Page MenuHomeFeedback Tracker
Feed Advanced Search

May 10 2016

kju-PvPscene added a comment to T76488: Terrain Builder: Object Randomization doesn't work.

Why not release the objects, buildings and vegetation as MLOD like before?

May 10 2016, 8:01 AM · Arma 3
kju-PvPscene added a comment to T76370: A3 has changed sound volume computation definitions in configs - breaks backwards compatibility.

for some time it's used distance to which the sound is propagated, it's in meters and it's last parameter, if it's not defined, it is derived (autocalculation)

May 10 2016, 7:58 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T76370: A3 has changed sound volume computation definitions in configs - breaks backwards compatibility.
May 10 2016, 7:58 AM · Arma 3
kju-PvPscene added a comment to T75891: Player body disappears (sinks into the ground) when player leaves to the lobby with disabledAI = 1; even when they are dead..

To change the default behavior is likely to cause issues with many missions out there.

Like others have suggested the new behavior should be an option settable in the description.ext.

May 10 2016, 7:47 AM · Arma 3
kju-PvPscene added a comment to T75891: Player body disappears (sinks into the ground) when player leaves to the lobby with disabledAI = 1; even when they are dead..

It should be fixed in DZ SA.

May 10 2016, 7:47 AM · Arma 3
kju-PvPscene added a comment to T75718: Camera does not teleport after doubleclicking on the map....

The hint text in the field manual says double click. So the text needs to be updated there.

May 10 2016, 7:42 AM · Arma 3
kju-PvPscene added a comment to T74977: No player slots or players visible when hosting a internet multiplayer server.

Probably was more Vavle's problem with steam master server

May 10 2016, 7:24 AM · Arma 3
kju-PvPscene added a comment to T74844: [SOLVED] "init" field in mission.sqm is triggered MULTIPLE TIMES on the client for log out/log in JIP.

http://feedback.arma3.com/view.php?id=17532
http://feedback.arma3.com/view.php?id=19377

May 10 2016, 7:21 AM · Arma 3
kju-PvPscene added a comment to T74844: [SOLVED] "init" field in mission.sqm is triggered MULTIPLE TIMES on the client for log out/log in JIP.

The point is the default behavior should not have been changed, but introduced as an option..

May 10 2016, 7:21 AM · Arma 3
kju-PvPscene added a comment to T74844: [SOLVED] "init" field in mission.sqm is triggered MULTIPLE TIMES on the client for log out/log in JIP.

Probably depends on waiting long enough for the dead body to disappear.

May 10 2016, 7:21 AM · Arma 3
kju-PvPscene added a comment to T74616: [Feature Request] - cfgWorlds "centerPosition".

centerPosition is for the camera

mapSize (new A3 config parameter for terrains) should allow you to compute the center.
However community modders need to set it themselves.

Hence a SQF command centerWorldPosition or with similar naming would be the way to go.

May 10 2016, 7:15 AM · Arma 3
kju-PvPscene added a comment to T74546: AutoGuideAT = 0; does not work..

canLock = 1; is needed for the given weapon

Right now only these two rocket launcher have it:

  • missiles_DAR
  • rockets_Skyfire
May 10 2016, 7:14 AM · Arma 3
kju-PvPscene added a comment to T74546: AutoGuideAT = 0; does not work..

It might be a) a design decision or b) an oversight.

May 10 2016, 7:14 AM · Arma 3
kju-PvPscene added a comment to T74379: Allow overriding of SQF functions via two new commands..

KK he disables all actions in cfgActions. He is talking about 3rd parties adding new actions via addAction.
If the action menu (UI) is hidden, those will not be usable. Instead he wants to integrate new actions, in his custom interaction system.

May 10 2016, 7:10 AM · Arma 3
kju-PvPscene added a comment to T74219: Stealth behaviour and Combat behaviour is too much alike - need to differentiate between the too.

The CIT also a few good tickets about this.

