, 7:33 PM · Arma 3
mickeymen added a comment to T152723: AT-Missile of Titan-Launcher self-explodes in the air, before it hits the target.

Hey hi Glad that feedback operative works/

Jul 17 2020, 7:31 PM · Arma 3

Jul 15 2020

mickeymen edited Additional Information on T152723: AT-Missile of Titan-Launcher self-explodes in the air, before it hits the target.
Jul 15 2020, 9:08 PM · Arma 3
mickeymen edited Additional Information on T152723: AT-Missile of Titan-Launcher self-explodes in the air, before it hits the target.
Jul 15 2020, 9:08 PM · Arma 3
mickeymen created T152723: AT-Missile of Titan-Launcher self-explodes in the air, before it hits the target.
Jul 15 2020, 8:18 PM · Arma 3

May 15 2020

mickeymen updated the task description for T150740: After press prone button, player character with Launcher in hands, automatically rises ang go to prone again..
May 15 2020, 12:55 AM · Arma 3
mickeymen renamed T150740: After press prone button, player character with Launcher in hands, automatically rises ang go to prone again. from After press prone button, player characte automatically rises ang go to prone again (all launchers in the hands) to After press prone button, player character automatically rises ang go to prone again (all launchers in the hands).
May 15 2020, 12:53 AM · Arma 3
mickeymen renamed T150740: After press prone button, player character with Launcher in hands, automatically rises ang go to prone again. from After press prone button, player characte automatically rises ang go to prone again (all launchers) to After press prone button, player characte automatically rises ang go to prone again (all launchers in the hands).
May 15 2020, 12:52 AM · Arma 3
mickeymen renamed T128198: FIXED from The character of the player automatically rises from prone (if Titan Launcher has top fire mode) to The player automatically rises from prone (if Titan Launcher has top fire mode).
May 15 2020, 12:48 AM · Arma 3

May 4 2020

mickeymen updated the task description for T121510: During switching weapon from prone position to Launcher, the Crouch not available to the player..
May 4 2020, 7:53 PM · Arma 3
mickeymen updated the task description for T121510: During switching weapon from prone position to Launcher, the Crouch not available to the player..
May 4 2020, 7:47 PM · Arma 3
mickeymen updated the task description for T121510: During switching weapon from prone position to Launcher, the Crouch not available to the player..
May 4 2020, 7:46 PM · Arma 3
mickeymen renamed T124297: Durring reloading Launcher, the switching player stance (crouch/erect ) not works. from Durring reload Launcher, the switching player stance (crouch/erect ) not works. to Durring reloading Launcher, the switching player stance (crouch/erect ) not works..
May 4 2020, 7:36 PM · Arma 3
mickeymen renamed T128198: FIXED from The character of the player automatically rises from prone (if Titan Launcher has fire top mode) to The character of the player automatically rises from prone (if Titan Launcher has top fire mode).
May 4 2020, 7:24 PM · Arma 3
mickeymen renamed T128198: FIXED from The character of the player automatically rises from prone (Titan Launcher) to The character of the player automatically rises from prone (if Titan Launcher has fire top mode).
May 4 2020, 7:23 PM · Arma 3
mickeymen renamed T128376: Control with Launcher in the player hands has bunch of bugs (Please fix!) from Control with Launcher in hands has a whole bunch of bugs to Control with Launcher in the player hands has bunch of bugs (Please fix!).
May 4 2020, 7:22 PM · Arma 3
mickeymen updated the task description for T128376: Control with Launcher in the player hands has bunch of bugs (Please fix!).
May 4 2020, 7:21 PM · Arma 3
mickeymen created T150740: After press prone button, player character with Launcher in hands, automatically rises ang go to prone again..
May 4 2020, 7:18 PM · Arma 3
mickeymen updated the task description for T128198: FIXED.
May 4 2020, 7:04 PM · Arma 3

Jan 29 2020

mickeymen updated the task description for T128376: Control with Launcher in the player hands has bunch of bugs (Please fix!).
Jan 29 2020, 1:14 PM · Arma 3
mickeymen updated the task description for T134499: Senseless Ammunition Consumption - AI missile soldier immediately launches all missiles into one target, even if it is not required.
Jan 29 2020, 1:12 PM · Arma 3

Oct 29 2019

mickeymen added a comment to T81162: The game does not show correctly which weapon killed the player..

v1.96 Fixed: The death screen is now showing a vehicle and its weapon in case an enemy was operating a vehicle

Oct 29 2019, 9:57 PM · Arma 3

Oct 27 2019

mickeymen renamed T78536: CLOSED from Near small heights the player-character automatically stands up (even under enemy fire!) to CLOSED.
Oct 27 2019, 4:08 PM · Arma 3

Sep 4 2019

mickeymen updated the task description for T85511: Inventory AT-Launcher problem.
Sep 4 2019, 3:00 PM · Arma 3
mickeymen added a comment to T85511: Inventory AT-Launcher problem.

look, I have the (take) icon,

Sep 4 2019, 2:32 PM · Arma 3
mickeymen added a comment to T85511: Inventory AT-Launcher problem.

I have never experience what you describe.

Sep 4 2019, 2:18 PM · Arma 3
mickeymen added a comment to T85511: Inventory AT-Launcher problem.

If this was discovered in 2013, during alpha and/or beta status of the game... but not now anymore.

Sep 4 2019, 2:16 PM · Arma 3
mickeymen added a comment to T85511: Inventory AT-Launcher problem.

Overall it is not smooth. Sometimes I hover over the launcher but the icon doesn’t appear! i try,try, try, but no result ! Or sometimes icon " take" appears, but it will take an another weapon, not a launcher!
Do you understand me?

