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May 10 2016

Killzone_Kid set Category to category:visualenvironment on T82975: Super ugly night sky [VIDEO].
May 10 2016, 11:22 AM · Arma 3
Killzone_Kid added a comment to T82967: setDate doesn't propagate year correctly in MP.

Duplicate of #15388

May 10 2016, 11:21 AM · Arma 3
Killzone_Kid added a comment to T82956: Attachto Arm sets object to origin, [0,0,0] vector.

Good question

May 10 2016, 11:21 AM · Arma 3
Killzone_Kid added a comment to T82956: Attachto Arm sets object to origin, [0,0,0] vector.

This is how it always was, there is no attach to the bone.

May 10 2016, 11:21 AM · Arma 3
Killzone_Kid added a comment to T82955: Arma 3 1.47 Dev Branch BROKEN ListNBox, invisible text in second box.

Happens to my LnB too, which was working just fine before
Seems if you have second LnB this happens

May 10 2016, 11:21 AM · Arma 3
Killzone_Kid added a comment to T82953: Arma 3 kann nicht gestartet werden.

try https://community.bistudio.com/wiki/Unusual_process_exit

May 10 2016, 11:21 AM · Arma 3
Killzone_Kid added a comment to T82948: what would you say if there was a pbo that helped with fps and glitch errors in arma 3.

Thanks you for you input, but perhaps the format of your ticket is more suitable for General Discussion section of community forums.

May 10 2016, 11:21 AM · Arma 3
Killzone_Kid added a comment to T82947: Addon Builder not saving to target directory.

Duplicate of #24579

May 10 2016, 11:21 AM · Arma 3
Killzone_Kid added a comment to T82944: GetIn eventhandler does not recognize commander vehicle position.

That is because (_this select 1) for commander says "cargo". Not sure this is correct, someone should look into it

May 10 2016, 11:21 AM · Arma 3
Killzone_Kid added a comment to T82934: After "End Game" mission BattlEye Script Restriction 4.

This is a legit request. Something is not reset between missions and this needs to be looked at by devs.

May 10 2016, 11:20 AM · Arma 3
Killzone_Kid added a comment to T82931: Insulting Islam when the bomb.

duplicate of #0024565

May 10 2016, 11:20 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T82902: unknown animation sources B_Heli_Light_01_F.
May 10 2016, 11:19 AM · Arma 3
Killzone_Kid added a comment to T82900: Is not started Steam version Arma 3.

Try adding

-noLauncher

in steam launch options maybe?

May 10 2016, 11:19 AM · Arma 3
Killzone_Kid added a comment to T82893: Error "cannot open file" if mission file name contains period (".")..

Is name.name.name.name.map.pbo supposed to be supported? I havent seen anywhere mention of that. All documentation seems to be pointing to

<missionname>.<worldname> format

May 10 2016, 11:19 AM · Arma 3
Killzone_Kid added a comment to T82826: Error Message when switching to Splendid Camera.

Should be fixed, can anyone confirm?

May 10 2016, 11:17 AM · Arma 3
Killzone_Kid added a comment to T82826: Error Message when switching to Splendid Camera.

Just tried it as well, no error here.

May 10 2016, 11:17 AM · Arma 3
Killzone_Kid added a comment to T82826: Error Message when switching to Splendid Camera.

Could you please provide error text?

May 10 2016, 11:17 AM · Arma 3
Killzone_Kid added a comment to T82818: Battleye filters (createvehicle.txt) not logging helicopters.

Fix incoming...

May 10 2016, 11:17 AM · Arma 3
Killzone_Kid added a comment to T82815: allowedLoadFileExtensions -> Snakes scripts.

1 week without response, considering resolved.

May 10 2016, 11:17 AM · Arma 3
Killzone_Kid added a comment to T82815: allowedLoadFileExtensions -> Snakes scripts.

Have you also got

allowedLoadFileExtensions[] = {"sqf"};

?

May 10 2016, 11:17 AM · Arma 3
Killzone_Kid added a comment to T82815: allowedLoadFileExtensions -> Snakes scripts.

Cannot reproduce it.

allowedLoadFileExtensions[] = {0}; //disable any loadfile

indeed produces:

Could not load '\A3\animals_f\Snakes\scripts\randomize.sqf'. Extension not listed in allowedLoadFileExtensions

but

allowedLoadFileExtensions[] = {"sqf"};

works as intended.

May 10 2016, 11:17 AM · Arma 3
Killzone_Kid added a comment to T82811: Mod Textures wont show up InGame.

