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May 10 2016

Chairborne edited Steps To Reproduce on T78413: Hiddenselections STILL NOT WORKING on some vehicles!!!.
May 10 2016, 8:51 AM · Arma 3
Chairborne added a comment to T78381: 4-five .45 handgun silencer not aligned properly.

I have proof! :)
Screenshot uploaded.

May 10 2016, 8:50 AM · Arma 3
Chairborne added a comment to T78381: 4-five .45 handgun silencer not aligned properly.

Solved.

May 10 2016, 8:50 AM · Arma 3
Chairborne edited Steps To Reproduce on T78381: 4-five .45 handgun silencer not aligned properly.
May 10 2016, 8:50 AM · Arma 3
Chairborne added a comment to T78341: Madrid can't get out of water, possibly other amphibious vehicles.

Some user-made addons are affected from this as well, amphibious vehicles seem to have big issues right now.
Tracked amphibious vehicles can't even move when they're in water.

May 10 2016, 8:49 AM · Arma 3
Chairborne added a comment to T78332: "limitSpeed" command has no effect (do nothing).

I think it affects the AI only.
If you're the driver there shouldn't be any change.

May 10 2016, 8:49 AM · Arma 3
Chairborne added a comment to T78288: Add config name for objects in Virtual Arsenal.

You can export the loadout and check everytime but that is boring and nonetheless time consuming.
Having just the config name ready on screen, or even better selectable like normal text would be a lot easier.

May 10 2016, 8:48 AM · Arma 3
Chairborne edited Steps To Reproduce on T78288: Add config name for objects in Virtual Arsenal.
May 10 2016, 8:48 AM · Arma 3
Chairborne edited Steps To Reproduce on T78274: Model weapons inside vest holsters.
May 10 2016, 8:47 AM · Arma 3
Chairborne added a comment to T78269: TankX simulation vehicles unable to move in water.

NVM, here it is: https://twitter.com/Arma3official/status/626003572984020992

May 10 2016, 8:47 AM · Arma 3
Chairborne added a comment to T78269: TankX simulation vehicles unable to move in water.

It wasn't an article, it was just a reply to a message i wrote them (and which apparently i can't get to find right now).

May 10 2016, 8:47 AM · Arma 3
Chairborne added a comment to T78269: TankX simulation vehicles unable to move in water.

Well they aren't the only ones with an interest in this getting resvoled.
It's something that affects the whole community of modders and content creators.
Personally, i dropped a couple of project at the early stages because of this issue.

May 10 2016, 8:47 AM · Arma 3
Chairborne added a comment to T78269: TankX simulation vehicles unable to move in water.

Unless RHS has some weird custom script (which i assume they don't since last week they posted on their facebook about how this ticket was still unresolved), they have the same problems anybody else does.

The vehicle moves in water only because of inertia and the speed you gained while moving on the ground, you can't turn, stop, accellerate, or anything.

May 10 2016, 8:47 AM · Arma 3
Chairborne added a comment to T78269: TankX simulation vehicles unable to move in water.

Arma 2 only had "Tracked" simulation, there was no distinction between amphibious and non amphibious. I don't see why that should change.
Just like wheeled amphibs use "wheeledX" simulation like any other car.

May 10 2016, 8:47 AM · Arma 3
Chairborne added a comment to T78269: TankX simulation vehicles unable to move in water.

Others report this as still broken, i haven't gotten around myself to do any tests lately but i suspect it's still an issue.

May 10 2016, 8:47 AM · Arma 3
Chairborne added a comment to T78269: TankX simulation vehicles unable to move in water.

The problem is being looked into apparently, despite developers' silence in here:

http://www.reddit.com/r/arma/comments/2snr1o/arma_3_update_138_rc_release_candidate/cnry64c?context=3

This might really be the light at the end of the tunnel. :)

May 10 2016, 8:47 AM · Arma 3
Chairborne added a comment to T78269: TankX simulation vehicles unable to move in water.

Looks like i might be wrong.
The problem is still present in 1.38 Release Candidate.

May 10 2016, 8:47 AM · Arma 3
Chairborne added a comment to T78269: TankX simulation vehicles unable to move in water.

