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May 10 2016

plutoto74 added a comment to T69522: Use of Apex physx features..

Anachoretes

I'm tired, we waste our time, A3 miss lot of feature like draging bodies...

BIS want our feedback, are you a dev from BIS, NO.

Do you win money from BIS, NO you spend it to buy the game.

What do you want that they stop the dev just to fix the bugs, and there's a lot.
I think that they can continu to dev after the release.

APEX is a tool to help devs to have a better work, more efficient, and to use grapkhc card and not only GPU.

OFP was unique, not so advance in the system, it was using DirectX 8.
A3 is missing lot of things from the serie, so we can continu like that, to have better graphics and less features.
A3 has to move a step forward like the others games, so to use the good techs to move on...

May 10 2016, 4:38 AM · Arma 3
plutoto74 added a comment to T69522: Use of Apex physx features..

They use PhysX, and APEX is a part of it.

http://physxinfo.com/

Go to see and to learn...

May 10 2016, 4:38 AM · Arma 3
plutoto74 added a comment to T69522: Use of Apex physx features..

It was just an example, as you said there's bottlenecks, and it's know for a long time; problems of lower rate of fire is an example, graphics and AI are linked, but ressources are not optimised.

I play since OFP and it was the same problem.

LOD in OFP it was in 3 steps, it was like 3 tripes on the screen and it was an old tech. But for example LOD now work the same, it's not dynamic, so you can win triangles to calculate on frames, and have more triangles for a nearly view...

Nothing is impossible!

May 10 2016, 4:38 AM · Arma 3
plutoto74 added a comment to T69522: Use of Apex physx features..

And I've got a Titan and it's not loaded to 100%...

May 10 2016, 4:38 AM · Arma 3
plutoto74 added a comment to T69522: Use of Apex physx features..

Sorry but couldn't help you. I wanted to try CUDA and PhysX Lab but didn't have time...

May 10 2016, 4:38 AM · Arma 3
plutoto74 added a comment to T69522: Use of Apex physx features..

Lucy in the Sky with Diamonds. Drugs were tested by US Army on soldiers, and for pilots pill start to stay awake and pill stop to sleep...

May 10 2016, 4:38 AM · Arma 3
plutoto74 added a comment to T69522: Use of Apex physx features..

http://m.youtube.com/watch?v=6DdjEkd53cQ
http://m.youtube.com/watch?v=U2Hwxu4B5ZM
http://m.youtube.com/watch?v=W6Wp-eL-BiA
http://m.youtube.com/watch?v=L6Csr4JucWU
http://m.youtube.com/watch?v=52EAFb0XVbE

A little long, I think there's others...

May 10 2016, 4:38 AM · Arma 3
plutoto74 added a comment to T69522: Use of Apex physx features..

There's some tutorials on Youtube.

May 10 2016, 4:38 AM · Arma 3
plutoto74 added a comment to T69522: Use of Apex physx features..

Take on Mars : Dynamic destruction system. :-)

May 10 2016, 4:38 AM · Arma 3
plutoto74 added a comment to T69522: Use of Apex physx features..

Yeah but in MP with lot of crazy people! ;-)

May 10 2016, 4:38 AM · Arma 3
plutoto74 added a comment to T69522: Use of Apex physx features..

Why do you want to burn Titan, the game doesn't exploit it? Same for CPU...

May 10 2016, 4:38 AM · Arma 3
plutoto74 added a comment to T69522: Use of Apex physx features..

There's APEX vegetation too, you can see some video on Youtube. If you want more info on PhysX and APEX go on http://physxinfo.com/

May 10 2016, 4:38 AM · Arma 3
plutoto74 added a comment to T69522: Use of Apex physx features..

I know, it was just an exemple. Just to say that a simple GPU is better than multi...

May 10 2016, 4:38 AM · Arma 3
plutoto74 added a comment to T69522: Use of Apex physx features..

Multiple GPU

May 10 2016, 4:38 AM · Arma 3
plutoto74 added a comment to T69522: Use of Apex physx features..