Thank you for your ticket. Perhaps you find more help if you ask your question on the forums http://forums.bistudio.com/forumdisplay.php?163-ARMA-3-ADDONS-amp-MODS-DISCUSSION

May 10 2016, 11:17 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T82806: "Local" EH set on dedicated server on a vehicle doesnt fire with 2 players, but does when 1 player leaves!.
May 10 2016, 11:16 AM · Arma 3
Killzone_Kid added a comment to T82806: "Local" EH set on dedicated server on a vehicle doesnt fire with 2 players, but does when 1 player leaves!.

nevermind not a bug

May 10 2016, 11:16 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T82805: When player joins server while Alt+Tabbed his character doesn't stand still [VIDEO].
May 10 2016, 11:16 AM · Arma 3
Killzone_Kid added a comment to T82791: pressing any key causes freezing.

duplicate

May 10 2016, 11:16 AM · Arma 3
Killzone_Kid added a comment to T82790: Installing a mortar on the battlefield.

all videos are private

May 10 2016, 11:16 AM · Arma 3
Killzone_Kid added a comment to T82790: Installing a mortar on the battlefield.

The video is from early Alpha

May 10 2016, 11:16 AM · Arma 3
Killzone_Kid added a comment to T82775: If you remove a Backpack from a box via clearBackpackCargo, it still takes some space inside the box..

Can confirm

May 10 2016, 11:15 AM · Arma 3
Killzone_Kid added a comment to T82775: If you remove a Backpack from a box via clearBackpackCargo, it still takes some space inside the box..

Does this happen if clearBackpackCargoGlobal is used instead of clearBackpackCargo?

May 10 2016, 11:15 AM · Arma 3
Killzone_Kid added a comment to T82763: For loop with with step parameter acting unexpectedly.

Should be fixed in tomorrow's dev.

May 10 2016, 11:15 AM · Arma 3
Killzone_Kid added a comment to T82763: For loop with with step parameter acting unexpectedly.

for C is much slower

May 10 2016, 11:15 AM · Arma 3
Killzone_Kid added a comment to T82763: For loop with with step parameter acting unexpectedly.

Confirmed

May 10 2016, 11:15 AM · Arma 3
Killzone_Kid added a comment to T82714: In-game script prompts me to purchase Heli DLC even though I already have it.

Looks like server allows both modded and unmodded content, very strange set up asking for trouble. Have you tried a different server? Or does this happen in editor?

May 10 2016, 11:13 AM · Arma 3
Killzone_Kid added a comment to T82699: arma 3 has quit in an unusual manner.

duplicate of #24306

May 10 2016, 11:12 AM · Arma 3
Killzone_Kid added a comment to T82674: HC Can not connect to dedicated server on same hardware.

Do not see any mention of localClient param, you do have it set correctly, right?

May 10 2016, 11:12 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T82653: Please make setObjectMaterial [0,""] reset object material to default.
May 10 2016, 11:11 AM · Arma 3
Killzone_Kid added a comment to T82640: remoteExec and remoteExecCall Opens thousands of exploits for hackers.

These commands should not be released into stable until they are fully functional (which they are not) and full security review has been done including whatever additional commands need to be released to accompany remoteExec. I am a little bit suprised commands are already in RC.

May 10 2016, 11:10 AM · Arma 3
Killzone_Kid added a comment to T82634: You were kicked of the game [Battle eye Admin ban[ws21021]].

The message means you have been banned by the server admin. You can try to contact them directly to resolve your issue.

May 10 2016, 11:10 AM · Arma 3
Killzone_Kid added a comment to T82632: Shit Optimization.

Could you please try again, in more polite manner?

May 10 2016, 11:10 AM · Arma 3
Killzone_Kid added a comment to T82621: Security of profileNamespace in MP.

"That is great news, thank you BIS/Adam."

LOL! Disabling allVariables so that hacker cannot read variable names that are *COMMON* variables for *ALL* clients? How is this a solution, if hacker can just with profileNamespace do {{...} foreach commonVarNames}; instead of {...} foreach allvariables profilenamespace;?

May 10 2016, 11:10 AM · Arma 3
Killzone_Kid added a comment to T82621: Security of profileNamespace in MP.

Awhile ago I did what OP suggested to restore my profile to defaults, it was actually a good thing. Apart from losing custom positions of UI elements what else OP is afraid of losing?

May 10 2016, 11:10 AM · Arma 3
Killzone_Kid added a comment to T82621: Security of profileNamespace in MP.

Before this becomes a problem, 2 things need to happen:

  1. a hacker needs to remote exec this on every client
  2. it has to be worth it in hacker mind

You have to be really desperate to want to delete custom UI settings that user may or may not have and mission progress that user may or may not have, not to mention there is no "hacking epicness or glory" in it.

IMO - this is a non issue.

May 10 2016, 11:10 AM · Arma 3
Killzone_Kid added a comment to T82620: rabits everywhere.

May 12 2015, 10:50...yeah right

Don't believe everything you read on changelog :)

May 10 2016, 11:10 AM · Arma 3
Killzone_Kid added a comment to T82620: rabits everywhere.

"Already fixed on dev branch"

when?