In the last Dev blog they said the Physx libraries would be updated with patch 1.38, so there's hope this might be fixed soon. :)
Let's hope they don't break everything else in turn. :D

May 10 2016, 8:47 AM · Arma 3
Chairborne added a comment to T78269: TankX simulation vehicles unable to move in water.

This ticket was opened back in July, and still we have no answer.

May 10 2016, 8:47 AM · Arma 3
Chairborne added a comment to T78269: TankX simulation vehicles unable to move in water.

Still broken as of 1.36 Stable.
Will we ever have the pleasure of seeing tracked vehicles fixed?

May 10 2016, 8:47 AM · Arma 3
Chairborne added a comment to T78269: TankX simulation vehicles unable to move in water.

STILL BROKEN!!!!!!!!!!!!!!!

May 10 2016, 8:47 AM · Arma 3
Chairborne added a comment to T78269: TankX simulation vehicles unable to move in water.

Still unsolved in latest stable.

May 10 2016, 8:47 AM · Arma 3
Chairborne added a comment to T78269: TankX simulation vehicles unable to move in water.

TRACKED and WHEELED vehicles are two very different things.
My LAV, which is wheeled, works flawlessly in water, my BMP doesn't.
I already tried every possible solution and there is just no way to make it work.
It gets into water, it stays afloat, but it doesnt move and doesn't respond to commands.
This has been reported by anyone i know who tried to get them to work in water, if it's tracked it doesn't work.

May 10 2016, 8:47 AM · Arma 3
Chairborne added a comment to T78269: TankX simulation vehicles unable to move in water.

Maybe you should read everything i wrote before commenting?

May 10 2016, 8:47 AM · Arma 3
Chairborne added a comment to T78269: TankX simulation vehicles unable to move in water.

How much longer do we have to wait?

May 10 2016, 8:47 AM · Arma 3
Chairborne added a comment to T78269: TankX simulation vehicles unable to move in water.

Anyone???

May 10 2016, 8:47 AM · Arma 3
Chairborne added a comment to T78269: TankX simulation vehicles unable to move in water.

I don't know what you mean by tank, by tank i mean ANY tracked vehicle that use "TankX" simulation (the game doesn't make distinction in tracked transport and battle tanks), be it an APC like the bradley (example) or the Abrams.
I used the same parameters of the boat for the floating and moving on water, but there is just no way to make it move.
If you move from land to water you maintain some momentum and it slows down to 0 like you weren't accelerating, if you spawn in water it just sits there.
You get all the animations like smoke coming out of the exhausts or water particles behind like a boat but it just stays there as if nothing was going on.

May 10 2016, 8:47 AM · Arma 3
Chairborne added a comment to T78269: TankX simulation vehicles unable to move in water.

The ubercool physx engine is broken and nobody shows up.
Kind of disappointing.

May 10 2016, 8:47 AM · Arma 3
Chairborne edited Steps To Reproduce on T78269: TankX simulation vehicles unable to move in water.
May 10 2016, 8:47 AM · Arma 3
Chairborne added a comment to T78243: Hiddenselections error with AAF officer uniform.

The model i'm using is this:

\A3\Characters_F_Beta\INDEP\ia_officer.p3d

And here is the mod i'm using (but i'm pretty sure it happens with any texture):

http://www.armaholic.com/page.php?id=24087

It only happens with the AAF officer uniform jacket, the standard combat uniform works fine.
Here's the config bit i'm using if it's of any help:

class Cha_Rus_Soldier_DF_base: O_Soldier_base_F
{

		scope = 1;
		displayName = "Rifleman";
		author = "Chairborne";
		nakedUniform = "U_BasicBody";
		identityTypes[] = {"LanguageGRE_F","Head_Greek","G_HAF_default"};
		faceType = "Man_A3";
		uniformClass = "Cha_Rus_DigiFlora";
		faction = "Cha_Rus";
		vehicleClass = "Cha_Rus_Inf_DigiFlora";
		model = "\A3\Characters_F_Beta\INDEP\ia_officer.p3d";
		hiddenSelections[] = {"Camo1","Camo2"};
		hiddenSelectionsTextures[] = {"\Cha\Cha_Rus\data\Cha_Rus_Uniform_DigiFlora_co.paa","\Cha\Cha_Rus\data\Cha_Rus_DigiFlora_co.paa"};

};

I'm uploading my arma3profile now.

