Page MenuHomeFeedback Tracker
Feed Advanced Search

May 10 2016

danil-ch added a comment to T73644: Russian localization errors.

I made a separate ticket for Bootcamp DLC http://feedback.arma3.com/view.php?id=19800

May 10 2016, 6:47 AM · Arma 3
danil-ch added a comment to T73644: Russian localization errors.

Removed things that were fixed in 1.20.
Thank you Bohemia for all your effort. :)

May 10 2016, 6:47 AM · Arma 3
danil-ch added a comment to T73644: Russian localization errors.

Removed things that were fixed in 1.12.

May 10 2016, 6:47 AM · Arma 3
danil-ch added a comment to T73644: Russian localization errors.

I remove things that were fixed in 1.04.

May 10 2016, 6:47 AM · Arma 3
danil-ch edited Steps To Reproduce on T73644: Russian localization errors.
May 10 2016, 6:47 AM · Arma 3
danil-ch edited Steps To Reproduce on T73475: Bring back improved Mouse Control for driving from A2:OA 1.62.
May 10 2016, 6:43 AM · Arma 3
danil-ch added a comment to T73473: Sound of falling bodies is missing.

Video added
Comparison with A2
http://www.youtube.com/watch?v=GLt6eO7RfKI

May 10 2016, 6:42 AM · Arma 3
danil-ch added a comment to T73473: Sound of falling bodies is missing.

@supercereal4@
It's not an OFP feature. Everything worked just fine in Arma 2.

Apparently sounds are present in game files but they not working for some reason. :(

May 10 2016, 6:42 AM · Arma 3
danil-ch added a comment to T73473: Sound of falling bodies is missing.

1.52 still true.

May 10 2016, 6:42 AM · Arma 3
danil-ch edited Steps To Reproduce on T73473: Sound of falling bodies is missing.
May 10 2016, 6:42 AM · Arma 3
danil-ch edited Steps To Reproduce on T71235: Errors in building FireLod..
May 10 2016, 5:39 AM · Arma 3
danil-ch added a comment to T69849: AI uses AT launchers against infantry targets..

Fixed

May 10 2016, 4:50 AM · Arma 3
danil-ch added a comment to T69849: AI uses AT launchers against infantry targets..

Haven't seen for some time that AI firing on infantry with launchers.
Assuming fixed.

May 10 2016, 4:50 AM · Arma 3
danil-ch added a comment to T69849: AI uses AT launchers against infantry targets..

pettka said: "That is actually because of lack of new EXE - there has been added some new functionality for this but it doesn't work without the exe. This should be fixed soon-ish"

May 10 2016, 4:50 AM · Arma 3
danil-ch added a comment to T69849: AI uses AT launchers against infantry targets..

There was no problem if the AI only use launchers against enemy groups but they fire even if there is only one soldier.

May 10 2016, 4:50 AM · Arma 3
danil-ch edited Steps To Reproduce on T69849: AI uses AT launchers against infantry targets..
May 10 2016, 4:50 AM · Arma 3
danil-ch added a comment to T68023: Closure Sounds Gone.

It appears that both Vermin and Rahim don't have any closure sounds.

May 10 2016, 3:39 AM · Arma 3
danil-ch added a comment to T67597: Infinite crouch sprint with pistol.

Fixed in 0.73.107829

May 10 2016, 3:26 AM · Arma 3
danil-ch added a comment to T67597: Infinite crouch sprint with pistol.

There is no fatigued when you move like that also no footsteps sounds. I ran 5km and nothing. (0.61.106546)

May 10 2016, 3:26 AM · Arma 3
danil-ch edited Steps To Reproduce on T67597: Infinite crouch sprint with pistol.
May 10 2016, 3:26 AM · Arma 3
danil-ch added a comment to T67597: Infinite crouch sprint with pistol.

Video added.

