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May 10 2016

EDcase added a comment to T64531: Terrain or structure generates giant opaque polygons.

Since very few other people are reporting this its probably something to do with your graphics card.

Get latest driver and check GPU temp.

See if you can find more about it in ARMA2

May 10 2016, 1:27 AM · Arma 3
EDcase added a comment to T64524: RESOLVED DELETE pls.

EDIT: RESOLVED IN BUILD 55.104.711

May 10 2016, 1:27 AM · Arma 3
EDcase edited Steps To Reproduce on T64524: RESOLVED DELETE pls.
May 10 2016, 1:27 AM · Arma 3
EDcase added a comment to T64519: Temporal optics switch.

This is something to ask in the forum NOT bug tracker

May 10 2016, 1:27 AM · Arma 3
EDcase added a comment to T64188: Climb up on trees.

Use the forum for wishes.

This site is for BUG tracking...

May 10 2016, 1:16 AM · Arma 3
EDcase added a comment to T63958: (Infantry) Remove hard fixation of guns to camera direction and add speed limit/inertia for guns (or soldier itself)..

"...hard fixation of guns to camera..."
'Aiming Deadzone' would fix this IF IT WORKED PROPERLY.
See: http://feedback.arma3.com/view.php?id=2294#bugnotes

I agree turning should be a bit slower as each stance gets lower.
and also: http://feedback.arma3.com/view.php?id=8784

May 10 2016, 1:07 AM · Arma 3
EDcase added a comment to T63875: Make sprinting realistic.

Regarding turning speed:

Don't want to slow down reaction speed of mouse. (ie no damping on rotation)

The way it should work is that you can move the mouse quickly left and right but this moves your head and weapon (arms) and your body follows.

So your view would change quickly as it does now but your direction change would be a bit longer as in reality. So in MP players would not be seen to make instant direction changes.

A bit like an auto-centering aiming deadzone.

May 10 2016, 1:02 AM · Arma 3
EDcase added a comment to T63854: Have a realistic pistol whip out option while you have a rocket launcher in use..

I'd vote to drop the launcher and draw pistol.

May 10 2016, 1:01 AM · Arma 3
EDcase added a comment to T63607: Jump/Jumping command.

Would be good to have small jump while running.

There was a mod to allow this and it worked very well.
(Doesn't work with the latest DEV build tho)

May 10 2016, 12:47 AM · Arma 3
EDcase added a comment to T63575: Weapon sway is too much.

Please reduce weapon sway.
Its VERY frustrating having to fight against a drunk avatar all the time.

At least reduce it with lower stances like crouched.

Or intrease the time you can run before getting so tired. You get exhausted just walking in tactical pace!

May 10 2016, 12:45 AM · Arma 3
EDcase added a comment to T63493: Losing connection after a few minutes ingame.

I have this when playing on a dedicated server.
I get kicked instantly to server browser with message 'Session Lost'
In game just says 'myname disconnected'

Ping and bandwidth are good and not factors.

Only happens with the last couple of Stable updates. (Campaign one and one before)

It might be related to mmc_sandbox running on the server.

May 10 2016, 12:42 AM · Arma 3
EDcase added a comment to T63375: 3rd person view.

This is not the place to discuss this.
Please go to the forum.
http://forums.bistudio.com/forumdisplay.php?112-ARMA-3

It will never be removed.
Hopefully difficulty settings will be visible in server list.

May 10 2016, 12:38 AM · Arma 3
EDcase added a comment to T63348: Alpha lite key not received.

This is NOT the place to ask about this.
Go to the forum

May 10 2016, 12:37 AM · Arma 3
EDcase added a comment to T63102: Diving Physics.

Agree.
Its called 'innertia' and it should apply to divers a bit.

I also think you should not be able to turn so fast underwater.

May 10 2016, 12:29 AM · Arma 3
EDcase added a comment to T62834: Muzzle flashes and the corresponding illumination of surroundings is highly unrealistic..