SLI. It's why NVidia made the Titan, less good for pure perf than gtx 690 but much much stable and sometimes got better perf without microfreezing; gtx 690 it's like 2 gtx 680 SLI.

May 10 2016, 4:38 AM · Arma 3
plutoto74 added a comment to T69522: Use of Apex physx features..

Unstable PC, unstable perf and microfreezing...

May 10 2016, 4:38 AM · Arma 3
plutoto74 added a comment to T69522: Use of Apex physx features..

Raoul SLI isn't a good solution for your new PC, like Crossfire there's many prob, take a look on web. Well for PhysX it's like that, NVidia bought the tech, so there's nothing else to say that in many games you can select the advanced options. It's written at the begin of A3 NVidia PhysX. For a game so heavy than A3 ( not optimised at this time ) it's the only way to enhance the global perf.

May 10 2016, 4:38 AM · Arma 3
plutoto74 added a comment to T69522: Use of Apex physx features..

Raoul, it is a demo with ARMA?

May 10 2016, 4:38 AM · Arma 3
plutoto74 added a comment to T69522: Use of Apex physx features..

I play since OFP and there's no real changements for destruction. I can say YES it's needed. If all guys say just what is important to their eye, there's no way to change. Maybe there's some GODS here, and we've got the truth by them, not sure! Listen to the others, we bring ideas to move on. APEX is not the only problem, like for the wounding system we've got lot of guys like that. Listen and RESPECT. You're not GOD.

May 10 2016, 4:38 AM · Arma 3
plutoto74 added a comment to T69522: Use of Apex physx features..

Totally agree with you Raoul1234. The only thing is to try...

May 10 2016, 4:38 AM · Arma 3
plutoto74 added a comment to T69437: [ Requesting ] a Selectable Level of Wounds from No Blood to a Realistic Wounding System.

I'm ok with mods but only if BIS open a little the engine or give the tools to do it. But honestly as good as ACE is, it's really buggy, always need to debug it, it's not really playable if it's happen in action. Sure that's ACE give lot of realistics features, maybe not enough. Modders make a really good stuff but they need the help from BIS to do it well. Sure that I prefer that it's stay free but BIS is a little team and they work on many projects. I prefer that they do the job well, BIS or modders. We have solutions, but what BIS really want?

May 10 2016, 4:35 AM · Arma 3
plutoto74 added a comment to T69437: [ Requesting ] a Selectable Level of Wounds from No Blood to a Realistic Wounding System.

And that's all at your honor, this ticket is exactly to choose a little more for what you expect with such a system like that. You're here too to give the way, if you want no gore with advanced medic system no prob for me, but it's a little amazing to have advanced wounds without visual impact in game, anyway.

What do you think @Maffa, do I have to change a little bit my ticket for an option for gore? Your feedback is important! Nothing is written in the rock, and hope that the game will advance on this subject.

I love this game and BIS since OFP but A3 is a little limited for this, too much walls to move on, and no answers from devs. I really want an advanced system, and that everybody find what he wants, for the release or after with patches, DLC or a separate sandbox, free or not...

May 10 2016, 4:35 AM · Arma 3
plutoto74 added a comment to T69437: [ Requesting ] a Selectable Level of Wounds from No Blood to a Realistic Wounding System.

"Your feedback is important!" (Everybody). For me gore as to be put only with realistics systems like medic to limit crazy players with this, no just visual gore but realism. And I'm OK to deal with an option for gore. Those want to play with gore have to play with realism and maybe with higher game level, I don't want players from arcade games to do nothing just for their own or just look at the horror of war, it's virtual but it's ARMA, a simulation. But no prob for me for an option for visual gore. Differents servers with players with differents tastes, there's DayZ and Wasteland, bit for me only ARMA, with players who want to play together or to play in SP. That's why we need options to make it possible, too much differents tastes, but one game.

May 10 2016, 4:35 AM · Arma 3
plutoto74 added a comment to T69437: [ Requesting ] a Selectable Level of Wounds from No Blood to a Realistic Wounding System.

