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May 10 2016

Moricky added a comment to T78052: initServer.sqf not working.

I'm afraid I',m unable to reproduce this.
init.sqf, initServer.sqf, initPlayerServer.sqf and initPlayerLocal.sqf are executed as they're supposed to on default build 124.125979

Does it work on hosted server? Or in SP? Are you running any mods?

May 10 2016, 8:41 AM · Arma 3
Moricky added a comment to T77980: Ability to Disable the Zeus Moderator Slot.

I cannot disable the slot, but I can add another set of rights: "None"
It will effectively turn the moderator into a spectator.

May 10 2016, 8:39 AM · Arma 3
Moricky added a comment to T77974: Editable ammoboxes don't edit at all.

Duplicate of 19549

May 10 2016, 8:39 AM · Arma 3
Moricky added a comment to T77915: Saved Loudout not Hardlocked.

Thanks, it's been already fixed, see 19467

May 10 2016, 8:38 AM · Arma 3
Moricky added a comment to T77907: Customizing Ammo Crates as Zeus - Strange Behavior.

Fixed in dev version already, will appear in the next default build update.

May 10 2016, 8:38 AM · Arma 3
Moricky added a comment to T77885: Magazine Type/Quantity Not Saving.

Duplicate of #19467

May 10 2016, 8:37 AM · Arma 3
Moricky added a comment to T77868: 3D Handgun Icon Misplaced.

Not all uniforms have a weapon holder, but the person always holds a pistol in his hands ;)

May 10 2016, 8:37 AM · Arma 3
Moricky added a comment to T77867: Preview Secondary Weapons and Launchers.

Double-click on the item when selecting it.

Automatic switch would be too annoying and wouldn't work when the time is stopped.

May 10 2016, 8:37 AM · Arma 3
Moricky added a comment to T77859: Virtual Arsenal: underwear instead of uniforms.

Cannot reproduce, I can't see these uniforms in the Arsenal.
They are supposed to be hidden, maybe one day they were accidentally visible.

Please check if you can still see them.

May 10 2016, 8:37 AM · Arma 3
Moricky added a comment to T77859: Virtual Arsenal: underwear instead of uniforms.

ok, I got a bit confused. Some of the uniforms are no longer there (Kabeiroi Leader's Outfit, Novak's Leisure Suit, Scavenger Clothes, ...), so I took it that it's fixed.

But you're right some of them are still duplicate (e.g., Commoner Clothes 4-6). Assigning to encoding king pettka.

May 10 2016, 8:37 AM · Arma 3
Moricky added a comment to T77855: It's not super clear how to exit the Virtual Arsenal.

It's not clear because the button text is missing (reported in #19452). Will be fixed once Arsenal is released to the default build.

May 10 2016, 8:36 AM · Arma 3
Moricky added a comment to T77825: Minimal amount of magazines.

Should be fixed in the next dev build update.

May 10 2016, 8:35 AM · Arma 3
Moricky added a comment to T77810: Button Abort haven't text.

Present only in the dev build, will be fixed once Bootcamp Update is released to stable.

May 10 2016, 8:35 AM · Arma 3
Moricky added a comment to T77807: Atachments ONLY for Zafir, MK200, 4-Five, Zubr.

Will be fixed in the next dev build update

May 10 2016, 8:35 AM · Arma 3
Moricky added a comment to T77804: VR AI Not Wearing FULL Loadout.

That's intended, we want targets to remain virtual.

May 10 2016, 8:35 AM · Arma 3
Moricky added a comment to T77801: Respawn Menu Conflict.

Cannot reproduce in 125.125903, the file was fixed some time ago already. Please verify integrity of the game cache.

May 10 2016, 8:35 AM · Arma 3
Moricky added a comment to T77800: It is way too difficult to understand how to put Virtual Arsenal in a mission..

Fixed, the output can now be used in init fields. In the future, we'd like to introduce an option to pick from init, sqf or config output types.

