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May 10 2016

plutoto74 added a comment to T70813: [Feature Request] Parachte: Cut ropes function for parachutes.

It is if you're locked into trees?

May 10 2016, 5:25 AM · Arma 3
plutoto74 added a comment to T70809: SDAR fires wrong ammunition.

I've read a tread with a military medic who said that 5.56 is not so underpowered, giving some examples of horribles wounds with 5.56. 5.56 isn't enough powered for passing trough walls or elses, it's why soldiers complained about it, not for damaging bodies.

May 10 2016, 5:25 AM · Arma 3
plutoto74 added a comment to T70809: SDAR fires wrong ammunition.

At the origin AR 10 ( M 16 ) was designed for 7.62 but you know the story, it finished in 5.56 for the AR 15. 5.56 in game is too underpowered compared to real life. 5.56 has a devastating power in reality, and 5.56 exist for supercavitating.

http://feedback.arma3.com/view.php?id=11677

May 10 2016, 5:25 AM · Arma 3
plutoto74 added a comment to T70809: SDAR fires wrong ammunition.

We are in 2013, A3 in 2035 so SDAR if exist can evolve. Look at my ticket, see the vids, you will see that 5.56 supercavitating rounds exist, problem that 5.56 ingame is too underpowered faced to the reality. It's in the future so no weapons of today but maybe advanced version...

http://feedback.arma3.com/view.php?id=11677

May 10 2016, 5:25 AM · Arma 3
plutoto74 added a comment to T70808: More underwater weapons and vehicles.

A post to give some ideas

http://feedback.arma3.com/view.php?id=11677

May 10 2016, 5:25 AM · Arma 3
plutoto74 edited Steps To Reproduce on T70765: Add possibility to sync actions of AI when you're team leader.
May 10 2016, 5:24 AM · Arma 3
plutoto74 added a comment to T70763: No communication between differents AI groups.

Also take a look on another ticket I made about sync action of AI when you're team leader.

http://feedback.arma3.com/view.php?id=12406

May 10 2016, 5:24 AM · Arma 3
plutoto74 added a comment to T70763: No communication between differents AI groups.

The issue you want to show is for the detection, it's a problem since OFP, mine is more on the communition between different groups.

May 10 2016, 5:24 AM · Arma 3
plutoto74 added a comment to T70763: No communication between differents AI groups.

I didn't experience that in A2, but in A3 like in showcase Combined Arms impossible. Maybe I'm wrong...

May 10 2016, 5:24 AM · Arma 3
plutoto74 edited Steps To Reproduce on T70763: No communication between differents AI groups.
May 10 2016, 5:24 AM · Arma 3
plutoto74 added a comment to T70706: AI do not know when to change to Stagnag when above water. vice versa.

Just look at this, no reason for divers to have STANAG

http://feedback.arma3.com/view.php?id=11677

May 10 2016, 5:22 AM · Arma 3
plutoto74 added a comment to T70693: We need backpacks for use with parachutes.

Yes, but if it's possible to do it can be really good because of realism. If it's done after the release no prob for me, this game has to continue to progress, it's not the more difficult thing to do compared to what is asking for sometimes on the feedback tracker. BIS can surprise us I'm sure!

May 10 2016, 5:21 AM · Arma 3
plutoto74 added a comment to T70693: We need backpacks for use with parachutes.

Upvoted, so cute the pictures with the dog! Yes, it's real, that's what happen in real life, A3 is too limited with parachutes now. Has to be done.

May 10 2016, 5:21 AM · Arma 3
plutoto74 added a comment to T70662: Cloud movements inconsistant, changing direction too often.

Plus that when moving head clouds change. I wanted to post but many tickets now so can you add it to yours to complete?

May 10 2016, 5:20 AM · Arma 3
plutoto74 added a comment to T70597: Contextual action priorities... or insert own title here.

And I'm OK with that totally. But today I have lot of things to do, I will see again later.

The only thing that for adjusting stances there's no reason to use a key in combination with the scroll wheel, that's my ticket. After for the rest I'm ok with you, I had the idea for zeroing like you.