May 10 2016, 8:46 AM · Arma 3
Chairborne added a comment to T78243: Hiddenselections error with AAF officer uniform.

I uploaded my profile in the compressed folder.

May 10 2016, 8:46 AM · Arma 3
Chairborne added a comment to T78243: Hiddenselections error with AAF officer uniform.

Appears to be working correctly now, thanks.

May 10 2016, 8:46 AM · Arma 3
Chairborne edited Steps To Reproduce on T78243: Hiddenselections error with AAF officer uniform.
May 10 2016, 8:46 AM · Arma 3
Chairborne added a comment to T78227: [Request] implementing shotguns for improved CQC.

There are wrecks for BMPs, Humvees, Mi17, T-something, etc around Altis, yet there is none of these in actual game.

May 10 2016, 8:46 AM · Arma 3
Chairborne added a comment to T78227: [Request] implementing shotguns for improved CQC.

No scrapping being done guys
However we ditched both the Osprey and F35 in the official screenshots because of reasons

May 10 2016, 8:46 AM · Arma 3
Chairborne added a comment to T78227: [Request] implementing shotguns for improved CQC.

The pictures demongod refers to were released in 2012, some of the content was scrapped since then, like the Osprey, the F35 and the XM25.
Maybe with the next DLC we'll have something more.

May 10 2016, 8:46 AM · Arma 3
Chairborne edited Steps To Reproduce on T78212: Kajman height displayed in MFD not matching game HUD height.
May 10 2016, 8:46 AM · Arma 3
Chairborne added a comment to T78210: Po-30 Orca landing gear not perfectly balanced.

Having no experience with flight simulators i'll take your word for it.

May 10 2016, 8:46 AM · Arma 3
Chairborne added a comment to T78210: Po-30 Orca landing gear not perfectly balanced.

I'm just going with an assumption here but why would anyone intentionally design a helicopter with a flaw like this?
Wouldn't it be just easier for it to land and take off leveled already, instead of forcing the pilot to make manual corrections?
Maybe it's something common among helicopter designs but in the Orca is much more evident (and annoying) than in others.

May 10 2016, 8:46 AM · Arma 3
Chairborne edited Steps To Reproduce on T78210: Po-30 Orca landing gear not perfectly balanced.
May 10 2016, 8:45 AM · Arma 3
Chairborne added a comment to T78206: Fuel tank damage not displayed.

Still an issue, there is no way to know if the fuel tank is damaged.
Is this intended behavior?

May 10 2016, 8:45 AM · Arma 3
Chairborne edited Steps To Reproduce on T78206: Fuel tank damage not displayed.
May 10 2016, 8:45 AM · Arma 3
Chairborne edited Steps To Reproduce on T78177: Impossible to reload when in high prone position.
May 10 2016, 8:45 AM · Arma 3
Chairborne added a comment to T78144: Kyo MH47E Helicopter.

If it's using the old simulation it happens, you'd better contact him directly on the BI boards.
Old simulations are broken, land vehicles are even worse.

May 10 2016, 8:44 AM · Arma 3
Chairborne edited Steps To Reproduce on T78136: A comprehensive guide for MFD/Airplane and Helo HUD is needed.
May 10 2016, 8:44 AM · Arma 3
Chairborne added a comment to T78110: CSAT uniforms do not have Armour values yet.

Yes it is.
It's still arma after all, not HALO.

May 10 2016, 8:43 AM · Arma 3
Chairborne added a comment to T78110: CSAT uniforms do not have Armour values yet.

CSAT infantry usually has just load bearing vests with no bulletproof capability.
It's correct that way.

May 10 2016, 8:43 AM · Arma 3
Chairborne added a comment to T78100: Since last update, can't hear weapons sounds from mods..

It's a know problem, if you check armaholic there have been numerous updates for weapons packs in the last couple days and i assume more are coming.

May 10 2016, 8:43 AM · Arma 3
Chairborne added a comment to T78085: Fatique is unrealistic.

I think they should add an editor module to allow us custom settings.
At least everyone is free to do it their way in their missions without being forced to have either fully punitive settings or disable fatigue altogether.

May 10 2016, 8:42 AM · Arma 3
Chairborne added a comment to T78085: Fatique is unrealistic.

