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Jan 22 2017

joe_mcentire edited Additional Information on T122858: occasionally no sound ingame 0.61.137116.
Jan 22 2017, 1:04 PM · DayZ
joe_mcentire renamed T122912: can not interact with dead chickens [RESOLVED] from can not interact with dead chickens to can not interact with dead chickens [RESOLVED].
Jan 22 2017, 1:02 PM · DayZ
joe_mcentire added a comment to T122912: can not interact with dead chickens [RESOLVED].

can be closed then

Jan 22 2017, 1:01 PM · DayZ
joe_mcentire changed Category from category:general to category:featurerequest on T122995: allow to search for stones on roadbed/ trackbed.
Jan 22 2017, 1:00 PM · DayZ
joe_mcentire created T122995: allow to search for stones on roadbed/ trackbed.
Jan 22 2017, 12:59 PM · DayZ
joe_mcentire added a comment to T109667: You can drink at the pumb very fast when spamming F (new) (possible everywhere).

can confirm. you can spam drink again on experimental 0.61.137116, x64 build

Jan 22 2017, 12:54 PM · DayZ
joe_mcentire edited Additional Information on T122990: lighting/shadow changes depending the way you position you character.
Jan 22 2017, 9:27 AM · DayZ
joe_mcentire updated the task description for T122990: lighting/shadow changes depending the way you position you character.
Jan 22 2017, 12:00 AM · DayZ

Jan 21 2017

joe_mcentire created T122990: lighting/shadow changes depending the way you position you character.
Jan 21 2017, 11:58 PM · DayZ
joe_mcentire renamed T122863: doors can not be passed (while having bigger melee weapons in hands) from doors can not be passed while having bigger melee weapons in hands to doors can not be passed (while having bigger melee weapons in hands).
Jan 21 2017, 11:41 PM · DayZ
joe_mcentire updated the task description for T122984: char raises hands and starts endless punching animation upon server-login.
Jan 21 2017, 5:02 PM · DayZ
joe_mcentire created T122984: char raises hands and starts endless punching animation upon server-login.
Jan 21 2017, 4:44 PM · DayZ

Jan 20 2017

joe_mcentire added a comment to T122863: doors can not be passed (while having bigger melee weapons in hands).

will try to go in depth: but in general these buildings:

Jan 20 2017, 10:52 PM · DayZ

Jan 18 2017

joe_mcentire added a comment to T114230: Switching between desktop and game (ALT-TAB) occasionally locks your view (aka double-tap ALT).

just happened on experimental x64 - 0.61.137116

Jan 18 2017, 9:09 PM · DayZ
joe_mcentire changed Severity from severity:none to severity:tweak on T122939: improvised arrows/ chicken feathers do not stack automatically.
Jan 18 2017, 8:53 PM · DayZ
joe_mcentire created T122939: improvised arrows/ chicken feathers do not stack automatically.
Jan 18 2017, 8:50 PM · DayZ
joe_mcentire added a comment to T115882: main melee weapon is removed from main slot and replaced by "minor" melee weapon - main weapon is "suddenly" lost.

hi,
a design flaw - imo - or at least something that should be hinted in some form to the player (audio clue "drop loot"). i figure 19/20 players would not expect such a behavior.

Jan 18 2017, 8:08 PM · DayZ
joe_mcentire edited Additional Information on T122841: gas tank blocks entry to house near Elektro (103, 124).
Jan 18 2017, 7:49 PM · DayZ
joe_mcentire edited Additional Information on T122840: log cabin/pub/inn backdoor has no interaction-symbol/ cannot be interacted with.
Jan 18 2017, 7:49 PM · DayZ
joe_mcentire added a comment to T122912: can not interact with dead chickens [RESOLVED].

Just to clarify: I need those items in my hands, do I? Because I had a knife in my inventory at that time but quite possibly never in my hands.

Jan 18 2017, 11:06 AM · DayZ

Jan 17 2017

joe_mcentire created T122912: can not interact with dead chickens [RESOLVED].
Jan 17 2017, 5:59 PM · DayZ

Jan 16 2017

joe_mcentire added a comment to T115920: switching between output devices cuts off sound permanently until restart (asus xonar u7).

