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May 10 2016

laywiin added a comment to T63857: Arma 3 - Distance Sound - J.S.R.S Jarhead's Sound Redeployment.

Developer.

What do you guys need more info about?

May 10 2016, 1:01 AM · Arma 3
laywiin added a comment to T63857: Arma 3 - Distance Sound - J.S.R.S Jarhead's Sound Redeployment.

Okey i understand. i was trying to use JSRS as the " Correct" Way. how showing what type of sound i want. as a feature

May 10 2016, 1:01 AM · Arma 3
laywiin added a comment to T63857: Arma 3 - Distance Sound - J.S.R.S Jarhead's Sound Redeployment.

http://www.youtube.com/watch?v=aM88y3LIKZA

May 10 2016, 1:01 AM · Arma 3
laywiin added a comment to T63857: Arma 3 - Distance Sound - J.S.R.S Jarhead's Sound Redeployment.

This is something familier i want in arma 3 !

May 10 2016, 1:01 AM · Arma 3
laywiin edited Steps To Reproduce on T63857: Arma 3 - Distance Sound - J.S.R.S Jarhead's Sound Redeployment.
May 10 2016, 1:01 AM · Arma 3
laywiin added a comment to T63857: Arma 3 - Distance Sound - J.S.R.S Jarhead's Sound Redeployment.

Sure theyre sound is not very bad. But if you listen to Jarhead's Distance sounds, they are perfect!.

May 10 2016, 1:01 AM · Arma 3
laywiin added a comment to T63842: Ragdoll realistic but still wrong.

Wooow! You guys changed me now putting me on right track then.

It wasnt ment to make the game " Unrealistic or non simulator"

I See that you guys know what you are talking about and maybe i think it was a cool feature.

But learned from this, and now i understand it better..seeing that my post here is a failed.

Soz for the max payne stuff, never played it actualy lol. Just a easy way to " Explain" it simpler.

You changed me, and i agree to you guys ! :)

May 10 2016, 1:00 AM · Arma 3
laywiin added a comment to T63842: Ragdoll realistic but still wrong.

Yeah maybe i took a little harsh on it.

It feels like the ragdolls are bit to heavy??

May 10 2016, 1:00 AM · Arma 3
laywiin added a comment to T63842: Ragdoll realistic but still wrong.

Another thing that can be added, is when the target get shot a % chance for the target is to trigger the gun hes holding and fireing some shots..

May 10 2016, 1:00 AM · Arma 3
laywiin edited Steps To Reproduce on T63842: Ragdoll realistic but still wrong.
May 10 2016, 1:00 AM · Arma 3
laywiin added a comment to T63839: AI should use more suppressive fire and hold position when defending.

+1

May 10 2016, 1:00 AM · Arma 3
laywiin edited Steps To Reproduce on T63826: Ai launch - Flares.
May 10 2016, 1:00 AM · Arma 3
laywiin edited Steps To Reproduce on T63818: Arma 3 - Distance Sound - J.S.R.S Jarhead's Sound Redeployment.
May 10 2016, 12:59 AM · Arma 3
laywiin added a comment to T63798: Improve camo net helmet, add AI concealment..

aaaaallright... :)

May 10 2016, 12:59 AM · Arma 3
laywiin added a comment to T63774: Unreal Explosions In ARMA 3.

Yeah well, whatever is better.

Iv seen some particles now at night :D or flying pieces of fire :)

May 10 2016, 12:57 AM · Arma 3
laywiin added a comment to T63774: Unreal Explosions In ARMA 3.

only when tiers are broken lucas

May 10 2016, 12:57 AM · Arma 3
laywiin added a comment to T63774: Unreal Explosions In ARMA 3.

Vote vote vote :) ! spread the word on forums everywhere

May 10 2016, 12:57 AM · Arma 3
laywiin added a comment to T63774: Unreal Explosions In ARMA 3.

DDSSTT yes there u go, exactly!

May 10 2016, 12:57 AM · Arma 3
laywiin added a comment to T63774: Unreal Explosions In ARMA 3.

bump? fluxliner

May 10 2016, 12:57 AM · Arma 3
laywiin added a comment to T63774: Unreal Explosions In ARMA 3.