May 10 2016, 7:07 AM · Arma 3
kju-PvPscene added a comment to T74199: getMarkerDir.

http://community.bistudio.com/wiki/markerDir

May 10 2016, 7:06 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T74186: CTD during standard MP play.
May 10 2016, 7:06 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T74092: Documentation on new config parameters in Ammo/Weapons.
May 10 2016, 6:58 AM · Arma 3
kju-PvPscene added a comment to T73988: chequerwise displacement pattern on sattelite image textures of community maps.

nope - we cannot modify X number of community made terrains.
even more the author is often not longer around

BI just has to fix the source itself/ensure backwards compatibility

May 10 2016, 6:56 AM · Arma 3
kju-PvPscene added a comment to T73985: HandleDamage is fired twice for the same bullet in two different frames..

Some thoughts:

  • Similar/same as #13769
  • It could be hit vs indirectHit damage
  • With body penetration now possible in A3, this may cause multiple triggers
May 10 2016, 6:56 AM · Arma 3
kju-PvPscene added a comment to T73946: Backwards compatibility task list.

The problem is this with WFSideText:

A2:
u:wfsidetext GROUP
u:wfsidetext OBJECT
u:wfsidetext SIDE

A3:
u:wfsidetext GROUP
u:wfsidetext OBJECT

Also missing:
b:ARRAY,LOCATION distance ARRAY,LOCATION
b:OBJECT setvehicleinit STRING
n:processinitcommands
u:clearvehicleinit OBJECT

Changed:
b:OBJECT camsetdir SCALAR (to b:OBJECT camsetdir ARRAY)

WFSideText is certainly very minor, as is distance and camsetdir, yet sVI is fairly complex to replace - so considerable effort.

It can certainly by done for specific projects, but overall it means the missions/campaigns are not usable in A3.

May 10 2016, 6:55 AM · Arma 3
kju-PvPscene added a comment to T73946: Backwards compatibility task list.

OFP2_ManSkeleton from rpt can be solving by DeRtm and binarizing the rtm again with A3 model.cfg definition of OFP2_ManSkeleton.

OFP2_ManSkeleton from p3d (mostly backpacks and ammo creates) need p3d modification I was told. Old infantry p3d needs to ported to infantry model/skeleton altogether.

May 10 2016, 6:55 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T73946: Backwards compatibility task list.
May 10 2016, 6:55 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T73819: Custom AT launcher model crashes game during loading terrain.
May 10 2016, 6:52 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T73639: Improve config design for linkedItem definitions.
May 10 2016, 6:47 AM · Arma 3
kju-PvPscene added a comment to T73567: sound bug in aircraft turret class (echo).

you need to set AttenuationEffectType in configs for the vehicle

May 10 2016, 6:45 AM · Arma 3
kju-PvPscene added a comment to T73303: Provide 'ARRAY erase ARRAY' method for removing array elements.

would be very useful

a good c++ implementation should be easy to grab somewhere

May 10 2016, 6:37 AM · Arma 3
kju-PvPscene added a comment to T73264: AI can accurately engage through near concealment when it has spotted an enemy which then moves out of LOS.

Exp

  1. Should not fire through foliage (at that skill level at least)
  2. Should loose some precision of enemy position after stance change
  3. No instant knowledge of a kill and must be visually confirmed

See also: https://dev-heaven.net/issues/23524

  1. Clutter/grass should block LOS (1:10+, 3:55+)
  2. Viewblock of bush buggy? (2:30+)
  3. AI not affected by getting hit (3:30+)
  4. AI info share within group needs rework.

See: https://dev-heaven.net/issues/42413 and related tickets(!)

For view block:
https://dev-heaven.net/issues/39946 and related

And perceived position stuff:
https://dev-heaven.net/issues/18956

May 10 2016, 6:33 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T73247: Additional infantry launcher ammo in magazines[] ignored even when unit has backpack with enough room.
May 10 2016, 6:33 AM · Arma 3
kju-PvPscene added a comment to T73084: Dedicated servers do not load profile namespace variables.

Good work Nesquick :D

May 10 2016, 6:29 AM · Arma 3
kju-PvPscene added a comment to T73084: Dedicated servers do not load profile namespace variables.