May 10 2016, 5:18 AM · Arma 3
plutoto74 added a comment to T70597: Contextual action priorities... or insert own title here.

Ok for customization, I upvote for that. Now maybe the title of your ticket is not the best and maybe too much things in your ticket, on feedback tracker they don't like multiple issues. All your idea with the scroll wheel I'm 100% with you, without a combination with the scroll wheel for adjusting stances, and not really sure with the mouse buttons, anyway if it's customizable, but be carefull with the others players... Ok for your title an idea like : multiple use of the scroll wheel. It's just an idea but it's to be more clear! I hope that some things like you write happen, I though a little like you.

Can you link my ticket with yours?
http://feedback.arma3.com/view.php?id=11557

May 10 2016, 5:18 AM · Arma 3
plutoto74 added a comment to T70597: Contextual action priorities... or insert own title here.

After for menu look at

http://feedback.arma3.com/view.php?id=10726

May 10 2016, 5:18 AM · Arma 3
plutoto74 added a comment to T70597: Contextual action priorities... or insert own title here.

You've got good idea, BUT not with left and right mouse button, it's good like it is now. Polish a little and maybe I will vote.

For charge ( hot action ) better maybe by keep pressing space key to stay in menu.

May 10 2016, 5:18 AM · Arma 3
plutoto74 added a comment to T70597: Contextual action priorities... or insert own title here.

If you want I've posted a ticket for stances with scroll button

http://feedback.arma3.com/view.php?id=11557

Can be good to link it to yours...

May 10 2016, 5:18 AM · Arma 3
plutoto74 added a comment to T70495: Stop "Balancing" and make it how it is in real life, its a SIMULATION!.

@MassDefibrillator

Sorry man but it's in the desert of feedback tracker...

I remember they were talking about changing a little the specs of the rounds like the init speed, for AI if I remember well. They wanted balancing the game, the factions to be more equal.

I will try to search but there's so much treads...

May 10 2016, 5:15 AM · Arma 3
plutoto74 added a comment to T70495: Stop "Balancing" and make it how it is in real life, its a SIMULATION!.

Yes it's unusual for an arcade game but on some aspects it's more realitic, like for gore, a lack in A3 for a war game but it's another story...

May 10 2016, 5:15 AM · Arma 3
plutoto74 added a comment to T70495: Stop "Balancing" and make it how it is in real life, its a SIMULATION!.

@InstaGoat

Yes, sure that A3 is real improvement for graphics and physics. 3D scopes for example is putted into A3 by the help of feedback tracker, it's here not only to fix bugs, but to ask for features and to say what isn't good in our eyes.

We are in 2013, OFP started in 2001, so let's go and move on, we just say that A3 with balancing is loosing the spirit of the serie, OFP wasn't balanced, and difference is rich.

It's not 2 teams fighting for the release, it's often the case in all the feedback tracker, but a place to comment. Maybe BIS doesn't heard enough on constructive treads, maybe it's a small team, but they have a lot stuff, sure, and anothers projects. But we are here for A3, not for the others games, we pay for it, it's not only a BIS game but a project lead with all the community to give the better feedback to improve the game.

The old players of OFP are here too to keep this spirit, and realism has to grow up like graphics and physics now since OFP. Balancing too much and simply balancing is not a good deal for a game which is designed to be a military simulator.

May 10 2016, 5:15 AM · Arma 3
plutoto74 added a comment to T70495: Stop "Balancing" and make it how it is in real life, its a SIMULATION!.

In fact not only, because of players who want balancing in PVP too, so same specs for weapons from different faction, it's like a different design with the same specs...

May 10 2016, 5:15 AM · Arma 3
plutoto74 added a comment to T70495: Stop "Balancing" and make it how it is in real life, its a SIMULATION!.

When devs say that they have to change a little the specs of weapon for balancing, this is not realistic at all.

