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Fri, Mar 29

dmorchard updated the task description for T180222: 40mm GL ammo - compatibility issues.
Fri, Mar 29, 5:03 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
dmorchard edited Additional Information on T180222: 40mm GL ammo - compatibility issues.
Fri, Mar 29, 4:57 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
dmorchard edited Additional Information on T180222: 40mm GL ammo - compatibility issues.
Fri, Mar 29, 4:46 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
dmorchard created T180222: 40mm GL ammo - compatibility issues.
Fri, Mar 29, 12:43 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Dec 13 2021

dmorchard added a comment to T162126: Arma3 Tools' Project Drive ignores PBOs from Tanks DLC.

Apologies! The addon "armor_f_tank" is actually in my P: drive. Windows tells me it was created the same day/time as everything else when I last attempted game data extraction. Why I did not see it then is a mystery to me - just blind I guess.

Dec 13 2021, 5:12 AM · Arma 3

Nov 28 2021

dmorchard created T162126: Arma3 Tools' Project Drive ignores PBOs from Tanks DLC.
Nov 28 2021, 4:36 PM · Arma 3

Nov 13 2021

dmorchard added a comment to T161915: Inconsistent Command Priority on armed LSVs.

I've noticed that behaviour too, but never clued into the difference in player position before.
I'd always assumed it was bad mod interaction. Great insight!

Nov 13 2021, 4:57 PM · Arma 3

Nov 5 2021

dmorchard added a comment to T160915: Z157 "user_doorcover_r_hide" & "user_doorcover_l_hide" animations seem broken.

Similarly, the front canopy covers of vn_o_wheeled_z157_mg_02_nva65 & `
vn_o_wheeled_z157_mg_01_nva65` cannot be hidden. They have check boxes that appear in the virtual garage, but these don't work.

Nov 5 2021, 1:35 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Oct 8 2021

dmorchard added a comment to T160615: Nested #if statements with __has_include keyword result in 'Preprocessor failed with error - invalid filename(empty filename)'.

I'm still getting this error in v2.06.

Oct 8 2021, 5:07 PM · Arma 3

Sep 30 2021

dmorchard added a comment to T160615: Nested #if statements with __has_include keyword result in 'Preprocessor failed with error - invalid filename(empty filename)'.

I found a work-around: pull the nested #if... #endif structures out of the config.cpp into a separate HPP file.

Sep 30 2021, 5:08 PM · Arma 3

Sep 23 2021

dmorchard edited Additional Information on T160915: Z157 "user_doorcover_r_hide" & "user_doorcover_l_hide" animations seem broken.
Sep 23 2021, 9:57 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
dmorchard created T160915: Z157 "user_doorcover_r_hide" & "user_doorcover_l_hide" animations seem broken.
Sep 23 2021, 8:41 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Sep 13 2021

dmorchard created T160766: characters and vehicles with editorCategory attribute.
Sep 13 2021, 3:44 AM · Arma 3 Creator DLC - CSLA Iron Curtain

Sep 11 2021

dmorchard created T160726: US85_helmetDH132, US85_helmetDH132G & US85_helmetDH132G_on hiddenSelectionsTextures not configured properly.
Sep 11 2021, 6:46 PM · Arma 3 Creator DLC - CSLA Iron Curtain

Sep 7 2021

dmorchard created T160629: US85_M998 / US85_M1025 / US85_M1043 missing hiddenSelectionsTextures for interior.
Sep 7 2021, 6:59 PM · Arma 3 Creator DLC - CSLA Iron Curtain
dmorchard created T160628: truck-mounted AA turrets missing hiddenSelectionsTextures.
Sep 7 2021, 6:56 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
dmorchard created T160615: Nested #if statements with __has_include keyword result in 'Preprocessor failed with error - invalid filename(empty filename)'.
Sep 7 2021, 3:57 AM · Arma 3

Aug 29 2021

dmorchard created T160430: static artillery & anti-tank guns' hiddenSelectionsTextures not working.
Aug 29 2021, 11:08 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Feb 2 2020

dmorchard added a comment to T148729: Vehicle Improvements.

Responding to this image you've since deleted...


...To be fair, the Tanks DLC did add camo nets in multiple camo patterns.

Feb 2 2020, 10:42 PM · Arma 3

Oct 6 2019

dmorchard added a comment to T145362: LDF mortar tube backpack deploys into HMG turret instead of mortar.