Related: https://dev-heaven.net/issues/63083

May 10 2016, 6:29 AM · Arma 3
kju-PvPscene added a comment to T72984: Game crashes when it is loading AiA with AiA's .bat file (both automatic and manual)..

My suggestion would be to upload your profile and all the crash files.
See: http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 6:26 AM · Arma 3
kju-PvPscene added a comment to T72984: Game crashes when it is loading AiA with AiA's .bat file (both automatic and manual)..

Version 1.00.109911

rather old game version (from the rpt)

May 10 2016, 6:26 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T72928: Game crash during MP play.
May 10 2016, 6:24 AM · Arma 3
kju-PvPscene added a comment to T72887: Server error: Player without identity.

Doubt it has anything to do with Steam as its been in the game since A2 at least.

It more about something not working fully correct during JIP at the engine side.

May 10 2016, 6:23 AM · Arma 3
kju-PvPscene added a comment to T72868: Mission Editor - unit class name in title bar of unit dialogue can be edited, and also has focus when opening existing unit.

Might not be doable currently.
Unless they would enhance UI classes.

That said a better design would be:

  1. Make the class name a display
  2. Add a button to copy the class name to clipboard
May 10 2016, 6:23 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T72756: Games crash during MP play.
May 10 2016, 6:20 AM · Arma 3
kju-PvPscene added a comment to T72629: Helicopter rotor blades get destroyed by spawn shield object / non geo lod interaction..

Fixed. Thanks a lot!

May 10 2016, 6:17 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T72629: Helicopter rotor blades get destroyed by spawn shield object / non geo lod interaction..
May 10 2016, 6:17 AM · Arma 3
kju-PvPscene added a comment to T72348: [Feature request] Option to disable "crosshairs snapping to objects" functionality.

Yeah it is only partially complete. Please reopen.

May 10 2016, 6:10 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T72274: Error Undefined variable in expression by A3\ui_f\scripts.
May 10 2016, 6:08 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T72269: structure of turrets in config does not match the skeleton.
May 10 2016, 6:08 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T72268: Wrong vertex mapping for person collision geometry found in a3\characters_f\civil\c_nikos.p3d.
May 10 2016, 6:08 AM · Arma 3
kju-PvPscene added a comment to T72267: Cannot create entity with abstract type placed_chemlight_XXX.

Still true in 1.04.

These cfgVehicles classes are set scope=2/public.
Something seems wrong with them.

May 10 2016, 6:08 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T72267: Cannot create entity with abstract type placed_chemlight_XXX.
May 10 2016, 6:08 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T72266: No geometry and no visual shape.
May 10 2016, 6:08 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T72265: unknown animation source.
May 10 2016, 6:08 AM · Arma 3
kju-PvPscene added a comment to T72264: [close] ERROR: Switch uniform! Uniform is not supported by soldier.

fixed

May 10 2016, 6:08 AM · Arma 3
kju-PvPscene added a comment to T72264: [close] ERROR: Switch uniform! Uniform is not supported by soldier.

Latest dev

"I_G_resistanceCommander_F"
ERROR: Switch uniform! Uniform is not supported by soldier
Uniform U_IG_Guerilla1_1 is not allowed for soldier class I_G_resistanceCommander_F

May 10 2016, 6:08 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T72264: [close] ERROR: Switch uniform! Uniform is not supported by soldier.
May 10 2016, 6:08 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T72263: lever_pilot - unknown animation source collectiveRTD.
May 10 2016, 6:08 AM · Arma 3
kju-PvPscene added a comment to T72260: SP mission savegames cant be loaded/resuming is broken.

See also: http://forums.bistudio.com/showthread.php?163145-Problem-reverting-mission-saves-with-latest-dev-branch

May 10 2016, 6:08 AM · Arma 3
kju-PvPscene added a comment to T72260: SP mission savegames cant be loaded/resuming is broken.

A3_Modules_F_UAV cfgPatches class appears to be removed in latest dev, hence missions/savegames that had that dependency are now broken.

It is still mentioned in PreloadAddons - the list needs urgent updating.