Can the moderators inform if this is going anywhere?

May 10 2016, 12:57 AM · Arma 3
laywiin added a comment to T63774: Unreal Explosions In ARMA 3.

And why does the mortar attacks sound like carcrashes?

May 10 2016, 12:57 AM · Arma 3
laywiin added a comment to T63774: Unreal Explosions In ARMA 3.

hehe, didnt find any other way to tell..

May 10 2016, 12:57 AM · Arma 3
laywiin added a comment to T63774: Unreal Explosions In ARMA 3.

Cool feature they could add is on bug explosions, etc bombs from planes when explosion occured stones would fall from the sky!

saw it on bf4 video, looked really NICE!

May 10 2016, 12:57 AM · Arma 3
laywiin added a comment to T63774: Unreal Explosions In ARMA 3.

agree leonmrwoo

May 10 2016, 12:57 AM · Arma 3
laywiin added a comment to T63774: Unreal Explosions In ARMA 3.

Developer

Is it any update on this and how its going?

Greets

May 10 2016, 12:57 AM · Arma 3
laywiin added a comment to T63774: Unreal Explosions In ARMA 3.

'dem shockwaves?

May 10 2016, 12:57 AM · Arma 3
laywiin added a comment to T63774: Unreal Explosions In ARMA 3.

Yeah man, Particles, Ammo Cook, and some new smoke. There is a good topic about the one with cars and other vehicles! all that together i think it will look awesome!

May 10 2016, 12:57 AM · Arma 3
laywiin added a comment to T63774: Unreal Explosions In ARMA 3.

Another cool way of particles by WarFX - OpticalSnare:

http://www.youtube.com/watch?v=0aRKYpyhnBs&NR=1&feature=endscreen

May 10 2016, 12:57 AM · Arma 3
laywiin added a comment to T63774: Unreal Explosions In ARMA 3.

Thank you for the answer DarkDruid.

Completely understand all the work you have.
So exited that you have started working on the particles and i hope that this will be in the the future updates!

May 10 2016, 12:57 AM · Arma 3
laywiin added a comment to T63774: Unreal Explosions In ARMA 3.

We need more votes folks!

May 10 2016, 12:57 AM · Arma 3
laywiin added a comment to T63774: Unreal Explosions In ARMA 3.

if this is assigned. will there be any info about where this " Case" is standing now? will it be in the full game? will it be considered?

May 10 2016, 12:57 AM · Arma 3
laywiin added a comment to T63774: Unreal Explosions In ARMA 3.

Thank you. Good! Check out the guys that used several months on making these mods maybe they have something too offer :D

May 10 2016, 12:57 AM · Arma 3
laywiin added a comment to T63774: Unreal Explosions In ARMA 3.

Heres ANother PERFECT example of cookoff! Makes the game so intense!!

http://www.youtube.com/watch?v=1zuVfbsEcFQ

http://www.youtube.com/watch?v=HsfC2q-3AY0

May 10 2016, 12:57 AM · Arma 3
laywiin added a comment to T63774: Unreal Explosions In ARMA 3.

The definition of assigned? plz

May 10 2016, 12:57 AM · Arma 3
laywiin edited Steps To Reproduce on T63774: Unreal Explosions In ARMA 3.
May 10 2016, 12:57 AM · Arma 3
laywiin added a comment to T63769: visual injuries (animation).

realism is worth it!

Hope they make it

May 10 2016, 12:56 AM · Arma 3
laywiin added a comment to T63470: Editor - Add Module " Random spawn Mines /roadbombs.

Yeah. But was thinking about spesific to the roads.. maybe as u told me, just for roads not the whole area..

May 10 2016, 12:41 AM · Arma 3
laywiin edited Steps To Reproduce on T63470: Editor - Add Module " Random spawn Mines /roadbombs.
May 10 2016, 12:41 AM · Arma 3
laywiin added a comment to T63467: AI See you ALWAYS, Cant sneak.

Agree Dtigim.

From arma 2 to arma 3 this is a big change it feels like.

