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May 10 2016

StJimmy added a comment to T78189: Arco Scope Zero is off.

duplicate http://feedback.arma3.com/view.php?id=19257

May 10 2016, 8:45 AM · Arma 3
StJimmy added a comment to T78188: Arco Scope Zero is off.

duplicate http://feedback.arma3.com/view.php?id=19257

May 10 2016, 8:45 AM · Arma 3
StJimmy added a comment to T78082: PCML Rocket launcher, to lock or not to lock?....

The locking still works. What is your lock key? If you still have it on the right mouse button it can be sometimes a problem.

May 10 2016, 8:42 AM · Arma 3
StJimmy added a comment to T77845: Glitching into everything because of the rotation point..

Much better. Back in the point where we were before the rotation point change. Some glitching can still happen through staircase rails and balcony but it's at least much better again and not happening that often and no weird falling animation all of a sudden. Finally!

May 10 2016, 8:36 AM · Arma 3
StJimmy added a comment to T77845: Glitching into everything because of the rotation point..

This ticket needs to be united with http://feedback.arma3.com/view.php?id=18947

May 10 2016, 8:36 AM · Arma 3
StJimmy added a comment to T77761: Very loud reload.

Well they should've reduced it in the dev version. Test also there.

May 10 2016, 8:34 AM · Arma 3
StJimmy added a comment to T77678: Only half of shots have recoil in SP (weapon resting mods and VAS).

Well there's still bug in devbranch that when you quickly turn and shoot the second shot doesn't have any recoil. It only seems to happen on the second shot and not after that like in this ticket. Maybe need a new ticket for that one?

May 10 2016, 8:32 AM · Arma 3
StJimmy added a comment to T77663: Weapon shaking after running.

I think this is a step in the right direction but bit too far. Lowering the up and down sway so it doesn't sway so far up and down could be better.

May 10 2016, 8:31 AM · Arma 3
StJimmy edited Steps To Reproduce on T77630: Small rocks can be seen through objects.
May 10 2016, 8:31 AM · Arma 3
StJimmy added a comment to T77305: Character clipping because of rotation axis..

A video about some clipping issues.
https://www.youtube.com/watch?v=0w3_Ten-Q70

May 10 2016, 8:23 AM · Arma 3
StJimmy added a comment to T77305: Character clipping because of rotation axis..

Community wasn't enough loud about this. It causes huge amount of cliping and stuck issues. The axis was moved somewhere in the alpha or beta and I stil wonder and curse why they kept it.

I think you can read about this in some SITREP but it was so long time ago so I can't remember when it was changed.

May 10 2016, 8:23 AM · Arma 3
StJimmy added a comment to T76234: No option in difficulty settings to disable the Peripheral Dots.

Please add this option in the game settings...

May 10 2016, 7:55 AM · Arma 3
StJimmy added a comment to T75463: Raising/lowering weapon forces the player to run/walk.

Basic RV animation system. There's no separation between arms and legs for example but the whole body needs to do the animation.

May 10 2016, 7:37 AM · Arma 3
StJimmy added a comment to T74795: Not Enough Screen Resolutions..

Is it possible to go around this with windowed mode?

May 10 2016, 7:20 AM · Arma 3
StJimmy added a comment to T74783: Disappearing bullets.

Yeah the bullets have life time before they disappear what I've heard. Some bullets have just more or they just fly faster and that's why they go further.

May 10 2016, 7:19 AM · Arma 3
StJimmy added a comment to T74777: Remove/Allow option of removal or adjustment slider of Speed Sensitivity when using Racing Wheels.

Speed sensitivity means that the higher speed you've the less the wheels turn. I don't see that happening with my Fanatec.

Seems like this is a very old ticket. Maybe outdated a bit?

May 10 2016, 7:19 AM · Arma 3
StJimmy added a comment to T74772: Assault rifles are always zeroed to 100 meters (or less). In the game, it's 300.

Assault rifles with iron sights are zeroed at 100m by default in the game and ACO and MK17 Holo are zeroed at 200m and that's what rifles mostly use. SMG versions of those sights are zeroed to 100m

ARCO, RCO and MRCO sights are zeroed at 300m because otherwise the numbers and indicators would lie on those sights.