May 10 2016, 5:15 AM · Arma 3
plutoto74 added a comment to T70495: Stop "Balancing" and make it how it is in real life, its a SIMULATION!.

It's why I said (ONLY) for PVP and special servers, but the main game has to be real, so no balancing...

May 10 2016, 5:15 AM · Arma 3
plutoto74 added a comment to T70495: Stop "Balancing" and make it how it is in real life, its a SIMULATION!.

Look at in Afganistan, better armys with powerfull weapons who lost against poor men with less equipment and olders weapons.

There's no reason to balance all and particulary the weapons. It's the task of the mission-designer to virtually balanced it like said landmines.

After a PVP only and on special servers... But PVP is not the only reason to play the game.

Again OFP wasn't balanced, tried to replicate the reality and it was a succes.

May 10 2016, 5:15 AM · Arma 3
plutoto74 added a comment to T70495: Stop "Balancing" and make it how it is in real life, its a SIMULATION!.

At least on PVP and special servers, but balancing is far from reality...

May 10 2016, 5:15 AM · Arma 3
plutoto74 updated subscribers of T70495: Stop "Balancing" and make it how it is in real life, its a SIMULATION!.

@KillZone Kid

Yes VBS is the real simulation, but everythings start with OFP, it was not balanced as it is now in A3. It's true, and we are a lot to think that, that the game is slightly moving to an Arcade game. OFP disociated the perf of all weapons like in real life, you had to do with it, like in real life...

It's a game OK but not like the others, and maybe devs said that VBS is the real simulation but everythings start with OFP, it was the first release of BIS.

Players who want balancing is just a joke for the spirit of the serie. We need to keep the simulation first, it's too easy to say that it's a game... And there's no reason to change for incoming people.

Wait for DayZ or play Wasteland but it's not the original spirit of the serie, which is a MILITARY SIMULATION.

May 10 2016, 5:15 AM · Arma 3
plutoto74 added a comment to T70411: Anti-Personal Tripwire Mine(s).

Not all countries make and use mines cause of a pact was signed between different countries like France, where mines are forbiddens to use and to make. But it's not the case in USA and Italie where the pact wasn't signed, they make mines, and can use it. It was a big problem for many countries which signed for banned the antipersonal mines cause of people and kids who are injured, lost feet, legs and more, during conflict and after. It's why I said that War is dirty! What it will be in 2035?

May 10 2016, 5:11 AM · Arma 3
plutoto74 added a comment to T70411: Anti-Personal Tripwire Mine(s).

@AD2001

No, antipersonal mines are normally forbiden like in France but I know that Italie, USA and another countries make it, in 2035 we don't know what it will be cause of pressions by morality. But yes it was already in the serie and mods. War is dirty!

May 10 2016, 5:11 AM · Arma 3
plutoto74 added a comment to T70411: Anti-Personal Tripwire Mine(s).

Normally it's forbiden but yes for realism cause not all countries signed for this, don't know in 2035

May 10 2016, 5:11 AM · Arma 3
plutoto74 added a comment to T70405: Remove instant change to wind direction when setting: 'wind auto' is used..

Ok thanks, too much things on the feedback tracker...

May 10 2016, 5:11 AM · Arma 3
plutoto74 added a comment to T70405: Remove instant change to wind direction when setting: 'wind auto' is used..

Visually when turning the head clouds change. Can you add it to your ticket?

May 10 2016, 5:11 AM · Arma 3
plutoto74 added a comment to T70379: The change of the treatment systems and injuries.

At another level ( but you've got good ideas )

http://feedback.arma3.com/view.php?id=3002

And

http://feedback.arma3.com/view.php?id=11078

May 10 2016, 5:10 AM · Arma 3
plutoto74 added a comment to T70354: Using Aiming Deadzone with IronSights Commanding Mode Cursor centered in view.

The same when moving, I've done a ticket but didn't see yours, maybe possible to link it.

http://feedback.arma3.com/view.php?id=12565

May 10 2016, 5:09 AM · Arma 3
plutoto74 added a comment to T70229: penetration is determined by the loaded magazine type, not the gun or caliber. .