There are pleny of videos showing huge muzzle flashes bigger than in ARMA3. The illumination from the flashes may be exagerated a bit but remember it is a game and though based in simulation and realism, gameplay must be top priority without going over the top (*cough* B3F3)
So a compromise must be reached. Currently the muzzle flash is not visible more than a few meters away.

The only gripe I have with'em is they are too spikey.

May 10 2016, 12:17 AM · Arma 3
EDcase added a comment to T62609: when HDR quality=LOW, light areas burn-out/white out and 1st person vehicle view is over bright..

57.105125 Still not fixed

May 10 2016, 12:08 AM · Arma 3
EDcase added a comment to T62609: when HDR quality=LOW, light areas burn-out/white out and 1st person vehicle view is over bright..

Please adjust HDR sensitivity when using HDR Quality:LOW

Whats the point of having the option if its unusable?!?!?!

...and I want to use it because fps is smoother.

May 10 2016, 12:08 AM · Arma 3
EDcase added a comment to T62609: when HDR quality=LOW, light areas burn-out/white out and 1st person vehicle view is over bright..

I tried editing the ARMA3Profile directly and changed the brightness to 0.1 then made it protected.

It did NOT seem to help so its a problem with the HDR level which brightness cannot compensate for.

May 10 2016, 12:08 AM · Arma 3
EDcase added a comment to T62609: when HDR quality=LOW, light areas burn-out/white out and 1st person vehicle view is over bright..

Attached img file.
Shows brightness setting at lowest and resulting overbright buildings.

May 10 2016, 12:08 AM · Arma 3
EDcase edited Steps To Reproduce on T62609: when HDR quality=LOW, light areas burn-out/white out and 1st person vehicle view is over bright..
May 10 2016, 12:08 AM · Arma 3
EDcase added a comment to T62606: Easy to implement but major impact improvement for the animations.

What you describe is basically 'Aiming Deadzone' that keeps the weapon in the centre of the screen.

Yes, I had a similar idea that you control the weapon with the upper torso and the hips/legs follow after.

Perhaps the speed of turn could determine the speed that the legs follow the torso direction.

May 10 2016, 12:08 AM · Arma 3
EDcase added a comment to T62480: HDR low settings produces low quality artifacts especially during night mission.

I also use HDR 'LOW' but I put brightness to lowest which seems to help the levels. Reducing the bit depth will degrade the image of course and at night is when its most noticeable. Also NVG doesn't look so good.

May 10 2016, 12:02 AM · Arma 3

May 9 2016

EDcase added a comment to T61963: Aiming Deadzone and IRtracker.

Aim Deadzone still hasn't been fixed!?!?!?

May 9 2016, 11:37 PM · Arma 3
EDcase added a comment to T61963: Aiming Deadzone and IRtracker.

Yes, I have this too with TrackIR

But Aiming Deadzone doesnt work properly at all.
Mouse is way too sensitive in the zone and too slow outside when you want to turn.

Worked fine in ARMA2

May 9 2016, 11:37 PM · Arma 3
EDcase added a comment to T61907: Zeroing doesn't work.

The FACT that it CAN be adjusted means it SHOULD be an OPTION to do so if the player wishes.

You 16.94% don't have to touch it (I bet you will)

May 9 2016, 11:35 PM · Arma 3
EDcase added a comment to T61907: Zeroing doesn't work.

DEV 59.105679
Zeroing (elevation) adjustment still not working with RCO and ARCO

(who would be stupid enough to vote this down!?!?!?)
ALL SCOPES IN THE WORLD ARE ADJUSTABLE

The mill markings on a reticule are for quick compensation RELATIVE TO ZERO
If you bother to look at ACOG manufacturers PDF you will see that it has been pre-sighted BUT YOU CAN ADJUST IT. Why do you think it has Windage and Elevation knobs?!?!

May 9 2016, 11:35 PM · Arma 3
EDcase added a comment to T61907: Zeroing doesn't work.

