can be closed then
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Jan 22 2017
can confirm. you can spam drink again on experimental 0.61.137116, x64 build
Jan 21 2017
Jan 20 2017
will try to go in depth: but in general these buildings:
- Red Split Level House, door
- small Orthodox Church
- industrial building (Vybor @41.4 / 64.1)
- edit: this one is different you cannot walk through without any weapon drawn
- workshop building (south to vybor @36.5 / 67.8
- also, not enterable even w/o any weapons
Jan 18 2017
just happened on experimental x64 - 0.61.137116
hi,
a design flaw - imo - or at least something that should be hinted in some form to the player (audio clue "drop loot"). i figure 19/20 players would not expect such a behavior.
Just to clarify: I need those items in my hands, do I? Because I had a knife in my inventory at that time but quite possibly never in my hands.
Jan 17 2017
Jan 16 2017
PC via USB2.0 to ASUS XONAR and from there via 3.5mm jack to headphones /via RCA jacks to speakers.
The Xonar has a "hard" switch between both output devices. (no software switch!)
This means i can hear via speakers OR headphones. If I would want to switch between these devices I'd need to press a physical switch button.
Jan 15 2017
therefore a backpack interaction animation would help as well to be aware of what your character is doing.
Jan 14 2017
Jan 13 2017
same with the buildings at location (86, 129). Mostly Trumpet, IZH-43, Sporter 22 and Izh 18 Rifle (also Repeater i believe)
Jun 30 2016
May 26 2016
May 11 2016
would you provide an imgur link or something similar please? kinda interested
i agree, not so much for the broom itself but who says that we wouldn't want/get/need a feature later on to cut a broom to pieces to have a perfect bonfire starter-set
related to #0029700
you seem to be right: the hatchet won't go onto the back therefore i couldn't reproduce that issue with axe/hatchet.
can you provide us with any info on how this will be handled later on?
related to #26037
this is not an issue exclusive to pickaxes. i've also seen hatchets, sledges and crowbars like this.
edit: don't know if that is already known, but it affects all kind of objects, also water purification pills, painkillers, seeds, etc.
There are many many (if not all?) more of these.
edit: it's pretty easy to say that ALL of these buildings are affected in the same manner.
I got a reply today from BE:
"Hi,
Yes, BE is checking these files and due to them being corrupted they are
blocked. And no, you cannot get banned for this."
I have already reported the issue at be
don't know if this is due to lag
@therealclown what do you mean with "just pay attention"? this is bad design and not about paying attention. it's simply flawed by design and should be fixed. it's just annoying and most people don't even realize why it happens to them.
i think a proper "something dropped on the ground" sound would also help a bit.
is this post a duplicate? please let us access uploaded pics of other reports at least
is this already fixed? i cannot tell from similar bug reports because there is JUST NO WAY TO SEE THE ATTACHMENTS!
could you post them as well here? or create additional reports and link them to here?
any possibility to change that? or at least a replay? hallo?
if we could get an overall "stalking" rather than an "aggressive" ai i would be more or less satisfied. the sneak-peak was quite promising regarding their behavior. we need to see more obviously.
but for the love of god OP, please change the title. OF COURSE do we want predatory wolves but with a reasonable behavior, that's even what you explained later on :/
sounds reasonable
In addition: you cannot equip because you actually wear clothes and your inventory is already full. That's why it seems as if you cannot equip anything. Log out and back in and you will have a nice "aha" experience
that's an "old" issue however. i wonder what the year 2k16 brings along with the player controller.
so is this an issue with _all_ workshops? is there a "class" building_workshop where you can add an offset to xyz and it would alter the xyz of all instances of these class?
btw. locations are e.g.
- the substation between Chapaevsk and Noveselky
- at the docks of Balota
- in Orlovets
can confirm also on ultra wide view 21:9:
https://i.imgur.com/o59IxnV.png
Needs to be addressed
i think it would make absolutely sense and would be another reasonable addition along with the new "slots corresponding to clothes i wear" - feature.
even more so if we could control such timings in a menu maybe.
@Melak: Hell NO!
No i just meant the occupied space in the hotbar. So let's say: you have two items in your backpack and also placed in your hotbar. Now you find a different, better backpack and want to swap stuff from old to new one. The moment you place your old backpack in the vicinity window the items disappear permanently from your hotbar, although you never intended to do so. you just wanted to swap the backpack.
--> hence the suggestion
is constant desync over a period of an hour a thing? if yes then this would explain this to some extent. however everything else (consuming food/water etc.) was working perfectly fine in the meanwhile.