In fact there's manufacturers data given for a lenght barrel maybe sometimes many and have to reduce or increase the average speed and force of the bullet per inch / cm of barrel. So it's possible to calculate that if you've got enough data.

May 10 2016, 5:04 AM · Arma 3
plutoto74 added a comment to T70171: Bring back "Carry" / "Drag" feature.

It was an A2 feature, before OA without ACE!

May 10 2016, 5:02 AM · Arma 3
plutoto74 added a comment to T70171: Bring back "Carry" / "Drag" feature.

What is sad that it's a little team and BIS has people on another projects, and I think that the release is too early now. Another thing that it's not the same team than previous games, and yes on some points the game is moving slightly to arcarde or doesn't improve or doesn't have more features. Lot of things has to be implemented in the main game, after there's too much mods!

May 10 2016, 5:02 AM · Arma 3
plutoto74 added a comment to T70046: Unrealistic boat physics.

Kinetic energy is important too, boats need to slow down in longer distance, and to use the reverse to stop shorter.

May 10 2016, 4:58 AM · Arma 3
plutoto74 added a comment to T70036: Supercavitating rounds, an actual tech begin, imagine 2035. Watch vids....

The original weapon used to design SDAR isn't for underwater and it's a 7.62. So yes maybe possible to clip 30 rounds in magazine.

May 10 2016, 4:57 AM · Arma 3
plutoto74 added a comment to T70036: Supercavitating rounds, an actual tech begin, imagine 2035. Watch vids....

A post was assigned : Divers with SDAR should switch to STANAG on land.

I think that's not a good idea because the game is in 2035 so MEA will improved and divers are used nears the coast, MEA is the best solution.

http://feedback.arma3.com/view.php?id=5684

May 10 2016, 4:57 AM · Arma 3
plutoto74 added a comment to T70036: Supercavitating rounds, an actual tech begin, imagine 2035. Watch vids....

Look at vid 2, not sure that it's the same type of rounds. Look at the plate of steel, it's passing through, and the power compared to the 5.56 ingame.

May 10 2016, 4:57 AM · Arma 3
plutoto74 added a comment to T70036: Supercavitating rounds, an actual tech begin, imagine 2035. Watch vids....

Look at the vids, actually there's many calibers. Need real data, but it's multi environement, and so much powerfull. In 2035, will be surely equal or a little more better.

Actual real rounds are much more accurate than in A3, in and out of water.

May 10 2016, 4:57 AM · Arma 3
plutoto74 edited Steps To Reproduce on T70036: Supercavitating rounds, an actual tech begin, imagine 2035. Watch vids....
May 10 2016, 4:57 AM · Arma 3
plutoto74 added a comment to T69935: Think about Dynamic LOD in the future?.

Ok man it's done!

May 10 2016, 4:53 AM · Arma 3
plutoto74 edited Steps To Reproduce on T69935: Think about Dynamic LOD in the future?.
May 10 2016, 4:53 AM · Arma 3
plutoto74 added a comment to T69921: Strange disappearance of an enemy diver in SCUBA Showcase...

Yeah I noticed that too, like the guy is lost. An the SDAR is like very very underpowered or not precise at all, cause now with the blood in water it's easier to know if the guy is hit or not, and at less than 5m int this case ( by following the diver in direction to coast ). I've got same issue for SDAR out of water ( very underpowered or not precise ).

May 10 2016, 4:53 AM · Arma 3
plutoto74 edited Steps To Reproduce on T69921: Strange disappearance of an enemy diver in SCUBA Showcase...
May 10 2016, 4:53 AM · Arma 3
plutoto74 edited Steps To Reproduce on T69920: Strange difference of lightning in and out of water..
May 10 2016, 4:53 AM · Arma 3
plutoto74 added a comment to T69916: Add possiblity to use scroll button for adjusting stances in key mapping..

Ye man it's done.

