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May 10 2016

Snipedhunter added a comment to T66184: More NATO factions.

I think it will be in the game later.

May 10 2016, 2:31 AM · Arma 3
Snipedhunter edited Steps To Reproduce on T66083: Make bleeding work.
May 10 2016, 2:26 AM · Arma 3
Snipedhunter edited Steps To Reproduce on T66047: AI is doing crazy movement when getting close to them.
May 10 2016, 2:25 AM · Arma 3
Snipedhunter added a comment to T65957: Mini-map for ingame UI.

This mini-map will make GPS useless. Just improve GPS to be in better position and it will be ok.

May 10 2016, 2:22 AM · Arma 3
Snipedhunter added a comment to T65867: Red dot on the ennemies.

That's help for beginners.. Just set higher difficulty.

May 10 2016, 2:17 AM · Arma 3
Snipedhunter added a comment to T65832: shell casings.

This ticket should be removed. Why?
Kicking empty shells from chamber are here since ArmA 1 (I guess) and It is still present in ArmA 3 - but some weapons there have caseless ammunition present that does not need to pull empty shell as caseless means it shoots entire shell so there is nothing left in the chamber. So nothing to fix here.

May 10 2016, 2:15 AM · Arma 3
Snipedhunter added a comment to T65812: Text "Stratis" is missing in editor map selection screen.

No. The issue was fixed.

May 10 2016, 2:14 AM · Arma 3
Snipedhunter added a comment to T65812: Text "Stratis" is missing in editor map selection screen.

Problem still persists. Version 0.55.104356

May 10 2016, 2:14 AM · Arma 3
Snipedhunter edited Steps To Reproduce on T65812: Text "Stratis" is missing in editor map selection screen.
May 10 2016, 2:14 AM · Arma 3
Snipedhunter added a comment to T65722: Weapons lose it's hitpoints after it takes some shots.

I'm posting video of bug here.. It still lasts in latest DEV Version (0.55)
http://www.youtube.com/watch?v=KEUTcLhidKE

May 10 2016, 2:10 AM · Arma 3
Snipedhunter edited Steps To Reproduce on T65722: Weapons lose it's hitpoints after it takes some shots.
May 10 2016, 2:10 AM · Arma 3
Snipedhunter edited Steps To Reproduce on T65721: Make each soldier look differently.
May 10 2016, 2:10 AM · Arma 3
Snipedhunter added a comment to T65720: Increase durability of soldier.

IKR but it doesn't work pretty well as I still die after 2-3 hits in leg, no matter how much handledamage i've set.

May 10 2016, 2:10 AM · Arma 3
Snipedhunter edited Steps To Reproduce on T65720: Increase durability of soldier.
May 10 2016, 2:10 AM · Arma 3
Snipedhunter added a comment to T65553: KA-60 is bugged.

It was some random error I guess. I'll close it as it didn't happen to me since that and it's really old bug.

EDIT: Access denied :O oh mods please go ahead and close then.

May 10 2016, 2:04 AM · Arma 3
Snipedhunter added a comment to T65553: KA-60 is bugged.

It didn't happen since that but just watch the video I've posted here..

May 10 2016, 2:04 AM · Arma 3
Snipedhunter edited Steps To Reproduce on T65553: KA-60 is bugged.
May 10 2016, 2:03 AM · Arma 3
Snipedhunter added a comment to T65509: [Feature Request] Weapon: Crossbows.

Someone can do it as mod. Just request this as addon.

May 10 2016, 2:02 AM · Arma 3
Snipedhunter added a comment to T65458: Avatar looking down when getting into chopper..

0007191
Is this your problem?

May 10 2016, 1:59 AM · Arma 3
Snipedhunter added a comment to T65236: Start-up window is annoying.

I don't want to remove logo.
I want to remove THIS:
http://imageshack.us/f/266/beznzvunp.png/

May 10 2016, 1:52 AM · Arma 3
Snipedhunter added a comment to T65236: Start-up window is annoying.

No effect. That steam pop-up is still there.

May 10 2016, 1:52 AM · Arma 3
Snipedhunter edited Steps To Reproduce on T65236: Start-up window is annoying.
May 10 2016, 1:52 AM · Arma 3
Snipedhunter added a comment to T65062: [Feature Request] "Pick Camo" as new unit parameter.

Editing entire unit's inventory is on developers' wishlist.

May 10 2016, 1:46 AM · Arma 3
Snipedhunter edited Steps To Reproduce on T65062: [Feature Request] "Pick Camo" as new unit parameter.
May 10 2016, 1:46 AM · Arma 3
Snipedhunter added a comment to T64872: [Suggestion] Make units shot in leg limp.

Yeah, here we talk about animation.

May 10 2016, 1:40 AM · Arma 3
Snipedhunter edited Steps To Reproduce on T64872: [Suggestion] Make units shot in leg limp.
May 10 2016, 1:40 AM · Arma 3
Snipedhunter added a comment to T64858: (Feature Request) an option for holstering/shouldering weapons would be great..

I like this idea!

May 10 2016, 1:39 AM · Arma 3
Snipedhunter edited Steps To Reproduce on T64825: AI is too slow in turning around.
May 10 2016, 1:38 AM · Arma 3
Snipedhunter added a comment to T64520: Feature -Weapon: Tactical Shield.

Already exists as addon..
http://www.armaholic.com/page.php?id=20515&highlight=SHIELD%2BARMA%2B3

May 10 2016, 1:27 AM · Arma 3
Snipedhunter added a comment to T64011: Suppression effect for players.

In ArmA when someone shoots at you, your aim become unstable. No need for blurry fatigue effects. Let for modders to do it for those who want it.
/Downvoted

May 10 2016, 1:10 AM · Arma 3
Snipedhunter added a comment to T63740: Allow rifles to be equipped in both the primary and secondary slot.