I'm ready to pay for an extension if it's too much difficult for BIS with rating and ethic, I'm sure that can be a succes. More work for BIS but more money. We are many who want this so maybe it's the best idea. It's possible if they want.

May 10 2016, 4:35 AM · Arma 3
plutoto74 added a comment to T69437: [ Requesting ] a Selectable Level of Wounds from No Blood to a Realistic Wounding System.

Okay so I will change my ticket, thanks for your feedback...

It's ready with 3 levels now, give me your comment...

May 10 2016, 4:35 AM · Arma 3
plutoto74 added a comment to T69437: [ Requesting ] a Selectable Level of Wounds from No Blood to a Realistic Wounding System.

Maybe we can reduce to 3 options, but I just suggest;

1-blood loss
2-Realistics wounds
3-Realistic medic

2 and 3 has to be an option not present in game for question of rating and ethic.
But 2 and 3 maybe has to be together for only 2 options, but some maybe don't want an advanced medic system.

Give me your idea, maybe I will change my ticket.
It was to match all the desires.

May 10 2016, 4:35 AM · Arma 3
plutoto74 added a comment to T69437: [ Requesting ] a Selectable Level of Wounds from No Blood to a Realistic Wounding System.

But if you can select it, there's no reason to downvote.

@Kumaeda, have you read my ticket?

May 10 2016, 4:35 AM · Arma 3
plutoto74 added a comment to T69437: [ Requesting ] a Selectable Level of Wounds from No Blood to a Realistic Wounding System.

It is possible to attach this issue with issue 0003002 ?
http://feedback.arma3.com/view.php?id=3002

May 10 2016, 4:35 AM · Arma 3
plutoto74 added a comment to T69437: [ Requesting ] a Selectable Level of Wounds from No Blood to a Realistic Wounding System.

Problem that people downvote cause they don't really want that the game really progress, the game has to go in their way. But it doesn't matter if they can choose, poors stupids guys... They RESPECT nothing just them.

May 10 2016, 4:35 AM · Arma 3
plutoto74 added a comment to T69437: [ Requesting ] a Selectable Level of Wounds from No Blood to a Realistic Wounding System.

So why BI will work with guys like you? If everybody say that they don't have to...

May 10 2016, 4:35 AM · Arma 3
plutoto74 edited Steps To Reproduce on T69437: [ Requesting ] a Selectable Level of Wounds from No Blood to a Realistic Wounding System.
May 10 2016, 4:35 AM · Arma 3
plutoto74 added a comment to T69434: SUGGESTION for Reloading Missile launchers + Disposable Launchers.

Good ticket! +1

May 10 2016, 4:35 AM · Arma 3
plutoto74 added a comment to T69330: Realistic/Cost-Effective 2035 Technology .

Lot of people want a A2 OA revisited with RV4 for me the best game stay OFP for the beast it was in his time and the conflict between Russia and USA, but it's like that A3 is the futur so +1 due to realism.

May 10 2016, 4:31 AM · Arma 3
plutoto74 added a comment to T69273: Night sky colour grading/banding.

Agree, also do you the problem with a clear sky at daytime? I think it's better now but I've posted a ticket for it

http://feedback.arma3.com/view.php?id=11421

May 10 2016, 4:29 AM · Arma 3
plutoto74 added a comment to T69190: Sounds are inaudible over unrealistically short distances.

Can be interesting to add some echos.

May 10 2016, 4:26 AM · Arma 3
plutoto74 added a comment to T69104: APEX Demolition for buildings and concrete.

z-boson go on the ticket of @Raoul1234
http://feedback.arma3.com/view.php?id=11163

May 10 2016, 4:23 AM · Arma 3
plutoto74 added a comment to T69104: APEX Demolition for buildings and concrete.

Important to your eyes, it's better to have the game later maybe, to finish lot of things wanted. Here some people are thinking just for their own. Arma is different than others games for th freedom, BUT it's the same for 3D engine, it's working the same, in different way but the same. Game is not finish there's lot of things to do, and there's not just that is important for some people but the whole community. We wait for many years since last Arma 2, BIS give us the opportunity to push the game forward, it's not just to say it's too late. BIS take time to do the best. The engine need a big work to improve performance and there's a lot of lack features...

