In T164110#2296504, @dedmen wrote:That's behavior not combat mode...
Not in engine.
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Apr 16 2022
Apr 16 2022
Leopard20 updated the task description for T164260: [Feature Request] Command to return water level offset for maps that use tides.
Leopard20 updated the task description for T164260: [Feature Request] Command to return water level offset for maps that use tides.
Leopard20 updated the task description for T164260: [Feature Request] Command to return water level offset for maps that use tides.
Apr 14 2022
Apr 14 2022
Leopard20 updated the task description for T164242: [Feature Request] New variant of vehicles command: allVehicles/buildings.
Apr 11 2022
Apr 11 2022
In T164110#2296495, @dedmen wrote:It only triggers if the Combat Mode changes automatically. It doesn't trigger if you do it via commanding menu or scripting commands (e.g grp setCombatMode "BLUE" or grp setCombatMode "RED" doesn't trigger)
setCombatMode doesn't set the combat mode, it sets the "Semaphore"
CombatMode is combatBehaviour/setCombatBehaviour/setBehaviourStrong commandThis is so confusing....
Apr 9 2022
Apr 9 2022
Apr 7 2022
Apr 7 2022
Cannot reproduce in vanilla. You're probably using a mod that breaks it.
Apr 6 2022
Apr 6 2022
Leopard20 renamed T164110: Group Event Handlers feedback from [Tweak Request] KnowsAboutChanged group EH should preferably only trigger for valid targets to Group Event Handlers feedback.
In T164086#2294737, @LSValmont wrote:Resolved, or wontResolve?
Apr 4 2022
Apr 4 2022
Apr 1 2022
Apr 1 2022
Leopard20 edited Steps To Reproduce on T164036: BIS_fnc_addStackedEventHandler uses format to compile a new code, thus fails with long codes.
Leopard20 edited Steps To Reproduce on T164036: BIS_fnc_addStackedEventHandler uses format to compile a new code, thus fails with long codes.
Mar 31 2022
Mar 31 2022
You can't close it yourself. It will be closed by the devs once the bug is fixed.
In T164024#2293268, @TokyoCowboy wrote:Sorry, this seems to be a CBA issue.
Mar 30 2022
Mar 30 2022
In T151907#2292766, @dedmen wrote:If added, diag_getTerrainGrid should be removed
Your game/OS data might be corrupted. Try the potential solutions mentioned here:
https://community.bistudio.com/wiki/Arma_3:_Unusual_process_exit
Mar 29 2022
Mar 29 2022
Leopard20 updated the task description for T163473: [Feature Request] Return selection name and surf properties in lineIntersectsSurfaces.
Leopard20 updated the task description for T151907: [Feature Request] New scripting command: getTerrainInfo.
Mar 21 2022
Mar 21 2022
Leopard20 updated the task description for T151907: [Feature Request] New scripting command: getTerrainInfo.
Leopard20 updated the task description for T151907: [Feature Request] New scripting command: getTerrainInfo.
Leopard20 updated the task description for T151907: [Feature Request] New scripting command: getTerrainInfo.
Shameless bump. I also remade and reworded the ticket entirely.
Leopard20 renamed T151907: [Feature Request] New scripting command: getTerrainInfo from [Feature Request] New scripting command (or config value) for reading the terrain cellSize? to [Feature Request] New scripting command: getTerrainInfo.
Mar 16 2022
Mar 16 2022
Mar 15 2022
Mar 15 2022
@simao1234
Read this page.
https://community.bistudio.com/wiki/Arma_3:_Steam_Branches
The code for legacy 2.06 is: Arma3Legacy206
Mar 10 2022
Mar 10 2022
Leopard20 updated the task description for T163688: inputAction doesn't work in dialogs (returns 0).
Mar 8 2022
Mar 8 2022
Mar 7 2022
Mar 7 2022
Leopard20 updated the task description for T163473: [Feature Request] Return selection name and surf properties in lineIntersectsSurfaces.
Leopard20 updated the task description for T163473: [Feature Request] Return selection name and surf properties in lineIntersectsSurfaces.
Leopard20 renamed T163473: [Feature Request] Return selection name and surf properties in lineIntersectsSurfaces from [Feature Request] Return selection name in lineIntersectsSurfaces to [Feature Request] Return selection name and surf properties in lineIntersectsSurfaces.
Leopard20 updated the task description for T163473: [Feature Request] Return selection name and surf properties in lineIntersectsSurfaces.
Mar 4 2022
Mar 4 2022
Mar 3 2022
Mar 3 2022
Leopard20 updated the task description for T163583: [Feature Request] New scripting command: getGeometryMass.
Feb 28 2022
Feb 28 2022
What is the problem? Your rpt (log files) are from several months ago, and there's no error or anything relevant in them.
Feb 24 2022
Feb 24 2022
Feb 23 2022
Feb 23 2022
Feb 22 2022
Feb 22 2022
Leopard20 added a comment to T163413: drawLaser command not showing the beam along vertical directions.