Somewhat related:
The NATO-Pacific faction's Mk6 Gunner (classname = B_T_Support_Mort_F) carries a backpack with the displayname "Folded Mk6 Mortar Tube (Green) [NATO]" (classname = B_Mortar_01_Weapon_grn_F). However, the assembleTo line of that backpack's config references the AAF version of the Mk6 mortar (classname = I_Mortar_01_F); the appropriate classname would be B_T_Mortar_01_F...

Oct 6 2019, 5:13 PM · Arma 3
dmorchard created T145362: LDF mortar tube backpack deploys into HMG turret instead of mortar.
Oct 6 2019, 2:40 AM · Arma 3

Aug 11 2019

dmorchard added a comment to T143163: independend ai bug.

Hi BSR,

Aug 11 2019, 2:44 AM · Arma 3

Jun 21 2019

dmorchard changed Severity from severity:none to severity:minor on T127507: difficulty deploying bipods on parapet of military cargo towers.
Jun 21 2019, 4:40 PM · Arma 3

Jun 12 2019

dmorchard updated subscribers of T127458: Door of the desert cargo tower is unuseable.

Hi @Astaroth. I just want to make sure this issue isn't overlooked. Have a great day!

Jun 12 2019, 3:33 PM · Arma 3
dmorchard updated subscribers of T127507: difficulty deploying bipods on parapet of military cargo towers.

Hi @Astaroth. I just want to make sure this issue isn't overlooked.

Jun 12 2019, 3:32 PM · Arma 3

Jun 10 2019

dmorchard added a comment to T127507: difficulty deploying bipods on parapet of military cargo towers.

This is still an issue in Dev Build 1.95.145746.

Jun 10 2019, 10:00 PM · Arma 3
dmorchard added a comment to T127458: Door of the desert cargo tower is unuseable.

This issue is still unresolved in today's Dev Branch (0.95.145746).

Jun 10 2019, 9:57 PM · Arma 3

Apr 30 2019

dmorchard added a comment to T139064: Errors with new cold war DLC.

I'm having the same/similar issue. After clearing the first town I got onboard the APC as directed but it failed to get to its destination. It did figure-eights around the boarding location for a few minutes then finally "broke free", traveled maybe 50 or 100 m down the road and then just stopped. I can't exit or change seats, I'm just stuck.

Apr 30 2019, 4:01 PM · Arma 3

Jan 2 2019

dmorchard added a comment to T135431: AI refuses to drive a vehicle if you are in the vehicle also( Noticed in Warlords multiplayer mode).

I experienced this playing on an unmodded, unofficial Warlords server yesterday. The misbehaviour was sporadic, by which I mean it works as expected one minute and then stops working for a while, and it might eventually return to normal.

Jan 2 2019, 4:17 PM · Arma 3

Aug 24 2018

dmorchard added a comment to T131597: collision "hopping" on USS Freedom.

@Wulf, try the Mohawk helo. For me it's guaranteed to jiggle on the decks of both Freedom and Liberty if I place everything via the editor and then play the scenario in SP. I just re-tested today - main branch, vanilla, Stratis, 10 Mohawks placed randomly around the Freedom's deck - 10/10 are hopping up and down. Placing one Mohawk on the Liberty's helipad is also guaranteed to result in either hopping or an explosion.

Aug 24 2018, 4:17 PM · Arma 3

Apr 25 2018

dmorchard added a comment to T119420: FlyInHeightASL broken - AI still copies ground elevation.

I've incorporated the script from my mod into the mission...


...and also uploaded the SQF for your convenience...

Apr 25 2018, 2:36 AM · Arma 3

Apr 24 2018

dmorchard added a comment to T119420: FlyInHeightASL broken - AI still copies ground elevation.

Gladly! But before I do that, the script I'm working on is currently in the form of a mod. Is it alright if I upload separate PBOs for the mission and the mod along with repro steps, or would you rather I try to integrate my script into the mission?

Apr 24 2018, 6:03 PM · Arma 3
dmorchard added a comment to T119420: FlyInHeightASL broken - AI still copies ground elevation.

Respectfully, it doesn't. I've tested my script without the flyInHeight line and it still completely ignores the flyInHeightASL command. The result of...

Apr 24 2018, 4:05 PM · Arma 3

Apr 23 2018

dmorchard added a comment to T119420: FlyInHeightASL broken - AI still copies ground elevation.