May 10 2016, 11:10 AM · Arma 3
Killzone_Kid added a comment to T82614: remoteExec syntax.

Wait until tomo

May 10 2016, 11:10 AM · Arma 3
Killzone_Kid added a comment to T82613: Could you please be so kind and fix the adjust stance key?.

What's wrong with it?

May 10 2016, 11:10 AM · Arma 3
Killzone_Kid set Category to category:errormessage on T82610: Object 2:95 not found.
May 10 2016, 11:10 AM · Arma 3
Killzone_Kid added a comment to T82609: Land_IndPipe2_big_ground1_F and Land_IndPipe2_big_ground2_F have non-functional ladder.

Todays dev:

Land_IndPipe2_big_ground1_F (broken)
Land_IndPipe2_big_ground2_F (broken)
Land_IndPipe2_bigL_R_F (fixed)
Land_IndPipe2_bigL_L_F (fixed)

May 10 2016, 11:09 AM · Arma 3
Killzone_Kid added a comment to T82609: Land_IndPipe2_big_ground1_F and Land_IndPipe2_big_ground2_F have non-functional ladder.

Other objects from the same family with non=functional ladders:

Land_IndPipe2_big_ground1_F
Land_IndPipe2_big_ground2_F
Land_IndPipe2_bigL_R_F
Land_IndPipe2_bigL_L_F <- allegedly fixed

May 10 2016, 11:09 AM · Arma 3
Killzone_Kid added a comment to T82609: Land_IndPipe2_big_ground1_F and Land_IndPipe2_big_ground2_F have non-functional ladder.

Thank you!

May 10 2016, 11:09 AM · Arma 3
Killzone_Kid added a comment to T82609: Land_IndPipe2_big_ground1_F and Land_IndPipe2_big_ground2_F have non-functional ladder.

Will do, thanks!

May 10 2016, 11:09 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T82609: Land_IndPipe2_big_ground1_F and Land_IndPipe2_big_ground2_F have non-functional ladder.
May 10 2016, 11:09 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T82590: "Cancel Action" cancels precisely nothing! [VIDEO].
May 10 2016, 11:09 AM · Arma 3
Killzone_Kid added a comment to T82586: setUnitRecoilCoefficient not work.

duplicate #23393

May 10 2016, 11:09 AM · Arma 3
Killzone_Kid added a comment to T82584: The same description.ext class is parsed 3 times on dedi and 7 (!!!!) times on client.

This seems to be resolved

May 10 2016, 11:09 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T82584: The same description.ext class is parsed 3 times on dedi and 7 (!!!!) times on client.
May 10 2016, 11:09 AM · Arma 3
Killzone_Kid added a comment to T82584: The same description.ext class is parsed 3 times on dedi and 7 (!!!!) times on client.

More tests

dedicated server + respawn = 3;

Logging is done using EVAL inside a class as well as EXEC on its own:

Dedi (-autoinit)

["exec",27.857]
["eval",27.863]
["exec",28.269]
["eval",28.27]
["exec",28.286]
["eval",28.288]

Player 1st time join

["exec",1815.85]
["eval",1815.85]
["exec",1828.73]
["eval",1828.73]
["exec",1828.76]
["eval",1828.76]
["exec",1829.19]
["eval",1829.19]
["exec",1829.19]
["eval",1829.19]
["exec",1842.13]
["eval",1842.13]
["exec",1842.14]
["eval",1842.14]

Player 2nd time join

["exec",1967.13]
["eval",1967.13]
["exec",1972.88]
["eval",1972.89]
["exec",1972.91]
["eval",1972.91]
["exec",1972.91]
["eval",1972.92]

May 10 2016, 11:09 AM · Arma 3
Killzone_Kid added a comment to T82584: The same description.ext class is parsed 3 times on dedi and 7 (!!!!) times on client.

More tests

dedicated server + HC + respawn = 1;

Logging is done using EVAL inside a class as well as EXEC on its own:

Dedi (-autoinit)

["exec",51.895]
["eval",51.901]
["exec",52.279]
["eval",52.279]
["exec",52.286]
["eval",52.287]

HC (logs in first)

["exec",76.257]
["eval",76.261]
["exec",76.371]
["eval",76.372]
["exec",76.374]
["eval",76.375]
["exec",76.384]
["eval",76.384]
["exec",76.387]
["eval",76.387]

Player 1st time join

["exec",1052.2]
["eval",1052.2]
["exec",1052.23]
["eval",1052.23]
["exec",1052.23]
["eval",1052.23]

Player 2nd time join

["exec",1192.69]
["eval",1192.69]
["exec",1198.26]
["eval",1198.26]
["exec",1198.29]
["eval",1198.29]
["exec",1198.29]
["eval",1198.29]

May 10 2016, 11:09 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T82568: Recursive #include CRASH.
May 10 2016, 11:08 AM · Arma 3
Killzone_Kid added a comment to T82553: InventoryOpened EVH doesn't triggered while sitting or crouching.

