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Jul 1 2016

redstone claimed T118766: (Apex) netfence_01_m_d_f.p3d AI cannot move through gaps in chain wire fence (cyclone fence) .
Jul 1 2016, 12:29 PM · Arma 3

May 10 2016

redstone added a comment to T75728: Wrong shadow on the unarmed Wy-55 Hellcat.

It's fixed in current development build.

May 10 2016, 7:43 AM · Arma 3
redstone added a comment to T75390: MX 3GL 6,5 mm (black) - graphical glitch with MRCO optics when aiming down the sights.

It's a duplicate of this bug - 0016983 (http://feedback.arma3.com/view.php?id=16983), please monitor that.

May 10 2016, 7:35 AM · Arma 3
redstone added a comment to T75212: Increase power line visiblity.

Yes, you're right. We add this for our plans.

May 10 2016, 7:30 AM · Arma 3
redstone added a comment to T75211: Headgear blocking scope on Zafir.

Unable to repro in current stable version. (1.08.113494)

May 10 2016, 7:30 AM · Arma 3
redstone added a comment to T75209: Error in PCML optic when ADS.

This should be repaired in the following dev update...

May 10 2016, 7:30 AM · Arma 3
redstone added a comment to T75167: Sandstorm MLRS turn-out bug.

Should be fixed now.

May 10 2016, 7:29 AM · Arma 3
redstone added a comment to T75164: Missing column geometry in Land_Airport_right_F Land_Airport_left_F.

Fixed in dev

May 10 2016, 7:29 AM · Arma 3
redstone added a comment to T75141: Invisible Helicopter Textures.

I am not able to reproduce in DEV version.

May 10 2016, 7:28 AM · Arma 3
redstone added a comment to T75023: WY-55 hellcat issue.

It's a duplicate of this bug - 0016456 (http://feedback.arma3.com/view.php?id=16456), please monitor that.

May 10 2016, 7:26 AM · Arma 3
redstone added a comment to T74987: Blue weapon in the mission 'Death Valley'.

It's a duplicate of this bug - 0016983 (http://feedback.arma3.com/view.php?id=16983 [^]), please monitor that.

May 10 2016, 7:24 AM · Arma 3
redstone added a comment to T74942: Hellcat rotor breaks if someone stands next to it.

It's a duplicate of this bug - 0016456 (http://feedback.arma3.com/view.php?id=16456), please monitor that.

May 10 2016, 7:23 AM · Arma 3
redstone added a comment to T74937: AAF Buzzard jet (AA Version) has wrong camo pattern.

It's based on our own design. This texture maybe will be delivered with the others, but at the moment it's feature, not a bug.

May 10 2016, 7:23 AM · Arma 3
redstone added a comment to T74889: Incorrect mirror position.

It's a duplicate of this bug - 0016456 (http://feedback.arma3.com/view.php?id=10671), please monitor that.

May 10 2016, 7:22 AM · Arma 3
redstone added a comment to T74889: Incorrect mirror position.

It's a duplicate of this bug - 0016456 (http://feedback.arma3.com/view.php?id=10671), please monitor that.

May 10 2016, 7:22 AM · Arma 3
redstone added a comment to T74870: WY-55 Wildcat's MROT gets destroyed when other player enter it.

It's a duplicate of this bug - 0016456 (http://feedback.arma3.com/view.php?id=16456), please monitor that.

May 10 2016, 7:22 AM · Arma 3
redstone added a comment to T74850: Zubr .45 Has Stretched/Misplaced Textures on the Cartridges.

Thanks a lot, it should be fixed in following dev-updates...

May 10 2016, 7:21 AM · Arma 3
redstone added a comment to T74815: Landing with the WY-55 will make the MROT to be destroyed.

There is another problem. Problem is during disambarking.

May 10 2016, 7:20 AM · Arma 3
redstone added a comment to T74799: GBU-12 tip is bent.

As guys said, it's correct ;)

May 10 2016, 7:20 AM · Arma 3
redstone added a comment to T74781: STILL damaging of MROT when units get near to it (Hellcat).

Duplicate of 0015756! Do not spam with the same threads. Please monitor mentioned issue. It takes "repairing time" for other bugs.

May 10 2016, 7:19 AM · Arma 3
redstone added a comment to T74766: Change zeroing restrictions.

Well, for sos it makes sense, but for tws not. At the moment is tws "arcade" becose through tws you cannot see more than let's say 500m.