@Blu3sman
Thats a long explanation of the whole adjustment process.
Adjustment is JUST turning the knob a few clicks.

...and don't forget one thing...

ITS A GAME!!!!!!!

Looking at the votes is clear that people want it.
FFS if you don't want it then just don't use it.

May 9 2016, 11:35 PM · Arma 3
EDcase added a comment to T61681: Crash with Nvidia GTX580.

I have a GTX580 and never crashed.
Played with drivers 306.23 and 314.22

May 9 2016, 11:17 PM · Arma 3
EDcase added a comment to T61614: bullet impact and explosions on water.

They were too big before.

Much better now.

May 9 2016, 11:15 PM · Arma 3
EDcase added a comment to T61610: impossibility to look back (camera rotation issue).

Turn off 'Aim Deadzone' in settings.
It does not work properly right now.

May 9 2016, 11:15 PM · Arma 3
EDcase added a comment to T61486: When it gets dark and no night vision turned on, screen is black.

Check the date of the mission.
ARMA uses accurate moon phases so when there is no moon it will be very dark.
Another mission may have a full moon which will light quite a lot

May 9 2016, 11:08 PM · Arma 3
EDcase added a comment to T61300: Ai Not going from careless to combat when Fired on or standing just beside them.

They should change to combat when enemy are spotted.
Whats the point of having them not react to enemy?!?!?!

May 9 2016, 10:58 PM · Arma 3
EDcase added a comment to T61182: Ability to take just attachments from bodies..

Also the inventory icon of weapons does not show the correct sight type.
ie. icon shows scope but only has red dot sight.

May 9 2016, 10:53 PM · Arma 3
EDcase added a comment to T61182: Ability to take just attachments from bodies..

Oops just seen this is same as:
http://feedback.arma3.com/view.php?id=2242

I did search but the title is not so clear.

May 9 2016, 10:53 PM · Arma 3
EDcase edited Steps To Reproduce on T61182: Ability to take just attachments from bodies..
May 9 2016, 10:53 PM · Arma 3
EDcase added a comment to T61117: PIP settings don't only control reflection viewrange.

Can't reproduce in DEV 57.105.007
A video would help

May 9 2016, 10:50 PM · Arma 3
EDcase added a comment to T61010: Aiming doesn't feel right.

Deadzone doesn't work properly as the mouse sensitivity is too high inside and not high enough outside.
Should be same for both

It worked fine in ARMA2 so why is it so screwed in ARMA3!?!?!

May 9 2016, 10:38 PM · Arma 3
EDcase added a comment to T61009: Players fatigue far too quickly.

Sprinting time is OK but jogging time is too short.

May 9 2016, 10:38 PM · Arma 3
EDcase edited Steps To Reproduce on T60975: Change to pistol while underwater stops gun working or any other functions..
May 9 2016, 10:36 PM · Arma 3
EDcase added a comment to T60792: Recoil causes weapons (even in semi-auto) to climb vertically in an unrealistic manner.

What about reduced recoil with lower stances...?

http://feedback.arma3.com/view.php?id=8784

May 9 2016, 10:00 PM · Arma 3
EDcase added a comment to T60661: "Aiming Deadzone" : Spawns Negative Acceleration + Inusability..

Still not fixed.
Is this being looked into?

May 9 2016, 9:53 PM · Arma 3
EDcase added a comment to T60661: "Aiming Deadzone" : Spawns Negative Acceleration + Inusability..

Still not quite working properly with latest DEV build.

Mouse speed inside deadzone still a bit too fast

May 9 2016, 9:53 PM · Arma 3
EDcase added a comment to T60661: "Aiming Deadzone" : Spawns Negative Acceleration + Inusability..

Its better but still not quite right.

Mouse speed is still a bit too fast inside the deadzone.

Refer to usage in ARMA2 as it worked well.

May 9 2016, 9:53 PM · Arma 3
EDcase added a comment to T60661: "Aiming Deadzone" : Spawns Negative Acceleration + Inusability..