May 10 2016, 4:53 AM · Arma 3
plutoto74 edited Steps To Reproduce on T69916: Add possiblity to use scroll button for adjusting stances in key mapping..
May 10 2016, 4:53 AM · Arma 3
plutoto74 added a comment to T69913: Adj stance lean the same toggle as lean..

Didn't vote, better to use the scroll button...

May 10 2016, 4:53 AM · Arma 3
plutoto74 added a comment to T69908: Cannot move underwater when reloading..

This is really more difficult than my ticket... If this cannot convince you! This man is human, he's just trained...

May 10 2016, 4:52 AM · Arma 3
plutoto74 added a comment to T69908: Cannot move underwater when reloading..

Thank you so much BIS, if you can done all the most realistics wishes on the feedback tracker even after the release you're champions, you got lot of fans, I LOVE you guys.

May 10 2016, 4:52 AM · Arma 3
plutoto74 added a comment to T69908: Cannot move underwater when reloading..

Ok, I found a trained guy to demonstrate what I wanted to explain, look it's amazing...

http://m.youtube.com/watch?v=krPbGQv6EjQ

May 10 2016, 4:52 AM · Arma 3
plutoto74 added a comment to T69908: Cannot move underwater when reloading..

Again that's not my ticket, sure like when reloading on the move out of water is the problem of awreness, it's a sim but you play with a mouse with a screen, you don't really care of the reloading action, your vision stay on where you go. It's difficult to reproduce the focus on screen cause it's not real. So in and out of water is the same.

May 10 2016, 4:52 AM · Arma 3
plutoto74 added a comment to T69908: Cannot move underwater when reloading..

No prob to turn, but I can't go too fast, it's too windy! And no prob for stopping, there's lot of person smetimes. I's like when you drive a car with a phone, it's not very good for the awareness, but it's possible.

May 10 2016, 4:52 AM · Arma 3
plutoto74 added a comment to T69908: Cannot move underwater when reloading..

29 years of skiing ( 1/3 because of the season ). Ok it's a long training, but ski is one of the most difficult thing to progress, and I can say that I am very normal! :)
Some people are better than me...

For a trained military diver is seems to become an easy thing, like to open his pocket and take his phone while he's walking.

It's not unhuman or unrealistic.

May 10 2016, 4:52 AM · Arma 3
plutoto74 added a comment to T69908: Cannot move underwater when reloading..

I'm OK with you to reload at slower speed. It will be very interesting to have a comment from a military diver! Ok again with limited tasks of our brain, but sincerely to answer you in ski I can open my pocket, take my phone, turn my head and continu to focus ( less ) on the piste ( direction to go ). So training can be really helpfull! Take an instrument if you're beginner seems to be quite difficult but with the time.

I'm not sure but I really think it's possible to move, less easier than without reloading sure but again arest you have to stabilize the waterflow, espicially nearly relief, so to use the legs.

May 10 2016, 4:52 AM · Arma 3
plutoto74 added a comment to T69908: Cannot move underwater when reloading..

So if it's a SIM have to be realistic. Like now and in VBS we can reload on the move but for @ Dr Death it's difficult, like has to be cancel of the game, but VBS is based on real combat experience. Why it's more difficult to reload underwater than out, you're totally wrong. My vid is just to prove that Dr Death is wrong with his story of focusing on 1 thing, and again what you see in the vid is really need lot of focus on 2 things in same time, and it's much more difficult than to reload underwater on the move.

But I prefer a real combat diver with lot of experiment to answer. Your thinking is very far from the reality. More, just to reload underwater need to stabilise with the flow, so to use the legs.

May 10 2016, 4:52 AM · Arma 3
plutoto74 added a comment to T69908: Cannot move underwater when reloading..

@mepwaygame

I play since OFP, and you?

May 10 2016, 4:52 AM · Arma 3
plutoto74 added a comment to T69908: Cannot move underwater when reloading..

