the fins are given with the wetsuit
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May 10 2016
it would be ok as a video feature, but why youtube?
wait, is there a real time terrain editor? i was not even aware
i thought terraforming was impossible in this engine
agree with chairborne, if you want to see you have to make sure you can live long enough.
SDV are not water proof AFAIK.
Just like ACE did? although they made the backpack slot a place to put another gun
are you sure this is not intentional for debugging? if not, it may be related to textures (verify steam cache) or your graphics card.
its not really hard, they would just need to make changeteams a dynamic thing, so that even blufor attacks spies on opfor clothes (like in real life).
- Already happening.
please make 1 ticket per request
Are you seriously trying to excuse every flaw in the game?
You just dont get it, FP.
If you are the gunner of a transport chopper and become an "enemy" both your chopper crew thinks of you as an enemy and the entire team thinks of your chopper as an enemy.
What you read about on a fanfiction website doesn't count as a testimony, F-P.
In a war you dont get automatically targeted by everyone (incluiding armors and aircrafts) after accidentally shooting a friendly.
You seriously believe soldiers are shot instantly when they accidentally shot a friendly? or are you just trolling?
Except its not the same procedure...
I dont think players should punish another player by killing him
it would make sense if this system worked at all, but it sucks.
not exactly a bug, but more of AI behaviour, when you kill a friendly, your rank will be degraded, when your rank is lower than private, you become an ind. enemy for your former allies, so all AI who makes friendly fire becomes enemy.
Sometimes even if you kill the "traitor" you will become a traitor too, and EVEN on top of that, if its an AI gunner of the vehicle you control who kills the traitor, you will be the "bad guy" and hell, even the gunner will assume you as an enemy.
this is a copy of another similar ticket, yes, there should be either reverse thrust or at least a TOW car.
isn't this a repro of another ticket?
i dont think its windows, to verify steam cache you have to right-click the game, go to properties (or the czech translation of it)and in the "local files" tab you have to press the "verify integrity of game cache" option, or whatever the czech translation of it is.
well.... i am no technician, but i suspect from what i hear a cooling problem, however most of the cooling problems are mostly related to much more than a game crash. Just saying, are you using a 64bits OS or a 32bits?
software info, tried to verify steam cache? how much time in before crashes happends, was there anything in common between what you were doing before the crashes?
you will need to post more info
agree, vest models should have better variety, and the differences between them are not explained.
Nimrod, that comment alone must get you an internet point.
Thanks for the extra info, fennecus.
Ill be eager to see if it happens to you too, or if its the result of my mods.
ok.... i am no BIS worker nor a modder, so i cant make up assets, but yes, arma 3 is a military sandbox, sure, people change the main aim of the game with mods, but the base game is just that.
If you are searching just for simple cars as addons, mods is your answer, not DLC.
Where do i begin..... BIS employers (AFAIK) dont know russian, so its kinda pointless to post your ticket in russian for the last half.
BIS cant/wont get licence for the trademark of the cars.
The Real Virtuality engine cant handle car simulations very well.
You can do that with mods, you dont need DLC.
A racing DLC that just add cars to the game its kinda bad (although i like to have more options for the civilians)
You are asking for a car DLC on a war game.
not really, kelly models changes from part to part, the more you play the more marks and scars he has on his face, and to be honest, i dont see why not, kelly has gone through a lot of shit in the story.
I was not aware back in A2ACE that the original classes had different fatigues... i think this should be better a bar that you can set on the editor. (making that the more you play with kelly on the campaign the better stamania he has
do you realize you are saying the exact same thing i was agreeing upon wich you then disagreed upon?
Yes, because that's how paintings work.
because they dont want to add that from DayZ SA to this game, and because i dont think a soldier will bring paint to the war just to paint his gun, wich would then be unable to remove again.
well...... when you put it that way....... it may be however easier just to mod it instead though.
Not really.... although molotovs would make a great weapon for the FIA, if a fire script CAN BE DONE RIGHT.
that its not related at all with alcohol, its related to the usefullness of making these resources. We are talking about making a few guys model and texture a bunch of bottles and then add physics to it just because you are asking for it, i downvoted the ticket because we already have target practices, wich makes this request kinda pointless
while its not a bad idea to add destructible objects, we dont really need them.
seems more of an addon-related crash
diving straight ahead and swimming would be making aiming easier, i am not sure if its possible though
i think there was already a ticket like this, we ended up agreeing that its hard to dive AND shot at the same time, plus aiming.
wait, cant you? as far as i remember you can shot from the shoulder without iron sights even when standing still
besides the underwater single mannned vehicle, everything is already inside the game
wait, aren't there text on other languages?
so... your only complaint is that the parachute open on will? in A2, granted, they opened depending on wich parachute you were using, but you have to talk aboug what else if you plan to make a ticket out of it.
even on OFP the player was "ejected"
but i think you want something more like the F-18 addon for arma 2, in wich you are ejected after a few secodns with the seat and then in the fall you drop it as you fall
i do, actually
i use the PC master race good olde keyboard and mouse, but the problem its the game, not how hard i hit the ground, sometimes the game engine thinks all contact between the wheels and the ground is damage.
talking about landing with .1% of health, that reminds me that the game usually takes most of the softests landings as light damage
wouldn't work too well, try making 2 planes (one you, the other AI) fight against each other, let yourself get shot by an AA missile or use one against the other plane, chances are that your plane explodes on impact. Then try the same thing but against an unarmed jet just to test the machineguns, you will notice that in seconds the other plane is already exploding, yet because it took more than 1 hit the AI is likely ejecting.
most of the time i have been killed in so little time and effort that i consider plane states as "dead" and "alive"
i disagree with the ticket because you are asking for more information about the damage of a plane and its states when there is just "it can fly" and "it exploded"
/downvoted, either you can fly or your plane explodes, damage has no effect on performance and whatever kills you will kill you anyway, HMG will still get you on seconds and any missile 1-shot-destroys you
i am not talking about the damage model, i am talking about the damage warning.
yes, some say that while raining you cant see due to the water drops reflecting light, some others dont think so, i just heard that from a former navy seal.
