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Aug 20 2020

Leopard20 renamed T153343: [Bug] LineIntersectsSurfaces doesn't seem to work correctly with animated selections from [Bug] LineIntersectsSurfaces doesn't seem to work correctly to [Bug] LineIntersectsSurfaces doesn't seem to work correctly with animated selections.
Aug 20 2020, 4:13 PM · Arma 3
Leopard20 updated the task description for T153343: [Bug] LineIntersectsSurfaces doesn't seem to work correctly with animated selections.
Aug 20 2020, 4:11 PM · Arma 3
Leopard20 changed Reproducibility from reproducibility:always to reproducibility:sometimes on T153343: [Bug] LineIntersectsSurfaces doesn't seem to work correctly with animated selections.
Aug 20 2020, 4:09 PM · Arma 3
Leopard20 created T153343: [Bug] LineIntersectsSurfaces doesn't seem to work correctly with animated selections.
Aug 20 2020, 4:01 PM · Arma 3

Aug 19 2020

Leopard20 added a comment to T153300: [Feature Request] New scripting command: returnToFormation.

@kju-PvPscene
In case this doesn't get implemented, you can use _units joinSilent _group. Though it shouldn't be used on the group leader, because the leader will leave the group and rejoin; one workaround is to temporarily set any unit as the leader (the unit doesn't have to be a member of the squad, so you can create a helper civilian unit for the entire mission), use joinSilent, then select the original leader, i.e:

Aug 19 2020, 12:49 AM · Arma 3

Aug 13 2020

Leopard20 added a comment to T148480: When Helicopter's HUD/cockpit digital clock reaches 18:59:59 after a second the game crashes (0x000000FF).

No crash on v1.99.146550.

Aug 13 2020, 8:36 PM · Arma 3

Aug 8 2020

Leopard20 added a comment to T153159: round command does not work properly on calculated results.

It's not a bug. That's how the expressions are prioritized.
round (3+4)/3 calculates round (7) first, then divides it by 3.

Aug 8 2020, 2:11 PM · Arma 3
Leopard20 added a comment to T153098: [Feature Request] New scripting commands: ctrlSetStyle & ctrlStyle.

Is it possible to delete the ctrl and recreate it with the new style?

Aug 8 2020, 2:05 PM · Arma 3
Leopard20 added a comment to T153144: [Feature Request] New scripting command: endMove.

Maybe even extend that with alt syntax to do 'play-part-of-anim':

unit playAnim [moveName, from, to]

Yeah that's even better, but I don't think it's possible (afaik it would need a total overhaul of the animation system)

Aug 8 2020, 9:32 AM · Arma 3

Aug 7 2020

Leopard20 added a comment to T153144: [Feature Request] New scripting command: endMove.

Ending an animation is like jumping to the end of the animation. So why not extend your request to a more general case:

Aug 7 2020, 6:59 PM · Arma 3

Aug 6 2020

Leopard20 updated the task description for T153115: [Feature Request] New scripting command: clipLOD (clipped version of bounding box).
Aug 6 2020, 6:42 PM · Arma 3
Leopard20 updated the task description for T153115: [Feature Request] New scripting command: clipLOD (clipped version of bounding box).
Aug 6 2020, 6:12 PM · Arma 3
Leopard20 updated the task description for T153115: [Feature Request] New scripting command: clipLOD (clipped version of bounding box).
Aug 6 2020, 5:58 PM · Arma 3
Leopard20 updated the task description for T153115: [Feature Request] New scripting command: clipLOD (clipped version of bounding box).
Aug 6 2020, 5:56 PM · Arma 3
Leopard20 updated the task description for T153115: [Feature Request] New scripting command: clipLOD (clipped version of bounding box).
Aug 6 2020, 5:33 PM · Arma 3
Leopard20 updated the task description for T153117: [Feature Request] New scripting command: notEqualTo.
Aug 6 2020, 4:16 PM · Arma 3
Leopard20 created T153117: [Feature Request] New scripting command: notEqualTo.
Aug 6 2020, 4:08 PM · Arma 3
Leopard20 updated the task description for T153115: [Feature Request] New scripting command: clipLOD (clipped version of bounding box).
Aug 6 2020, 2:42 PM · Arma 3
Leopard20 updated the task description for T153115: [Feature Request] New scripting command: clipLOD (clipped version of bounding box).
Aug 6 2020, 2:21 PM · Arma 3
Leopard20 updated the task description for T153115: [Feature Request] New scripting command: clipLOD (clipped version of bounding box).
Aug 6 2020, 2:19 PM · Arma 3
Leopard20 updated the task description for T153116: [Feature Request] New scripting command: SurfaceIntersectsObjs.
Aug 6 2020, 2:13 PM · Arma 3
Leopard20 updated the task description for T153116: [Feature Request] New scripting command: SurfaceIntersectsObjs.
Aug 6 2020, 2:11 PM · Arma 3
Leopard20 created T153116: [Feature Request] New scripting command: SurfaceIntersectsObjs.
Aug 6 2020, 2:10 PM · Arma 3
Leopard20 updated the task description for T153115: [Feature Request] New scripting command: clipLOD (clipped version of bounding box).
Aug 6 2020, 1:53 PM · Arma 3
Leopard20 created T153115: [Feature Request] New scripting command: clipLOD (clipped version of bounding box).
Aug 6 2020, 1:53 PM · Arma 3
Leopard20 added a comment to T153111: [Suggestion] Change the +Array (array copy) operator to make it faster.