So where do you even get the 300m? The sights zeroing are just like they should be.

May 10 2016, 7:19 AM · Arma 3
StJimmy added a comment to T74695: Bullets pass through billboard.

Why this ticket is "bullets pass through billboard" when you should report that bullets don't pass through the billboard from the back?

May 10 2016, 7:17 AM · Arma 3
StJimmy added a comment to T74686: Strong light sources illuminate wireframe of unit.

Can you say what TRON even means? I can't say what's badly wrong in that picture other than of course it isn't realistic...

May 10 2016, 7:17 AM · Arma 3
StJimmy added a comment to T74685: Player gun sounds are inaudible after weapon switch.

I think Dwarden or other guys are just using that ticket to gather all kinds of sound bugs. As you can see it got many relations.

May 10 2016, 7:17 AM · Arma 3
StJimmy added a comment to T74684: Altis Floating rocks.

Confirmed. Many floating rocks in that area.

May 10 2016, 7:17 AM · Arma 3
StJimmy added a comment to T74567: Replace "Talk on X channel" keys with "Switch to X channel" (or just add new keys) for faster channel browsing.

Yeah I'll change the topic to replace or add.

May 10 2016, 7:15 AM · Arma 3
StJimmy added a comment to T74567: Replace "Talk on X channel" keys with "Switch to X channel" (or just add new keys) for faster channel browsing.

Just came in my mind that "Switch to..." might be better wording for this rather than "Select..."?

May 10 2016, 7:15 AM · Arma 3
StJimmy edited Steps To Reproduce on T74567: Replace "Talk on X channel" keys with "Switch to X channel" (or just add new keys) for faster channel browsing.
May 10 2016, 7:15 AM · Arma 3
StJimmy added a comment to T74525: GM6 Lynx 12.7mm 5Rnd Mag bullet trajectory is broken if using zeroing above 1200m..

Probably duplicate of http://feedback.arma3.com/view.php?id=15867

Though that pic looks hilarious :D

May 10 2016, 7:14 AM · Arma 3
StJimmy added a comment to T74488: Left mouse button selects action menu actions at random.

Have you tried this in 1.07.112503? Never noticed this problem and can't reproduce. Looks pretty annoying and random.

May 10 2016, 7:13 AM · Arma 3
StJimmy added a comment to T74424: Inconsistent behaviour of zoom in/out, zoom in/out toggle and zoom temporary controls.

Small thing but could this finally be fixed? It would be so much better to drive vehicle with zoom out view.

May 10 2016, 7:11 AM · Arma 3
StJimmy added a comment to T74374: Wind and wind gusts need to be synced in multiplayer.

http://feedback.arma3.com/view.php?id=3672
http://feedback.arma3.com/view.php?id=3028

May 10 2016, 7:10 AM · Arma 3
StJimmy added a comment to T74371: Disabling PiP doubles FPS.

Do you have higher fps with Offroad that isn't broken at all? Generally my fps rises about 10 when disabling PiP.

May 10 2016, 7:10 AM · Arma 3
StJimmy added a comment to T74371: Disabling PiP doubles FPS.

Isn't PiP mostly GPU demanding? Though I remember that with my old GPU 4870 1GB the drop was only about 10 just like with my 560 Ti 1,2 GB so this must be some kind of compatible/driver etc. issue.

May 10 2016, 7:10 AM · Arma 3
StJimmy added a comment to T74322: Zoom In Closer To Map In Editor.

3D editor would solve this.

May 10 2016, 7:09 AM · Arma 3
StJimmy added a comment to T74270: Rain sound contains weird clicking sound effect.

I think I can hear some quieter clicks also but they don't annoy as much as that loud click. It might be from a real source but it just doesn't fit at all on the environment.

May 10 2016, 7:08 AM · Arma 3
StJimmy added a comment to T74226: Zeroing Bugged.

Hmm 12.7mm shouldn't vanish. Normal rifle ammos have some kind of limitation so they won't reach certain distance but that 12.7mm needs to be fixed. Just tested and couldn't see the impact when shooting over 1600m with Lynx so I can confirm. .408 works nicely as you said.

May 10 2016, 7:07 AM · Arma 3
StJimmy added a comment to T74156: Feature request: Add the option to completely disable the weird sliding shoreline water effect that creeps up hills (see videos).

