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May 10 2016

freexavier added a comment to T80855: stances issue.

This bug came when they probably move from the old animations to the newer ones. Also it would be nice if they actually put back this animation when viewing other objects with gear, but keep the current inventory animation when viewing own inventory.

May 10 2016, 10:12 AM · Arma 3
freexavier added a comment to T80790: Zeroing 1200-1900m is innacurate with all sniper scopes..

This will probably be fix when the Marksman DLC gets out. Since they will refine the sniper system.

May 10 2016, 10:10 AM · Arma 3
freexavier added a comment to T80785: Animation weapon switch issue when choper ramp closes while looking outside with the laser designator.

Tried it myself. Also it doesn't need the pilot to close the ramp to cause the bug. You can close it yourself while looking down the designator and the bug will still appear.

May 10 2016, 10:09 AM · Arma 3
freexavier added a comment to T80784: Reloading a grenade launcher visually reloads the rifle's magazine.

I hope they will be able to notice this.

May 10 2016, 10:09 AM · Arma 3
freexavier added a comment to T80748: Axis of rotation on weapon rather than feet of player, leads to weird rotation animation and also character sliding around.

I heard that this was done intentional. For fixing a issue. I don't know how to explain it, but it was mentioned in this video: www.youtube.com/watch?v=I-Ve4PJQhjY&t=1m24s (From 1:24 to 1:56)

May 10 2016, 10:08 AM · Arma 3
freexavier added a comment to T80740: Walking in crouched position with 'PISTOL LOWERED' emits no footstep sounds at all....

Oh okay.

May 10 2016, 10:08 AM · Arma 3
freexavier added a comment to T80740: Walking in crouched position with 'PISTOL LOWERED' emits no footstep sounds at all....

I tested it on the current 1.46. And its fix.

May 10 2016, 10:08 AM · Arma 3
freexavier added a comment to T80740: Walking in crouched position with 'PISTOL LOWERED' emits no footstep sounds at all....

Nice to see bugs being fix. :D

May 10 2016, 10:08 AM · Arma 3
freexavier added a comment to T80740: Walking in crouched position with 'PISTOL LOWERED' emits no footstep sounds at all....

Yea its seems to be pure silence. I tried it myself. I hope this gets fixed.

May 10 2016, 10:08 AM · Arma 3
freexavier added a comment to T80436: The AI is not always informs commander about his own wound..

They do sometimes. Sometimes when its minor.

May 10 2016, 9:53 AM · Arma 3
freexavier added a comment to T80436: The AI is not always informs commander about his own wound..

They actually do but it takes like a minute if it a minor injury sometimes.

May 10 2016, 9:53 AM · Arma 3
freexavier added a comment to T80388: Can't raise your pistol while crouched?.

Btw was this fix before or after my report?

May 10 2016, 9:51 AM · Arma 3
freexavier added a comment to T80388: Can't raise your pistol while crouched?.

Has it? I guess I will wait for the 1.38 patch to see for myself.

May 10 2016, 9:51 AM · Arma 3
freexavier added a comment to T80388: Can't raise your pistol while crouched?.

Oh great! :D

May 10 2016, 9:51 AM · Arma 3
freexavier edited Steps To Reproduce on T80388: Can't raise your pistol while crouched?.
May 10 2016, 9:51 AM · Arma 3
freexavier added a comment to T80373: Sound issue on tank and vehicles forward acceleration.

They will probably fix those first before this. Because this isn't really a game breaking bug.

May 10 2016, 9:51 AM · Arma 3
freexavier added a comment to T80373: Sound issue on tank and vehicles forward acceleration.

@Fighting Power. The cutting out of audio? This is even present in the normal cars. And I have rode lots of cars to know that isn't normal....

May 10 2016, 9:51 AM · Arma 3
freexavier added a comment to T80373: Sound issue on tank and vehicles forward acceleration.

I know. I have noticed and reported a lot of issues, but you had to down vote?

May 10 2016, 9:51 AM · Arma 3
freexavier added a comment to T80373: Sound issue on tank and vehicles forward acceleration.

Still present in 1.48

May 10 2016, 9:51 AM · Arma 3
freexavier added a comment to T80373: Sound issue on tank and vehicles forward acceleration.

Still present in v1.42

May 10 2016, 9:51 AM · Arma 3
freexavier edited Steps To Reproduce on T80373: Sound issue on tank and vehicles forward acceleration.
May 10 2016, 9:51 AM · Arma 3
freexavier added a comment to T80371: AI don't reset wheels to pointing direction if turned and switch to different seat while on water.