May 10 2016, 7:19 AM · Arma 3
redstone added a comment to T74751: Units about to board (or get near to) the new Hellcat instantly kill those main rotor.

Duplicate of 0015756

May 10 2016, 7:19 AM · Arma 3
redstone added a comment to T74744: Can't apply hiddentexture to WY-55 sides.

Thanks a lot, it should be fixed in following dev-updates...

May 10 2016, 7:18 AM · Arma 3
redstone added a comment to T74727: Wrong texture behind Rocket pods of WY-55 Hellcat.

Thanks a lot, it should be fixed in following dev-updates...

May 10 2016, 7:18 AM · Arma 3
redstone added a comment to T74713: WY-55 WIldcat Main Rotor self-destructing..

Duplicate of 0015756

May 10 2016, 7:18 AM · Arma 3
redstone added a comment to T74696: The mid rotor of the hellcat destroys when units enter ride on back.

Duplicate of this 0016456, please monitor that.

May 10 2016, 7:17 AM · Arma 3
redstone added a comment to T74695: Bullets pass through billboard.

As I said and closed there - http://feedback.arma3.com/view.php?id=16333
There's nothing broken ;)
Just watch - http://www.youtube.com/watch?v=qC9IOrL1pXA

May 10 2016, 7:17 AM · Arma 3
redstone added a comment to T74692: Bullets pass through billboard.

According to diagnostic and test, it's ok. That's maybe personal feeling.
Place board infront of the breakable window, place near the same but rotated and try it ;)

May 10 2016, 7:17 AM · Arma 3
redstone added a comment to T74662: ACP-C2 visual problems.

Thanks, should be fixed in the following dev update...

May 10 2016, 7:16 AM · Arma 3
redstone added a comment to T74653: Scope Bug: Nightstalker backup has painted on, black reticle.

Thanks, should be fixed in the following dev update...

May 10 2016, 7:16 AM · Arma 3
redstone added a comment to T74494: Allow overrding or merging of model LODs via config from multiple p3d files..

Maybe reduce filesize, but for the game, you have to load more p3ds.
On other hand, I don't understand why I should want to do that.

May 10 2016, 7:13 AM · Arma 3
redstone added a comment to T74402: FIA truck cabin not visible from back.

Thanks for the feedback, should be resolved in the following update.

May 10 2016, 7:11 AM · Arma 3
redstone added a comment to T74394: ACP-C2 few parts invisible.

Thanks for the feedback, should be resolved in the following update.

May 10 2016, 7:11 AM · Arma 3
redstone added a comment to T74391: Missing textuers on "Gorgan".

Thanks for the feedback, should be resolved in the following update.

May 10 2016, 7:10 AM · Arma 3
redstone added a comment to T74377: MISSING DOORS AND FLIR FROM DEV BUILD AH-9 AND MH-9.

There were the some problem, so I have to removed that selections.
I change this issue as feature request, becose this type of helicopter wasn't planned. If anything change in plans, maybe it appears.

May 10 2016, 7:10 AM · Arma 3
redstone added a comment to T74377: MISSING DOORS AND FLIR FROM DEV BUILD AH-9 AND MH-9.

I am not sure, it depends on our content designers.

May 10 2016, 7:10 AM · Arma 3
redstone added a comment to T74377: MISSING DOORS AND FLIR FROM DEV BUILD AH-9 AND MH-9.

These parts was removed from "base" helicopters(AH9, MH9).

May 10 2016, 7:10 AM · Arma 3
redstone added a comment to T74351: turning out in marid-no textures.

Thanks, should be fixed in the following dev update...

May 10 2016, 7:10 AM · Arma 3
redstone added a comment to T74243: Can we please get the ramps on the H-Barrier watchtowers working?.

Thanks a lot, should be fixed in the following dev update...

May 10 2016, 7:07 AM · Arma 3
redstone added a comment to T74123: Strange convex component112.

This should be also fix in the following dev-update

May 10 2016, 7:04 AM · Arma 3
redstone added a comment to T74123: Strange convex component112.

Thanks a lot, should be fixed in the following dev update...

May 10 2016, 7:04 AM · Arma 3
redstone added a comment to T74115: In Multiplayer games, when players enter the co-pilot seat of an air vehicle, they cause the MROT to break (Collision problem).

It's a duplicate of this bug - 0016456 (http://feedback.arma3.com/view.php?id=16456), please monitor that.

May 10 2016, 7:04 AM · Arma 3
redstone added a comment to T74115: In Multiplayer games, when players enter the co-pilot seat of an air vehicle, they cause the MROT to break (Collision problem).