PC via USB2.0 to ASUS XONAR and from there via 3.5mm jack to headphones /via RCA jacks to speakers.
The Xonar has a "hard" switch between both output devices. (no software switch!)
This means i can hear via speakers OR headphones. If I would want to switch between these devices I'd need to press a physical switch button.

Jan 16 2017, 9:33 PM · DayZ

Jan 15 2017

joe_mcentire updated the task description for T90494: suggestion: various smaller suggestions.
Jan 15 2017, 7:00 PM · DayZ
joe_mcentire updated the task description for T115566: punctuate soda cans to create confusion/noise/diversion.
Jan 15 2017, 6:40 PM · DayZ
joe_mcentire updated the task description for T115920: switching between output devices cuts off sound permanently until restart (asus xonar u7).
Jan 15 2017, 6:36 PM · DayZ
joe_mcentire updated the task description for T115946: allow access to balcony of green manor.
Jan 15 2017, 6:35 PM · DayZ
joe_mcentire added a comment to T122862: Main weapon dropped when equipping weapon (previously) in backpack.

therefore a backpack interaction animation would help as well to be aware of what your character is doing.

Jan 15 2017, 12:23 PM · DayZ
joe_mcentire created T122875: dynamic rendering-distance based on available light (idea against gamma level abuse).
Jan 15 2017, 11:45 AM · DayZ

Jan 14 2017

joe_mcentire created T122863: doors can not be passed (while having bigger melee weapons in hands).
Jan 14 2017, 7:10 PM · DayZ
joe_mcentire changed Operating System Version from 1607 to 10.0, Build 14393 on T122842: FOV up to (at least 100).
Jan 14 2017, 3:08 PM · DayZ
joe_mcentire created T122858: occasionally no sound ingame 0.61.137116.
Jan 14 2017, 3:08 PM · DayZ
joe_mcentire updated the task description for T122842: FOV up to (at least 100).
Jan 14 2017, 10:57 AM · DayZ

Jan 13 2017

joe_mcentire updated the task description for T122844: infected wounds and sickness should only be treatable with alcohol tincture up to stage 2.
Jan 13 2017, 8:38 PM · DayZ
joe_mcentire created T122844: infected wounds and sickness should only be treatable with alcohol tincture up to stage 2.
Jan 13 2017, 8:36 PM · DayZ
joe_mcentire added a comment to T122827: Balota CLE Issues.

same with the buildings at location (86, 129). Mostly Trumpet, IZH-43, Sporter 22 and Izh 18 Rifle (also Repeater i believe)

Jan 13 2017, 8:31 PM · DayZ
joe_mcentire created T122843: multiple bandages to treat severe wounds.
Jan 13 2017, 8:08 PM · DayZ
joe_mcentire created T122842: FOV up to (at least 100).
Jan 13 2017, 7:56 PM · DayZ
joe_mcentire created T122841: gas tank blocks entry to house near Elektro (103, 124).
Jan 13 2017, 7:15 PM · DayZ
joe_mcentire created T122840: log cabin/pub/inn backdoor has no interaction-symbol/ cannot be interacted with.
Jan 13 2017, 7:05 PM · DayZ

Jun 30 2016

joe_mcentire created T118953: deer gravitate towards hay balls.
Jun 30 2016, 6:52 PM · DayZ

May 26 2016

joe_mcentire updated the task description for T116777: stuck in waiting screen (60.133188).
May 26 2016, 10:46 AM · DayZ
joe_mcentire created T116777: stuck in waiting screen (60.133188).
May 26 2016, 10:43 AM · DayZ

May 11 2016

joe_mcentire edited Additional Information on T115997: sharp object + broom = fireplace kit / wooden sticks and sharpened stick.
May 11 2016, 2:15 PM · DayZ
joe_mcentire added a comment to T115996: New map bug (piramid) close to Nadezdino.