May 10 2016, 4:23 AM · Arma 3
plutoto74 added a comment to T69104: APEX Demolition for buildings and concrete.

So you're stupid...

May 10 2016, 4:23 AM · Arma 3
plutoto74 added a comment to T69104: APEX Demolition for buildings and concrete.

It's not only for APEX but in all the Feedback Tracker it's like that...

May 10 2016, 4:23 AM · Arma 3
plutoto74 added a comment to T69104: APEX Demolition for buildings and concrete.

I'm ok if you say that's difficult to do. Now why BI will work for us if everybody say "not possible", "they don't have time", "a lot of work", "it's business".

Feedback Tracker is also to give ideas for ARMA 3 and not only for a future ( if it's happen ) ARMA 4. But if everybody say things like that, they don't have to do it. Who know really what is or not possible. Nothing is impossible in life! If you say it will be for a future ARMA 4, remember that they can work after the reliese to make progress ARMA 3...

May 10 2016, 4:23 AM · Arma 3
plutoto74 added a comment to T69104: APEX Demolition for buildings and concrete.

OK, to understand, I prefer an answer from devs to know, they are at better place.

I don't know why it's always the war when it's talking about ideas.

I wish the best for everybody, and the same in the community, PEACE.

May 10 2016, 4:23 AM · Arma 3
plutoto74 added a comment to T69104: APEX Demolition for buildings and concrete.

Ok so to overperform, did BI use all cores of CPU, hyperthreadind, memory and the same for GPU? It's not to say that's APEX is possible, but are you sure is not?

May 10 2016, 4:23 AM · Arma 3
plutoto74 added a comment to T69104: APEX Demolition for buildings and concrete.

Ok, I'm open to discuss. But don't say that's impossible. Maybe PhysX is not correct as it is now in game, but it's better that what we have seen before in the serie, just drive a car! As you said there's problems of values which is really important in real physic.

Now maybe there's questions about resources than APEX need to do a great job, but as we can see now the game turn without all CPU and GPU max power, so maybe it's a solution!

I hope than devs just try with NVidia to develop that, to know if it's possible or not and what config do we need.

May 10 2016, 4:23 AM · Arma 3
plutoto74 added a comment to T69104: APEX Demolition for buildings and concrete.

You would say LESS more naturally after resource-eating it's another prob.

May 10 2016, 4:23 AM · Arma 3
plutoto74 added a comment to T69104: APEX Demolition for buildings and concrete.

Imagine a house with a predefine animation, a tank is hitting it at the right side and the house be destroyed at the left one. So yes I pretend that it's less more natural.

May 10 2016, 4:23 AM · Arma 3
plutoto74 added a comment to T69104: APEX Demolition for buildings and concrete.

The probleme with Arma that's not all the CPU and GPU capabilities are used, as it was mention.

Sorry for those who paid for an AMD GPU because NVidia bought PhysX, it´s why I choose my new config with an NVidia GPU. It´s writen at the beginning of Arma : NVidia. The only cards with Ageia technologie inside. Maybe sell your AMD cards, to have the full potential of Arma's PhysX.

Sure that Arma got big map, but since directX 10 or 11 ( don't remember ) not all triangles are calculated, only those you can see, that's a big improvement. AI be more a prob with CPU, and I heard that there's a problem for synchronisation of AI and graphics in real time ; there's a sort of bottleneck.

So if all the potential of our computer arrives to the max, then yes, I've been according to you...

May 10 2016, 4:23 AM · Arma 3
plutoto74 added a comment to T69104: APEX Demolition for buildings and concrete.

There's games using it, and in real time.

May 10 2016, 4:23 AM · Arma 3
plutoto74 added a comment to T69104: APEX Demolition for buildings and concrete.

APEX is an easier way to improve destruction. It´s tool to help devs in this way, after same problems; differents configs and settings in menu.