It's not the ticket to reload fast, read it, with what you think devs need to remove the ability to reload in action ( in land ), but you forget the training.
I'm professional skier, ski instructor, to ski is totally unnatural but, with training you can turn the head to prepare the next turns, have to be balanced in the same time, follow the relief to keep contact with snow; there's many things to do, a beginner can't do it.
Now ahedabdo you were like a beginner when you did that.
Remember that soldiers have training, they are not beginners, and they know very well their weapon, they can do it eyes closed.
It's call kynesthesis, you don't really have to mind what to do, it's becomming an automatism.

May 10 2016, 4:52 AM · Arma 3
plutoto74 added a comment to T69908: Cannot move underwater when reloading..

Ok I search vids for combat divers in action underwater but no vid, I found one with juggle in equilibrium, that is more difficult than to reload on the move underwater. There's 2 things to do in the same time; to be balanced and to juggle, so there's no focus only on the balancing or the juggling, the secret, training. Watch and wait for the end!

http://m.youtube.com/watch?v=wwz5y3UB3-A

May 10 2016, 4:52 AM · Arma 3
plutoto74 added a comment to T69908: Cannot move underwater when reloading..

And Dr Death it's wrong, male and female can focus one thing in the same time, the difference that female don't use their brain in the same way, it's proven by science, but a bad legend.

May 10 2016, 4:52 AM · Arma 3
plutoto74 added a comment to T69908: Cannot move underwater when reloading..

And to juggle in equilibrium I was meaning on a chair in equilibrium or on a rope.

May 10 2016, 4:52 AM · Arma 3
plutoto74 added a comment to T69908: Cannot move underwater when reloading..

It was just to say that the baby know well fluids, I know that he doen't hold his breath.

Walking is not easier cause of balancing, it's not the case in water.

So because you think you're right too, how it is possible to juggle in equilibrium? It's more difficult than walking, and with the mind more difficult than to search a mag and to reload a rifle...

May 10 2016, 4:52 AM · Arma 3
plutoto74 added a comment to T69908: Cannot move underwater when reloading..

Soldiers are trained to reload weapons fast in all conditions, they have to know very well their weapon.

May 10 2016, 4:52 AM · Arma 3
plutoto74 added a comment to T69908: Cannot move underwater when reloading..

@Dr Death
Do you play the game? Because it's possible to reload on the move, on land.

May 10 2016, 4:52 AM · Arma 3
plutoto74 added a comment to T69908: Cannot move underwater when reloading..

So look for babies in water, search and you will see...
A baby hold his breath autmatically in water and remember before to born, in his mother he's in a fluid, and he's ready for fluids...
Anyway stay on subject, now when you dive, you must look at a diving watch to see the time ( for air ) or at a depht gauge, you can use a harpoon gun and reload and move at the same time.
So we are slighty moving out of the subject, to move and reload rifle underwater when moving, you find now that's possible on floor, so why not in water!
Listen who have dive before to say it's impossible.

May 10 2016, 4:52 AM · Arma 3
plutoto74 added a comment to T69908: Cannot move underwater when reloading..

"my point is that walking is far more natural for a byped entity than diving", ye and why babies can start to dive before to walk?
Scientists discovered that to swim, dive is natural for humans, cause of origins nearly see.

May 10 2016, 4:52 AM · Arma 3
plutoto74 added a comment to T69908: Cannot move underwater when reloading..

So for you devs need to disable reloading on the move on land!
Because we can't do something when moving...

May 10 2016, 4:52 AM · Arma 3
plutoto74 added a comment to T69908: Cannot move underwater when reloading..

And when your moving on floor and turning the head there's trees, rocks, walls, fence, houses, steps.
But have you ever dive?
I'm skier, I do competition for a long time, always turning the head, with speed, to prepare turns...
It's call kynesthesis.

May 10 2016, 4:52 AM · Arma 3
plutoto74 added a comment to T69908: Cannot move underwater when reloading..

And puzzle carton underwater... :)
And underwater there's no wall, it's big enough, it's easier to move than on floor where you need to balance; we can turn the head an run ingame...

May 10 2016, 4:52 AM · Arma 3
plutoto74 added a comment to T69908: Cannot move underwater when reloading..