Still present in v1.42

May 10 2016, 9:51 AM · Arma 3
freexavier edited Steps To Reproduce on T80371: AI don't reset wheels to pointing direction if turned and switch to different seat while on water.
May 10 2016, 9:51 AM · Arma 3
freexavier edited Steps To Reproduce on T80369: Proper animations for entering & opening/closing doors of vehicles.
May 10 2016, 9:51 AM · Arma 3
freexavier added a comment to T80368: No motion blur in Third-Person?.

I know there are people who dislike Motion Blur, but for me I like it when it comes to having FPS stuck at 30 FPS. It creates a illusion of smooth motion for low FPS then choppy frames change to frame. If this was to be implemented. It would just be an option for you to disable or enable. If you like it on or off.

May 10 2016, 9:51 AM · Arma 3
freexavier edited Steps To Reproduce on T80368: No motion blur in Third-Person?.
May 10 2016, 9:51 AM · Arma 3
freexavier added a comment to T80362: Game Crashes random since 1.36.

Have you tried to Verify Integrity Game Cache? It fixed it for my friend.

May 10 2016, 9:50 AM · Arma 3
freexavier added a comment to T80342: Fireplace has a large fire damage radius then normal.

It feels good seeing bugs being fix. :D

May 10 2016, 9:50 AM · Arma 3
freexavier edited Steps To Reproduce on T80342: Fireplace has a large fire damage radius then normal.
May 10 2016, 9:50 AM · Arma 3
freexavier added a comment to T80341: AIs Weapon's fire animation in slow motion when Skill set to 0 and fired while directly controlled by Zeus.

Still present in 1.42.

May 10 2016, 9:50 AM · Arma 3
freexavier edited Steps To Reproduce on T80341: AIs Weapon's fire animation in slow motion when Skill set to 0 and fired while directly controlled by Zeus.
May 10 2016, 9:50 AM · Arma 3
freexavier added a comment to T80341: AIs Weapon's fire animation in slow motion when Skill set to 0 and fired while directly controlled by Zeus.

Fixed om 1.48

May 10 2016, 9:50 AM · Arma 3
freexavier edited Steps To Reproduce on T80338: Increase Shadow Distance limit of 200.
May 10 2016, 9:50 AM · Arma 3
freexavier edited Steps To Reproduce on T79885: Do you need to join an Official Hosted Support in Multiplayer to Unlock Airbridge & Dust-Off Achievements?.
May 10 2016, 9:36 AM · Arma 3
freexavier added a comment to T79882: Switching Seats/Launchers.

I think it would be best not to be able to use a rocket launcher in a vehicle at all. Probably in the Military have rule of not shooting a rocket while in a chopper for safety reasons.

May 10 2016, 9:36 AM · Arma 3
freexavier added a comment to T79839: Can't finish the "Showcasing" & "Showtime" Achievement?.

Fixed. The bugs was caused when v1.34 was rolling out.

May 10 2016, 9:34 AM · Arma 3
freexavier added a comment to T79839: Can't finish the "Showcasing" & "Showtime" Achievement?.

Someone set this to closed

May 10 2016, 9:34 AM · Arma 3
freexavier added a comment to T79838: Can't finish the Faction Showcase, but there are achievements for it?.

Still not closed?

May 10 2016, 9:34 AM · Arma 3
freexavier added a comment to T79838: Can't finish the Faction Showcase, but there are achievements for it?.

Mods? Can you have this ticket closed?

May 10 2016, 9:34 AM · Arma 3
freexavier edited Steps To Reproduce on T79839: Can't finish the "Showcasing" & "Showtime" Achievement?.
May 10 2016, 9:34 AM · Arma 3
freexavier added a comment to T79838: Can't finish the Faction Showcase, but there are achievements for it?.

The devs fixed this issue of "not having a green check" by adding a new option in the Strategic Map called Exit. Also I wasn't able to get the achievement because of the newer 1.34 was rolling out and newer achievements were also being added too.

May 10 2016, 9:34 AM · Arma 3
freexavier added a comment to T79838: Can't finish the Faction Showcase, but there are achievements for it?.

Someone set this to closed

May 10 2016, 9:34 AM · Arma 3
freexavier added a comment to T79838: Can't finish the Faction Showcase, but there are achievements for it?.

Fixed. The bugs was caused when v1.34 was rolling out.

May 10 2016, 9:34 AM · Arma 3
freexavier added a comment to T79838: Can't finish the Faction Showcase, but there are achievements for it?.