Me and my bud used to play coop and sneak, worked great! Was so fantastic fun, laying in the grass 10 m away from the enemy driving /walking by!.

Now its useless what so ever.

Also what you say, Dtigim my team locates men at 1,5 km! if youre in a chopper they can see enemies walking around over 2clicks away!!
Its a pain in the ass listening to it.

You cant do a " Safe /silence" Extraction or infiltration with chopper without beeing seen!

May 10 2016, 12:41 AM · Arma 3
laywiin added a comment to T63468: Ai Accuracy " LONG RANGE" unreal.

I understood now xD Feeling dumb. Cant find way to Edit it! pwwfh..soz

May 10 2016, 12:41 AM · Arma 3
laywiin edited Steps To Reproduce on T63468: Ai Accuracy " LONG RANGE" unreal.
May 10 2016, 12:41 AM · Arma 3
laywiin added a comment to T63467: AI See you ALWAYS, Cant sneak.

Proned - Silencer - Killed 1 guy. Everyone knows where you are.

Yes enemy 100-200 m away.

I like the AI's BUT this is a setback!
You cant make mission where you sneak upon enemies, if u kill 1 ai, they all gonna kill you .-P

May 10 2016, 12:41 AM · Arma 3
laywiin edited Steps To Reproduce on T63467: AI See you ALWAYS, Cant sneak.
May 10 2016, 12:41 AM · Arma 3
laywiin edited Steps To Reproduce on T63466: Scroll for " Plant Explosives" ADD panic button.
May 10 2016, 12:41 AM · Arma 3
laywiin edited Steps To Reproduce on T63465: Change weapon multiplayer - No sound.
May 10 2016, 12:41 AM · Arma 3
laywiin edited Steps To Reproduce on T63464: Editor - Add new spawn system!!.
May 10 2016, 12:41 AM · Arma 3
laywiin added a comment to T63463: Arma 3 Ai life.

Bad words m8!

Still, i also shoot 1 in the head ;) they die

May 10 2016, 12:41 AM · Arma 3
laywiin edited Steps To Reproduce on T63462: Editor - New task system - Direction on chained tasks..
May 10 2016, 12:41 AM · Arma 3
laywiin added a comment to T63461: Editor - New Intel Create Task - Sometimes doesnt show up.

Forgot to tell, Sometimes it helps to " Restart" the mission then the task will show. with other words, a bug!

May 10 2016, 12:41 AM · Arma 3
laywiin edited Steps To Reproduce on T63461: Editor - New Intel Create Task - Sometimes doesnt show up.
May 10 2016, 12:41 AM · Arma 3
laywiin added a comment to T63441: ShackTac Fireteam HUD should be implemented..

agree on upyonder

May 10 2016, 12:40 AM · Arma 3
laywiin added a comment to T63245: Ammunition should cook off after vehicle explodes..

YESSS!! add this

May 10 2016, 12:34 AM · Arma 3

May 9 2016

laywiin added a comment to T61850: Can't join servers unless leave and rejoin 4 times..

sure u arent getting kicked from the server?

Its a custom mission, maybe you are suppose to respawn on youre body?

May 9 2016, 11:29 PM · Arma 3
laywiin added a comment to T61369: Realistic Wounding System.

some of it should been in arma 3 :/ atleast the roles for different units, lacking this in clanplay.

Like tow team, ied team, Medic team having more to do in field like tow fix cars, move them and stuff, ied do real disarming, medics do real injury stuff

injury system will add a bigger role to the medic!

Im in for donation!

May 9 2016, 11:01 PM · Arma 3
laywiin added a comment to T61235: The Nuclear Submarine.

haha Vulcanexius & Prospekt fail. hahaha

May 9 2016, 10:55 PM · Arma 3
laywiin added a comment to T61177: Nvidia Driver.

have same card, driving the game on medium and still lag, i know i can drive this game in high settings. any tips?

May 9 2016, 10:53 PM · Arma 3
laywiin added a comment to T61177: Nvidia Driver.

hmm, i have had issues with Arma 3 with my 680, now today that the update came OMG! it runs so F* smoothly!!