No major issue of all helicopters, but just WY-55 helicopters has this problem. Was only bad geometry on main rotor. Now should be fixed.

May 10 2016, 7:04 AM · Arma 3
redstone added a comment to T74115: In Multiplayer games, when players enter the co-pilot seat of an air vehicle, they cause the MROT to break (Collision problem).

First it appears in the Dev-branch, later in the main branch.

May 10 2016, 7:04 AM · Arma 3
redstone added a comment to T74086: crane glitches.

When you'll confirm the fix, you can close it.

May 10 2016, 6:58 AM · Arma 3
redstone added a comment to T74086: crane glitches.

Thanks for feedback, this should be fixed in the following dev-updates.

May 10 2016, 6:58 AM · Arma 3
redstone added a comment to T74080: Increase limits on vertex count per model.

It's too difficult to increase this limit. However our models are made in very high detail and has these limits. You can increase polycount by proxies as NodUnit said, but there are several problems with that, too.
You can increase detail eg. by using pretty CO textures and precise made material with all fx textures.

May 10 2016, 6:58 AM · Arma 3
redstone added a comment to T74071: S.O.S scope get's thermal scope.

Closed for long time without any info or better repro. Still unable to repro

May 10 2016, 6:58 AM · Arma 3
redstone added a comment to T74071: S.O.S scope get's thermal scope.

Thanks for feedback, but we're unable to reproduce, please add more info, how to repro this bug.

May 10 2016, 6:58 AM · Arma 3
redstone added a comment to T73887: ACP-C2 few parts invisible.

Duplicate of your ticket - 0016035!
Please check your own posts, this duplicating takes useful time ;)

May 10 2016, 6:53 AM · Arma 3
redstone added a comment to T73485: Range on M2HMG misaligned.

Thanks a lot, should be fixed in the following dev update...

May 10 2016, 6:43 AM · Arma 3
redstone added a comment to T73278: Vehicle mirrors on the right of the vehicle display the same image as the left mirrors.

It's a duplicate of this bug - 0010671 (http://feedback.arma3.com/view.php?id=10671), please monitor that.

May 10 2016, 6:34 AM · Arma 3
redstone added a comment to T73236: Incorrect mirror reflection.

Thanks for feedback, should be fixed in the following DEV update...

May 10 2016, 6:32 AM · Arma 3
redstone added a comment to T72658: Black Setflagtexture.

More info is needed. I am not able to reproduce that. Model works correct. Maybe problem is in used custom texture.

May 10 2016, 6:18 AM · Arma 3
redstone added a comment to T72627: Slammer Tank AAF Skin..

Allready mentioned there 0012463. Please monitor that thread if you want to know any progress.

May 10 2016, 6:17 AM · Arma 3
redstone added a comment to T72344: gunner and commander of the T-100 varsuk can be seen under the turret.

Thanks a lot, it should be fixed in following dev-updates...

May 10 2016, 6:10 AM · Arma 3
redstone added a comment to T72310: Invisible cabin, Civilian Truck.

Thanks, should be fixed in the following dev update...

May 10 2016, 6:09 AM · Arma 3
redstone added a comment to T72242: Vehicle SUV has a texture error inside.

Should be fixed in following DEV updates...

May 10 2016, 6:07 AM · Arma 3
redstone added a comment to T72231: On Elite-Settings, no Waypoints as Pilot. MH49, MI48, Orca, Ghosthawk.

I see, well bug is that you see waypoints from ah99, ah9 and mh9...

May 10 2016, 6:07 AM · Arma 3
redstone added a comment to T72231: On Elite-Settings, no Waypoints as Pilot. MH49, MI48, Orca, Ghosthawk.

That's a feature, not a bug. Elite difficulty means you have no "cheats" which are in real life. Just aiming cross stays by default...

May 10 2016, 6:07 AM · Arma 3
redstone added a comment to T72194: Offroad does not have a right side view mirror..

Yes, it was :)

May 10 2016, 6:06 AM · Arma 3
redstone added a comment to T72001: Land_Net_Fence_Gate_F very hard to interract with.

Thanks a lot, it should be fixed in following dev-updates...

May 10 2016, 6:01 AM · Arma 3
redstone added a comment to T71847: Arma 3 damaged factory missing/brocken texture.

Thanks a lot, it should be fixed in following dev-updates...