So this issue is resolved then?

May 10 2016, 11:06 AM · Arma 3
Killzone_Kid added a comment to T82553: InventoryOpened EVH doesn't triggered while sitting or crouching.

Cannot reproduce either.

May 10 2016, 11:06 AM · Arma 3
Killzone_Kid added a comment to T82545: fadeSound will freeze player controls while flying a helicopter.

cannot reproduce. Try it in vanilla game

May 10 2016, 11:06 AM · Arma 3
Killzone_Kid added a comment to T82535: WeaponAssembled and WeaponDisassembled eventhandlers do not work at all in the editor.

I dunno what you are talking about...

May 10 2016, 11:06 AM · Arma 3
Killzone_Kid added a comment to T82535: WeaponAssembled and WeaponDisassembled eventhandlers do not work at all in the editor.

That is because the EH needs to be assigned to the player not the weapon. change this for player and it will work.

May 10 2016, 11:06 AM · Arma 3
Killzone_Kid added a comment to T82527: I cannot include a file from another folder in my CfgFunctions function file.

Fixed on dev, rel path is now supported https://community.bistudio.com/wiki/PreProcessor_Commands#.23include

May 10 2016, 11:05 AM · Arma 3
Killzone_Kid added a comment to T82506: CIV unit config randomize script needs to be improved.

Yeah, seems some modded content caused this, vanilla doesn't run those scripts. I'd comment all the code in those scripts if I were you to be on the safe side, to know for sure it cannot run. So sorry about that, resolving back.

May 10 2016, 11:05 AM · Arma 3
Killzone_Kid added a comment to T82506: CIV unit config randomize script needs to be improved.

This is taken today from BR server, 224 scripts running and most of then are randomize scripts stuck on waitUntil. I checked latest pbo on DEV the randomize_civ1 is still there unchanged. I have provided the fix, you dont want to use it, it is up to you but I'm not going to bash my head agaisnt a wall for you people.