May 10 2016, 6:08 AM · Arma 3
kju-PvPscene added a comment to T72143: Introduce SkipRoleAssignment = 1; param into description.ext.

You mean skipBriefingPhase I guess.

May 10 2016, 6:05 AM · Arma 3
kju-PvPscene added a comment to T71852: AI is alerted immediately when a unit it knowsabout is killed.

nice work :]

May 10 2016, 5:57 AM · Arma 3
kju-PvPscene added a comment to T71852: AI is alerted immediately when a unit it knowsabout is killed.

See also:

AI knows about having done a kill instantly

https://dev-heaven.net/issues/23524

May 10 2016, 5:57 AM · Arma 3
kju-PvPscene added a comment to T71018: Make A3 engine backwards compatibility to A2/OA content a top priority post release..

@ hladas

This is NOT about content as mentioned very clearly in the first post..

Marek decided to release the A2/OA source models to the community, so that they will handle the needed content updates.
BI needs to fix the few remaining engine issues and provide the necessary documentation. That's all there is to it.

May 10 2016, 5:32 AM · Arma 3
kju-PvPscene added a comment to T71018: Make A3 engine backwards compatibility to A2/OA content a top priority post release..

CO lite for A3 is my proposal. You can read more here:
forums.bistudio.com/showthread.php?163435-A-solution-to-the-A2-BI-content-in-A3-and-your-thoughts

May 10 2016, 5:32 AM · Arma 3
kju-PvPscene added a comment to T71018: Make A3 engine backwards compatibility to A2/OA content a top priority post release..

seany this is about engine issues, not about content.

May 10 2016, 5:32 AM · Arma 3
kju-PvPscene added a comment to T71018: Make A3 engine backwards compatibility to A2/OA content a top priority post release..

Added several clarifications in the description at the top and improved the ticket naming to be more precise.

@ plutoto74
This is NOT about content.
There can NOT be an automated process.

Please read the description again - you make way too many wrong assumptions.

May 10 2016, 5:32 AM · Arma 3
kju-PvPscene added a comment to T71018: Make A3 engine backwards compatibility to A2/OA content a top priority post release..

If you don't care about the topic, or don't want BI to spend time on it, simply don't bother with this ticket.

Yet if you do comment, please make sure there you have valid and concrete arguments to back it up.

May 10 2016, 5:32 AM · Arma 3
kju-PvPscene added a comment to T71018: Make A3 engine backwards compatibility to A2/OA content a top priority post release..

Sorry - again what you are saying NodUnit is general talk without anything behind it. What you are saying does not apply here.

Same for you plutoto74 - make specific references to the issues listed in the ticket that are required for A3 - in fact none.
Also I am the author of AiA as you still don't seem to have realized it. If BI does not fix those compatibility issues, AiA will remain as it is - aka dead.

May 10 2016, 5:32 AM · Arma 3
kju-PvPscene added a comment to T71018: Make A3 engine backwards compatibility to A2/OA content a top priority post release..

While as a general principle that might be true, in our case it is not.

Of course it means some additional work for BI, yet that is the price for backwards compatibility.

May 10 2016, 5:32 AM · Arma 3
kju-PvPscene added a comment to T71018: Make A3 engine backwards compatibility to A2/OA content a top priority post release..

@ plutoto74
AllInArma already does provide A2/OA content integration already for the most part.
What is mostly missing is a few remaining engine issues listed above. That's all there is to it.

In regards to OFP - doing this would also make CWR2 available within A3.

@ ceeeb
Sorry to say but your first argument is generic and does not apply at all for A3.
As per comment to plutoto74, this ticket already listed all remaining important issues and the effort to solve them is very limited.

Backwards compatibility does NOT mean nor relate to upgrade A2/OA content to A3 standards! It is simply about being able to use it without (much adjustment) but have it basically working. Upgrading A2/OA BI content is a completely different topic.

Fixing the above mentioned issues does not bring negative performance impacts, nor do they require a lot of effort.