May 10 2016, 5:57 AM · Arma 3
redstone added a comment to T71758: Ladder on Hospital building has been reversed.

duplicate of 0013339: Ladders works revers on Altis

May 10 2016, 5:54 AM · Arma 3
redstone added a comment to T71698: Ladders works revers on Altis.

Thanks a lot, it should be already fixed...

May 10 2016, 5:52 AM · Arma 3
redstone added a comment to T71679: Thermals do not work through vehicle and building glass.

As ThePredator said, that's not a bug...

http://i72.photobucket.com/albums/i190/soaz/Trips%20and%20Adventures/4-30-10%20Death%20Valley/CIMG0443.jpg

May 10 2016, 5:52 AM · Arma 3
redstone added a comment to T71667: mi 48 kajman lower rotor blade is duplicated.

Thanks a lot, it should be fixed in following dev-updates...

May 10 2016, 5:52 AM · Arma 3
redstone added a comment to T71626: Some rocks are transparent to bullets, AI.

It's impossible to do them exactly same penetrable geometry same as visual geometry. 10 centimetres we dont want to solve as priority.

From this picture "2014-01-04_00002.jpg" we cannot recognize which stone is it.

BTW, when you start hundreds of threads it's only useless time, which can we spend somewhere else.

May 10 2016, 5:51 AM · Arma 3
redstone added a comment to T71626: Some rocks are transparent to bullets, AI.

I think, that this should be already fixed, please can you confirmed?

May 10 2016, 5:50 AM · Arma 3
redstone added a comment to T71560: Shadow glitch from minor assets in game..

Now problem is fixed in all shadow settings.

May 10 2016, 5:49 AM · Arma 3
redstone added a comment to T71180: Strider HMG - AI Will not turn on lights.

Just say them, that they can ;) They have to be in "relax" mode.(7-4) not bug, but a feature...

May 10 2016, 5:38 AM · Arma 3
redstone added a comment to T71178: RAH-99 spot light emissive texture is always active..

Thanks a lot, should be fixed in the following dev-branch update...

May 10 2016, 5:38 AM · Arma 3
redstone added a comment to T71174: A.I. pathfinding issues at Kamino Firing Range.

http://feedback.arma3.com/view.php?id=12816

May 10 2016, 5:38 AM · Arma 3
redstone added a comment to T71173: AH-99 Gunner and Pilot incorrect seats..

According to this picture, we decided to change that. http://zarco-macross.wdfiles.com/local--files/wiki:boeing-sikorsky-rah-66-comanche/boeingrah66eb.jpg (Community, thanks for it)

As pilot you can fire, just set manual fire on, as gunner you can take controls, too...
As a pilot you have to have great view... In AH99 you cannot have the seats like in AH64, MI24, becose in that examples is gunner seat higher then the pilot's.

May 10 2016, 5:38 AM · Arma 3
redstone added a comment to T71148: Newspaper texture flickering.

Fixed in rev. 0.77.109501

May 10 2016, 5:37 AM · Arma 3
redstone added a comment to T71101: Strider: HiddenSelections for Turret not working.

0.77.109136

May 10 2016, 5:35 AM · Arma 3
redstone added a comment to T70971: [FIXED] 3rd Person view on MK6 Mortar is useless.

3rd person view is aligned with the tube, becose crosshair is for aiming from "external" view, so you have to aim "manualy" in this >45° direction to hit the targets.
There's nothing to change.

Just note from my arma gaming experience... For keeping an eye on your surrounding is better to use optics or binoculars then 3rd person view at all ;)

May 10 2016, 5:31 AM · Arma 3
redstone added a comment to T70971: [FIXED] 3rd Person view on MK6 Mortar is useless.

First of all, mortar is not a cannon.
For firing with mortar you have to setup correct angle to reach your target.
You can also firing on targets and don't see on them.
http://www.globalsecurity.org/military/library/policy/army/fm/7-90/fig7-4.gif
For this, there's the computer.
So this is not a bug.

3rd person view is for achieving lower difficulty.

May 10 2016, 5:31 AM · Arma 3
redstone added a comment to T70955: Rock Physics..

The most of the rocks have now better collisions...
Unusual steping-over can cause the glitches.

May 10 2016, 5:30 AM · Arma 3
redstone added a comment to T70955: Rock Physics..

Rocks' geometries are now in progress. This could be solution for these problems...

May 10 2016, 5:30 AM · Arma 3
redstone added a comment to T70935: Flickering User Textures.