20:15:33 "["CBA_fnc_localEvent","x\cba\addons\events\XEH_preClientInit.sqf",true,18]"
20:15:33 "["<spawn>","x\cba\addons\common\XEH_postInit.sqf",true,13]"
20:15:33 "["<spawn>","x\cba\addons\common\XEH_postInit.sqf",true,42]"
20:15:33 "["CBA_fnc_hashEachPair","x\cba\addons\common\XEH_postInit.sqf",true,119]"
20:15:33 "["<spawn>","x\cba\addons\versioning\XEH_postInitClient.sqf",true,4]"
20:15:33 "["<spawn>","x\cba\addons\xeh\init_post.sqf",true,41]"
20:15:33 "["CBA_fnc_defaultParam","x\cba\addons\xeh\supportMonitor.sqf",true,20]"
20:15:33 "["A3\characters_f\civil\scripts\randomize_civ1.sqf","A3\characters_f\civil\scripts\randomize_civ1.sqf",true,35]"
20:15:33 "["mpmissions\CUR_MP.altis\scripts\fn_punish.sqf","mpmissions\CUR_MP.altis\scripts\fn_punish.sqf",true,41]"
20:15:33 "["<spawn>","mpmissions\CUR_MP.altis\init.sqf",true,316]"
20:15:33 "["A3\characters_f\civil\scripts\randomize_civ1.sqf","A3\characters_f\civil\scripts\randomize_civ1.sqf",true,35]"
20:15:33 "["A3\characters_f\civil\scripts\randomize_civ1.sqf","A3\characters_f\civil\scripts\randomize_civ1.sqf",true,35]"
20:15:33 "["A3\soft_f_gamma\van_01\scripts\clock.sqf","A3\soft_f_gamma\van_01\scripts\clock.sqf",true,20]"
20:15:33 "["A3\soft_f_gamma\van_01\scripts\clock.sqf","A3\soft_f_gamma\van_01\scripts\clock.sqf",true,20]"
20:15:33 "["A3\soft_f_gamma\van_01\scripts\clock.sqf","A3\soft_f_gamma\van_01\scripts\clock.sqf",true,20]"
20:15:33 "["A3\soft_f_gamma\van_01\scripts\clock.sqf","A3\soft_f_gamma\van_01\scripts\clock.sqf",true,20]"
20:15:33 "["A3\soft_f_gamma\van_01\scripts\clock.sqf","A3\soft_f_gamma\van_01\scripts\clock.sqf",true,20]"
20:15:33 "["A3\soft_f_gamma\van_01\scripts\clock.sqf","A3\soft_f_gamma\van_01\scripts\clock.sqf",true,20]"
20:15:33 "["A3\soft_f_gamma\van_01\scripts\clock.sqf","A3\soft_f_gamma\van_01\scripts\clock.sqf",true,20]"
20:15:33 "["A3\soft_f_gamma\van_01\scripts\clock.sqf","A3\soft_f_gamma\van_01\scripts\clock.sqf",true,20]"
20:15:33 "["A3\soft_f_gamma\van_01\scripts\clock.sqf","A3\soft_f_gamma\van_01\scripts\clock.sqf",true,20]"
20:15:33 "["A3\soft_f_gamma\van_01\scripts\clock.sqf","A3\soft_f_gamma\van_01\scripts\clock.sqf",true,20]"
20:15:33 "["A3\soft_f_gamma\van_01\scripts\clock.sqf","A3\soft_f_gamma\van_01\scripts\clock.sqf",true,20]"
20:15:33 "["A3\soft_f_gamma\van_01\scripts\clock.sqf","A3\soft_f_gamma\van_01\scripts\clock.sqf",true,20]"
20:15:33 "["A3\soft_f_gamma\van_01\scripts\clock.sqf","A3\soft_f_gamma\van_01\scripts\clock.sqf",true,20]"
20:15:33 "["A3\soft_f_gamma\van_01\scripts\clock.sqf","A3\soft_f_gamma\van_01\scripts\clock.sqf",true,20]"
20:15:33 "["A3\soft_f_gamma\van_01\scripts\clock.sqf","A3\soft_f_gamma\van_01\scripts\clock.sqf",true,20]"
20:15:33 "["A3\soft_f_gamma\van_01\scripts\clock.sqf","A3\soft_f_gamma\van_01\scripts\clock.sqf",true,20]"
20:15:33 "["A3\characters_f\civil\scripts\randomize_civ1.sqf","A3\characters_f\civil\scripts\randomize_civ1.sqf",true,35]"
20:15:33 "["A3\characters_f\civil\scripts\randomize_civ1.sqf","A3\characters_f\civil\scripts\randomize_civ1.sqf",true,35]"
20:15:33 "["A3\characters_f\civil\scripts\randomize_civ1.sqf","A3\characters_f\civil\scripts\randomize_civ1.sqf",true,35]"
20:15:33 "["A3\characters_f\civil\scripts\randomize_civ1.sqf","A3\characters_f\civil\scripts\randomize_civ1.sqf",true,35]"
20:15:33 "["A3\characters_f\civil\scripts\randomize_civ1.sqf","A3\characters_f\civil\scripts\randomize_civ1.sqf",true,35]"
20:15:33 "["A3\characters_f\civil\scripts\randomize_civ1.sqf","A3\characters_f\civil\scripts\randomize_civ1.sqf",true,35]"
20:15:33 "["A3\characters_f\civil\scripts\randomize_civ1.sqf","A3\characters_f\civil\scripts\randomize_civ1.sqf",true,35]"
20:15:33 "["A3\characters_f\civil\scripts\randomize_civ1.sqf","A3\characters_f\civil\scripts\randomize_civ1.sqf",true,35]"
20:15:33 "["A3\characters_f\civil\scripts\randomize_civ1.sqf","A3\characters_f\civil\scripts\randomize_civ1.sqf",true,35]"
20:15:33 "["A3\characters_f\civil\scripts\randomize_civ1.sqf","A3\characters_f\civil\scripts\randomize_civ1.sqf",true,35]"
20:15:33 "["A3\characters_f\civil\scripts\randomize_civ1.sqf","A3\characters_f\civil\scripts\randomize_civ1.sqf",true,35]"
20:15:33 "["A3\characters_f\civil\scripts\randomize_civ1.sqf","A3\characters_f\civil\scripts\randomize_civ1.sqf",true,35]"
20:15:33 "["A3\characters_f\civil\scripts\randomize_civ1.sqf","A3\characters_f\civil\scripts\randomize_civ1.sqf",true,35]"
20:15:33 "["A3\characters_f\civil\scripts\randomize_civ1.sqf","A3\characters_f\civil\scripts\randomize_civ1.sqf",true,35]"
20:15:33 "["A3\characters_f\civil\scripts\randomize_civ1.sqf","A3\characters_f\civil\scripts\randomize_civ1.sqf",true,35]"