May 10 2016, 3:26 AM · Arma 3
danil-ch edited Steps To Reproduce on T67437: You look through scope while reloading (in prone position).
May 10 2016, 3:19 AM · Arma 3
danil-ch edited Steps To Reproduce on T67322: Pistols Muzzle Flashes are shifted to the right..
May 10 2016, 3:15 AM · Arma 3
danil-ch edited Steps To Reproduce on T67290: The player can survive the destruction of the building..
May 10 2016, 3:14 AM · Arma 3
danil-ch added a comment to T67250: No target command appears twice in Quick-Command menu..

This should be closed as dup.

May 10 2016, 3:12 AM · Arma 3
danil-ch added a comment to T67250: No target command appears twice in Quick-Command menu..

Fixed in beta (0.71.106762).

May 10 2016, 3:12 AM · Arma 3
danil-ch edited Steps To Reproduce on T67250: No target command appears twice in Quick-Command menu..
May 10 2016, 3:12 AM · Arma 3
danil-ch added a comment to T67247: AI flooting on the ground when ordered to Scan horizon..

Fixed

May 10 2016, 3:12 AM · Arma 3
danil-ch added a comment to T67247: AI flooting on the ground when ordered to Scan horizon..

Fixed in 0.77.108906

May 10 2016, 3:12 AM · Arma 3
danil-ch edited Steps To Reproduce on T67247: AI flooting on the ground when ordered to Scan horizon..
May 10 2016, 3:12 AM · Arma 3
danil-ch added a comment to T67060: AI turns on headlights when player as driver disembarks from vehicle.

oops confirm.
Moderator please close this as dup.

May 10 2016, 3:05 AM · Arma 3
danil-ch edited Steps To Reproduce on T67060: AI turns on headlights when player as driver disembarks from vehicle.
May 10 2016, 3:05 AM · Arma 3
danil-ch added a comment to T67059: AH-9 and Ka-60 weapons flash do not illuminate surrounding environment..

Not sure is my ticket a dup of this http://feedback.arma3.com/view.php?id=3176 or can be set as related?

May 10 2016, 3:05 AM · Arma 3
danil-ch edited Steps To Reproduce on T67059: AH-9 and Ka-60 weapons flash do not illuminate surrounding environment..
May 10 2016, 3:05 AM · Arma 3
danil-ch edited Steps To Reproduce on T67034: Weapon zeroing isn't stored in weapon.
May 10 2016, 3:04 AM · Arma 3
danil-ch added a comment to T66887: Shadow bug with divers.

Still true.

May 10 2016, 2:59 AM · Arma 3
danil-ch edited Steps To Reproduce on T66181: Bullets pass through the white trees.
May 10 2016, 2:31 AM · Arma 3
danil-ch added a comment to T65048: Closure Sound Effect Not Working.

dup http://feedback.arma3.com/view.php?id=9661

May 10 2016, 1:45 AM · Arma 3
danil-ch added a comment to T64995: Infinite crouch sprint.

Fixed in 0.73.107829

May 10 2016, 1:44 AM · Arma 3
danil-ch edited Steps To Reproduce on T64897: Vehicles explode even if they do not have fuel and ammo..
May 10 2016, 1:40 AM · Arma 3
danil-ch added a comment to T64896: Explosions causing slight damage vs static defenses (mortar).

Gunner dies only when the mortar gets destroyed.

May 10 2016, 1:40 AM · Arma 3
danil-ch added a comment to T64896: Explosions causing slight damage vs static defenses (mortar).

Video added

May 10 2016, 1:40 AM · Arma 3
danil-ch edited Steps To Reproduce on T64896: Explosions causing slight damage vs static defenses (mortar).
May 10 2016, 1:40 AM · Arma 3
danil-ch added a comment to T64895: Black area outside the normal world area is problematic..

This can be fixed by simple config editing. Like it was fixed in Arma 2 by CCP.

May 10 2016, 1:40 AM · Arma 3
danil-ch edited Steps To Reproduce on T64895: Black area outside the normal world area is problematic..
May 10 2016, 1:40 AM · Arma 3
danil-ch edited Steps To Reproduce on T64689: Blood tube-like graphical error.
May 10 2016, 1:33 AM · Arma 3
danil-ch added a comment to T62757: lying position from weapons of binoculars animation.