Hmm. I didn't notice that (although it doesn't cause any problems for my use). Thanks for the tip.

Aug 6 2020, 12:45 PM · Arma 3

Aug 5 2020

Leopard20 added a comment to T153112: Bad module info at specific locations.

Have you tried verifying the game data through Steam?

Aug 5 2020, 8:56 PM · Arma 3
Leopard20 updated the task description for T153111: [Suggestion] Change the +Array (array copy) operator to make it faster.
Aug 5 2020, 8:33 PM · Arma 3
Leopard20 updated the task description for T153111: [Suggestion] Change the +Array (array copy) operator to make it faster.
Aug 5 2020, 8:31 PM · Arma 3
Leopard20 updated the task description for T153111: [Suggestion] Change the +Array (array copy) operator to make it faster.
Aug 5 2020, 8:29 PM · Arma 3
Leopard20 edited Steps To Reproduce on T153111: [Suggestion] Change the +Array (array copy) operator to make it faster.
Aug 5 2020, 8:19 PM · Arma 3
Leopard20 renamed T153111: [Suggestion] Change the +Array (array copy) operator to make it faster from [Suggestion] Change the +Array (array copy) to make it faster to [Suggestion] Change the +Array (array copy) operator to make it faster.
Aug 5 2020, 8:19 PM · Arma 3
Leopard20 edited Steps To Reproduce on T153111: [Suggestion] Change the +Array (array copy) operator to make it faster.
Aug 5 2020, 8:17 PM · Arma 3
Leopard20 edited Steps To Reproduce on T153111: [Suggestion] Change the +Array (array copy) operator to make it faster.
Aug 5 2020, 8:16 PM · Arma 3
Leopard20 created T153111: [Suggestion] Change the +Array (array copy) operator to make it faster.
Aug 5 2020, 8:15 PM · Arma 3
Leopard20 updated the task description for T153106: Bad FOV detection leading to low quality resolution LODs of terrain objects.
Aug 5 2020, 5:33 PM · Arma 3
Leopard20 updated the task description for T153106: Bad FOV detection leading to low quality resolution LODs of terrain objects.
Aug 5 2020, 5:33 PM · Arma 3
Leopard20 renamed T153106: Bad FOV detection leading to low quality resolution LODs of terrain objects from Bad FOV detection leading to low quality resolution LODs to Bad FOV detection leading to low quality resolution LODs of terrain objects.
Aug 5 2020, 3:35 PM · Arma 3
Leopard20 updated the task description for T153106: Bad FOV detection leading to low quality resolution LODs of terrain objects.
Aug 5 2020, 3:22 PM · Arma 3
Leopard20 updated the task description for T153106: Bad FOV detection leading to low quality resolution LODs of terrain objects.
Aug 5 2020, 3:20 PM · Arma 3
Leopard20 updated the task description for T153106: Bad FOV detection leading to low quality resolution LODs of terrain objects.
Aug 5 2020, 3:19 PM · Arma 3
Leopard20 created T153106: Bad FOV detection leading to low quality resolution LODs of terrain objects.
Aug 5 2020, 3:17 PM · Arma 3
Leopard20 created T153098: [Feature Request] New scripting commands: ctrlSetStyle & ctrlStyle.
Aug 5 2020, 10:22 AM · Arma 3

Aug 3 2020

Leopard20 added a comment to T152965: [Feature Request] New scripting command to return a single unit's combat mode ("BLUE", "RED", etc.).