20:15:33 "["A3\characters_f\civil\scripts\randomize_civ1.sqf","A3\characters_f\civil\scripts\randomize_civ1.sqf",true,35]"
20:15:33 "["A3\characters_f\civil\scripts\randomize_civ1.sqf","A3\characters_f\civil\scripts\randomize_civ1.sqf",true,35]"
20:15:33 "["A3\characters_f\civil\scripts\randomize_civ1.sqf","A3\characters_f\civil\scripts\randomize_civ1.sqf",true,35]"
20:15:33 "["A3\characters_f\civil\scripts\randomize_civ1.sqf","A3\characters_f\civil\scripts\randomize_civ1.sqf",true,35]"
20:15:33 "["A3\characters_f\civil\scripts\randomize_civ1.sqf","A3\characters_f\civil\scripts\randomize_civ1.sqf",true,35]"
20:15:33 "["A3\characters_f\civil\scripts\randomize_civ1.sqf","A3\characters_f\civil\scripts\randomize_civ1.sqf",true,35]"
20:15:33 "["A3\characters_f\civil\scripts\randomize_civ1.sqf","A3\characters_f\civil\scripts\randomize_civ1.sqf",true,35]"
20:15:33 "["A3\characters_f\civil\scripts\randomize_civ1.sqf","A3\characters_f\civil\scripts\randomize_civ1.sqf",true,35]"
20:15:33 "["A3\characters_f\civil\scripts\randomize_civ1.sqf","A3\characters_f\civil\scripts\randomize_civ1.sqf",true,35]"
20:15:33 "["A3\characters_f\civil\scripts\randomize_civ1.sqf","A3\characters_f\civil\scripts\randomize_civ1.sqf",true,35]"
20:15:33 "["A3\characters_f\civil\scripts\randomize_civ1.sqf","A3\characters_f\civil\scripts\randomize_civ1.sqf",true,35]"
20:15:33 "["A3\characters_f\civil\scripts\randomize_civ1.sqf","A3\characters_f\civil\scripts\randomize_civ1.sqf",true,35]"
20:15:33 "["A3\characters_f\civil\scripts\randomize_civ1.sqf","A3\characters_f\civil\scripts\randomize_civ1.sqf",true,35]"
20:15:33 "["A3\characters_f\civil\scripts\randomize_civ1.sqf","A3\characters_f\civil\scripts\randomize_civ1.sqf",true,35]"
20:15:33 "["BIS_fnc_param","mpmissions\
CUR_MP.altis\scripts\fn_brCamera.sqf",true,45]"
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20:15:33 "["A3\characters_f\civil\scripts\randomize_civ1.sqf","A3\characters_f\civil\scripts\randomize_civ1.sqf",true,35]"
20:15:33 "["A3\characters_f\civil\scripts\randomize_civ1.sqf","A3\characters_f\civil\scripts\randomize_civ1.sqf",true,35]"
20:15:33 "["A3\characters_f\civil\scripts\randomize_civ1.sqf","A3\characters_f\civil\scripts\randomize_civ1.sqf",true,35]"
20:15:33 "["A3\characters_f\civil\scripts\randomize_civ1.sqf","A3\characters_f\civil\scripts\randomize_civ1.sqf",true,35]"
20:15:33 "["A3\characters_f\civil\scripts\randomize_civ1.sqf","A3\characters_f\civil\scripts\randomize_civ1.sqf",true,35]"
20:15:33 "["A3\characters_f\civil\scripts\randomize_civ1.sqf","A3\characters_f\civil\scripts\randomize_civ1.sqf",true,35]"
20:15:33 "["A3\characters_f\civil\scripts\randomize_civ1.sqf","A3\characters_f\civil\scripts\randomize_civ1.sqf",true,35]"
20:15:33 "["A3\characters_f\civil\scripts\randomize_civ1.sqf","A3\characters_f\civil\scripts\randomize_civ1.sqf",true,35]"
20:15:33 "["A3\characters_f\civil\scripts\randomize_civ1.sqf","A3\characters_f\civil\scripts\randomize_civ1.sqf",true,35]"
20:15:33 "["A3\characters_f\civil\scripts\randomize_civ1.sqf","A3\characters_f\civil\scripts\randomize_civ1.sqf",true,35]"
20:15:33 "["A3\characters_f\civil\scripts\randomize_civ1.sqf","A3\characters_f\civil\scripts\randomize_civ1.sqf",true,35]"
20:15:33 "["A3\characters_f\civil\scripts\randomize_civ1.sqf","A3\characters_f\civil\scripts\randomize_civ1.sqf",true,35]"
20:15:33 "["A3\characters_f\civil\scripts\randomize_civ1.sqf","A3\characters_f\civil\scripts\randomize_civ1.sqf",true,35]"
20:15:33 "["A3\characters_f\civil\scripts\randomize_civ1.sqf","A3\characters_f\civil\scripts\randomize_civ1.sqf",true,35]"
20:15:33 "["A3\characters_f\civil\scripts\randomize_civ1.sqf","A3\characters_f\civil\scripts\randomize_civ1.sqf",true,35]"
20:15:33 "["A3\characters_f\civil\scripts\randomize_civ1.sqf","A3\characters_f\civil\scripts\randomize_civ1.sqf",true,35]"
20:15:33 "["A3\characters_f\civil\scripts\randomize_civ1.sqf","A3\characters_f\civil\scripts\randomize_civ1.sqf",true,35]"
20:15:33 "["fn_animalBehaviour_mainLoop","A3\functions_f\ambient\fn_animalBehaviour.sqf",true,347]"
20:15:33 "["fn_animalBehaviour_mainLoop","A3\functions_f\ambient\fn_animalBehaviour.sqf",true,230]"
20:15:33 "["fn_animalBehaviour_mainLoop","A3\functions_f\ambient\fn_animalBehaviour.sqf",true,347]"
20:15:33 "["fn_animalBehaviour_mainLoop","A3\functions_f\ambient\fn_animalBehaviour.sqf",true,347]"
20:15:33 "["fn_animalBehaviour_mainLoop","A3\functions_f\ambient\fn_animalBehaviour.sqf",true,347]"
20:15:33 "["fn_animalBehaviour_mainLoop","A3\functions_f\ambient\fn_animalBehaviour.sqf",true,230]"
20:15:33 "["fn_animalBehaviour_mainLoop","A3\functions_f\ambient\fn_animalBehaviour.sqf",true,347]"
20:15:33 "["fn_animalBehaviour_mainLoop","A3\functions_f\ambient\fn_animalBehaviour.sqf",true,347]"