+1

May 10 2016, 12:52 AM · Arma 3
Snipedhunter added a comment to T62752: Request: Allow AI to Rearm automatically..

0003202
Duplicate of my post

May 10 2016, 12:14 AM · Arma 3

May 9 2016

Snipedhunter added a comment to T61952: Reloading on Ladders.

You can also "switch" weapon on ladder which will make no animation but then you will be able to reload "bare hands" as he has handgun still in holster.

May 9 2016, 11:37 PM · Arma 3
Snipedhunter added a comment to T61802: Add ability to climb onto/over objects.

It would be nice to have but you know, this will be really really hard to implement. It will require hundreds of new animations (one for each construction) + with this engine it will be really bugged.

May 9 2016, 11:22 PM · Arma 3
Snipedhunter added a comment to T61627: Setting Lightning to 100% produces no effect.

Confirmed.

May 9 2016, 11:15 PM · Arma 3
Snipedhunter edited Steps To Reproduce on T61607: Postprocessing.
May 9 2016, 11:14 PM · Arma 3
Snipedhunter added a comment to T61569: AI doesn't pick ammo/weapons from crates.

Okay. So AI now correctly collects ammo from boxes, but when there is no ammo in the box the AI will become stuck doing grab animation over and over again. Besides that, I'm really happy with these AI changes! They are now much better!

Video:
http://www.youtube.com/watch?v=jhpX936gkrs

May 9 2016, 11:12 PM · Arma 3
Snipedhunter added a comment to T61569: AI doesn't pick ammo/weapons from crates.

Now in version 0.55.104711 they are trying to collect ammo from ammoboxes but then they stuck and don't do anything.

EDIT: SO... When you set them from editor to have ammo 0, then they normally (after really really long time) get ammo from box and start shooting

When you don't set them ammo 0, then happens what I've written on the very top of this comment.

May 9 2016, 11:12 PM · Arma 3
Snipedhunter edited Steps To Reproduce on T61569: AI doesn't pick ammo/weapons from crates.
May 9 2016, 11:12 PM · Arma 3
Snipedhunter added a comment to T61568: character bug on atv.

http://www.youtube.com/watch?v=noE29vbF1Xc :)

May 9 2016, 11:12 PM · Arma 3
Snipedhunter added a comment to T61544: Where is the scuba diving Harpoon?.

Agreed. Please add harpoon!

May 9 2016, 11:11 PM · Arma 3
Snipedhunter added a comment to T61353: AI fail to board civilian truck, crowd around portable toilet instead.

They just wanted to show you that they s*it on your orders. :D

May 9 2016, 10:59 PM · Arma 3
Snipedhunter added a comment to T61202: Grenade launcher not an attachment..

It's future, there may be easily detachable GL's. So why not ? This feature is MUST! This means fewer weapons!

May 9 2016, 10:54 PM · Arma 3
Snipedhunter added a comment to T61081: Some sort of melee?.

Please support this idea. This is really must-have. It will bring new fans that like silent melee kills, new tactics and really really lots of new opportunities.

May 9 2016, 10:43 PM · Arma 3
Snipedhunter added a comment to T60792: Recoil causes weapons (even in semi-auto) to climb vertically in an unrealistic manner.

Totally agree with this.

May 9 2016, 9:58 PM · Arma 3
Snipedhunter edited Steps To Reproduce on T59923: 1st person view broken in car after some driving.
May 9 2016, 7:19 PM · Arma 3
Snipedhunter edited Steps To Reproduce on T59849: Guy with Wetsuit does not have headgear visible.
May 9 2016, 7:16 PM · Arma 3
Snipedhunter edited Steps To Reproduce on T59796: Weapon laying on the ground randomly turns and sometimes even disappear after clicking gear on victim's body.
May 9 2016, 7:14 PM · Arma 3
Snipedhunter added a comment to T59786: Soldier sometimes disappear while zooming closer at him.

Looks like It's okay now.

May 9 2016, 7:13 PM · Arma 3
Snipedhunter edited Steps To Reproduce on T59786: Soldier sometimes disappear while zooming closer at him.
May 9 2016, 7:13 PM · Arma 3
Snipedhunter added a comment to T59779: [Feature Request] Loadout configuration in mission editor.

Sure It must be done. As now currently the new "Customise loadout system" has not much use. Tell me how much times you will have to change your loadout on battlefield. It's feature made to customise your own soldier but it lose effect when you cannot do that before battle begins.

May 9 2016, 7:12 PM · Arma 3
Snipedhunter edited Steps To Reproduce on T59779: [Feature Request] Loadout configuration in mission editor.
May 9 2016, 7:12 PM · Arma 3
Snipedhunter added a comment to T59325: Inventory editor for soldiers in the editor.

This can be closed.

May 9 2016, 6:51 PM · Arma 3
Snipedhunter added a comment to T58894: [Steam Alpha] Death is not obvious enough with disabled postprocessing.

Also, If you have PP off, you have same view underwater w/ diver goggles like w/o 'em.

May 9 2016, 4:05 PM · Arma 3
Snipedhunter added a comment to T58799: Deploying a weapon / proper use of bipods.

@trooper226
There's always some people in every community that dislikes for fun. Or they don't even know what bipods is :P

May 9 2016, 3:44 PM · Arma 3
Snipedhunter added a comment to T58462: [Steam Alpha 0.5.102571] Second loading always the same duration.

When it's loading I fix that by alt+tabbing to desktop and then switching back to game. Works for me and I'm pretty sure it will work for you too guys.

May 9 2016, 3:15 PM · Arma 3