Still broken.

Apr 23 2018, 9:45 PM · Arma 3

Apr 9 2018

dmorchard added a comment to T128101: The Air vehicles with sided weaponry no has adequate attack style .

I've been looking into this issue as well. I found a few past tasks specific to the Blackfish...

  • T117808: AI Piloted V-44 X Blackfish unable to fire on 'Destroy' waypoint targets.
  • T119024: VTOL Blackfish(Armed) AI engagement pattern wrong wrong.
Apr 9 2018, 4:50 AM · Arma 3

Mar 15 2018

dmorchard added a comment to T127458: Door of the desert cargo tower is unuseable.

Is there any chance this'll be resolved in the Tanks DLC?

Mar 15 2018, 12:42 AM · Arma 3
dmorchard added a comment to T127507: difficulty deploying bipods on parapet of military cargo towers.

Is there any chance this'll be resolved in the Tanks DLC?

Mar 15 2018, 12:42 AM · Arma 3

Mar 5 2018

dmorchard added a comment to T127830: CLOSED.

My understanding of "reload tracer" is that there are a few tracer rounds near the end of the mag to alert the shooter that they'll need to reload right away. The balance of the mag is regular ammo.

Mar 5 2018, 3:08 PM · Arma 3

Jan 21 2018

dmorchard updated subscribers of T117357: Bench pod not in Eden.

Nice fix Optio! I've been wondering about this issue for a while and stumbled on your year-old solution. No "reviewed" tag from BI yet; maybe we need to bug @Wulf :)

Jan 21 2018, 5:40 PM · Arma 3
dmorchard added a comment to T86244: Unable To Find Helicopter Pods In Eden Editor.

The missing bench pod is a config issue: https://feedback.bistudio.com/T117357

Jan 21 2018, 5:07 PM · Arma 3

Jan 8 2018

dmorchard added a comment to T127507: difficulty deploying bipods on parapet of military cargo towers.

Video of the desired behaviour as it occurs on a typical cargo HQ building: Land_Cargo_HQ_V1_F

Jan 8 2018, 4:19 PM · Arma 3

Jan 5 2018

dmorchard created T127507: difficulty deploying bipods on parapet of military cargo towers.
Jan 5 2018, 6:39 PM · Arma 3

Nov 5 2017

dmorchard added a comment to T127071: Unable to unlock Achievements "Puppeteer" and "Armed and Dangerous".

That's not my experience...


Nov 5 2017, 2:45 PM · Arma 3

Sep 3 2017

dmorchard added a comment to T126614: Reduce sound when controlling / viewing through UAV.

Agreed. In real life I assume there'd be a volume knob on the UAV terminal that the operator would turn down/off so it wasn't drowning out radio/direct voice comms.

Sep 3 2017, 12:04 AM · Arma 3

Aug 1 2017

dmorchard added a comment to T126345: Sound Issues.

Bump

Aug 1 2017, 1:06 AM · Arma 3

Jul 22 2017

dmorchard added a watcher for Arma 3: dmorchard.
Jul 22 2017, 4:36 AM

Jul 17 2017

dmorchard removed a watcher for Arma 3: dmorchard.
Jul 17 2017, 12:35 PM

Jul 10 2017

dmorchard added a comment to T119024: VTOL Blackfish(Armed) AI engagement pattern wrong wrong..

nmdanny, could you elaborate on the method you've proposed? Are you speaking specifically of setting things up in the mission editor, or is there some way to do all that in-game via Zeus (and probably the Ares/Achilles mod)?

Jul 10 2017, 11:51 PM · Arma 3
dmorchard added a watcher for Arma 3: dmorchard.
Jul 10 2017, 10:46 PM
dmorchard added a comment to T119479: WY-55 Hellcat (Armed) fails to attack targets.

w.r.t. scripting the armed V-44 Blackfish to effectively loiter around a target: radius, altitude and probably speed will be key factors too. Only certain combinations result in guns' gimbals being able to aim at the desired target.

Jul 10 2017, 9:36 PM · Arma 3
dmorchard added a comment to T83079: Advanced UAV Waypoint mode.

I'm looking to the UAV loiter waypoint as a way to solve a shortcoming of the armed Blackfish VTOL. Anyone who has tried to get an AI-piloted Blackfish to do their bidding will already understand where I'm coming from :)

Jul 10 2017, 9:20 PM · Arma 3