However, the code is not intended to be used in description.ext, it's composed of scripting commands. The output cannot contain full explanation of how to use it (that would be pretty lengthy), it requires user to have at least basic knowledge of scripting.

May 10 2016, 8:35 AM · Arma 3
Moricky added a comment to T77650: Cannot add or remove items from crates.

Should be fixed in the next dev build.

May 10 2016, 8:31 AM · Arma 3
Moricky added a comment to T77414: "BIS_fnc_isCurator " doesn't work.

The condition is correct, it is supposed to check for 'simulation' attribute.
Not sure why you suggest 'displayName', but since it's different in every language, it cannot be used for comparison.

The function works as intended, it returns true when called on Zeus module, false when called on anything else.

May 10 2016, 8:26 AM · Arma 3
Moricky added a comment to T76914: units go too the firemission way point, rather then firing at it as artillery.

Could you give me exact repro steps, including position you chose and artillery vehicles you're using?

I just tried it with M4 Scorcher and Mk6 Mortar, and both fire at the waypoint position correctly.

May 10 2016, 8:13 AM · Arma 3
Moricky added a comment to T76904: Zeus Helicopter Waypoints, Zeus APC's and Other Transport Waypoints not working properly..

TRANSPORT UNLOAD waypoint seems to be broken with Zeus units, we're investigating what's wrong.
UNLOAD waypoint works fine for me.
FIRE MISSION and LAND waypoint should be fixed now.

May 10 2016, 8:12 AM · Arma 3
Moricky added a comment to T76885: 2 Zeus users - Remote control getting stuck if both zeus' use remote.

Fixed in the dev version. When one Zeus is controlling a unit, another Zeus won't be able to take over it.

May 10 2016, 8:12 AM · Arma 3
Moricky added a comment to T76881: curatorObjectDeleted entity always null.

Master85 is right. Object is returned correctly, but it's deleted before scripted executed by execVM starts. Use 'call' instead.

May 10 2016, 8:12 AM · Arma 3
Moricky added a comment to T76856: WayPoint Unit SPEED.

It is possible.

May 10 2016, 8:11 AM · Arma 3
Moricky added a comment to T76795: Add Fire Missions into Zeus.

Duplicate of #18377

May 10 2016, 8:09 AM · Arma 3
Moricky added a comment to T76786: Cannot mute players as Zeus.

Player list can still be opened by RCtrl+P, as in any other MP mission (for key binding see Controls > Multiplayer > List of players).

May 10 2016, 8:09 AM · Arma 3
Moricky added a comment to T76782: Zeus - Hitting 'OK' whilst editing vehicle attributes restores vehicle health.

Should be fixed in tomorrow's dev build update.

May 10 2016, 8:09 AM · Arma 3
Moricky added a comment to T76778: Problems with #adminLogged.

Should be fixed in tomorrow's dev build update

May 10 2016, 8:09 AM · Arma 3
Moricky added a comment to T76776: Briefing module disappears when clicking on "OK".

This is because the current technology doesn't allow editing existing briefing entries. The module reflects it by deleting the module after you confirm it.

We'd like to look at the briefing structure in the future, but I'm afraid this issue will have to remain until then.

May 10 2016, 8:09 AM · Arma 3
Moricky added a comment to T76768: Vehicle Compasses.

The radar IS compass ;)

May 10 2016, 8:09 AM · Arma 3
Moricky added a comment to T76736: Zeus creating fire missions..

New FIRE MISSION waypoint added.

Select artillery units, give them a waypoint, edit the waypoint and change its type to FIRE MISSION.

May 10 2016, 8:07 AM · Arma 3
Moricky added a comment to T76727: Can't talk to zeus.

I added a custom channel for each side in ZGM missions (e.g., BLUFOR can now communicate with Zeus without other sides hearing it).

May 10 2016, 8:07 AM · Arma 3
Moricky added a comment to T76718: Respawn template MenuPosition in 1.16 update broke my mission.