would you provide an imgur link or something similar please? kinda interested

May 11 2016, 2:15 PM · DayZ
joe_mcentire added a comment to T115986: Bring back the broom!.

i agree, not so much for the broom itself but who says that we wouldn't want/get/need a feature later on to cut a broom to pieces to have a perfect bonfire starter-set

related to #0029700

May 11 2016, 2:15 PM · DayZ
joe_mcentire set Category to category:featurerequest on T115946: allow access to balcony of green manor.
May 11 2016, 2:13 PM · DayZ
joe_mcentire edited Steps To Reproduce on T115945: baseball bat creates sparks when hitting metal surfaces (doors).
May 11 2016, 2:13 PM · DayZ
joe_mcentire edited Steps To Reproduce on T115920: switching between output devices cuts off sound permanently until restart (asus xonar u7).
May 11 2016, 2:12 PM · DayZ
joe_mcentire set Category to category:environment on T115906: soil is clipping into both land_budova4 buildings near NE to Tisy (036,004).
May 11 2016, 2:12 PM · DayZ
joe_mcentire set Category to category:environment on T115905: bush in bar of village_pub building east to TIsy (036/037,005).
May 11 2016, 2:12 PM · DayZ
joe_mcentire added a comment to T115882: main melee weapon is removed from main slot and replaced by "minor" melee weapon - main weapon is "suddenly" lost.

you seem to be right: the hatchet won't go onto the back therefore i couldn't reproduce that issue with axe/hatchet.

can you provide us with any info on how this will be handled later on?

May 11 2016, 2:11 PM · DayZ
joe_mcentire edited Steps To Reproduce on T115882: main melee weapon is removed from main slot and replaced by "minor" melee weapon - main weapon is "suddenly" lost.
May 11 2016, 2:11 PM · DayZ
joe_mcentire set Category to category:environment on T115880: soil clips into building houseblock_c4 in Polana (106 072).
May 11 2016, 2:11 PM · DayZ
joe_mcentire set Category to category:environment on T115879: road sign "Polana" is on the premises of housev_2t2 (107/108 072).
May 11 2016, 2:11 PM · DayZ
joe_mcentire added a comment to T115848: Container in forest.

related to #26037

May 11 2016, 2:10 PM · DayZ
joe_mcentire added a comment to T115846: pickaxe is not animated correctly.

this is not an issue exclusive to pickaxes. i've also seen hatchets, sledges and crowbars like this.

edit: don't know if that is already known, but it affects all kind of objects, also water purification pills, painkillers, seeds, etc.

May 11 2016, 2:10 PM · DayZ
joe_mcentire edited Steps To Reproduce on T115846: pickaxe is not animated correctly.
May 11 2016, 2:10 PM · DayZ
joe_mcentire edited Steps To Reproduce on T115844: seeing through wall at entry to Svergino ruins (092 018).
May 11 2016, 2:10 PM · DayZ
joe_mcentire added a comment to T115843: garage building is universally elevated (e.g. Svergino (092 017)).

There are many many (if not all?) more of these.

edit: it's pretty easy to say that ALL of these buildings are affected in the same manner.

May 11 2016, 2:10 PM · DayZ
joe_mcentire set Category to category:sound on T115843: garage building is universally elevated (e.g. Svergino (092 017)).
May 11 2016, 2:10 PM · DayZ
joe_mcentire added a comment to T115823: game does not start: "blocked loading of file C:\Windows\SysWOW64\aticfx32.dll" (Intel Compiler Patcher interfers with game).

I got a reply today from BE:

"Hi,
Yes, BE is checking these files and due to them being corrupted they are
blocked. And no, you cannot get banned for this."

May 11 2016, 2:09 PM · DayZ
joe_mcentire added a comment to T115823: game does not start: "blocked loading of file C:\Windows\SysWOW64\aticfx32.dll" (Intel Compiler Patcher interfers with game).