Should turn ON or OFF.

May 10 2016, 4:23 AM · Arma 3
plutoto74 edited Steps To Reproduce on T69104: APEX Demolition for buildings and concrete.
May 10 2016, 4:23 AM · Arma 3
plutoto74 edited Steps To Reproduce on T69099: Unrealistic fire.
May 10 2016, 4:22 AM · Arma 3
plutoto74 added a comment to T69089: Suggestion about the Context Menus (left click and scroll down/release left mouse button to select).

Yes so use the middle mouse button for menu to let the fire free.

May 10 2016, 4:22 AM · Arma 3
plutoto74 added a comment to T69089: Suggestion about the Context Menus (left click and scroll down/release left mouse button to select).

Middle mouse button, and it´s like America's Army menu.

May 10 2016, 4:22 AM · Arma 3
plutoto74 added a comment to T69085: Easy way to significantly improve the clunky action menu.

For me there's 2 bigs problems in Arma, the menu system and the new system of stance adjustement, not really the adjustement by itself but the way to use it, so I made a ticket for the many use of the scroll wheel, I'm sad because not much people here took a look on, but it's related with the menu system cause of the use of the scroll wheel, it's why it's linked in my ticket with this ticket. So please another time and because it's really important for the gameplay, CAN YOU READ MY TICKET PLEASE!
It's not only about the stance ajustement but all the possibilities with the scroll wheel.

http://feedback.arma3.com/view.php?id=12578

May 10 2016, 4:21 AM · Arma 3
plutoto74 added a comment to T69085: Easy way to significantly improve the clunky action menu.

For me there's just for the medic interface menu that we can use a menu type America's Army, usefull for this, but we need to stop the treatment everytime we need for protection and this menu only for this. If you use your mouse for a menu your locked, like when you must medic someone where you need to watch what you do. This type of menu when you know the position of the treatment options is very simple and quick to use but ONLY for this...

May 10 2016, 4:21 AM · Arma 3
plutoto74 added a comment to T69085: Easy way to significantly improve the clunky action menu.

I'm totally agree with this ticket, I've given here a link for my ticket for the differents use of the mouse scroll wheel, a thing really important for a better gameplay, I want your feedback cause there a link for this ticket, so can you please read it, thanks.

http://feedback.arma3.com/view.php?id=12578

May 10 2016, 4:20 AM · Arma 3
plutoto74 added a comment to T69085: Easy way to significantly improve the clunky action menu.

I have done a ticket for multi-use of the mouse scroll wheel, can you please read it, there's a link for this tread

http://feedback.arma3.com/view.php?id=12578

May 10 2016, 4:20 AM · Arma 3
plutoto74 added a comment to T69085: Easy way to significantly improve the clunky action menu.

This is true that we need to be ready to fire all the time ( except map, inventory...). Now a radial menu can be good for medic treatement ( like America's Army ) if we are able to give a more realistic treatement ( not the case now ).

Dyslexsi gives the good way. Space key can be used like it is now for action, press one time for context action ( open a door, take weapon...) or open menu without direct action ( exemple: options for driver... ), 2 times for special menu ( more options; change seat, go to gunner...) and keep pressing for hot action ( put a charge, to set off, put a mine...).

By pressing a key for action we let the scroll mouse button free to use for changing the stances in action. ( without menu or change the scroll button for menu by two keys )
http://feedback.arma3.com/view.php?id=11557

May 10 2016, 4:20 AM · Arma 3
plutoto74 added a comment to T69085: Easy way to significantly improve the clunky action menu.

Ok for the menu. I've posted a ticket to add possibility to use scroll button for adjusting stances in key mapping. I'm really for a new type of menu(s) but I really thing that the scroll button is the best way for adjusting stances, and maybe a key or 2 for menu(s) combined with the use of scroll button.

Please read my ticket, I'm sure with a new menu it's the best way...

http://feedback.arma3.com/view.php?id=11557

May 10 2016, 4:20 AM · Arma 3
plutoto74 added a comment to T69085: Easy way to significantly improve the clunky action menu.