@BIS_fnc_KK
Thanks! Can't wait to try them out!

Aug 3 2020, 2:44 PM · Arma 3
Leopard20 added a comment to T150103: [Feature Request] New scripting command for reading animation parameters.
Aug 3 2020, 2:23 PM · Arma 3

Jul 31 2020

Leopard20 added a comment to T152965: [Feature Request] New scripting command to return a single unit's combat mode ("BLUE", "RED", etc.).

when unit rejoins, it keeps its combat mode from previous group

Yeah, but please do not "fix" that. Otherwise there's no way to change the combat mode of individual units using scripts.
If it's not possible to change combatMode to return the combat mode of an individual unit, please add a new command.

Jul 31 2020, 8:20 PM · Arma 3
Leopard20 added a comment to T152723: AT-Missile of Titan-Launcher self-explodes in the air, before it hits the target.

I'm not a dev. Ask someone else.

Jul 31 2020, 7:14 AM · Arma 3

Jul 28 2020

Leopard20 edited Additional Information on T152965: [Feature Request] New scripting command to return a single unit's combat mode ("BLUE", "RED", etc.).
Jul 28 2020, 12:53 AM · Arma 3
Leopard20 edited Additional Information on T152965: [Feature Request] New scripting command to return a single unit's combat mode ("BLUE", "RED", etc.).
Jul 28 2020, 12:52 AM · Arma 3
Leopard20 updated the task description for T152965: [Feature Request] New scripting command to return a single unit's combat mode ("BLUE", "RED", etc.).
Jul 28 2020, 12:51 AM · Arma 3

Jul 27 2020

Leopard20 updated the task description for T152965: [Feature Request] New scripting command to return a single unit's combat mode ("BLUE", "RED", etc.).
Jul 27 2020, 7:41 PM · Arma 3
Leopard20 edited Steps To Reproduce on T152965: [Feature Request] New scripting command to return a single unit's combat mode ("BLUE", "RED", etc.).
Jul 27 2020, 7:37 PM · Arma 3
Leopard20 changed Severity from severity:none to severity:feature on T152965: [Feature Request] New scripting command to return a single unit's combat mode ("BLUE", "RED", etc.).
Jul 27 2020, 7:32 PM · Arma 3
Leopard20 updated the task description for T152965: [Feature Request] New scripting command to return a single unit's combat mode ("BLUE", "RED", etc.).
Jul 27 2020, 7:28 PM · Arma 3
Leopard20 updated the task description for T152965: [Feature Request] New scripting command to return a single unit's combat mode ("BLUE", "RED", etc.).
Jul 27 2020, 7:28 PM · Arma 3
Leopard20 created T152965: [Feature Request] New scripting command to return a single unit's combat mode ("BLUE", "RED", etc.).
Jul 27 2020, 7:21 PM · Arma 3
Leopard20 added a comment to T152946: Request: scanHorizon command family.

Currently, it is also not possible to stop the AI from scanning the horizon without ordering it to watch a certain direction - which it will then also do indefinitely.

Jul 27 2020, 9:47 AM · Arma 3

Jul 24 2020

Leopard20 added a comment to T143371: Upper prone stance resets to normal prone after moving with rifle..

Duplicate of https://feedback.bistudio.com/T152304

Jul 24 2020, 1:02 PM · Arma 3

Jul 20 2020

Leopard20 added a comment to T152723: AT-Missile of Titan-Launcher self-explodes in the air, before it hits the target.

@mickeymen
If you want the missile to "run out of fuel", change the thrustTime parameter, similar to how I changed the timeToLive parameter in the above code (though I'm not sure if it works for guided missiles).

Jul 20 2020, 5:57 PM · Arma 3
Leopard20 added a comment to T152723: AT-Missile of Titan-Launcher self-explodes in the air, before it hits the target.

@mickeymen
As Dedmen said, the missile's flight pattern is very close to a real life missile, and given the fact that Arma is a milsim, those changes are not needed.

Jul 20 2020, 3:42 PM · Arma 3

Jul 19 2020

Leopard20 added a comment to T152659: [Feature Request] New vector operation commands: vectorDiff2D/vectorAdd2D.