I have already reported the issue at be

May 11 2016, 2:09 PM · DayZ
joe_mcentire edited Additional Information on T115823: game does not start: "blocked loading of file C:\Windows\SysWOW64\aticfx32.dll" (Intel Compiler Patcher interfers with game).
May 11 2016, 2:09 PM · DayZ
joe_mcentire added a comment to T115569: thrown gun levitates mid-air disappears when action menu option "take" is used.

don't know if this is due to lag

May 11 2016, 2:00 PM · DayZ
joe_mcentire edited Steps To Reproduce on T115569: thrown gun levitates mid-air disappears when action menu option "take" is used.
May 11 2016, 2:00 PM · DayZ
joe_mcentire set Category to category:environment on T115568: levitating hay ball next to barn (099 021/022).
May 11 2016, 2:00 PM · DayZ
joe_mcentire added a comment to T115567: wooden stick automatically replaces melee weapon from its "main" slot.

@therealclown what do you mean with "just pay attention"? this is bad design and not about paying attention. it's simply flawed by design and should be fixed. it's just annoying and most people don't even realize why it happens to them.

May 11 2016, 2:00 PM · DayZ
joe_mcentire added a comment to T115567: wooden stick automatically replaces melee weapon from its "main" slot.

i think a proper "something dropped on the ground" sound would also help a bit.

May 11 2016, 2:00 PM · DayZ
joe_mcentire edited Steps To Reproduce on T115567: wooden stick automatically replaces melee weapon from its "main" slot.
May 11 2016, 2:00 PM · DayZ
joe_mcentire added a comment to T115565: shed clipping into fence in Krasnostav (110 028).

is this post a duplicate? please let us access uploaded pics of other reports at least

May 11 2016, 2:00 PM · DayZ
joe_mcentire edited Additional Information on T115566: punctuate soda cans to create confusion/noise/diversion.
May 11 2016, 2:00 PM · DayZ
joe_mcentire added a comment to T115565: shed clipping into fence in Krasnostav (110 028).

is this already fixed? i cannot tell from similar bug reports because there is JUST NO WAY TO SEE THE ATTACHMENTS!

May 11 2016, 2:00 PM · DayZ
joe_mcentire edited Additional Information on T115565: shed clipping into fence in Krasnostav (110 028).
May 11 2016, 2:00 PM · DayZ
joe_mcentire added a comment to T115564: inventory depiction of pickaxe is exceeding frame size of slot.

could you post them as well here? or create additional reports and link them to here?

May 11 2016, 2:00 PM · DayZ
joe_mcentire set Category to category:inventory on T115564: inventory depiction of pickaxe is exceeding frame size of slot.
May 11 2016, 2:00 PM · DayZ
joe_mcentire edited Additional Information on T115563: opened cans should continuously spill their contents when put back into the inventory (reaching 0 eventually).
May 11 2016, 2:00 PM · DayZ
joe_mcentire edited Additional Information on T115562: cannot pour contents of open soda can into canteen/bottle.
May 11 2016, 2:00 PM · DayZ
joe_mcentire edited Steps To Reproduce on T115515: [META] Attachments of Bug Reports can't be accessed/read by other users.
May 11 2016, 1:58 PM · DayZ
joe_mcentire added a comment to T115515: [META] Attachments of Bug Reports can't be accessed/read by other users.

any possibility to change that? or at least a replay? hallo?

May 11 2016, 1:58 PM · DayZ
joe_mcentire added a comment to T115483: PLEASE BOHEMIA - DON'T MAKE PREDATORY WOLVES!!!.

if we could get an overall "stalking" rather than an "aggressive" ai i would be more or less satisfied. the sneak-peak was quite promising regarding their behavior. we need to see more obviously.

but for the love of god OP, please change the title. OF COURSE do we want predatory wolves but with a reasonable behavior, that's even what you explained later on :/

May 11 2016, 1:57 PM · DayZ
joe_mcentire set Category to category:structures on T115349: floor of water supply facility is covered with several feet of soil.
May 11 2016, 1:53 PM · DayZ
joe_mcentire edited Steps To Reproduce on T115323: gun is damp when equipped / dry when unequipped.
May 11 2016, 1:52 PM · DayZ
joe_mcentire edited Steps To Reproduce on T115322: see-through door at the end of stairs of small green house.
May 11 2016, 1:52 PM · DayZ
joe_mcentire edited Steps To Reproduce on T115320: branches are not animated and appear standing vertically when "cut off" from trees.
May 11 2016, 1:52 PM · DayZ
joe_mcentire added a comment to T115319: No loot in Military Prisons.

sounds reasonable

May 11 2016, 1:52 PM · DayZ
joe_mcentire added a comment to T115237: Spawn completely naked in Berezino, cannot equip clothing..