I don't really get why everybody immediately jump to conclusions and thinks that if someone doesn't agree with them he is just some filthy casual coming from one of those public domination servers.
I want fatigue but i don't want it to be as extreme as it is now, it's just as simple as that.
As incredible as it may seem, there is a medium between the armchair commandos playing with just a bayonet and the casuals who go around with the bergen full of ATGMs, and given how this is a sandbox game WE should be the ones to decide how this works.
It's clear we'll never find an agreement, it would save everyone an endless amount of time to just provide us with the commands to manage this ourselves and call it a day.

May 10 2016, 8:42 AM · Arma 3
Chairborne added a comment to T78085: Fatique is unrealistic.

The point is not whether we should have fatigue, but how fast it gets deprecated.
You can't expect EVERYONE to enjoy spending 1h walking up in the mountains EVERYTIME staring at nothing just to approach an objective and prepare an assault.
I don't define fatigue as paramount in the realism level of Arma when a good 80% depends often on cooperation and combined arms.

May 10 2016, 8:42 AM · Arma 3
Chairborne added a comment to T78085: Fatique is unrealistic.

I don't even enable fatigue anymore when i play.
There are some poetic licenses that are necessary to make the game enjoyable.
THIS IS ONE OF THEM.
You can't disable the constant heavy breathing, you can't disable the blurry effects, aim sway skyrockets after just a few meters, you can't run at a decent pace for more than 30 seconds.
It was perfectly fine before BIS started changing stats all over again.
If it ain't broke don't fix it!
Not even ACE was so punitive.

May 10 2016, 8:42 AM · Arma 3
Chairborne added a comment to T78062: Jets accelerate on their own - STABLE.

Problem appears to happen only in virtual arsenal.
Not sure if it's still persistent though.

May 10 2016, 8:41 AM · Arma 3
Chairborne edited Steps To Reproduce on T78062: Jets accelerate on their own - STABLE.
May 10 2016, 8:41 AM · Arma 3
Chairborne edited Steps To Reproduce on T78038: Exhaust vertices don't follow animation.
May 10 2016, 8:41 AM · Arma 3
Chairborne added a comment to T77936: Aggiungete veicoli....

Ahah come pretendi che ti capiscano se non parlano italiano?

How can you expect them to understand you if they don't speak italian? =)

May 10 2016, 8:39 AM · Arma 3
Chairborne edited Steps To Reproduce on T77934: Weapons flashlights cannot be turned on during the day.
May 10 2016, 8:39 AM · Arma 3
Chairborne added a comment to T77925: Faction specific RCWS turrets on MRAPs, etc..

Would be even cooler if they threw that garbage in the trashcan and restored the good old man-operated M2 and DshK...
I feel like cheating when i shoot someone 1.5km away from a comfortable crewseat using a thermal camera.

May 10 2016, 8:38 AM · Arma 3
Chairborne added a comment to T77902: Add command to force helo reflectors to be turned on.

Any news? =)

May 10 2016, 8:38 AM · Arma 3
Chairborne added a comment to T77902: Add command to force helo reflectors to be turned on.

Thank you.

May 10 2016, 8:37 AM · Arma 3
Chairborne edited Steps To Reproduce on T77902: Add command to force helo reflectors to be turned on.
May 10 2016, 8:37 AM · Arma 3
Chairborne added a comment to T77900: Increase the maximum zoom in the editor.

As of 1.28 stable it's solved.

May 10 2016, 8:37 AM · Arma 3
Chairborne added a comment to T77900: Increase the maximum zoom in the editor.

I hope they fix it soon anyway, placing objects with precision is very hard as it is now

May 10 2016, 8:37 AM · Arma 3
Chairborne edited Steps To Reproduce on T77900: Increase the maximum zoom in the editor.
May 10 2016, 8:37 AM · Arma 3
Chairborne added a comment to T77875: 3072 MB would give me a great FPS boost.

-maxmem is automatically limited to what the game can handle.
If supported maxmem is 2047 you could even put 9001 but the game would reset that back to 2047.
Anyway i haven't followed dev log in the last few days but they said they removed it last weekend so if it doesn't work they haven't added it yet.

May 10 2016, 8:37 AM · Arma 3
Chairborne added a comment to T77875: 3072 MB would give me a great FPS boost.