STILL NOT FIXED?!?!?!

Make mouse sensitivity the same in the zone and outside.
(Like in ARMA2...)

VIDEO: http://www.youtube.com/watch?v=AYK8pBr2IN0

May 9 2016, 9:53 PM · Arma 3
EDcase added a comment to T60661: "Aiming Deadzone" : Spawns Negative Acceleration + Inusability..

Its just that the mouse sensitivity is too high inside the float zone and too low outside.

Would be interesting to have separate mouse sensitivity settings for inside and out.

May 9 2016, 9:53 PM · Arma 3
EDcase added a comment to T60635: Separate mouse sensitivity options (in sights, zoomed in, scope etc).

Use mouse acceleration.

May 9 2016, 9:52 PM · Arma 3
EDcase edited Steps To Reproduce on T60622: Rotation of character underwater should be slower..
May 9 2016, 9:51 PM · Arma 3
EDcase added a comment to T60607: AI can detect players in water too easily / at too great distances.

I think AI spot you too fast/accurately when you fire from a concealed location even prone.

They should scan the direction first and if you keep firing then they would spot you.

May 9 2016, 9:51 PM · Arma 3
EDcase added a comment to T60532: Head bob animation was better in ARMA2.

Your head does not sway side to side in real life.
Movement should be more up-down as in ARMA2

Currently looks like you are waddling side-to side :(

May 9 2016, 9:48 PM · Arma 3
EDcase edited Steps To Reproduce on T60532: Head bob animation was better in ARMA2.
May 9 2016, 9:48 PM · Arma 3
EDcase added a comment to T60420: Picking up enemy weapon.

When you take a weapon you have to take the pouch vest too.
Right click to take or drop items.

May 9 2016, 9:43 PM · Arma 3
EDcase added a comment to T60406: Unlimited Breath Underwater.

Far too long especially if swimming which uses oxygen much faster.

I would say it should be about 40secs while swimming. (Thats more than most people can do)

May 9 2016, 9:43 PM · Arma 3
EDcase added a comment to T60318: Performance drop when viewing though optical sights.

I get better fps using optics.
Since its rendering a smaller scene with fewer objects that sense.

May 9 2016, 9:39 PM · Arma 3
EDcase added a comment to T60294: Switchable Unit - Sound desync after death.

For me when I change to another playable unit after death there is NO SOUND except for radio.
(Single player mode)

May 9 2016, 9:38 PM · Arma 3
EDcase added a comment to T60214: Multiple buttons, hats and scrolls of Saitek X52 Pro joystick are not recognized by the game.

You need to run profiler software to use all buttons for X52 and X65

May 9 2016, 9:35 PM · Arma 3
EDcase added a comment to T59900: Some controls still active while chatting.

Its VERY important to gameplay because you can accidentally throw a grenade when typing. (which happened to me)

May 9 2016, 7:18 PM · Arma 3
EDcase added a comment to T59880: Mouse controls almost unusable when float aiming is turned on..

AlphaMike: Your report seems to be about a different problem. This is about float-zone not zoom difference.

May 9 2016, 7:17 PM · Arma 3
EDcase added a comment to T59825: AI- Prone AI Sink into Hill Sides.

This is an effect to simulate being partially hidden by grass etc.
Currently affects all ground types so will do the same even lying on concrete.

May 9 2016, 7:15 PM · Arma 3
EDcase added a comment to T59788: Recoil way to high.

USE SEARCH 'recoil' AND VOTE ON EXISTING TICKETS

May 9 2016, 7:13 PM · Arma 3
EDcase added a comment to T59739: Sound effects are muted after death.

For me all sound lost except radio reports after death and switch unit.

May 9 2016, 7:11 PM · Arma 3
EDcase added a comment to T59645: Unmanageable recoil and recoil inconsistancy.

http://feedback.arma3.com/view.php?id=599
Use the search option as there is already a report on this and the devs have enough to go through already.