The idea to scroll into positions with scroll button is really good and the best way.

May 10 2016, 4:19 AM · Arma 3
plutoto74 added a comment to T69085: Easy way to significantly improve the clunky action menu.

Or simply action and interaction.

Action: pose a charge

Interaction: enter the car

And I thing that everybody has tested this to enter a car, pose a charge, that you can't get after posing, and if you push again on the button, there's a big explosion, and friendly kill.

May 10 2016, 4:19 AM · Arma 3
plutoto74 added a comment to T69085: Easy way to significantly improve the clunky action menu.

And maybe a menu that you can set as what you want.

May 10 2016, 4:19 AM · Arma 3
plutoto74 added a comment to T69085: Easy way to significantly improve the clunky action menu.

I thing a radial menu with the same utilisation of the scroll mod button of mouse can be a good compromise, because the problem is to let the LMB free to click for fire, and to let the movement of your character free. But not a big menu like in AA.

You will say so what the advantage of a radial menu : the clarity. Maybe another option in the config for those who want to stay with the old menu. You can separate differentes types of actions.

But clearly this types of have to stay stealth like this one now, so maybe in a corner to let the field of view.

May 10 2016, 4:19 AM · Arma 3
plutoto74 added a comment to T69085: Easy way to significantly improve the clunky action menu.

Good idea, have to be tread...

May 10 2016, 4:19 AM · Arma 3
plutoto74 added a comment to T69071: request a longer version of the MX ( remember M16 ).

It´s fashion to shorter the barrels. There no way for landscape.

May 10 2016, 4:18 AM · Arma 3
plutoto74 added a comment to T69071: request a longer version of the MX ( remember M16 ).

Not possible in showcases.

May 10 2016, 4:18 AM · Arma 3
plutoto74 added a comment to T69071: request a longer version of the MX ( remember M16 ).

MX is too short compared to M16, it's more like an M4. So MXc it´s like an UZI. :)

May 10 2016, 4:18 AM · Arma 3
plutoto74 added a comment to T69071: request a longer version of the MX ( remember M16 ).

Just for combined arms and infantry missions, I think than MX is too short compared to the distance of engagement.

May 10 2016, 4:18 AM · Arma 3
plutoto74 added a comment to T69071: request a longer version of the MX ( remember M16 ).

Ok but MX it´s like. You mean MXM is a little sniper rifle like the M16 dmr, but if I just want like an M16, a longer rifle than MX...

Actually there's always MX even if it's not a mission above towns, with long engagement. For me is too short. Prefer M16 than M4, shorter barrels only in town.

It´s like toys...

May 10 2016, 4:18 AM · Arma 3
plutoto74 edited Steps To Reproduce on T69071: request a longer version of the MX ( remember M16 ).
May 10 2016, 4:18 AM · Arma 3
plutoto74 added a comment to T69065: Forest fire simulation.

I just upvote for fire simulation not for hazadeous tactics with ennemy. But in real life forest fire can happen with use of weapons during a firefight, and in Greece with an hot temperature and dry, it's can happen!

But I repeat that I don't agree with it for tactic, just for sim...

May 10 2016, 4:18 AM · Arma 3
plutoto74 added a comment to T69049: Change binocular handling.

Instead of zoom as to be a focus like in real life.

After I've got bino with zoom, don't know for the Army but anyway it's 2035!

May 10 2016, 4:18 AM · Arma 3
plutoto74 added a comment to T69049: Change binocular handling.

Agree, and a better animation, with PIP transition ( reflexions on the glasses and transparency through out ). Try to change this horrible 2D picture with unrealistic scratches ; it's like OFP 12 years ago...

May 10 2016, 4:18 AM · Arma 3
plutoto74 added a comment to T68993: Overall visuall improvement request: Realistic damage..

I remember there's not 100% CPU and GPU usage...

May 10 2016, 4:15 AM · Arma 3
plutoto74 added a comment to T68993: Overall visuall improvement request: Realistic damage..

You've got my vote Raoul, but take a look on the ticket 0010745.