The achievements have been fix in v1.34.128.075, but you can't have a green check mark at it still.

May 10 2016, 9:34 AM · Arma 3
freexavier edited Steps To Reproduce on T79838: Can't finish the Faction Showcase, but there are achievements for it?.
May 10 2016, 9:34 AM · Arma 3
freexavier added a comment to T79803: US Plate Carrier Rig Kerry to be optimized with player name (also one available for all factions ).

Good idea. I hope BIS will implement this kind of feature.

May 10 2016, 9:33 AM · Arma 3
freexavier edited Steps To Reproduce on T79795: AI stuck if a Medic dies while moving and trying to treat unit.
May 10 2016, 9:33 AM · Arma 3
freexavier added a comment to T79768: A Transitioning to Vault animation bug.

Didn't mean to say walk, but jogging.

May 10 2016, 9:32 AM · Arma 3
freexavier added a comment to T79768: A Transitioning to Vault animation bug.

Still present in 1.48

May 10 2016, 9:32 AM · Arma 3
freexavier added a comment to T79768: A Transitioning to Vault animation bug.

That was a fast response. Thank you sir.

May 10 2016, 9:32 AM · Arma 3
freexavier added a comment to T79768: A Transitioning to Vault animation bug.

Om oops. Didn't mean to double post. I am not sure how it double posted. Please delete this if any administrator is passes by. The original is here http://feedback.arma3.com/view.php?id=21409

May 10 2016, 9:32 AM · Arma 3
freexavier edited Steps To Reproduce on T79768: A Transitioning to Vault animation bug.
May 10 2016, 9:32 AM · Arma 3
freexavier edited Steps To Reproduce on T79767: A Transitioning to Vault animation bug.
May 10 2016, 9:32 AM · Arma 3
freexavier added a comment to T79750: RESOLVED.

Is it? Nice to hear.

May 10 2016, 9:32 AM · Arma 3
freexavier added a comment to T79750: RESOLVED.

It looks like as if it was their... nvm

May 10 2016, 9:32 AM · Arma 3
freexavier added a comment to T79564: Please make crash of planes normal [4 video].

If I remember correctly. Arma 2 planes wings are removed on destroyed models on planes.

May 10 2016, 9:26 AM · Arma 3
freexavier added a comment to T79268: Assassin Helmet has Weird Texture Issue.

Its a shame isn't it.

May 10 2016, 9:15 AM · Arma 3
freexavier added a comment to T79254: [Audio] Multiple vehicles near you don't work well with the rain sound effect..

I was able to notice it. Its like an eco like sounds.

May 10 2016, 9:14 AM · Arma 3
freexavier added a comment to T79254: [Audio] Multiple vehicles near you don't work well with the rain sound effect..

Oh I see. Its a bug then.

May 10 2016, 9:14 AM · Arma 3
freexavier added a comment to T79254: [Audio] Multiple vehicles near you don't work well with the rain sound effect..

How much Sound Sources do you have set in your Audio Settings? Try setting it high or lower to see if it fixes the issue.

May 10 2016, 9:14 AM · Arma 3
freexavier added a comment to T78577: Please fix diving and swimming issues [list] (6 video).

@Benargee Yes they are. They should have improved more from ArmA 2 to Arma 3. There are very little improvements they made for Arma 3. Also considering that ArmA 2 & OA made a lot more sales(due to DayZ Mod). And those sales could have been used to help improve ArmA 3 further.

Edit:
Who down voted? Who in the world wouldn't want these to be fixed and improved?

May 10 2016, 8:55 AM · Arma 3
freexavier added a comment to T78577: Please fix diving and swimming issues [list] (6 video).

Its funny that ArmA 3 is way so way behind VBS2.

May 10 2016, 8:55 AM · Arma 3
freexavier added a comment to T77981: AAF small glove clipping.

This is a small issue that can be fix easily. I hope it gets fix real quick before its forgotten.

May 10 2016, 8:39 AM · Arma 3
freexavier added a comment to T76308: New rain does not affect long distance visibility.

The devs can maybe bind the fog with the rain.

May 10 2016, 7:57 AM · Arma 3
freexavier added a comment to T75495: Burning fireplace (and campfire) cause strobe like flashing when using NV goggles.

I think a simple fix is that rather it flickering. The light will just transition from bright to low. So it won't look like a graphical issue.

May 10 2016, 7:37 AM · Arma 3
freexavier added a comment to T74224: AAF don't speak Greek!.