Duplicate of #14585

May 10 2016, 8:07 AM · Arma 3
Moricky added a comment to T76685: Ping not work and not in keybinding.

It's "Zeus" key, the same one which is used for opening / closing Zeus interface. It's the first item in "Zeus" controls category.

Could you please specify how does it not work?

May 10 2016, 8:06 AM · Arma 3
Moricky added a comment to T76685: Ping not work and not in keybinding.

Zeus category was added only recently, before only the 'Zeus' key was available in the 'Common' category.

May 10 2016, 8:06 AM · Arma 3
Moricky added a comment to T76671: Zeus objectives.

Fixed, should appear in the next... stable build ;)

May 10 2016, 8:05 AM · Arma 3
Moricky added a comment to T76668: Ability to change forced interface in zeus.

It's up to mission designer to set whether interface is forced or not. All official missions have it forced, because player has no actual presence in the world (i.e., he's not a soldier). But when creating a Zeus mission, you can set it in Game Master module arguments.

May 10 2016, 8:05 AM · Arma 3
Moricky added a comment to T76666: Zeus remote control artillery computer not working.

Duplicate of #0017478

May 10 2016, 8:05 AM · Arma 3
Moricky added a comment to T76641: can not call menu when in zeus mode.

When does this happen? In the editor? On a hosted server? Dedicated server?

May 10 2016, 8:05 AM · Arma 3
Moricky added a comment to T76626: Errors Piling Up Resulting In A Crash / Random Zeus Crashes.

What kind of error? Do you have a screenshot?

May 10 2016, 8:04 AM · Arma 3
Moricky added a comment to T76621: Vehicles Set to "Respawn On Location" Cannot be Removed.

I'm unable to reproduce the issue. I fixed it on March 28 (or at least I though I did) and it seems to be ok in Steam dev version.

Were you server or client. And if client, on hosted or dedicated server? What position did you pick - respawn on side vehicle respawn point, or on the vehicle's current position?

May 10 2016, 8:04 AM · Arma 3
Moricky added a comment to T76611: Respawn over the new Hotel: blocked under the building.

Zeus placed the respawn inside the object geometry.

While the respawn system tries to detect a collision and find an alternative position around, the ghost hotel building is too large for it. I'm afraid that only solution is to ask Zeus if he could move the respawn point elsewhere (e.g., to one of the hotel's floors).

May 10 2016, 8:04 AM · Arma 3
Moricky added a comment to T76587: Zeus cyclic movement not working.

It's not a problem, it's intended behavior. It shows where will the group return to.

May 10 2016, 8:03 AM · Arma 3
Moricky added a comment to T76565: Crash To Desktop upon selecting waypoint behavior in Zeus..

Fixed, should appear in the next dev build update.

May 10 2016, 8:03 AM · Arma 3
Moricky added a comment to T76541: [Security] Can open Debug Console in MP.

Fixed in the upcoming dev build update

May 10 2016, 8:03 AM · Arma 3
Moricky added a comment to T76529: Crossroads as playable character.

What is "Crossroads character" according to you?

You can add a respawn loadout of BLUFOR officer and set callsign of his group to "Crossroads".

May 10 2016, 8:02 AM · Arma 3
Moricky added a comment to T76521: Add Sites module to Zeus's Modules.

I'm afraid Sites are completely incompatible with Zeus and cannot be used. However, I'd like to add new waypoint types PATROL and RELAX, which would achieve the same (e.g., you place a group and give it RELAX waypoint. Soldiers will read terrain and nearby objects and find suitable positions, play some animations, walk around, etc.)

May 10 2016, 8:02 AM · Arma 3
Moricky added a comment to T76514: Add new commands for getting and setting text cursor position in EditBox dialog controls.