May 10 2016, 4:15 AM · Arma 3
plutoto74 added a comment to T68988: Just a duplicate of issue 0003002 Realistic Wounding System to be visible!.

No reason to ban, it was just to explain that it's a digital world which simulate real life ; it's not the reality.

I stop to respond, peace in the community, not like THIS IS WAR.

May 10 2016, 4:15 AM · Arma 3
plutoto74 added a comment to T68988: Just a duplicate of issue 0003002 Realistic Wounding System to be visible!.

So why people wants to lock it if it can be set?

There's no reason ; THIS IS WAR, but not without a real improvment with wounds.

May 10 2016, 4:15 AM · Arma 3
plutoto74 edited Steps To Reproduce on T68988: Just a duplicate of issue 0003002 Realistic Wounding System to be visible!.
May 10 2016, 4:15 AM · Arma 3
plutoto74 added a comment to T68976: THe ability to create Keyholes in walls..

And a detonating cord?

May 10 2016, 4:15 AM · Arma 3
plutoto74 added a comment to T68976: THe ability to create Keyholes in walls..

With explosives? Really need buildings destroying PhysiX!

May 10 2016, 4:15 AM · Arma 3
plutoto74 added a comment to T68972: Handsignals.

issue 0010567

May 10 2016, 4:14 AM · Arma 3
plutoto74 added a comment to T68972: Handsignals.

So remove on the other Tactical Military hand signals and upvote

May 10 2016, 4:14 AM · Arma 3
plutoto74 added a comment to T68931: Airport shoreline geometery is not smoothed at all and looks unrealistic compared to the rest of stratis.

+1 for you're pictures, sorry I was thinking of another one like you, it's an error

May 10 2016, 4:13 AM · Arma 3
plutoto74 added a comment to T68931: Airport shoreline geometery is not smoothed at all and looks unrealistic compared to the rest of stratis.

I think it's OK

May 10 2016, 4:13 AM · Arma 3
plutoto74 added a comment to T68926: Need real tactical military hand signals during stealth combat.

@mikemhz

The pictures is not a list of wishes, it's just examples of differents hand signals. I agree with you to reduce the number to keep the essential, what you suggested is good but you missed suppression.

May 10 2016, 4:13 AM · Arma 3
plutoto74 added a comment to T68926: Need real tactical military hand signals during stealth combat.

For me all that can ba add without mods is better, ACE is really good but too buggy. A system like that is really good, need ideas to integrate it with keys to be simple and efficient.

May 10 2016, 4:13 AM · Arma 3
plutoto74 added a comment to T68926: Need real tactical military hand signals during stealth combat.

Don't want an arcade game but a sim, I played operation flashpoint, since that I can play other games really like you said, I like the freedom in ArmA.

It's just to give ideas for new type of mission, and if you're not OK with knives I can understand but it's can happen in real life.

I just don't understand why there's downvotes, we've got same idea on this feature.

And repeat that's for realism, hand signs can be usefull, I'm not a mission maker, it's just to find new waves.

So in fact we are according in same way Raoul. I hope BI community is a big family, and we can give ideas to move a step forward.

May 10 2016, 4:13 AM · Arma 3
plutoto74 added a comment to T68926: Need real tactical military hand signals during stealth combat.

For those who downvote can you explain please?

It's a good thing to improve realism in ArmA. Imagine a team with silencers and knives, has to enter a camp or a building, without to be detect to realise an objective. In this case you have to really use cover and to stay stealth, coordinate attack on enemys and not just to move forward and fire when you see movement. It's can be to suppress enemys who lock a way to put an explosive on something, with too much enemys around for your team ; have to stay stealth.

Has I said when you're too nearly, ennemys can hear you just by talking for orders ( there's problems with sounds of movements too ), so like in real life, team has to communicate with hand signs.

So please give-me a reason to downvote!

May 10 2016, 4:13 AM · Arma 3
plutoto74 added a comment to T68926: Need real tactical military hand signals during stealth combat.