May 10 2016, 11:05 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T82506: CIV unit config randomize script needs to be improved.
May 10 2016, 11:05 AM · Arma 3
Killzone_Kid added a comment to T82505: Selecting items in RscListBox wont work as expected when ListBox is created with ctrlCreate.

+1 can confirm

May 10 2016, 11:05 AM · Arma 3
Killzone_Kid added a comment to T82489: Not a single object is shown when spawned..

See if this ticket helps: http://feedback.arma3.com/view.php?id=23214

May 10 2016, 11:04 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T82470: 1st unit creation can take up to 10 seconds on dedicated.
May 10 2016, 11:04 AM · Arma 3
Killzone_Kid added a comment to T82467: Replacement for column_ruin.sqf.

Pastie edited, slightly improved

May 10 2016, 11:04 AM · Arma 3
Killzone_Kid added a comment to T82467: Replacement for column_ruin.sqf.

Thanks! Any news of this? http://feedback.arma3.com/view.php?id=24098

May 10 2016, 11:04 AM · Arma 3
Killzone_Kid set Category to category:performance on T82467: Replacement for column_ruin.sqf.
May 10 2016, 11:04 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T82465: Powerlines and supports destruction is not JIP compatible.
May 10 2016, 11:04 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T82460: Disappearing powerlines [VIDEO].
May 10 2016, 11:03 AM · Arma 3
Killzone_Kid added a comment to T82418: paramsArray not available at preInit time on dedicated servers.

OK, retested and if paramsArray executed immediately, then it is any, however

frame = diag_frameno;
pa = paramsArray;
oneachFrame {diag_log [pa, paramsArray, frame, diag_frameno]; oneachframe{}};

shows it is executed on the same frame but paramsArray is available

May 10 2016, 11:02 AM · Arma 3
Killzone_Kid added a comment to T82418: paramsArray not available at preInit time on dedicated servers.

Tested on latest DEV

This is my Params class

class Params
{
class Hours
{

		title = "Mission Time / Hours";
		texts[] = {"00","01","02","03","04","05","06","07","08","09","10","11","12","13","14","15","16","17","18","19","20","21","22","23"};
		values[] = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23};
		default = 12;
		function = "KK_fnc_test";

};
};

This is what paramsArray looks like when executed in server preInit

[12]

May 10 2016, 11:02 AM · Arma 3
Killzone_Kid added a comment to T82404: Doesn't startup with parameters by shortcuts.

@Didotto from the page on BIKI you linked to https://community.bistudio.com/wiki/Arma_3_Startup_Parameters#Spaces

Path >> Spaces
When your path contains spaces, you need to enclose it with quotes, like
"-profiles=c:\arma 3\profiles"

May 10 2016, 11:02 AM · Arma 3
Killzone_Kid set Category to category:scripting on T82395: All over the place naming and missing scripting commands for ListNBox.
May 10 2016, 11:01 AM · Arma 3
Killzone_Kid added a comment to T82376: DrawIcon with "Center" Aligned Text Covers Icon.

fixed in todays dev

May 10 2016, 11:00 AM · Arma 3
Killzone_Kid added a comment to T82376: DrawIcon with "Center" Aligned Text Covers Icon.

OMG, I thought this was a typo that default text layout was set to "left", well it is not. Why? it look like this now (TODAYS DEV)

mytexext [ICON]

It was

[ICON] mytext

before and this is how many people use it. This is how it was before someone messed it up, why make it even more strange?

May 10 2016, 11:00 AM · Arma 3
Killzone_Kid added a comment to T82376: DrawIcon with "Center" Aligned Text Covers Icon.

The purpose of centre align is when you are not using icon but only text it is perfectly central. Also you might have hollow icon, a shape, you want to put text inside, then it is important that the text is dead middle.

As I said before, if you want text to appear under icon, you can make custom icon that is offset by large transparent area at the bottom of the icon. Then the text will appear over that area, while icon will look like it is above it.