They, I think, can't further spend money on the that when they can spend it on fixing other bigger issues. I this is probably gonna be like this forever.

May 10 2016, 7:07 AM · Arma 3
freexavier added a comment to T74106: Female soldiers models should be available in the game.

I can't believe that this issue is the second most voted issue in the top vote list, "Low CPU/GPU Utilization" being the first...

Arma 3 suffers from many issues and the players are concern of adding female characters in to Arma? This issue should be one of the last things the devs should do and least of what the players should be concerned with.

May 10 2016, 7:04 AM · Arma 3
freexavier added a comment to T74106: Female soldiers models should be available in the game.

Exactly! Not worth putting the money and the effort of the devs to make them. Their better off trying to fix the game instead.

May 10 2016, 7:03 AM · Arma 3
freexavier added a comment to T74106: Female soldiers models should be available in the game.

So that what it is... Just for Altis Life.....

May 10 2016, 7:03 AM · Arma 3
freexavier added a comment to T74106: Female soldiers models should be available in the game.

Also I forgot to mention DayZ SA. They should make this low prioritized. They better work on newer content and fixing bugs than adding useless female models.

May 10 2016, 7:03 AM · Arma 3
freexavier added a comment to T74106: Female soldiers models should be available in the game.

Oh really? Look at AW and Ghost. Those games are not MMORPGs or even a like. Yet they still choose female characters.

May 10 2016, 7:03 AM · Arma 3
freexavier added a comment to T74106: Female soldiers models should be available in the game.

Please no. Its gonna be stupid playing online and everyone is a female solder. Look at the other games. They most guys choose females characters....

May 10 2016, 7:03 AM · Arma 3
freexavier added a comment to T74106: Female soldiers models should be available in the game.

I don't like want it. Why? Because if this happens. Every guy would be choosing the girl model. Just like in DayZ Mod and DayZ SA.

May 10 2016, 7:02 AM · Arma 3
freexavier added a comment to T72768: NVG shadows do not display in first person..

I noticed this and was about to report it and it hasn't been fixed for 2 years? Common BIS! It can't be hard to fix this bug.

Edit:
Oh, so they just recently reviewed this ticket. I hope they fix this. No wonder sometimes when I ever I look at my shadow in first person. it just doesn't look right and I couldn't point it out with my finger and it didn't hit me at the time. That it was the NVG shadow.

May 10 2016, 6:20 AM · Arma 3
freexavier added a comment to T71757: [FIXED] Vaulting while moving in tactical pace with weapon lowered causes crouch animation.

It is? :D
It just feels good when an issue is fixed.

May 10 2016, 5:54 AM · Arma 3
freexavier added a comment to T71161: MRCO's aimpoint doesn't emmit's light from moon-useless in the dark without NVG's.

The glow on the irons sights doesn't seem to be bright. I can see well with the NVG with the iron sight. I guess this might be fixed?

May 10 2016, 5:37 AM · Arma 3
freexavier added a comment to T71155: endless loop of raise/lower binoculars while crouched.

I actually sort of was able to reproduce it, but it didn't loop. I think it just looped for like twice then stopped. Then I wasn't able to reproduce it again.

May 10 2016, 5:37 AM · Arma 3
freexavier added a comment to T71155: endless loop of raise/lower binoculars while crouched.

This issue is fix. I can't reproduce it.

May 10 2016, 5:37 AM · Arma 3
freexavier added a comment to T71140: Handgun penetration lacking against civilian vehicles.

I tried reproducing, but the bullets go through and kill the civilian. I guess this is fixed.
I tried shooting though the right side window and right side door with a P07 9 mm. So I guess this is fixed.

May 10 2016, 5:36 AM · Arma 3
freexavier added a comment to T71033: AH-99 rotor statica and blur stacked. (3rd person).

I tried reproducing it. It fixed.

May 10 2016, 5:33 AM · Arma 3
freexavier added a comment to T71004: AI spot you after letting explosives off.

I tried reproducing it. With manual detonates and mines. They didn't know were I was and just back off.

May 10 2016, 5:32 AM · Arma 3
freexavier added a comment to T69940: Planet curvature for ArmA maps....

This is unnecessary also the devs will have to do some tweaking which the devs work on other features. Also the they will need to upgrade the engine. Better feature would come to the next ArmA instead. This is why I am down voting.

May 10 2016, 4:54 AM · Arma 3
freexavier added a comment to T69649: Abnormal behaviour after Speedboat water friction tweak (01-07-2013. Exe rev. 107150).