This would probably fix those pics that I uploaded.

May 10 2016, 7:05 AM · Arma 3
StJimmy added a comment to T74121: The not reappearing campaign introduction screen causes motion sickness.

http://www.youtube.com/watch?v=ixgOlTLjG1Y

May 10 2016, 7:04 AM · Arma 3
StJimmy added a comment to T74050: Rain still needs a touch(list).

Any way to make the rain look like in DayZ SA ;) ?

http://www.twitch.tv/hicks_206/b/489922796

May 10 2016, 6:57 AM · Arma 3
StJimmy added a comment to T74050: Rain still needs a touch(list).

Rain also fades too quickly. In the leaked version you could see the rain on the other side of the house/windows even if you standed outside and watched the inside windows. Shame that I wasn't fast enough to record how it was then.
http://www.youtube.com/watch?v=kR-85UzWuy0

May 10 2016, 6:57 AM · Arma 3
StJimmy added a comment to T73938: Glitch with pond object (aka "Podagorsk problem" or "Beketov problem").

Try to ask map makers or .kju how to remove those ponds. That's the only way to fix this now. You can remove ponds with AiA from Chernarus.

May 10 2016, 6:54 AM · Arma 3
StJimmy added a comment to T73866: Scrollable lists became very slow to scroll.

Yep way too slow.

May 10 2016, 6:53 AM · Arma 3
StJimmy added a comment to T73861: No rain under nods.

You can see the rain very clearly with NODs in dev branch so this is outdated.

May 10 2016, 6:53 AM · Arma 3
StJimmy added a comment to T73818: Sub-machine-gun mag's and pistol mag's take more space then rifle mags..

Pistol mags don't take more space than rifle mags in the game. At least not in dev branch. Sub machine guns mags seem to take more space though I think they should take as much space with rifle mags. 9mm mag can be longer with same amount of rounds but it's less wider than 6.5mm. I'm not sure are the capacities of the vests etc. only measured in weight or do they take account the size of an object. If they take account the size then this could be fixed but if weight then I don't know.

May 10 2016, 6:52 AM · Arma 3
StJimmy added a comment to T73729: Arrow keys ALWAYS issue movement orders when the player is commander.

You can disable it from .cfg file. Not sure is it these:
keyCommandLeft[]={30};
keyCommandRight[]={32};
keyCommandForward[]={17};
keyCommandBack[]={31};
keyCommandFast[]={18};
keyCommandSlow[]={16};

My command keys look like that and arrows don't issue commands. Just take the arrow keys out like I've done.

C:\Users\USER_NAME\Documents\Arma 3

Also here are some tickets
http://feedback.arma3.com/view.php?id=13325
http://feedback.arma3.com/view.php?id=10736

The second one shows you the same method as I said.

May 10 2016, 6:50 AM · Arma 3
StJimmy added a comment to T73698: Game crashes when changing video settings or press alt+enter. Dev 111011..

Fixed in 1.05.111171

May 10 2016, 6:49 AM · Arma 3
StJimmy added a comment to T73698: Game crashes when changing video settings or press alt+enter. Dev 111011..

Must be dev build issue because stable and beta drivers worked before nicely and this just started to happen to multiple people.
Oh and still there in 111052.

May 10 2016, 6:49 AM · Arma 3
StJimmy edited Steps To Reproduce on T73698: Game crashes when changing video settings or press alt+enter. Dev 111011..
May 10 2016, 6:49 AM · Arma 3
StJimmy added a comment to T73679: Runways not suited for A-143.

You can probably land UAV on them.

May 10 2016, 6:49 AM · Arma 3
StJimmy added a comment to T73671: Name (and the german translation) of the "M_Titan_AP" is wrong.

@AD2001
How this is supposed to be armour piercing when this is best to used against infantry?

May 10 2016, 6:49 AM · Arma 3
StJimmy added a comment to T73561: uniform weight and inventory size exploited.

Yeah these kind of things probably need to be weighted should they be not acceptable so people can script out of the limitations or acceptable and people need to script limitations.

May 10 2016, 6:45 AM · Arma 3
StJimmy added a comment to T73545: Launcher shooting from prone.