You cannot place them close to the walls.
When you want to use them as something in the distance, you have to place them a little bit far from the other objects.
That's normal, that render engine simplify the scene... That's not a bug.

May 10 2016, 5:29 AM · Arma 3
redstone added a comment to T70849: User Textures Sometimes Take A While To Load.

Should be caused by your HW. Could you please add some better repro? I cannot reproduce on my PC.

May 10 2016, 5:27 AM · Arma 3
redstone added a comment to T70847: These sign posts have no collision..

Fixed in stable version.

May 10 2016, 5:27 AM · Arma 3
redstone added a comment to T70822: setObjectTexture doesn't work on some vehicles.

"setObjecttexture dosent work for Barrel"
We're sorry about that, but this is very simply object...
We're not going to implement retexturing feature for everything in the game.

May 10 2016, 5:26 AM · Arma 3
redstone added a comment to T70822: setObjectTexture doesn't work on some vehicles.

"Hidden selections of HEMTT Open Transport, Covered Transport and Ambulance are still not working in 1.08."

  • And they will not. Sorry about that, but now it's very low priority on this. Maybe after some time I'll take a look about that.
May 10 2016, 5:26 AM · Arma 3
redstone added a comment to T70822: setObjectTexture doesn't work on some vehicles.

Speedboat, Gordon should be tweaked in the following dev-update...

May 10 2016, 5:26 AM · Arma 3
redstone added a comment to T70822: setObjectTexture doesn't work on some vehicles.

I pass it to our project leaders to discuss it and we'll see.
It may be a part of some samples or something. It depends on their decision...

May 10 2016, 5:26 AM · Arma 3
redstone added a comment to T70822: setObjectTexture doesn't work on some vehicles.

"HEMTT hidden selections are incomplete: http://minus.com/lbl9nuTYS8JU4m",

  • That's caused by our technology, some parts on some models are placed on models by proxy and we cannot use hidden selections on proxy objects at the moment.
  • Maybe there will be some time to improve model to allow complete retexturing.

"Also Marid's hidden selections" - I've repaired selections

Now(following dev update) should be all "Armored" vehicles able to retexture.

May 10 2016, 5:26 AM · Arma 3
redstone added a comment to T70822: setObjectTexture doesn't work on some vehicles.

There is a little progress, but not final for all vehicles...

May 10 2016, 5:26 AM · Arma 3
redstone added a comment to T70626: Tank view (not a bug though).

We have this feature in arma... Just use ELITE difficulty :) this disable 3rd person view in general.

May 10 2016, 5:19 AM · Arma 3
redstone added a comment to T70506: Invisible Rocks near Airport.

Now should be fixed.

May 10 2016, 5:15 AM · Arma 3
redstone added a comment to T70469: Hunter collision mesh glitch.

Thanks, now it's resolved. (ver. 0.75.108717)

May 10 2016, 5:13 AM · Arma 3
redstone added a comment to T70387: You can kill the occupants of some vehicles by shooting from under the vehicle.

duplicate of 0002805

May 10 2016, 5:10 AM · Arma 3
redstone added a comment to T70312: Marshal - commander 1st person see through gun.

Now it's fixed (dev ver.0.77.108906)

May 10 2016, 5:07 AM · Arma 3
redstone added a comment to T70033: IFV-6c Panther top armour is made out of dirt... spits dirt when shot..

Thanks a lot, in dev build 0.73.107978 not reproducable, yet

May 10 2016, 4:57 AM · Arma 3
redstone added a comment to T69774: Wrong sea rendering when looking through some choppers' windows.

duplicate of 0006054

May 10 2016, 4:47 AM · Arma 3
redstone added a comment to T69732: User Texture Objects (5m and 10m) are Illuminated as if by Sunlight when in Shade or Inside Buildings.

should be resolved

May 10 2016, 4:46 AM · Arma 3
redstone added a comment to T69732: User Texture Objects (5m and 10m) are Illuminated as if by Sunlight when in Shade or Inside Buildings.

Now it's fixed (dev ver.0.77.108906)

May 10 2016, 4:46 AM · Arma 3
redstone added a comment to T69732: User Texture Objects (5m and 10m) are Illuminated as if by Sunlight when in Shade or Inside Buildings.

Please, which object are you using for this?

May 10 2016, 4:46 AM · Arma 3
redstone added a comment to T69732: User Texture Objects (5m and 10m) are Illuminated as if by Sunlight when in Shade or Inside Buildings.

In the following DEV(tommorow) should be fixed...

May 10 2016, 4:46 AM · Arma 3