And direction going precisely up/down together with normal up vector just doesn't work.
What if you simply do something like:
if (dir.x == 0 && dir.y == 0) { up = {1,0,0}; }
? Does changing the up manually not fix it?
Feb 21 2022
Feb 21 2022
Leopard20 updated the task description for T163437: [Feature Request] Add some shading to diag_drawMode.
Leopard20 updated the task description for T163437: [Feature Request] Add some shading to diag_drawMode.
Leopard20 updated the task description for T163437: [Feature Request] Add some shading to diag_drawMode.
Leopard20 updated the task description for T163437: [Feature Request] Add some shading to diag_drawMode.
Feb 20 2022
Feb 20 2022
Leopard20 updated the task description for T163413: drawLaser command not showing the beam along vertical directions.
Feb 19 2022
Feb 19 2022
Leopard20 updated the task description for T163413: drawLaser command not showing the beam along vertical directions.
Duplicate of T154293
Leopard20 added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.
There has to be some script side filtering anyways, as the event reports changes in knowledge about friendly and enemy units/vehicles. Its not only about enemy targets. Even civilian groups are receiving events about "targets".
So? Friendly units are targets too. I never said "enemies". Plus a simple side check is nothing compared to a config check to detect what the object actually is.
Leopard20 added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.
As all the non vehicle objects are already detected fully on first sight, they will be only reported once, so even in the current state the performance problem is not as much of an issue as it first seemed.
You still have to filter them out yourself in SQF, which is relatively slow. You're only thinking of those non vehicle objects, but your filter will still be in effect for actual targets too.
If the EH trigger is pre-filtered you don't have to do anything. The EH will only trigger for actual targets.
Feb 18 2022
Feb 18 2022
Leopard20 added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.
Yeah but my point was more from a performance POV than mere inconvenience.
Leopard20 added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.
In T161515#2281542, @dedmen wrote:They don't check. 4.0 is max value, thats special, they are not checking.
Leopard20 added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.
@dedmen
I think the real question here is:
Group B Alpha 1-2 sees 11e1a0100# 482246: fridge_01_f.p3d delta 4.000000 now at 4.000000
Group B Alpha 1-2 sees 11e140b80# 482251: bandage_f.p3d delta 4.000000 now at 4.000000
Group B Alpha 1-2 sees 11e140100# 482252: radio.p3d delta 4.000000 now at 4.000000
Group R Charlie 4-6 sees 14bf36b00# 476558: dummyitem.p3d delta 0.018084 now at 0.091254
Feb 13 2022
Feb 13 2022
Jan 29 2022
Jan 29 2022
So I noticed that this crash occurs due to Arma saving some stuff that it shouldn't.
Maybe because I store displays into global variables, and it tries to deserialize those global vars.
Jan 26 2022
Jan 26 2022
Leopard20 updated the task description for T162938: [Feature Request] Improvements to checkVisibility for better "VIEW" and "FIRE" LOD support.
Jan 15 2022
Jan 15 2022
Leopard20 updated the task description for T162811: [Feature Request] New parameters for nearestObjects: disable sorting + new search mode.
Leopard20 updated the task description for T162811: [Feature Request] New parameters for nearestObjects: disable sorting + new search mode.
Leopard20 updated the task description for T162811: [Feature Request] New parameters for nearestObjects: disable sorting + new search mode.
Leopard20 updated the task description for T162811: [Feature Request] New parameters for nearestObjects: disable sorting + new search mode.
Leopard20 updated the task description for T162811: [Feature Request] New parameters for nearestObjects: disable sorting + new search mode.
Leopard20 updated the task description for T162811: [Feature Request] New parameters for nearestObjects: disable sorting + new search mode.
Jan 1 2022
Jan 1 2022
Ah yes. So not a bug then.
I'll add it as a note to the wiki.
Leopard20 updated the task description for T162585: fileExists returns false for absolute mission paths.
Dec 31 2021
Dec 31 2021
Leopard20 added a comment to T162411: [Feature Request] Make setVelocityTransformation use positionWorld instead of positionASL, using an optional parameter.
Oh that's a much better idea! Thank you!
Dec 21 2021
Dec 21 2021
Leopard20 added a comment to T162371: Trees popping 1 meter in front of you when flying (LOD Issue?) .
Seems like a manifestation of the FOV issue. The FOV is broken in Arma, thus you see incorrect LODs, or objects disappearing at certain viewing angles.
Dec 19 2021
Dec 19 2021
Leopard20 renamed T162411: [Feature Request] Make setVelocityTransformation use positionWorld instead of positionASL, using an optional parameter from [Feature Request] Make setVelocityTransformation use positionWorld instead of positionASL to [Feature Request] Make setVelocityTransformation use positionWorld instead of positionASL, using an optional parameter.
Leopard20 updated the task description for T162411: [Feature Request] Make setVelocityTransformation use positionWorld instead of positionASL, using an optional parameter.
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