Duplicate or very related http://feedback.arma3.com/view.php?id=8528
That is about AT and this is AA though should be in one ticket IMO.

May 10 2016, 6:44 AM · Arma 3
StJimmy added a comment to T73543: "Thunder" sound is so bad and has short sound length, in previous versions of game it was better.

I sometimes got scared of the lightning in Arma 2. Arma 3 I'm like "LoL is that really the sound :D"

May 10 2016, 6:44 AM · Arma 3
StJimmy added a comment to T73531: Make map texture on/off a configurable option.

Yep many people prefer without ground textures. hose who want to see them can load them if they want.

May 10 2016, 6:44 AM · Arma 3
StJimmy added a comment to T73487: view distance limit has too much roundness effect.

Got to say that A2 solution is more ugly for my eyes than A3. A3 looks way more natural.

May 10 2016, 6:43 AM · Arma 3
StJimmy added a comment to T73487: view distance limit has too much roundness effect.

The view distance is a circle. There's no need to change that.

May 10 2016, 6:43 AM · Arma 3
StJimmy added a comment to T73473: Sound of falling bodies is missing.

After watching the video now I know why Arma 3 sounds soundless sometimes. It's still unanswered why this was added but not really added?

May 10 2016, 6:42 AM · Arma 3
StJimmy added a comment to T73473: Sound of falling bodies is missing.

I'm still wondering today what that even meant in the changelog.

May 10 2016, 6:42 AM · Arma 3
StJimmy added a comment to T73471: IN-GAME marker needs whole refurbishment.

Copy and paste is a very welcome if BIS doesn't want to give us drawing. It's pretty time consuming put empty dots to show route. Or just that the black dot is the first one would help a lot.

May 10 2016, 6:42 AM · Arma 3
StJimmy added a comment to T73385: AI fires at enemy camo nets.

Yeah mmilitary really likes to spend some grenades on those nets when they just could drive over them...

May 10 2016, 6:40 AM · Arma 3
StJimmy added a comment to T73307: Stratis airfield has no taxi lights.

This is how it looks like in the current dev build http://imgur.com/17nyhnr,nlRExUP

May 10 2016, 6:37 AM · Arma 3
StJimmy added a comment to T73220: roads disappear on gps when driving fast.

Very good suggestion. Agreed.

May 10 2016, 6:32 AM · Arma 3
StJimmy added a comment to T73179: Character get too tired(stamina).

Good video Renz. The fatigue is punishing when you don't take it in account BUT when you take it in account it is very manageable. I played 2h of domination and I didn't even get over 60% fatigue on that session.

May 10 2016, 6:31 AM · Arma 3
StJimmy added a comment to T73179: Character get too tired(stamina).

How much equipment you got?

May 10 2016, 6:31 AM · Arma 3
StJimmy added a comment to T73039: You should not be able to turn when both feet are in the air.

IRL you have to prepare for turning but in games you can't do that so this system is good for that.

May 10 2016, 6:28 AM · Arma 3
StJimmy added a comment to T72800: GPU not used in multiplayer.

If your GPU usage is only 40-50% in empty editor then your CPU is a bad bottleneck. Try to lower settings that are CPU heavy for example view and object distances.

May 10 2016, 6:21 AM · Arma 3
StJimmy added a comment to T72786: Healing + Switch from Pistol to Primary = Telekinetic Crouch-Rifle attached to your back.

Hmm this can be a handy tactic :D

May 10 2016, 6:21 AM · Arma 3
StJimmy added a comment to T72782: "Titan compact AP" round seems entirely useless.

AP is anti-personnel. Killed once group of eight AI with it from long distance. Very effective.

May 10 2016, 6:21 AM · Arma 3
StJimmy added a comment to T72746: Cannot Port missions from Armaholic/Appdata.

Have you installed in your C:\Users\"User Name"\Documents\Arma 3\MPMissions or in the folder where your Arma 3 is installed (default: C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\MPMissions)?
I can reproduce this if it is in the User folder but not when it's in where Arma 3 is installed.

May 10 2016, 6:20 AM · Arma 3
StJimmy added a comment to T72742: Vignette effects are too strong / should be configurable.

