AI swimmers can disembark at 2 meters and lower and can eject at 4 meters and lower.
@Astaroth I've checked - it's resolved. Ticket can be closed.
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Sep 2 2019
@Geez for something to be addressed, the ticket must be opened. How can something be reviewed if the ticket is closed?
Duplicate of T61274
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
Sep 1 2019
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
Aug 26 2019
Shouldn't be difficult to fix
@Astaroth I've checked - it's resolved. Ticket can be closed.
Vehicles in the list all meet conditions required (engine on) for dashboard lightning to work independently from headlights
+ There are vehicles, where it always worked properly, like Prawlers, Vans, and MB 4WD.
So it shouldn't be difficult to fix this game immersion breaking issues.
This ticket should be reopened and assigned to somebody.
So how can one mark a ticket as resolved/closed if it's not at all?
Vehicles in the list were all tested on the ground (not in the air) with AI behavior set to Aware, respecting conditions you mentioned in order for collision lights to be turned on.
If it working properly only for jets and cessnas on the ground with AI behavior set to Aware, but not for the rest, there is a problem!
Aug 25 2019
Should be a simple config fix, as other vehicles not in this list (with AI inside) with behavior also set to "Aware" have their headlights ON at night.
May 1 2019
Please, close this ticket -> solved.
Real needs to be done as suggested, I think.
Apr 14 2019
This shouldn't be difficult to fix, I think.
Valid as well for CSAT!
Feb 5 2019
Any updates on this?
Dec 25 2018
No updates on this?
No mods used.
No script errors.
With database.
With 2 HCs.
Dec 10 2018
Numerous players of our servers also report to have "problems" to tell how far a vehicle really is.
Aug 22 2018
See my latest comment for https://feedback.bistudio.com/T127816
It would be logical that when you destroy lights - they turn off, instead of moving to an other position, like on the height of the wings, continuing to illuminate from nowhere.
This was the only point.
It would be logical that when you destroy headlight(s) - they turn off, instead of moving to an other position, like in the center of the front glass, continuing to illuminate from nowhere.
This was the only point.
Any updates on this?