May 10 2016, 5:32 AM · Arma 3
kju-PvPscene added a comment to T71018: Make A3 engine backwards compatibility to A2/OA content a top priority post release..

plutoto74 the idea of the ticket is to express the players interest to see this becoming a priority. Not more, not less.

Given the limited launch content and lack of modding tools, as well as all the other arguments mentioned in the ticket, it is fair to express this.

If you disagree, you simply don't vote for it.

May 10 2016, 5:32 AM · Arma 3
kju-PvPscene added a comment to T71017: Give modders the tools to identify and avoid/solve performance bottlenecks..

Thankfully a little progress here but still lots to be done.

May 10 2016, 5:32 AM · Arma 3
kju-PvPscene added a comment to T71017: Give modders the tools to identify and avoid/solve performance bottlenecks..

The two commands are a good start, however I cannot see how they will help with constant low client/server fps issues at hand.
Maybe a snapshot while such situation is present, will give some indication at least.

These seems to me to ones most important and required for the issues at hand:

  • Add performance profiling (snapshot [DONE], real-time display, number of entities count, network sync relevance)
  • Greatly enhance the mpStatistics.log and provide details about the content (scripting induced network traffic logging)
  • Performance Metrics
May 10 2016, 5:32 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T71018: Make A3 engine backwards compatibility to A2/OA content a top priority post release..
May 10 2016, 5:32 AM · Arma 3
kju-PvPscene added a comment to T71017: Give modders the tools to identify and avoid/solve performance bottlenecks..

Sadly multiplayer, community missions and performance don't seem to be of importance to BI :(

May 10 2016, 5:32 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T71017: Give modders the tools to identify and avoid/solve performance bottlenecks..
May 10 2016, 5:32 AM · Arma 3
kju-PvPscene added a comment to T70968: createVehicleCrew for MK6 mortar spawns second crewman on top of the first.

Isn't this an old time bug - pretty sure we have this high voted in the CIT too. :)

May 10 2016, 5:30 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T70778: access set ReadAndCreate for cfgRecoils in core config causes various problems.
May 10 2016, 5:24 AM · Arma 3
kju-PvPscene added a comment to T70550: Add BIS_fnc_compileFinal function to functions library.

His suggestion is to add the function to have it easily available for everyone.

May 10 2016, 5:17 AM · Arma 3
kju-PvPscene added a comment to T70424: Z-fighting on far away objects when in any stance lower than standard crouch.

Suma tried to improve this for A2.
Check the CIT for the tickets and link them in here as they contain good context.

May 10 2016, 5:12 AM · Arma 3
kju-PvPscene added a comment to T70284: Radar - new APCs shouldn't have it..

Get rid of the magical radar. Bad for gameplay, not realistic.

May 10 2016, 5:06 AM · Arma 3
kju-PvPscene added a comment to T70178: -skipintro causes \bin.config.bin.CfgSkeletons followed by client crash.

You need to attach the crash logs and the mission it happens with.

Overall you are right that the engine does not initialize infantry (skeleton) correctly when the main menu does not play an intro with infantry (due to -skipIntro or intros without infantry).

May 10 2016, 5:03 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T69794: config class missing.
May 10 2016, 4:48 AM · Arma 3
kju-PvPscene added a comment to T69519: Faulty reflector values.

Faulty four values instead of three:

class Plane_Fighter_03_base_F: Plane_Base_F

		class Reflectors
			class Left
				color[] = {7000,7500,10000,1};
				ambient[] = {100,100,100,0};
				...
			class Right
				color[] = {7000,7500,10000,1};
				ambient[] = {100,100,100,0};
				...
May 10 2016, 4:37 AM · Arma 3
kju-PvPscene added a comment to T69519: Faulty reflector values.

has no hardLimitStart/hardLimitEnd

class MRAP_03_base_F: Car_F

		class Reflectors
			class Left
				...
				class Attenuation
					start = 1;
					constant = 0;
					linear = 0;
					quadratic = 0.25;
May 10 2016, 4:37 AM · Arma 3
kju-PvPscene added a comment to T69519: Faulty reflector values.