Sep 4 2019, 2:13 PM · Arma 3
mickeymen added a comment to T85511: Inventory AT-Launcher problem.

I would like to understand you are a developer? Or are you a user?

Sep 4 2019, 2:09 PM · Arma 3
mickeymen added a comment to T85511: Inventory AT-Launcher problem.

It seems that I understand that the inscription "Take Titan" appears only when the “hand icon” appears - take the weapon. Ok!

Sep 4 2019, 2:08 PM · Arma 3
mickeymen added a comment to T85511: Inventory AT-Launcher problem.

Blame ACE mod team, not original game.

Sep 4 2019, 2:05 PM · Arma 3
mickeymen added a comment to T85511: Inventory AT-Launcher problem.

In order for the launcher to appear in his inventory, player need to make several attempts, only for the third time I see the launcher in the inventory -

Sep 4 2019, 2:03 PM · Arma 3
mickeymen added a comment to T85511: Inventory AT-Launcher problem.

Sometimes a hand icon appears - “take a weapon” I aim it at the launcher and press the space bar - and..... oops! In the end, I see that the player took the primary weapon but not the launcher!
All this is like a brain explosion!

Sep 4 2019, 1:50 PM · Arma 3
mickeymen added a comment to T85511: Inventory AT-Launcher problem.

This was the first attempt ot this test/ Why Titan AT is it not in the inventory!? player stands in front of him! Launcher lies at his feet!

Sep 4 2019, 1:45 PM · Arma 3
mickeymen added a comment to T85511: Inventory AT-Launcher problem.

A surprise awaits you! I turned off all the mods - there are no mods!

Sep 4 2019, 1:42 PM · Arma 3
mickeymen added a comment to T85511: Inventory AT-Launcher problem.

Developers - Please Don’t Close It Yet! Let me make a video!

Sep 4 2019, 1:23 PM · Arma 3
mickeymen added a comment to T85511: Inventory AT-Launcher problem.

You didn’t solve the problem, you only suggested an alternative solution - namelly a list in the command menu is good! I don’t have it because mod ACE3 removed it - that’s understandable!

Sep 4 2019, 1:20 PM · Arma 3
mickeymen added a comment to T85511: Inventory AT-Launcher problem.

My screenshots are made using latest/current version of the game

Sep 4 2019, 1:13 PM · Arma 3
mickeymen added a comment to T85511: Inventory AT-Launcher problem.

As you can see on 2nd picture, I couldn't take the AT launcher via action menu, so I used Inventory and it was visible there no problems.

Sep 4 2019, 1:06 PM · Arma 3
mickeymen added a comment to T85511: Inventory AT-Launcher problem.
Sep 4 2019, 1:04 PM · Arma 3
mickeymen added a comment to T85511: Inventory AT-Launcher problem.

Firstly, I don’t have this list in the menu - maybe it's my fault since I use ACE3 - I have ONLY - Inventory

Sep 4 2019, 1:03 PM · Arma 3
mickeymen added a comment to T85511: Inventory AT-Launcher problem.

Yes, I see now, but I do not have this list!

Sep 4 2019, 12:58 PM · Arma 3
mickeymen added a comment to T85511: Inventory AT-Launcher problem.

your Link is not works

Sep 4 2019, 12:55 PM · Arma 3
mickeymen added a comment to T85511: Inventory AT-Launcher problem.

There is no problem. I've checked - it's resolved. Ticket can be closed.

Sep 4 2019, 12:37 PM · Arma 3

Aug 28 2019

mickeymen renamed T85511: Inventory AT-Launcher problem from lack AT-Launcher in Player Inventory, next to the dead man to Inventory AT-Launcher problem.
Aug 28 2019, 12:01 PM · Arma 3

Aug 26 2019

mickeymen added a comment to T135817: RESOLVED.

the problem is no longer observed

Aug 26 2019, 11:02 AM · Arma 3
mickeymen renamed T135817: RESOLVED from Light Machine Gun Car-95, 5.8 mm - always disappears from map and player inventory to RESOLVED.
Aug 26 2019, 11:01 AM · Arma 3
mickeymen added a comment to T82989: Endless list of "take weapon", clogs up the player menu, Please simplify player controls!.

This ticket was created in June 2015. Now it is agust 2019, and the player MUST still carry tons of useless crap in his command menu

Aug 26 2019, 10:51 AM · Arma 3
mickeymen renamed T85511: Inventory AT-Launcher problem from lack Launcher in Player Inventory, next to the dead man to lack AT-Launcher in Player Inventory, next to the dead man.
Aug 26 2019, 10:46 AM · Arma 3
mickeymen added a comment to T85511: Inventory AT-Launcher problem.

Ticket was created in December 2015.
Now is August 2019 and the player still sometimes can’t lift the AT-launcher without a brain explosion.

Aug 26 2019, 10:43 AM · Arma 3
mickeymen updated the task description for T85511: Inventory AT-Launcher problem.
Aug 26 2019, 10:38 AM · Arma 3
mickeymen renamed T85511: Inventory AT-Launcher problem from Player can not take launcher from deadman, without the explosion of the brain. to lack Launcher in Player Inventory, next to the dead man.
Aug 26 2019, 10:37 AM · Arma 3

Aug 16 2019

mickeymen updated the task description for T127050: There is no death-animation for static units.
Aug 16 2019, 1:24 AM · Arma 3
mickeymen updated the task description for T127050: There is no death-animation for static units.
Aug 16 2019, 1:24 AM · Arma 3
mickeymen updated the task description for T127050: There is no death-animation for static units.
Aug 16 2019, 1:22 AM · Arma 3