In addition: you cannot equip because you actually wear clothes and your inventory is already full. That's why it seems as if you cannot equip anything. Log out and back in and you will have a nice "aha" experience

May 11 2016, 1:49 PM · DayZ
joe_mcentire edited Additional Information on T115227: road signs appear without texture from distance.
May 11 2016, 1:48 PM · DayZ
joe_mcentire added a comment to T115218: be able to carry clothes in your hands.

that's an "old" issue however. i wonder what the year 2k16 brings along with the player controller.

May 11 2016, 1:48 PM · DayZ
joe_mcentire edited Additional Information on T115218: be able to carry clothes in your hands.
May 11 2016, 1:48 PM · DayZ
joe_mcentire set Category to category:structures on T115217: misaligned textures in farmstead near Dubky.
May 11 2016, 1:48 PM · DayZ
joe_mcentire set Category to category:featurerequest on T115203: INSPECT feature shall indicate if a firearm is loaded.
May 11 2016, 1:47 PM · DayZ
joe_mcentire added a comment to T115151: Some of the new workshops are placed too high and cannot be entered.

so is this an issue with _all_ workshops? is there a "class" building_workshop where you can add an offset to xyz and it would alter the xyz of all instances of these class?

btw. locations are e.g.

  • the substation between Chapaevsk and Noveselky
  • at the docks of Balota
  • in Orlovets
May 11 2016, 1:46 PM · DayZ
joe_mcentire added a comment to T114812: Newui Server Browser is misaligned.

can confirm also on ultra wide view 21:9:
https://i.imgur.com/o59IxnV.png

May 11 2016, 1:34 PM · DayZ
joe_mcentire added a comment to T114298: rangefinder and optics use same animation/stance as binoculars.

Needs to be addressed

May 11 2016, 7:26 AM · DayZ
joe_mcentire edited Steps To Reproduce on T114298: rangefinder and optics use same animation/stance as binoculars.
May 11 2016, 7:26 AM · DayZ
joe_mcentire edited Steps To Reproduce on T114238: hockey stick appears way too small in relation to its used slots (in the inventory view).
May 11 2016, 7:24 AM · DayZ
joe_mcentire added a comment to T114237: timer to remove objects from hotbar if they are no longer in your inventory.

i think it would make absolutely sense and would be another reasonable addition along with the new "slots corresponding to clothes i wear" - feature.

even more so if we could control such timings in a menu maybe.

May 11 2016, 7:24 AM · DayZ
joe_mcentire set Category to category:featurerequest on T114237: timer to remove objects from hotbar if they are no longer in your inventory.
May 11 2016, 7:24 AM · DayZ
joe_mcentire added a comment to T114237: timer to remove objects from hotbar if they are no longer in your inventory.

@Melak: Hell NO!

No i just meant the occupied space in the hotbar. So let's say: you have two items in your backpack and also placed in your hotbar. Now you find a different, better backpack and want to swap stuff from old to new one. The moment you place your old backpack in the vicinity window the items disappear permanently from your hotbar, although you never intended to do so. you just wanted to swap the backpack.
--> hence the suggestion

May 11 2016, 7:24 AM · DayZ
joe_mcentire added a comment to T114233: damaged Balaclava can't be mended.

is constant desync over a period of an hour a thing? if yes then this would explain this to some extent. however everything else (consuming food/water etc.) was working perfectly fine in the meanwhile.

May 11 2016, 7:23 AM · DayZ