They said they're still working on it in the dev branch log yesterday or a couple days ago. It's gonna take some more time i guess.

May 10 2016, 8:37 AM · Arma 3
Chairborne added a comment to T77851: Inability to remove NVGoogles in Editor.

NVGoogles

Google is the search engine... :)
Try with "Goggles" instead.

May 10 2016, 8:36 AM · Arma 3
Chairborne edited Steps To Reproduce on T77850: Add more interiors to bigger buildings.
May 10 2016, 8:36 AM · Arma 3
Chairborne added a comment to T77849: MP bug - shooting through corners..

I didn't mean to hurt your feelings ma'am.
I'll show myself out, have a nice day.

May 10 2016, 8:36 AM · Arma 3
Chairborne added a comment to T77849: MP bug - shooting through corners..

Could it be that the muzzle intersects the wall in one case and not in the other?

May 10 2016, 8:36 AM · Arma 3
Chairborne added a comment to T77849: MP bug - shooting through corners..

Bullets do penetrate materials.

May 10 2016, 8:36 AM · Arma 3
Chairborne added a comment to T77849: MP bug - shooting through corners..

https://www.youtube.com/watch?v=cix07R1vlhI

May 10 2016, 8:36 AM · Arma 3
Chairborne added a comment to T77845: Glitching into everything because of the rotation point..

My mates and i got wounded or killed countless times because of clipping issues like this.
Upvoted!

May 10 2016, 8:36 AM · Arma 3
Chairborne edited Steps To Reproduce on T77774: Add possibility to mount flashlights on handguns.
May 10 2016, 8:34 AM · Arma 3
Chairborne added a comment to T77771: Previously resolved issues seem to be recurring with updates....

Jets can't get to a full stop once their engines are turned on, and they worked perfectly fine until the last update.

May 10 2016, 8:34 AM · Arma 3
Chairborne added a comment to T77771: Previously resolved issues seem to be recurring with updates....

I get the feeling that for every solved bug two new bugs pop up.
The SDK has an ever increasing number of bugs every new update up to a point where some people i know had to go back to A2 tools because they run better.
Another example, the infinite terrain generator Arma 2 had working flawless it's been broken in Arma 3 for over a year now (you can check the ticket if you don't believe me).

May 10 2016, 8:34 AM · Arma 3
Chairborne edited Steps To Reproduce on T77768: Addon Builder status bar broken on "Ready".
May 10 2016, 8:34 AM · Arma 3
Chairborne added a comment to T77768: Addon Builder status bar broken on "Ready".

As of current dev build this is still broken.

May 10 2016, 8:34 AM · Arma 3
Chairborne added a comment to T77768: Addon Builder status bar broken on "Ready".

Running it as Admin seems to fix the issue.

May 10 2016, 8:34 AM · Arma 3
Chairborne added a comment to T77730: Ponds Need to be Made Possible IN ENGINE for Map Makers.

I'm hoping in the upcoming expansion to fix this...
Funny thing is, among many other things VBS supports this as well and apparently it's not even that complicated.
Maybe there's some VBS-exclusive legal bound that prohibits BIS to use that in Arma.

May 10 2016, 8:33 AM · Arma 3
Chairborne added a comment to T77726: Add command to remove heavy breathing.

Is this ever going to be looked into or do we really have to listen to our characters heavybrathing like porn actors till Arma 4 comes out????

May 10 2016, 8:33 AM · Arma 3
Chairborne edited Steps To Reproduce on T77726: Add command to remove heavy breathing.
May 10 2016, 8:33 AM · Arma 3
Chairborne added a comment to T77710: TexView2 missing from Arma 3 Tools.

Thank you! :)

May 10 2016, 8:33 AM · Arma 3
Chairborne added a comment to T77710: TexView2 missing from Arma 3 Tools.

I got it from there too, because it's not included in Arma 3 Tools.
If they want to make life easier for modders they should include all the necessary programs in the current tools, not force people to wander into the internet to get a program they should already have.

May 10 2016, 8:33 AM · Arma 3
Chairborne edited Steps To Reproduce on T77710: TexView2 missing from Arma 3 Tools.
May 10 2016, 8:33 AM · Arma 3
Chairborne added a comment to T77704: Restore ImageToPAA prompt window.