Seems like Bohemia has broke this http://feedback.arma3.com/view.php?id=14274#c61348

You could disable the vignette a while ago with Pause/Break/Scroll Lock key but can't anymore...

May 10 2016, 6:20 AM · Arma 3
StJimmy added a comment to T72742: Vignette effects are too strong / should be configurable.

You can remove vignette when you press Scroll Lock/Pause key. I read that from a ticket a while ago. The thing is you need to remove the vignette every time you enter the game. I'd like to see an option to remove it completely so I don't need to remove it everytime.

May 10 2016, 6:20 AM · Arma 3
StJimmy added a comment to T72711: Blood transfusions and blood types.

Ummmm assigned :O
I don't see this to improve Arma in any way unless you want to support DayZ in Arma 3.

May 10 2016, 6:19 AM · Arma 3
StJimmy added a comment to T72708: Arma 3 Global Ban!?.

What about you really say the truth what you did or what programs you're running when you're gaming.

Also bans don't belong here I believe.

May 10 2016, 6:19 AM · Arma 3
StJimmy added a comment to T72589: Miniguns are too weak. Very little damage..

Well that looks very bad.

May 10 2016, 6:16 AM · Arma 3
StJimmy added a comment to T72534: Please make salt flats of Altis behave like paved road (vehicle speed bonus).

Hmm well in Armaverse it seems to be pretty dry. Btw I was also expecting to get some nice high speed with new civilian vehicles but I was bit disappointed.

@Mulle
Offroad got more bumbs in real life so you really couldn't drive too fast and that's what Arma is "simulating"

May 10 2016, 6:15 AM · Arma 3
StJimmy added a comment to T72534: Please make salt flats of Altis behave like paved road (vehicle speed bonus).

Now that I've watched more closely well there is some vegetation and brown areas so it's not that dry. I vote no for this time. It would be nice little fun factor though :)

May 10 2016, 6:15 AM · Arma 3
StJimmy added a comment to T72442: Camp Maxwell appears on the Editors pause menu.

It's known issue.

May 10 2016, 6:13 AM · Arma 3
StJimmy added a comment to T72436: M2A1 Slammer rounds not able to blow armour unit.

Have you checked how much the components and people inside the vehicle take damage from "standard" rounds?

May 10 2016, 6:13 AM · Arma 3
StJimmy added a comment to T72379: Unable to exit Jets after belly landing.

Yesterday's dev-branch changelog:
Fixed: Player is now able to exit planes after belly landings

The gear rises automatically when the velocity is 0 so the player can get out.

May 10 2016, 6:11 AM · Arma 3
StJimmy added a comment to T72379: Unable to exit Jets after belly landing.

Just tested in Arma 2 to land with gear up and there wasn't even option to get out of eject after you turn off the engine. With engine on you can eject with parachute but not any other way. After eject when you got back the gear is suddenly down so this is related to that you can't get out without gear down. In Arma 3 there isn't any way to eject in the air :/
So seems like this is an old thing.

May 10 2016, 6:11 AM · Arma 3
StJimmy added a comment to T72356: (Solved) A-143 jet gets stuck so can't take off.

OK I just tested on another airfield and roads maybe has something to do with this but can't really confirm.

/Well with enough X and C keys spamming i got it to move. Also with AiA there's no problem to move because the plane bounces just a little when holding Q.

May 10 2016, 6:10 AM · Arma 3
StJimmy added a comment to T72356: (Solved) A-143 jet gets stuck so can't take off.

Fixed some time ago so this can be closed.

May 10 2016, 6:10 AM · Arma 3
StJimmy edited Steps To Reproduce on T72356: (Solved) A-143 jet gets stuck so can't take off.
May 10 2016, 6:10 AM · Arma 3
StJimmy added a comment to T72121: Vehicles can still be damaged with allowDamage false.

Yep doesn't take damage anymore in that repro mission.
SaMatra is right about the underwater thing.

May 10 2016, 6:04 AM · Arma 3
StJimmy added a comment to T71969: When opening map, disable map textures by default.

It's pretty annoying that you've to disable the textures everytime. Its way easier to navigate and command without the textures.

May 10 2016, 6:00 AM · Arma 3
StJimmy added a comment to T71894: UAV (and other turrets) - Stabilize camera or lock ground.