@Dr Death Joker!

Have you ever dive?
Me YES, and you can use your legs to move while you use you arms for something else.

May 10 2016, 4:52 AM · Arma 3
plutoto74 edited Steps To Reproduce on T69908: Cannot move underwater when reloading..
May 10 2016, 4:52 AM · Arma 3
plutoto74 added a comment to T69890: Dead bodies on ground break AI pathfinding.

+1. Big problem. Also look at this issue, it's interesting to manage differently the path-finding, the issue is for building but it can work outside too with differents areas.

http://feedback.arma3.com/view.php?id=12962

May 10 2016, 4:51 AM · Arma 3
plutoto74 added a comment to T69787: Beta stay at 0.71.107443 in game..

It's OK now, can close the ticket.

May 10 2016, 4:48 AM · Arma 3
plutoto74 edited Steps To Reproduce on T69787: Beta stay at 0.71.107443 in game..
May 10 2016, 4:48 AM · Arma 3
plutoto74 edited Steps To Reproduce on T69788: Requesting Stealth movement ( less loudy ).
May 10 2016, 4:48 AM · Arma 3
plutoto74 edited Steps To Reproduce on T69786: Super AI in difficulty settings is unplayable..
May 10 2016, 4:48 AM · Arma 3
plutoto74 edited Steps To Reproduce on T69780: Sky has poor gradiant color, more in blue..
May 10 2016, 4:47 AM · Arma 3
plutoto74 added a comment to T69725: Smoke grenade and exploded vehicles (smoke) hard impact on performace.

@UpMerge

With Titan on PS2 I've got 60 fps, that the max of my TV screen with all options to the max but not the motion blur that I hate. With the effects it's moving quietly, no problems...

May 10 2016, 4:46 AM · Arma 3
plutoto74 added a comment to T69725: Smoke grenade and exploded vehicles (smoke) hard impact on performace.

No problem Sir, I'm here to serve the Community...

May 10 2016, 4:46 AM · Arma 3
plutoto74 added a comment to T69725: Smoke grenade and exploded vehicles (smoke) hard impact on performace.

I download it but didn't try for a long time, I prefer A3, not same game at all. I will try and update you...

May 10 2016, 4:46 AM · Arma 3
plutoto74 added a comment to T69725: Smoke grenade and exploded vehicles (smoke) hard impact on performace.

I didn't vote but I think it's true. I worked hard and have a price for a Titan, the game autodetect graphic's option to ultra, everything is on ultra, normal for a powerfull card. Now in showcase combined arms the game run nearly 30 fps, 60 lot of time for others mission ( my screen is locked to 60 fps ), and in this one can drop nearly 20 fps, not normal for high end specs.
I changed all my computer two, got a intel i7 3770, 32 g RAM and a very good motherboard.
It's true that the game engine is not optimized at all, I don't set view distance to max or others things, just let the autodetect.
And it's not with 100 AI, so imagine...
I bought my computer especially for A3 ( hard work for it ), normally with spec like mine you can set all on ultra, but there's drops sometimes...
We want more PhysX, but there's no hardware acceleration, CPU and GPU aren't utilised at full charge.
So it's true there's a big prob of optimisation...

May 10 2016, 4:46 AM · Arma 3
plutoto74 added a comment to T69563: Action menu improvement and mouse manipulation.

@Demongornot

In fact what you want it's like a America's Army menu?

I'm really to enhance possibilities for the menu.
I've posted a ticket to add possibility to use scroll button to adjust stances in key mapping, please read it...

http://feedback.arma3.com/view.php?id=11557

May 10 2016, 4:40 AM · Arma 3
plutoto74 added a comment to T69522: Use of Apex physx features..

Look at VBS 3 destruction system...

http://m.youtube.com/watch?v=VLwMzr-hBII

May 10 2016, 4:39 AM · Arma 3
plutoto74 added a comment to T69522: Use of Apex physx features..

And PEACE in the community to try to move on...

