Immersion factor. is it doable? Absolutely. Can bohemia do it? Doubtful. Most probably not.
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May 10 2016
So much anal, can you write me TL;DR version?
Upvote
Downvote, don't want any stinking digital watches. You people should just learn to read the clock and sun like normal people.
I mean seriously. Do you even clock?
If it's so simple then do it yourself.
no
EDIT: If you want realistic sprinting, go sprint outside. This is a game, and sacrifices have to be made in order to make it playable.
Nobody wants schfiftyfive different ways of running, and keybinds to go with them.
Leave your sickly obsession with realism at the door and try to understand game design -- You can't make some things too complicated, or implement too many needless features, or you risk alienating large portions of your playerbase.
Reality is not perfection, it's just a model.
tl;dr - Sprinting is fine, l2p.
I think the current reticule is rather stupid. Why can't we have the good old leaf sight back from Arma 2?
Once you learned to use it, it was really accurate and you didn't have to change any settings, just aim.
Mind you I'm talking about the "iron sights" and not the HUD thing even if that was actually more helpful than the current implementation is
Realistic maybe
But fun it is not I think
Make things amusing
-Haiku By Goblinbutt
It's not a simulator, It's very much not a simulator. It is however simulator-like.
it's realistic, arma is a parallell universe
May 9 2016
@gotmikl - Claymores do not automagically explode when you move in front of them irl either.
It's still not an NLAW :P It is whatever the label says it is. Because unlike real life this is a game.
What NLAW?
Exactly, I don't know what people get NLAW from when that's not what it is.
I don't seem to be able to reproduce this. I've also tried voice recognition software called Articulate which is designed specifically for Arma 3 and that issues the keypresses in as little as 10ms between presses with no issues.
Shouldn't disable proning under any vehicles, find a different way.
I'd consider this a feature rather than a bug. It's not likely that you'll be able to crawl up to an MRAP that's spotted you anyway.
Just hold both mags in one hand, strip them with your other hand and shove them into the other mag. It's not complicated. And rounds aren't THAT small. The process could be made to take more time if you want by wearing gloves.
No I'm taking that into account. Pistol mags might be slightly more fiddly because you have to insert them from the front, press down and push it in again, may require some thumb skills. Rifle and carbine mags on the other hands are super easy to shove rounds into straight from the top.
Either way if you hold two mags in one hand then one mag holds the rounds for you making it easy to strip a few into your hand at once, or one at a time then simply shove them into the other mag in short order.
If you check on youtube you can find tutorials on how to load magazines, these are of course slowed down so that you can see the basics of how it is done. But you can easily see the potential for speeding up the loading process once you have the right touch.
In reality however any reloading for game purposes will probably have to be limited to 10-15 seconds because it doesn't add anything to the experience to sit and wait until you start sighing. If you make it take too long you'll find yourself sitting and playing a mag-loader simulation all of a sudden. And that's not ARMA, it has never been 100% realistic and for good reason, it doesn't work in terms of game design. It is better to leave the overly anal things to the ACE community.
Have you actually put bullets into a mag in the first place yourself?
There's a mod that does this, but I'd like to see it implemented in the core game so everyone can use it regardless.
I don't imagine repacking one magazine takes very long, maybe 30-35 seconds max but that's just moving 30 rnds from one mag to another, dealing with less rounds would be even faster.
Ah I didn't know that, and yes that co-pilot fear is starting to mess up how people think about helicopters, it's broken in-game and it might be broken for a while longer in people's minds even if it gets fixed :S
I'd like some movable searchlights too :)
@Altimaden: "- it detracts from the complexity of a 'complex' game. to see a bipod on the end of my gun, folded uselessly as if welded in place is a crying shame."
Fixed that for you.
Arma is not "realistic" because it aims to be "realistic". It just uses reality as a model for its own complexity because reality is inherently complex.
Complexity brings depth, and that's sometimes a nice thing because it gives you more things to do.
That said. FIX THE DAMN BIPODS AND AIMING IN GENERAL!
Speaking of resting your weapon on things, I looked through a scope lately and paid attention to the sway. APPARENTLY your guy has gigantic lungs and no natural point of aim.
This has to be implemented, at least the bipod functionality. As it is now it looks really bad for you to have modelled bipods on guns and you can't use them. It's worthy of a facepalm if you don't finish what you started.