There is a way

Use setMousePosition to set the position
https://community.bistudio.com/wiki/setMousePosition

Getting the position can be achieved using mouseMoving / mouseHolding UI event handlers added to the display (adding it to a control will return relative coordinates, not absolute ones)
https://community.bistudio.com/wiki/User_Interface_Event_Handlers

May 10 2016, 8:02 AM · Arma 3
Moricky added a comment to T76506: Claymore not listed under Empty->Mines.

Will be available in the upcoming dev branch update.
Also added to Zeus

May 10 2016, 8:02 AM · Arma 3
Moricky added a comment to T76500: ZEUS - Sting and Vermin SMG missing.

Will be fixed in Monday's update

May 10 2016, 8:02 AM · Arma 3
Moricky added a comment to T76452: zeus suggestion.

Repairing vehicles is already possible in attributes (double-click on the vehicle), resurrecting soldiers is impossible due to technical limitations though.

Inaccessible inventory is already reported in #17753

May 10 2016, 8:00 AM · Arma 3
Moricky added a comment to T76426: Can't move the map around as Zeus.

Resolved itself (somehow :)

May 10 2016, 8:00 AM · Arma 3
Moricky added a comment to T76355: UI control bugs.

The repro is incorrect, the keyboard shortcut is RCtrl+P, not Shift+P.

May 10 2016, 7:58 AM · Arma 3
Moricky added a comment to T76331: Suicide bombers.

You can already spawn an explosive charge and detonate it, simulating the suicide bomber.
I don't think it's so important feature to deserve a module.

May 10 2016, 7:57 AM · Arma 3
Moricky added a comment to T76317: Rank of General and a playable Character as General.

It doesn't exist. CfgRanks config is used only for scripting and UI purposes, the engine doesn't recognize "General" rank. Programmers would have to implement it, and since ranks are interlinked with many other parts of the game, it might not be trivial tasks. Its benefits are questionable, so I'm afraid nobody will look into it.

May 10 2016, 7:57 AM · Arma 3
Moricky added a comment to T76317: Rank of General and a playable Character as General.

None of Arma terrains can logically support brigade size units, so there's hardly a need for general rank.
Zeus (or any mission designer) can call any person a general for story purposes, player will see the rank only when in group with the unit.

May 10 2016, 7:57 AM · Arma 3
Moricky added a comment to T76228: Jumping in Arma 3.

Duplicate, closing

May 10 2016, 7:55 AM · Arma 3
Moricky added a comment to T76223: Multiple Zeuses in a match result in lag.

Duplicate of #17844

May 10 2016, 7:55 AM · Arma 3
Moricky added a comment to T76203: When anyone connectes as the zues's helper (Moderator) the entire server lags horribly.

Sorry, it seems it didn't get to today's (March 19) update, hopefully tomorrow.

May 10 2016, 7:54 AM · Arma 3
Moricky added a comment to T76203: When anyone connectes as the zues's helper (Moderator) the entire server lags horribly.

His Lordship fixed the bug, but refuses to share the details, because their nature is too embarrassing :)

May 10 2016, 7:54 AM · Arma 3
Moricky added a comment to T76181: Zeus Moderator Slot causes server-wide 5fps lag spike.

Duplicate of #17844

May 10 2016, 7:54 AM · Arma 3
Moricky added a comment to T76153: Give zeus thermal view.

Using BIS_fnc_setCuratorVisionModes funcion.

Example which will enable normal, NVG and TI vision:
[myCuratorLogic,[-1,-2,0]] call BIS_fnc_setCuratorVisionModes;

See function header in the functions viewer for more details about available vision modes.

May 10 2016, 7:53 AM · Arma 3
Moricky added a comment to T76153: Give zeus thermal view.

There already is thermal view. ZGM missions have it by default and ZSC as a reward for completing optional challenges.

May 10 2016, 7:53 AM · Arma 3
Moricky added a comment to T76117: ALL factions have FIA player loadouts.