Seems also outdated:

class C_Boat_Civil_04_F: FloatingStructure_F

		class Reflectors
			class Middle
				color[] = {0.8,0.8,1,1};
				ambient[] = {0.07,0.07,0.07,1};
				position = "svetlo";
				direction = "svetlo konec";
				hitpoint = "svetlo";
				selection = "svetlo";
				size = 1;
May 10 2016, 4:37 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T69519: Faulty reflector values.
May 10 2016, 4:37 AM · Arma 3
kju-PvPscene added a comment to T69519: Faulty reflector values.

Updated to 1.0 state.

Aside from SDV_01_base_F only base classes are still affected.

May 10 2016, 4:37 AM · Arma 3
kju-PvPscene added a comment to T69478: Flag disappears when it is owned by a Player.

it is said not be a scripting (command) problem, yet the model's are missing the flag definition (or its an engine problem altogether)

May 10 2016, 4:36 AM · Arma 3
kju-PvPscene added a comment to T69387: Games crash during MP play.

Sorry not possible.

50 players on the server, all kinds of vehicles, weapons, scripts etc.

May 10 2016, 4:33 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T69387: Games crash during MP play.
May 10 2016, 4:33 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T69386: CTD during standard MP play.
May 10 2016, 4:33 AM · Arma 3
kju-PvPscene added a comment to T69386: CTD during standard MP play.

Sorry not possible.

50 players on the server, all kinds of vehicles, weapons, scripts etc.

May 10 2016, 4:33 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T69319: Missing EtelkaNarrowMediumPro font files.
May 10 2016, 4:31 AM · Arma 3
kju-PvPscene added a comment to T69319: Missing EtelkaNarrowMediumPro font files.

still in 0.72

May 10 2016, 4:31 AM · Arma 3
kju-PvPscene added a comment to T69318: Missing electron_activate_mine_1 sound.

Cannot load sound 'a3\sounds_f\weapons\mines\electron_activate_mine_1.wav'
Cannot load sound 'a3\sounds_f\weapons\mines\electron_trigger_1.wav'

Error: Failed to open file a3\sounds_f\weapons\mines\electron_activate_mine_1.wav
Error: Failed to open file a3\sounds_f\weapons\mines\electron_trigger_1.wav

May 10 2016, 4:31 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T69318: Missing electron_activate_mine_1 sound.
May 10 2016, 4:31 AM · Arma 3
kju-PvPscene added a comment to T69318: Missing electron_activate_mine_1 sound.

A few more:

Cannot load sound 'a3\sounds_f\vehicles\armor\noises\get_in_out.wss'

Cannot load sound 'a3\ui_f\data\sound\mouse3.wss'
Cannot load sound 'a3\ui_f\data\sound\new1.wss'

May 10 2016, 4:31 AM · Arma 3
kju-PvPscene added a comment to T69310: [AiA] Game crashes due to boats/ships.

seems to be fixed

May 10 2016, 4:30 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T69310: [AiA] Game crashes due to boats/ships.
May 10 2016, 4:30 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T69217: Games crash during MP play.
May 10 2016, 4:27 AM · Arma 3
kju-PvPscene added a comment to T69135: Re-insert MergeConfig script command.

in today's dev branch changelog:

Added: arma3diag.exe (includes diagnostic tools, excludes MP)

https://community.bistudio.com/wiki/Arma_3_Diagnostics_Exe

May 10 2016, 4:24 AM · Arma 3
kju-PvPscene added a comment to T69093: Game crash during model preview in the editor.

dxdiag was already attached in most prior reports.. attached again

i have a custom profiles folder, so you need to tell what configuration you need

you should up the file limit finally, it doesnt even accept 2 MB as suggested. hence why i upload the logs to my ftp..

May 10 2016, 4:22 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T69093: Game crash during model preview in the editor.
May 10 2016, 4:22 AM · Arma 3
kju-PvPscene added a comment to T68841: Games crash during MP play.

it was a random crash. no repro available

May 10 2016, 4:10 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T68841: Games crash during MP play.
May 10 2016, 4:10 AM · Arma 3