I'm sorry I receive mails too for each issue I've seen and I treat ; no reason to change you're vote Raoul1234, it was an idea you have too!

May 10 2016, 4:13 AM · Arma 3
plutoto74 added a comment to T68926: Need real tactical military hand signals during stealth combat.

But now it's RV4 with better motion capture, so why not?

May 10 2016, 4:13 AM · Arma 3
plutoto74 added a comment to T68926: Need real tactical military hand signals during stealth combat.

In fact how to be visible by devs or moderator?

May 10 2016, 4:13 AM · Arma 3
plutoto74 added a comment to T68926: Need real tactical military hand signals during stealth combat.

Signals to order to move in a direction, to stay low, to attack an ennemy by surprise ( with knife, if coming! ).

In fact all signals that you can observe in real life military.

There many things to imagine with different missions or part of a mission.

May 10 2016, 4:13 AM · Arma 3
plutoto74 added a comment to T68926: Need real tactical military hand signals during stealth combat.

VTS mission?

Please everybody vote up for this feature.

May 10 2016, 4:13 AM · Arma 3
plutoto74 added a comment to T68926: Need real tactical military hand signals during stealth combat.

Hand signs to designate a teamate and a action to do, but I'm not in the Army so I let the experts for that.

But I imagine two fingers from the eyes to observe, the direction of an enemy to suppress, like the hand near the neck like cutting the throat, sign to stop, to stay low and more. But real signs that can be usefull like in real life and with real military maneuvers...

May 10 2016, 4:13 AM · Arma 3
plutoto74 added a comment to T68926: Need real tactical military hand signals during stealth combat.

It's open for every good ideas to do the good choice...

May 10 2016, 4:13 AM · Arma 3
plutoto74 added a comment to T68926: Need real tactical military hand signals during stealth combat.

Maybe you're in the good way, when in stealth condition, to change the method of communication ; instead of speaking when in stealth mode switch to signals.

It's can be an option, stealth mode with less noise when speaking and a stealth mode with signals to give orders.

So if you're the leader it's not difficult for AI to follow your orders ; might be visible. If you're with a group leader you have to be more aware of him and with the rest of the group, more difficult with AI but imagine in MP, with real players...

With this option like when you're commanding , you might work together in coordination.

You're true with the performing, but like in real live we need preparation before an attack if it's not a direct confontation.

May 10 2016, 4:13 AM · Arma 3
plutoto74 added a comment to T68926: Need real tactical military hand signals during stealth combat.

We just need new animations and this implement, it's not unfeasible, and really with Arma, the ultimate military sim, there no one game like that, and with this feature no one can arrive to this level before to pass a big gap.

But we need ideas to do that, and I know that the community is a big part of the improvment.

Sirs burn your brain...

May 10 2016, 4:13 AM · Arma 3
plutoto74 added a comment to T68926: Need real tactical military hand signals during stealth combat.

I know that in BI forum we don't like the select menu like America's Army but it can be easy with one button to control it and to mouve the mouse on the good action.

Like it was mentionned for the different Z and leaning movement just with Ctrl and a mouse movement. (don't remember the issue; a good idea for smoother transition, and a better gameplay)

It can be a good inspiration this type of menu, just need one button, but not like in AA with a big menu front of you on the whole screen, it's can be little like on the right up corner of screen in place of the status of weapon, it can take place by pressing this action button. Or to place this menu on another place, like the up left one.

It's just an idea for the implement but all good ideas is good to have...

May 10 2016, 4:13 AM · Arma 3
plutoto74 edited Steps To Reproduce on T68926: Need real tactical military hand signals during stealth combat.
May 10 2016, 4:13 AM · Arma 3
plutoto74 added a comment to T68917: Getting a error message at main screen after small update through steam on 6/27/2013.

Yes and errors messages when you die causing game crashes since last update for game dev. Should be fixed.

May 10 2016, 4:13 AM · Arma 3
plutoto74 edited Steps To Reproduce on T68915: blue edges around the character underwater near cost and sometimes on ground.
May 10 2016, 4:13 AM · Arma 3