Only problems that occured was in menue some things suddenly turn black!

May 9 2016, 10:53 PM · Arma 3
laywiin added a comment to T60970: Objectives in task screen do not represent current task state..

Use the new " Create Task module? "

http://www.armaholic.com/forums.php?m=posts&p=138585#138585

Simpler but bugged sometimes

May 9 2016, 10:36 PM · Arma 3
laywiin added a comment to T60877: Feature Request: 3D Optics using Picture-In-Picture engine capability. (Red Orchestra Style).

like that really :) fluxliner

May 9 2016, 10:22 PM · Arma 3
laywiin added a comment to T60877: Feature Request: 3D Optics using Picture-In-Picture engine capability. (Red Orchestra Style).

YEEES PLZ MAKE!

May 9 2016, 10:21 PM · Arma 3
laywiin added a comment to T60475: AT-Mines are underpowered..

Another problem that occured to me, we a group planeted a AT mine for a light vehicle passing through to do a ambush, well yeh, it drowe over it and 4 seconds after the mine blowed. The car was gone...failed.

May 9 2016, 9:46 PM · Arma 3
laywiin added a comment to T60266: Binoculars Animation - unnecessary switch to the main weapon while changing stance.

YEAY!

May 9 2016, 9:37 PM · Arma 3
laywiin added a comment to T59850: [Feature request] Make it possible to "favorite/save" servers in multiplayer browser.

YES PLEASE +1

had been GREAT

May 9 2016, 7:16 PM · Arma 3
laywiin added a comment to T59784: Simplify Gameplay/systems.

lol? seriously?

May 9 2016, 7:13 PM · Arma 3
laywiin added a comment to T59493: Speed of sound simulation missing.

hehehe :-P. Sign in for J.s.r.s on facebook. Jarheads Sound Redemployment.

hmmm, he made that mod for arma 2 over many years i think. but is thinking about making for arma 3.

hmmm, anyway. why not hire that guy on bohemia??? ... its fantastic :P

May 9 2016, 6:59 PM · Arma 3
laywiin added a comment to T59493: Speed of sound simulation missing.

yes exactly, and THAT sound, jsrs 1.5 mod has perfect sound!?? better sound that arma 3 ?

May 9 2016, 6:59 PM · Arma 3
laywiin added a comment to T59493: Speed of sound simulation missing.

Feral, listen to this: this is JSRS sound on Arma 3 assault riffle!

If this is Arcade 1980's then something is wrong: http://mirror.24th-platoon.de/EBR.mp3

May 9 2016, 6:59 PM · Arma 3
laywiin added a comment to T59493: Speed of sound simulation missing.

lol, what you mean by that? this is sound from player combat?

May 9 2016, 6:59 PM · Arma 3
laywiin added a comment to T59493: Speed of sound simulation missing.

https://www.youtube.com/watch?v=_4-i_-Ar8rQ

May 9 2016, 6:59 PM · Arma 3
laywiin added a comment to T59254: Medium sized multiplayer games unplayable.

Yup true as ocbaker says:/, when to much people join the frames are BAD!

so far when we from eu play, and usa people join, all frames drop

May 9 2016, 6:46 PM · Arma 3
laywiin added a comment to T58951: Bad positional audio makes it nearly impossible to estimate distance and direction by sound.

https://www.youtube.com/watch?v=_4-i_-Ar8rQ 5.00 and ur shit ur pants !

May 9 2016, 4:08 PM · Arma 3
laywiin added a comment to T58951: Bad positional audio makes it nearly impossible to estimate distance and direction by sound.

https://www.youtube.com/watch?v=aM88y3LIKZA

May 9 2016, 4:08 PM · Arma 3
laywiin added a comment to T58539: NVIDIA Profile VS ARMA3 Video Options.

thanks man!

May 9 2016, 3:19 PM · Arma 3
laywiin added a comment to T58536: Seeing Building Layouts in Editor.

there will not be a 3D editor in Arma 3, it was tested in A2 beta. dont remember why but it will not come. no need to ask for it :/

Sorry m8!

May 9 2016, 3:19 PM · Arma 3