Duplicate http://feedback.arma3.com/view.php?id=12853 but very much needed.

May 10 2016, 5:58 AM · Arma 3
StJimmy added a comment to T71888: Stance Indicator - Combat Pace Indication.

That right bar would look great for fatigue :D
Maybe the icon should have weapon lowered when in tactical pace?

May 10 2016, 5:58 AM · Arma 3
StJimmy added a comment to T71877: Ai with waypoint set on SAFE, CARELESS behavior are freezing after a few seconds..

Seems to be fixed now. Can someone else also confirm?

May 10 2016, 5:58 AM · Arma 3
StJimmy added a comment to T71877: Ai with waypoint set on SAFE, CARELESS behavior are freezing after a few seconds..

@kylania Check my pervious post that I edited

May 10 2016, 5:58 AM · Arma 3
StJimmy added a comment to T71877: Ai with waypoint set on SAFE, CARELESS behavior are freezing after a few seconds..

Confirmed. Move waypoint for a group with the SAFE or CARELESS mode no other things needed in the waypoint. The group leader gets stuck so other AI in the group won't move either.

If you put it on a lone soldier then you need to put limited speed to get it stucked because the stuck only happens when the AI is walking.

/Edited some better observations.

May 10 2016, 5:58 AM · Arma 3
StJimmy added a comment to T71864: AI freezes when moving safe/careless + limited.

Yep it's fixed. Some other tickets that were made after your's
http://feedback.arma3.com/view.php?id=13512
http://feedback.arma3.com/view.php?id=13518

May 10 2016, 5:57 AM · Arma 3
StJimmy edited Steps To Reproduce on T71701: Research House yellow arrow floats in the air..
May 10 2016, 5:52 AM · Arma 3
StJimmy added a comment to T71701: Research House yellow arrow floats in the air..

Fixed

But I can't close this.

May 10 2016, 5:52 AM · Arma 3
StJimmy added a comment to T71699: You can see through Domes (big).

Still there.

May 10 2016, 5:52 AM · Arma 3
StJimmy added a comment to T71699: You can see through Domes (big).

Can't reproduce hospital anymore in the 1.03.110300.
Those big white balls aka Dome (big) still got issues. I'll edit this to descript those.

May 10 2016, 5:52 AM · Arma 3
StJimmy added a comment to T71699: You can see through Domes (big).

Found that those big white balls near the big airfield got same problem. I'll post a video to show the issue more. There are some sweetspots so you don't need to be in the exact place but can go further.

Video can be found here but I'm now uploading so it takes some minutes www.youtube.com/watch?v=jbUurkiDSZQ
First are the big white balls and then the hospital.

What is this kind of issue called so I can edit better description?

May 10 2016, 5:52 AM · Arma 3
StJimmy added a comment to T71699: You can see through Domes (big).

Still exists.
/Still 25.11.13...

May 10 2016, 5:52 AM · Arma 3
StJimmy added a comment to T71699: You can see through Domes (big).

Fixed

But I can't close this.

May 10 2016, 5:52 AM · Arma 3
StJimmy edited Steps To Reproduce on T71699: You can see through Domes (big).
May 10 2016, 5:52 AM · Arma 3
StJimmy added a comment to T71569: Reverse Flag Patches Are Wrong.

There's nothing to fix because they're right...

May 10 2016, 5:49 AM · Arma 3
StJimmy added a comment to T71435: Random GPU flactuation to 99% causing crash.

Does it happen with stable drivers? You seem to use beta drivers. 320.49 are latest stable drivers.

May 10 2016, 5:45 AM · Arma 3
StJimmy added a comment to T71212: Suggestion: Add camera stabilization to the UAV, and maybe other aircraft eventually..

Feels very good now.
Now if the UAV wouldn't jerk too much because of altitude changes but that's really another problem. At least now the camera goes back where it was before! Great job so far :)

May 10 2016, 5:39 AM · Arma 3
StJimmy added a comment to T71212: Suggestion: Add camera stabilization to the UAV, and maybe other aircraft eventually..

http://feedback.arma3.com/view.php?id=14361

Related or duplicate.

May 10 2016, 5:39 AM · Arma 3