Fixed.
Also if your wondering why I'm viewing this very old feedback. It is because I just want to contribute.

May 10 2016, 4:43 AM · Arma 3
freexavier added a comment to T69500: Walking while weapon is lowered.

Personally they should keep the chill walk(or change it too the "AmovPercMwlkSlowWrflDf_v2"(Aware Walk)) and when you enable combat pace. It will use the "AmovPercMwlkSlowWrflDf_v3"(Cautious Walking) animation are shown in this video at 0:45
https://youtu.be/mrHL8hC65AU?t=45s

Reason?
Because you can be able to use your flash light and light up your way to maybe look out for mines or were your stepping on.

You can even see it in on of the Showcase videos of Arma 3:
https://youtu.be/lwXw0g2fweA?t=1m43s

They probably intended to use these animation for the AI at certain conditions:
AmovPercMwlkSlowWrflDf_v1 (Chill Walking) - Behavior: Safe and Careless
AmovPercMwlkSlowWrflDf_v2 (Aware Walking) - Behavior: Aware
AmovPercMwlkSlowWrflDf_v3 (Cautious Walking) -Behavior: Danger and maybe Stealth?

May 10 2016, 4:37 AM · Arma 3
freexavier added a comment to T69410: weapon visaully disappear from lying sniper.

I found the issue. It is caused by having Shadows to Disabled. I hope this gets the attention of the Devs.

May 10 2016, 4:34 AM · Arma 3
freexavier added a comment to T68040: Unarmed characters can't use stance adjust, lean or crouch-sprint.

This hasn't still been fixed? Also btw, if you where to prone and then crouch. While going to the crouch position from prone and try to lean. You will notice you can, but when the animation is finished. It will cancel that.

May 10 2016, 3:39 AM · Arma 3
freexavier added a comment to T66595: Stencil Shadows should be fully replaced by Shadow Maps.

Its really annoying when I riding on back in a chopper with guys and notice their goggles just don't give a dam boat shadows.

May 10 2016, 2:48 AM · Arma 3
freexavier added a comment to T62700: custom patch system.

This is real old and BIS still haven't done it?

May 10 2016, 12:12 AM · Arma 3

May 9 2016

freexavier added a comment to T61202: Grenade launcher not an attachment..

When the bi-pods were announced. I expected the grenade launchers were to be using the bi-pod attachment slot.

May 9 2016, 10:54 PM · Arma 3
freexavier added a comment to T60863: We're are gonna need a 3D editor..

I think it will when Eden release

May 9 2016, 10:18 PM · Arma 3
freexavier added a comment to T60863: We're are gonna need a 3D editor..

Finally! :D

May 9 2016, 10:18 PM · Arma 3
freexavier added a comment to T60863: We're are gonna need a 3D editor..

Just watch the recent "Arma 3 - Developer Diary: Welcome To Tanoa" video release and they mentioned about adding a 3D Editor. Finally!

May 9 2016, 10:18 PM · Arma 3
freexavier added a comment to T60863: We're are gonna need a 3D editor..

@hippie. I did once, but it didn't work well for me on what I was trying to do. That is why I really want a 3D editor so badly.

May 9 2016, 10:18 PM · Arma 3
freexavier added a comment to T60863: We're are gonna need a 3D editor..

Yet the devs ignore. If Zeus was possible. So is this! Why can't they make an official one? This shows how under developed Arma 3 is. That even the complains of Arma 2 they didn't even care to fix and/or improve.

May 9 2016, 10:18 PM · Arma 3
freexavier added a comment to T60863: We're are gonna need a 3D editor..

@kripto202. I really want a 3D Editor. I just a pain using the 2D editor. Having to Preview ever time I placed a single object. Also never really heard any news of them talk about a proper official 3D editor. So I suspected.

May 9 2016, 10:18 PM · Arma 3
freexavier added a comment to T60661: "Aiming Deadzone" : Spawns Negative Acceleration + Inusability..

Its been 2 years and this bug hasn't been fix? I actually like using it but at this state its not usable. For an example, if you were to move with Combat Pace forward with DeadZone 100%. You can't literally move your screen around and you are stuff with the DeadZone area.

May 9 2016, 9:53 PM · Arma 3
freexavier added a comment to T59083: Low CPU/GPU Utilization.

I hope they will implement DirectX 12. Who knows. Its may fix all these optimizations. Maybe the reason of the performance issue are because of the limitations and etc. of DX11.

May 9 2016, 6:31 PM · Arma 3