Recoil needs to be reduced for crouched position and stances lower from there.

May 9 2016, 7:07 PM · Arma 3
EDcase added a comment to T59567: Water transitions to land are poor.
  1. This is NOT a 'major' problem.
  2. There IS lighting from the sun as your character & fish have shadows. (Has to be sunny of course)
  3. I haven't seen any fish on land yet.
  4. You hear waves near the shore.
May 9 2016, 7:02 PM · Arma 3
EDcase added a comment to T59207: Cannot get in the boat in Vehicle Show Case.

It seems impossible to get in a boat from the water at the moment.

May 9 2016, 6:43 PM · Arma 3
EDcase added a comment to T59128: Turning speed greatly reduced when reaching aiming deadzone borders..

Agreed. Sensitivity should not change when zoomed in.

Also I think mouse sensitivity should be exactly the same in float-zone and out (when turning character)

Ideal would be to have separate mouse sensitivity for float-zone and turning so that we can all find our own preference.

May 9 2016, 6:40 PM · Arma 3
EDcase added a comment to T59045: Ocean floor is clearly visible from just beneath the water surface..

VIDEO: http://www.youtube.com/watch?v=gGQvktSGv4A&feature=youtu.be

A hard one to fix I think

May 9 2016, 4:17 PM · Arma 3
EDcase added a comment to T59033: At small font sizes, many characters look the same..

Yes, font is very bad for numerals. Especially at low resolutions.

May 9 2016, 4:16 PM · Arma 3
EDcase added a comment to T58966: Insane recoil on weapons.

I think recoil should be reduced a bit in crouch position.

Just tested and recoil is the SAME as standing all the way down to the sitting position.

May 9 2016, 4:10 PM · Arma 3
EDcase added a comment to T58793: Implement a visual stance indicator.

As subtle as possible. (ladder indicator)

NOT a picture of soldier in various poses.

May 9 2016, 3:31 PM · Arma 3
EDcase added a comment to T58692: ATV - Acceleration too slow.

All vehicles need faster acceleration.
It would be great if max speed "e" from stand still would do a wheel spin & skid more.
That would make speed more important to control the vehicle.

May 9 2016, 3:26 PM · Arma 3
EDcase added a comment to T58483: TrackIR causes me to aim down or up constantly (only if deadzone > 0).

Still not fixed:

More examples which should be easy to reproduce.
https://www.youtube.com/watch?v=8prejWLSz7w
and
https://www.youtube.com/watch?v=mngcbrbfmXo

Windows 7 with TrackIR-5 about 1/4 AimDeadzone

May 9 2016, 3:17 PM · Arma 3
EDcase added a comment to T58483: TrackIR causes me to aim down or up constantly (only if deadzone > 0).

Still not fixed in 1.02.110424

May 9 2016, 3:17 PM · Arma 3
EDcase added a comment to T58483: TrackIR causes me to aim down or up constantly (only if deadzone > 0).

There are TWO problems with Aim Deadzone

  1. Using TrackIR (this ticket)

VIDEO SHOWING PROBLEM: http://www.youtube.com/watch?v=rTY0HqBQXAM
It happens when looking SLIGHTLY up or down. (very near horizontal)

  1. Mouse sensitivity is way too high inside the deadzone and too low outside.

See: http://feedback.arma3.com/view.php?id=9127

scheisskopf: Interesting result with the re-binding. Almost works but mouse movement is still screwed especially when prone aiming through scope.

May 9 2016, 3:17 PM · Arma 3
EDcase added a comment to T58483: TrackIR causes me to aim down or up constantly (only if deadzone > 0).

Still not fixed!!!

May 9 2016, 3:17 PM · Arma 3
EDcase added a comment to T58472: [Steam Alpha] Leaning prevents fast sprint.

Just assign 'Lean left' and 'lean right' to shift (sprint) key.
Works with TrackIR too

May 9 2016, 3:16 PM · Arma 3