I'm afraid I'm unable to reproduce the issue. Could you please provide more exact repro?

play zeus

What does this mean? Some specific mission? Editor? A custom mission?

select some fia classes

You mean in BLUFOR tab?

check other factions

Immediately? Or after clicking OK and returning?

May 10 2016, 7:52 AM · Arma 3
Moricky added a comment to T76117: ALL factions have FIA player loadouts.

Ok, setting to resolved. Thanks for info.

May 10 2016, 7:52 AM · Arma 3
Moricky added a comment to T76115: Weather module in Zeus view overrides fog settings from missionfile - only enabling enhanced fog..

Will be fixed in upcoming standard dev branch update.

BTW: Fog altitude is based on module's height above sea level. The higher the module is, the higher the altitude is. It wassn't clear enough, I've added a tooltip.

May 10 2016, 7:52 AM · Arma 3
Moricky added a comment to T76113: Zeus: "release UAV controls" to return to Zeus interface is broken.

Should be fixed in today's dev branch.

May 10 2016, 7:52 AM · Arma 3
Moricky added a comment to T76112: Zeus: remotely controlled units can not interact with inventories.

Should be fixed in the next dev build exe update.

May 10 2016, 7:52 AM · Arma 3
Moricky added a comment to T76090: Can't use inventory in remote controled unit..

Duplicate #17753

May 10 2016, 7:51 AM · Arma 3
Moricky added a comment to T76085: ZEUS Crate editor missing Scopes.

Honorable Duke of Pettkaberg, please teach CfgPatches to behave.

May 10 2016, 7:51 AM · Arma 3
Moricky added a comment to T76075: Disable HUD option.

Press 'Backspace' ;)

May 10 2016, 7:51 AM · Arma 3
Moricky added a comment to T76074: Different Waypoints in Zeus: Get In, Get Out, Unload, Load, etc..

Duplicate of #17351

May 10 2016, 7:51 AM · Arma 3
Moricky added a comment to T76072: New Tank Missing Again.

The tank should be back

May 10 2016, 7:51 AM · Arma 3
Moricky added a comment to T76068: ZEUS - Forced Night Vision when using remote control..

Should be fixed in the next dev build exe update.

May 10 2016, 7:51 AM · Arma 3
Moricky added a comment to T76067: ZEUS Invisible Man Glitch.

Was fixed a few days ago.

May 10 2016, 7:51 AM · Arma 3
Moricky added a comment to T76060: initplayserver.sqf - argument player:object isn't submitted every time for JIP players.

What server is the mission running on? Hosted, Windows dedicated or Linux dedicated?

May 10 2016, 7:51 AM · Arma 3
Moricky added a comment to T76054: Allow Zeus To set the stance of an entire unit at once.

Stance setting added to group attributes.
(example: https://twitter.com/KarelMoricky/status/449847475403120640)

May 10 2016, 7:51 AM · Arma 3
Moricky added a comment to T76039: Zeus able to take control of himself and other Players.

Seems resolved then.

May 10 2016, 7:50 AM · Arma 3
Moricky added a comment to T76039: Zeus able to take control of himself and other Players.

Fixed when Zeus himself is in the vehicle.

However, I wasn't able to reproduce it with another player. When he's in cargo, Zeus takes over pilot correctly. When he's a pilot, remote control is not allowed.

May 10 2016, 7:50 AM · Arma 3
Moricky added a comment to T76009: Remove Control Bug.

Fixed a few builds ago.

May 10 2016, 7:50 AM · Arma 3
Moricky added a comment to T76008: ZEUS missing Slammer UP.

Added to ZGM missions.
ZSC, Seize and Defend won't have it though, because it would break the balance.

May 10 2016, 7:50 AM · Arma 3
Moricky added a comment to T75995: Zeus - When rotating units, they're aligned perpendicular to the surface underneath them.

Should be fixed today.

May 10 2016, 7:49 AM · Arma 3
Moricky added a comment to T75978: Changing back from Zeus view while inside vehicle breaks view.

Fixed, should appear in the dev build tomorrow.