@BIS_fnc_KK
Is vectorAdd supported too? I didn't see the change note on the wiki (only vectorDiff is mentioned):
https://community.bistudio.com/wiki/vectorAdd
https://community.bistudio.com/wiki/vectorDiff

Jul 19 2020, 8:59 PM · Arma 3
Leopard20 added a comment to T152657: [Feature Request] New vector operation command: VectorCos2D.

[1,1] vectorCos [1,1] = 1
[1,1,1] vectorCos [1,1,0] = 0.816497

You can resize any 3d vector prior to operation https://community.bistudio.com/wiki/resize the resizing is lightning fast

Jul 19 2020, 8:57 PM · Arma 3
Leopard20 added a comment to T152657: [Feature Request] New vector operation command: VectorCos2D.

@BIS_fnc_KK
Thank you, but just a question (this question applies to all of my requests but I'm asking just one here).

Jul 19 2020, 6:56 PM · Arma 3

Jul 18 2020

Leopard20 created T152790: [Feature Request] New scripting commands to return the unit's current gesture.
Jul 18 2020, 3:35 AM · Arma 3

Jul 16 2020

Leopard20 added a comment to T152723: AT-Missile of Titan-Launcher self-explodes in the air, before it hits the target.

Are you sure you're not using any mods that can break this? Everything works normally on the latest dev build (I shot a Titan AT in the air, and it exploded after 22 seconds), so either your issue has already been fixed, or is invalid (I think the latter is more likely)

Jul 16 2020, 12:50 PM · Arma 3

Jul 13 2020

Leopard20 edited Additional Information on T152657: [Feature Request] New vector operation command: VectorCos2D.
Jul 13 2020, 8:11 PM · Arma 3
Leopard20 edited Additional Information on T152658: [Feature Request] New vector operation command: vectorFromTo2D.
Jul 13 2020, 8:11 PM · Arma 3
Leopard20 edited Additional Information on T152659: [Feature Request] New vector operation commands: vectorDiff2D/vectorAdd2D.
Jul 13 2020, 8:11 PM · Arma 3
Leopard20 updated the task description for T152659: [Feature Request] New vector operation commands: vectorDiff2D/vectorAdd2D.
Jul 13 2020, 8:01 PM · Arma 3
Leopard20 edited Additional Information on T152658: [Feature Request] New vector operation command: vectorFromTo2D.
Jul 13 2020, 7:59 PM · Arma 3
Leopard20 edited Additional Information on T152657: [Feature Request] New vector operation command: VectorCos2D.
Jul 13 2020, 7:58 PM · Arma 3
Leopard20 renamed T152659: [Feature Request] New vector operation commands: vectorDiff2D/vectorAdd2D from [Feature Request] New vector operation command: vectorDiff2D to [Feature Request] New vector operation commands: vectorDiff2D/vectorAdd2D.
Jul 13 2020, 7:57 PM · Arma 3
Leopard20 updated the task description for T152657: [Feature Request] New vector operation command: VectorCos2D.
Jul 13 2020, 6:28 PM · Arma 3
Leopard20 updated the task description for T152657: [Feature Request] New vector operation command: VectorCos2D.
Jul 13 2020, 6:27 PM · Arma 3
Leopard20 updated the task description for T152657: [Feature Request] New vector operation command: VectorCos2D.
Jul 13 2020, 6:27 PM · Arma 3
Leopard20 created T152659: [Feature Request] New vector operation commands: vectorDiff2D/vectorAdd2D.
Jul 13 2020, 5:36 PM · Arma 3
Leopard20 created T152658: [Feature Request] New vector operation command: vectorFromTo2D.
Jul 13 2020, 5:32 PM · Arma 3
Leopard20 created T152657: [Feature Request] New vector operation command: VectorCos2D.
Jul 13 2020, 5:26 PM · Arma 3