May 10 2016, 4:39 AM · Arma 3
plutoto74 added a comment to T69522: Use of Apex physx features..

My apologize to everybody and @Anachoretes with this story of pin, I wanted to prove it so I took my old computer with the 8800gtx to check the driver for PhysX last night, and surprise it was the selection of the screen ( 2 DVI and my old screen was a Sony ).

For my defense my father died last year, a hard part of my life and since I take pills to help me but whose troubling my mind sometimes, I'm so confuse, excuse-me for this, I'm not a lyer and I don't like to say wrong things, I prefer to check or to shut-up. I was convinced to say the truth. I wish for nobody to lost his father, and this damn pills.

However all without this I have said is true, and @Anachoretes check sometimes but anyway, this tread went too further with bad words, Fireball is true on that. I have deleted all my posts with wrong things on this pin or with bad words. It's to be an adult to recognize his faults, sorry.

May 10 2016, 4:39 AM · Arma 3
plutoto74 added a comment to T69522: Use of Apex physx features..

Raoul could we have a demo of your work to test it for both AMD and NVidia users?
Thanks

May 10 2016, 4:39 AM · Arma 3
plutoto74 added a comment to T69522: Use of Apex physx features..

I find something interesting for AMD owners, if it works...
http://www.youtube.com/watch?v=tYKrTvnQhaQ

May 10 2016, 4:39 AM · Arma 3
plutoto74 added a comment to T69522: Use of Apex physx features..

For your game Raoul are you really sure to use AMD card or CPU?
For Mafia2 and Hawken there's difference with NVidia cards, less effects and particules and it use CPU for PhysX, it's why bad result with AMD for PhysX.

May 10 2016, 4:39 AM · Arma 3
plutoto74 added a comment to T69522: Use of Apex physx features..

It's not a joke, STOP IT now.
Since yesterday you do that.

May 10 2016, 4:39 AM · Arma 3
plutoto74 added a comment to T69522: Use of Apex physx features..

Is there a moderator to ban this guy?

May 10 2016, 4:38 AM · Arma 3
plutoto74 added a comment to T69522: Use of Apex physx features..

Are you a teenager? I think so!

May 10 2016, 4:38 AM · Arma 3
plutoto74 added a comment to T69522: Use of Apex physx features..

0Anachoretes

But imagine that everybody do like you for the features wanted and maybe that you want!

Before A4, they will release some DLC and I hope that they will improve the system, and maybe features.
Remember OFP with T&L, it was release after in the game.

May 10 2016, 4:38 AM · Arma 3
plutoto74 added a comment to T69522: Use of Apex physx features..

@Anachoretes

You're ready again to bit?

May 10 2016, 4:38 AM · Arma 3
plutoto74 added a comment to T69522: Use of Apex physx features..

They have to work on the meshes and make graphics levels for it like for the others options. The time they spend to create destructions.

May 10 2016, 4:38 AM · Arma 3
plutoto74 added a comment to T69522: Use of Apex physx features..

@Snipedhunter

It's more a compatibility problem than engine, devs use PhysX software for AMD users.
APEX is just a tool for PhysX, without to do animation for destruction like it is now, but dynamic destruction, it's why NVidia solution with hardware is better.
APEX is just here to set the level of destruction detail, after it's like classic PhysX in game.

May 10 2016, 4:38 AM · Arma 3
plutoto74 added a comment to T69522: Use of Apex physx features..

Anachoretes

God me, NO! But you...

But maybe with guys like you they are thinking that they can stop to enhance the game...

Why they arrive in others games, and sometime free like PlanetSide 2?

A graphic engine works like the others, the only dif is the renderer, it depends from the techs.

I know that to do a game there's not only the graphics, but we are talking about graphics, and a tool for BIS. I know that they can have info directly from NVidia, they use PhysX.

They work to improve the engine, but we have enought ressources on our computers to handle more PhysX if we use more efficiently it.

Do you want a supercomputer to use less than the half. Power is good, to use it is better...

May 10 2016, 4:38 AM · Arma 3