May 10 2016, 7:49 AM · Arma 3
Moricky added a comment to T75970: Zeus remote control SDV issues.

Should be fixed now.

May 10 2016, 7:49 AM · Arma 3
Moricky added a comment to T75969: AI doesn't turn on headlights at night (skip time module).

Not Zeus related, category adjusted.

May 10 2016, 7:49 AM · Arma 3
Moricky added a comment to T75961: Zeus - Does not remove groups when deleting all the units in it.

Please investigate. Deleting all units in a group should delete it as well.

May 10 2016, 7:48 AM · Arma 3
Moricky added a comment to T75959: Get rid of the camera's pitch limit in Zeus.

I'm afraid this won't change.

May 10 2016, 7:48 AM · Arma 3
Moricky added a comment to T75959: Get rid of the camera's pitch limit in Zeus.

It's there for technical reasons - editing units when camera is looking up is currently not possible, and limiting camera movement is only way how to prevent it.

May 10 2016, 7:48 AM · Arma 3
Moricky added a comment to T75955: Unit movement.

Place a waypoint on the building and raise it to desired height (drag it whih Alt held). If it's on a floor, AI will try to get there.

May 10 2016, 7:48 AM · Arma 3
Moricky added a comment to T75954: Some suggestions that would make Zeus much better.

Duplicate of #0017477 and #0017556

May 10 2016, 7:48 AM · Arma 3
Moricky added a comment to T75951: Zeus "Remote Control" Module: Infantry Dismounted from Vehicles do not Kick Zeus Back to Interface on Death + More.

Fixed, ETA tomorrow.

May 10 2016, 7:48 AM · Arma 3
Moricky added a comment to T75949: Zeus "Remote Control" Module: No Unit Control on Remote Control Multiple-placement.

Should be fixed in today's dev build.

Once "entering" animation starts, placing another Remote Control module will have no effect.

May 10 2016, 7:48 AM · Arma 3
Moricky added a comment to T75946: Not possible to aim / look in optics with the Remote control.

Duplicate of #0017488

May 10 2016, 7:48 AM · Arma 3
Moricky added a comment to T75944: New camera position presets took away tab shortcuts.

I'd like to, but Shift + Tab is by default used to bring up Steam overlay, so I cannot interfere with it.

May 10 2016, 7:48 AM · Arma 3
Moricky added a comment to T75944: New camera position presets took away tab shortcuts.

Some people preferred camera positions, so it's difficult to say what;s more useful. However, storing camera presets cannot be simply moved anywhere else.

You're right that at least some keyboard shortcut would be handy, so I implementing browsing editing modes by pressing Tab (or Ctrl+Tab for going backward). There are only four modes, so each one is max. two clicks away.

Please check if the solution is good enough.

ETA Tuesday

May 10 2016, 7:48 AM · Arma 3
Moricky added a comment to T75935: With respawntemplate "MenuPosition" Zeus can't start the game..

Category changed to "Zeus - Modding"

May 10 2016, 7:48 AM · Arma 3
Moricky added a comment to T75930: Allow Zeus To run on a mission we preview directly from the Editor to allow for level testing.

Not sure I understand, could you please provide exacts steps?

Zeus works in SP, as vantyto explains (only you don't need to synchronize the module with player, syncing has no effect; and default Zeus key is 'Y', not 'Z').

May 10 2016, 7:48 AM · Arma 3
Moricky added a comment to T75928: MX Black variants and various other weapons are unavailable to place in crates.

Duplicate of #0017558

May 10 2016, 7:48 AM · Arma 3
Moricky added a comment to T75927: Zeus can modify loadouts live.

Duplicate of #17503 (or perhaps #17347, the message is sadly not clear enough).

May 10 2016, 7:48 AM · Arma 3
Moricky added a comment to T75921: FREEZE on Zeus showcase resume.

Should be fixed now

May 10 2016, 7:48 AM · Arma 3