Jul 12 2020

Leopard20 merged T152632: Getting really weird shadow artifacts on Standard+ settings into T152633: Getting really weird shadow artifacts on Standard+ settings since the last dev update (1.99.146505).
Jul 12 2020, 10:19 PM · Arma 3
Leopard20 merged task T152632: Getting really weird shadow artifacts on Standard+ settings into T152633: Getting really weird shadow artifacts on Standard+ settings since the last dev update (1.99.146505).
Jul 12 2020, 10:19 PM · Arma 3
Leopard20 created T152632: Getting really weird shadow artifacts on Standard+ settings.
Jul 12 2020, 9:22 PM · Arma 3
Leopard20 edited Additional Information on T152633: Getting really weird shadow artifacts on Standard+ settings since the last dev update (1.99.146505).
Jul 12 2020, 7:43 PM · Arma 3
Leopard20 changed Operating System Version from 6.3.9600 (Win 8.1 64x) to 6.3.9600 (Win 8.1 x64) on T152633: Getting really weird shadow artifacts on Standard+ settings since the last dev update (1.99.146505).
Jul 12 2020, 7:39 PM · Arma 3
Leopard20 created T152633: Getting really weird shadow artifacts on Standard+ settings since the last dev update (1.99.146505).
Jul 12 2020, 7:38 PM · Arma 3

Jul 10 2020

Leopard20 added a comment to T152558: Make DLCs removable.

You can uninstall DLCs from Steam, if that's what you mean.
Right click on the game in Steam > Properties > DLC

Jul 10 2020, 2:14 AM · Arma 3
Leopard20 renamed T152567: getAttackTarget seems to always return objNull from getAttackTarget seems to always returns objNull to getAttackTarget seems to always return objNull.
Jul 10 2020, 12:42 AM · Arma 3
Leopard20 created T152567: getAttackTarget seems to always return objNull.
Jul 10 2020, 12:42 AM · Arma 3

Jul 9 2020

Leopard20 added a comment to T151256: [Feature request] New scripting command: getNamedProperties.

@dedmen
The command isn't working.

Jul 9 2020, 10:35 PM · Restricted Project, Arma 3
Leopard20 added a comment to T152467: game crash when placing or spawning an AH-9 Pawnee.

A lot of people are reporting weird crashes on Win 10 lately. It might be worth investigating.

Jul 9 2020, 2:19 PM · Arma 3
Leopard20 added a comment to T152536: addTorque input is clockwise, not counter-clockwise.

you dont need to to make a ticket about BIKI information

Jul 9 2020, 2:14 PM · Arma 3
Leopard20 added a comment to T152531: Shouldn't accTime return 0 when the game is paused?.

I know that command. I just thought accTime also returned 0 when the game is paused. I'm almost 100% sure it did return 0 in one of the builds. I'm not sure which, but I could use accTime==0 instead of isGamePaused. Also my manual time progression code (alternative to time, and almost identical to CBA_missionTime) was working ok. But now I indeed have to use isGamePaused.

Jul 9 2020, 2:11 PM · Arma 3
Leopard20 created T152536: addTorque input is clockwise, not counter-clockwise.
Jul 9 2020, 4:53 AM · Arma 3

Jul 8 2020

Leopard20 created T152531: Shouldn't accTime return 0 when the game is paused?.
Jul 8 2020, 10:44 PM · Arma 3

Jul 7 2020

Leopard20 updated the task description for T152304: [Bug] AadjPpneMwlkSrasWrflDup_* anims have broken interpolations .
Jul 7 2020, 5:09 AM · Arma 3
Leopard20 updated subscribers of T152304: [Bug] AadjPpneMwlkSrasWrflDup_* anims have broken interpolations .

@BIS_fnc_KK
This one is pretty easy to fix. It just needs removing a few lines from cfgMoves (in anims_f.pbo).

Jul 7 2020, 5:05 AM · Arma 3

Jul 2 2020

Leopard20 updated the task description for T152304: [Bug] AadjPpneMwlkSrasWrflDup_* anims have broken interpolations .
Jul 2 2020, 8:30 PM · Arma 3
Leopard20 updated the task description for T152304: [Bug] AadjPpneMwlkSrasWrflDup_* anims have broken interpolations .
Jul 2 2020, 4:49 PM · Arma 3
Leopard20 updated the task description for T152304: [Bug] AadjPpneMwlkSrasWrflDup_* anims have broken interpolations .
Jul 2 2020, 4:39 PM · Arma 3
Leopard20 updated the task description for T152304: [Bug] AadjPpneMwlkSrasWrflDup_* anims have broken interpolations .
Jul 2 2020, 4:33 PM · Arma 3
Leopard20 updated the task description for T152304: [Bug] AadjPpneMwlkSrasWrflDup_* anims have broken interpolations .
Jul 2 2020, 4:32 PM · Arma 3