Video http://www.youtube.com/watch?v=f3Rsfr1U4JA

May 10 2016, 12:14 AM · Arma 3
danil-ch added a comment to T62757: lying position from weapons of binoculars animation.

Fixed. Animation looks smooth now.

May 10 2016, 12:14 AM · Arma 3

May 9 2016

danil-ch added a comment to T62293: Blood has tube-like graphical error.

1.52 still true(

May 9 2016, 11:55 PM · Arma 3
danil-ch added a comment to T62293: Blood has tube-like graphical error.

1.50 still not fixed.

May 9 2016, 11:55 PM · Arma 3
danil-ch added a comment to T62293: Blood has tube-like graphical error.

Take note that this bug also happens with other particles. It's not limited to blood splashes only.

May 9 2016, 11:55 PM · Arma 3
danil-ch added a comment to T62293: Blood has tube-like graphical error.

Second variant.

May 9 2016, 11:55 PM · Arma 3
danil-ch added a comment to T62293: Blood has tube-like graphical error.

GTX 780 TI, 353.06.
Not really a reliable repro but clearly shows the problem.
http://www.youtube.com/watch?v=-Nr5VeV6UgQ&feature=youtu.be

May 9 2016, 11:55 PM · Arma 3
danil-ch added a comment to T62293: Blood has tube-like graphical error.

1.48RC still not fixed.

May 9 2016, 11:55 PM · Arma 3
danil-ch added a comment to T62293: Blood has tube-like graphical error.

1.35 still not fixed.

May 9 2016, 11:55 PM · Arma 3
danil-ch added a comment to T62293: Blood has tube-like graphical error.

Happens randomly during firefights.

May 9 2016, 11:55 PM · Arma 3
danil-ch added a comment to T62293: Blood has tube-like graphical error.

Ver 1.16 still there. :(

May 9 2016, 11:55 PM · Arma 3
danil-ch added a comment to T62293: Blood has tube-like graphical error.

Build 1.15.116294 still happens.

May 9 2016, 11:55 PM · Arma 3
danil-ch added a comment to T62293: Blood has tube-like graphical error.

http://www.youtube.com/watch?v=2uhL-LXTvUY&feature=youtu.be
I manage to reproduce tube-like with particles (not with blood). It's not 100% accurate. Only worked 4 of 10 times :( but it's the best i could do. I hope this will help.

Added mission with same place as on video.

May 9 2016, 11:55 PM · Arma 3
danil-ch added a comment to T62293: Blood has tube-like graphical error.

Just saw it today, in last dev update.

May 9 2016, 11:55 PM · Arma 3
danil-ch added a comment to T62293: Blood has tube-like graphical error.

No repro unfortunately :(. Happens often during firefights.

May 9 2016, 11:55 PM · Arma 3
danil-ch added a comment to T62293: Blood has tube-like graphical error.

Still true in EXE rev. 09860

May 9 2016, 11:55 PM · Arma 3
danil-ch added a comment to T62293: Blood has tube-like graphical error.

Still there

May 9 2016, 11:55 PM · Arma 3
danil-ch added a comment to T62293: Blood has tube-like graphical error.

This happens not only with blood.
http://img855.imageshack.us/img855/7019/2s2w.jpg

May 9 2016, 11:55 PM · Arma 3
danil-ch added a comment to T62293: Blood has tube-like graphical error.

Still true in last DEV build.

May 9 2016, 11:55 PM · Arma 3
danil-ch added a comment to T60575: Pistol crouch silent and increases movement speed.

This already fixed.

May 9 2016, 9:49 PM · Arma 3
danil-ch added a comment to T58958: Tires screeching while breaking on every surface.

Too bad sound was removed completely. Could at least kept it for concrete surfaces.

May 9 2016, 4:10 PM · Arma 3