May 10 2016, 11:00 AM · Arma 3
Killzone_Kid added a comment to T82376: DrawIcon with "Center" Aligned Text Covers Icon.

@OP you must be confusing this with drawIcon3D, where the txt goes under the icon. drawIcon always had text inline with icon and default position of the text was to the right of the icon.

If you need to make it under the icon, make icon that has large transparent section under the icon.

EDIT: I see, all that changed is that default position of the text if you do not specify align is center, where as before it was right.

May 10 2016, 11:00 AM · Arma 3
Killzone_Kid added a comment to T82375: After the upgrade 1.44 player sees a lot of ambient rabbits..

This is getting out of hands

http://pastie.org/private/ier1xtnypllhbdlnzg7q

^^^ to test for nearby rabbits

May 10 2016, 11:00 AM · Arma 3
Killzone_Kid added a comment to T82374: paramsArray no longer avaiable during preInit on server.

This is not fixed. You can call function when param is selected. this function is supposed to receive _this with selected param as well. Both _this and paramsArray are undefined when this function is called.

class Params
{
class Hours
{

		title = "Mission Time / Hours";
		texts[] = {"00","01","02","03","04","05","06","07","08","09","10","11","12","13","14","15","16","17","18","19","20","21","22","23"};
		values[] = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23};
		default = 12;
		function = "KK_fnc_test"; ///<<<<<<<----- F U N C T I O N

};
};

May 10 2016, 11:00 AM · Arma 3
Killzone_Kid added a comment to T82346: Headless Client startup problem.

I also have this every single time HC is started

15:47:11 Error in expression <ffectCreate ["ColorCorrections", 1600];
BIS_TotDesatCC ppEffectAdjust [1,1,0,[0,>
15:47:11 Error position: <BIS_TotDesatCC ppEffectAdjust [1,1,0,[0,>
15:47:11 Error Undefined variable in expression: bis_totdesatcc
15:47:11 File A3\functions_f\Feedback\fn_feedbackInit.sqf, line 56
15:47:11 Error in expression <tOxygenRemaining player;

BIS_SuffCC ppEffectAdjust [1,1,0,[0.0090>
15:47:11 Error position: <BIS_SuffCC ppEffectAdjust [1,1,0,[0.0090>
15:47:11 Error Undefined variable in expression: bis_suffcc

May 10 2016, 10:59 AM · Arma 3
Killzone_Kid set Category to category:editor on T82345: respawn_guerrilla is spelt respawn_guerrila.
May 10 2016, 10:59 AM · Arma 3
Killzone_Kid added a comment to T82330: inGameUISetEventHandler 2 bugs.

Fixed in today's dev

May 10 2016, 10:59 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T82330: inGameUISetEventHandler 2 bugs.
May 10 2016, 10:59 AM · Arma 3
Killzone_Kid added a comment to T82330: inGameUISetEventHandler 2 bugs.

@Adam

inGameUISetEventHandler ["Action", "hint str time"]

This is all you need to execute in debug console, do you need a mission for that?

May 10 2016, 10:59 AM · Arma 3
Killzone_Kid added a comment to T82329: Vehicle compass (radar background) is shown when IGUI is hidden [PIC, REPRO].

Added screenshot

May 10 2016, 10:59 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T82329: Vehicle compass (radar background) is shown when IGUI is hidden [PIC, REPRO].
May 10 2016, 10:59 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T82327: Weapon zeroing still showing when IGUI is hidden.
May 10 2016, 10:59 AM · Arma 3
Killzone_Kid added a comment to T82327: Weapon zeroing still showing when IGUI is hidden.

Fixed in today's dev

May 10 2016, 10:59 AM · Arma 3
Killzone_Kid added a comment to T82315: BIS_fnc_MP problem with parseText - CAN CLOSED.

Type Text is supported. Just tested it on dedicated, image appears on the client no problem

May 10 2016, 10:58 AM · Arma 3
Killzone_Kid added a comment to T82263: squad.xml broken on performance and DEV builds.

I have copied all files from http://armasquads.com/user/squads/xml/a9QO9lmiDjeo7jnHimcSlE87QyJ9rHoL/squad.xml changed to my UID and it works too http://killzonekid.com/squadxmltest/squadtest.xml

May 10 2016, 10:57 AM · Arma 3
Killzone_Kid added a comment to T82263: squad.xml broken on performance and DEV builds.

Works great after today's update, thank you Richard!

May 10 2016, 10:57 AM · Arma 3
Killzone_Kid added a comment to T82263: squad.xml broken on performance and DEV builds.

^^^ exactly

I protest this change. I have a valid XML that is indeed an XML and is VALID, it should work.

https://validator.w3.org/check?uri=http%3A%2F%2Fkillzonekid.com%2FKKS.xml

May 10 2016, 10:57 AM · Arma 3