That would be very nice, thank you!

May 10 2016, 8:32 AM · Arma 3
Chairborne edited Steps To Reproduce on T77704: Restore ImageToPAA prompt window.
May 10 2016, 8:32 AM · Arma 3
Chairborne added a comment to T77640: Recoil animation/effects only occur once every several shots.

I've noticed this as well.
Upvoted.

May 10 2016, 8:31 AM · Arma 3
Chairborne added a comment to T77627: Keys pressed during Alt-Tab or Steam Overlay Opening are locked in.

I can relate.
It happens to me only when i press shift as well.
The steam overlay stays open just a few seconds then disappears by itself, however it will make the keyboard commands glitch.

May 10 2016, 8:31 AM · Arma 3
Chairborne added a comment to T77627: Keys pressed during Alt-Tab or Steam Overlay Opening are locked in.

This is so goddamn annoying.
When using Splendid Camera in the editor and alt-tabbing it gets stuck bringing the camera god knows where.
I hope this gets fixed soon or i'll have to disable it.

May 10 2016, 8:30 AM · Arma 3
Chairborne added a comment to T77627: Keys pressed during Alt-Tab or Steam Overlay Opening are locked in.

Happens to me when i Alt-Tab in and out of the game as well.

May 10 2016, 8:30 AM · Arma 3
Chairborne added a comment to T77623: Addon Builder has deleted my entire modfolder.

Thank you for your time!
At least my ticket was worth something.

May 10 2016, 8:30 AM · Arma 3
Chairborne added a comment to T77623: Addon Builder has deleted my entire modfolder.

I do have the clear temp files option ticked however the temp folder is the default one:

C:\Users\*username*\AppData\Local\Temp

May 10 2016, 8:30 AM · Arma 3
Chairborne added a comment to T77623: Addon Builder has deleted my entire modfolder.

I know how the P: drive works, with the new tools it's a copy of the Arma 3 Tools folder inside steam.
I checked there as well but it wasn't there either.

May 10 2016, 8:30 AM · Arma 3
Chairborne edited Steps To Reproduce on T77623: Addon Builder has deleted my entire modfolder.
May 10 2016, 8:30 AM · Arma 3
Chairborne added a comment to T77614: Addon Builder ignores parameters in Path To Project Folder.

Is any of the developers ever going to reply or even better fix this??

I've been working for months on several addons and now i can't get to finish them because of some stupid bug.

May 10 2016, 8:30 AM · Arma 3
Chairborne added a comment to T77614: Addon Builder ignores parameters in Path To Project Folder.

Deleting the Addonbuilder.log file doesn't seem to fix the issue.
This is so frustrating.

May 10 2016, 8:30 AM · Arma 3
Chairborne added a comment to T77614: Addon Builder ignores parameters in Path To Project Folder.

I tried restarting it but didn't solve it.
If i check the log file it says:

2014-06-19 12:39:56,677 [ERROR] - [StandardError]=
2014-06-19 12:39:56,677 [INFO] - Done.
2014-06-19 12:39:56,677 [INFO] - Packing "C:\Users\Operator\AppData\Local\Temp\Cha_Lav25"...
2014-06-19 12:39:57,174 [INFO] - [StandardOutput]=
2014-06-19 12:39:57,175 [ERROR] - [StandardError]=
2014-06-19 12:39:57,175 [INFO] - Done.
2014-06-19 12:39:57,175 [INFO] - Copying PBO. [source]=C:\Users\Operator\AppData\Local\Temp\Cha_Lav25.pbo, [dest]=C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\@cha_test\addons\Cha_Lav25.pbo
2014-06-19 12:39:57,175 [INFO] - Done.
2014-06-19 12:39:57,175 [INFO] - Build Successful
2014-06-19 12:40:42,482 [INFO] -

May 10 2016, 8:30 AM · Arma 3
Chairborne edited Steps To Reproduce on T77614: Addon Builder ignores parameters in Path To Project Folder.
May 10 2016, 8:30 AM · Arma 3
Chairborne added a comment to T77602: AddonBuilder does not copy the built pbo into destination folder.

Having the same problem right now.
I can't go on with my project if i can't test it.

May 10 2016, 8:30 AM · Arma 3