It would make sense that you cant see mirrors but yes screens, NVG does allow you to watch screens/TV (althought it would appear TOO MUCH bright)
downvoted because its realistic, in real life NVG wont work under no optic/reflective glass (shouldn't work under rain/under water or when using optics, but the devs wont fix that)
Do you have super AI on? in the difficulty that option makes all AI always on 1.0 (the most cheater setting).
this is not about "a guy dont like you so he kicks you" but more about "nobody wants you so you kick them"
Besides, it could be an option, and if not, you could be server admin and kick them all for trying
change the ticket so that it doesn't get closed.
upvoted. the way l3tuc3 mentioned works only for certain servers and admins, one thing is to be in an adminless server with an annoying guy and another is to have an annoying guy as god.
Downvoted, you cant do that in the engine because the grass has a distance limit
i am voting up if the feature is implemented, chemical weapons would add a lot more of realism to the game mostly for mod makers when trying to simulate terrorists threats.
i think people downvoted because they dont understand this problems is with ground units, at first i thought you said sound should come after impact even in the pilot's ears.
If not, people downvote because they cant reproduce this.
Wasn't there an option that made you do this?
You seem to be taking just 1 downvote too seriously, every ticket, as needed and useful as it is, gets downvoted sometime, besides, this is not information, this is a request to add another AH chopper when ArmA 3 already has one, and of Nod is right, then it just cant be done
Doesn't the AH-64D has one of those already?
A3 already has PiP, and i am pretty sure you can add more modes to it.
i am not sure, but the word "balanceable" does exist.
Yes, it was one of my biggest complaints even when the first ArmA 3 alpha launched, everything was balanced, besides the weapons, riflemans had EXACTLY the same loadout, planes usually have the same loadout, armors have the same loadout, its annoying.
AD2001, still thinking there is no balance?
both factions:
rifleman: a rifle, a red dot sight and a pistol of small cal with 2 mags
pilots/crew/recon forces/mechanics: a carbine, pistol, chem lights (same amount different color)
marksman: same story, same amount of items given.
These are just examples, the problem with balance-realism doesn't come from wich vehicle is the best one, but about small details.
PD: A-164 and the CSAT plane have almost the same armament, too.
but the point its that its not enough, and its not just balance between teams but also between units.
An example would be that all riflemans should have optics (like nowdays)
well i was going to upvote, but the images now made me comment how funny they are
Actually you recieve a bigger force, because if you were right, bullets wouldn't kill, or recoil would pretty much fuck up your shoulder.
Shade, what i mean is that you stated
"the same amount of force should be applied to the receiver hence bam you fall on your ass if the impact is mostly stopped by your carrier plate"
like if the force in the recoil is the same one from the bullet flying, hence my comment.
Welcome to BIS games. Physics sucks.
But these are not animations, they are using ragdolls for the characters, and yes, many people think they are too heavy.
downvoted, all factions should be different
I found them to be fine, at least in the air, grumpy, can you re-run a report comparing them between airborne Accel and take off accel? if in a take off it takes more than 5 seconds of difference then this is an issue.
Then its all up to wait if the people can reproduce it.
sounds like you are using dev.
right click on the arma 3 tab, on properties and then in the beta tab, is it on "none" or in "development build"?
This is a military simulator (or it was until Op. Arrowhead).
Not Deus Ex.
No, we cant, because so far it seems like you are the only one with that problem and 70% of the people who get arma, just like with any game with many complex controls, like to keep them default, and none of them reported that problem (i re-bind all of my controls).
If this problem is then fixed as it was just a control bind mistake, then this ticket can be closed, right?
"reports of serious issues".
Dude, if you think what i did was bullying then you made a mistake, even more when this "serious issue" as you call it may be just a problem you have with your bind controls.
i have been hating the animations since relase, not just the walking one, when you run the camera is 100% static. if you look down you see your gun just moving left and right.
In arma 2 it had a realistic feeling because you had real animations + the sound of someone moving with heavy equipment
please tell us about your computer specs
many people have already talked about this. i dont think its too hard to make factions work like "insurgency as team 1 and AAF as team 2"
people has been asking for this so many times this has became a duplicate.
i think i also made a ticket about this too..... but fuck it, i just want BIS to take notice of the community for once.
Moricky, to make dissapear most of my lack of trust towards bis, please tell me, are you guys allowed to take features from other games and use them on arma? (like DayZ melee, most of the things from VBS, TOH controls, etc.)
i still dont get it why some features with 0 comments and 1 voteup can make it into the game while other ones with thousands of comments and voteups must wait.
well........true, but it could make things fun. upvoted.
ok spartan, lets read the info of this ticket.
It tells me shit. i have a worse graph. card with the same CPU and smoke wont do nothing, wich shouldn't happend because i have an ATI.
Thank you, Captain Obvious from the "No shit" company!
how are you improving a product? you say that when there is shit on the screen you get low FPS, that's not improving the product, that's complaining that something runs slow when it shoud go slow.
the only useful thing i can tell you is that if you use ATI turn AA and such off.