Wulf, any update on this?
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Sep 13 2018
May 5 2018
May 4 2018
Apr 16 2018
If the moveOut command is executed where the Vehicle is local, there is no problem. However if it is executed from where the Vehicle is a remote entity, there can be a game crash. Does not appear to affect units "createUnit".
Mar 27 2018
Mar 18 2018
Mar 10 2018
I too noticed this issue.
Feb 28 2018
Feb 25 2018
Feb 24 2018
Feb 18 2018
Dec 12 2017
Nov 28 2017
Nov 27 2017
thank you as always Wulf
In the forum changelog it says "works with simple objects", does this mean it has reverted to returning cursorobject instead of cursortarget, or specifically cursortarget + simple objects?
Nov 21 2017
thanks!
Nov 18 2017
Nov 15 2017
Can we also have a look at the "Get In" user actions on the Huron helicopter rear ramp selection?
Nov 3 2017
Oct 24 2017
use the cheat event handler to send a remote exec to server for ban
Oct 19 2017
thank you
Oct 18 2017
while this is hot, can we have a look at https://community.bistudio.com/wiki/getCursorObjectParams distance return? distance return can be incorrect due to max range. it should have a default value of 9999 or something otherwise impossible, to help with script sanity checks.
Oct 17 2017
In T126935#1649706, @Wulf wrote:Hello.
Thank you for the report. I will ask the devs and see if there is indeed a reason behind this.
Oct 16 2017
Oct 7 2017
Sep 29 2017
This issue has occurred in the past but was fixed, and now is re-occurring.
Jul 2 2017
Jun 28 2017
unfortunately they still have AA targeting brains so they are sniping infantry through trees/foliage, caring only about line of sight
Jun 24 2017
Jun 23 2017
Jun 11 2017
May 26 2017
can we also review the ability to create a debug console with ctrlcreate
May 5 2017
May 4 2017
Apr 29 2017
Apr 21 2017
Tweaked: The isVehicleCargo and canVehicleCargo commands are now working with cargo boxes
Can be marked as Resolved :)
Apr 20 2017
Apr 18 2017
Apr 13 2017
Mar 28 2017
Mar 27 2017
Mar 22 2017
I have updated the task with a short video to illustrate the issue.
Mar 19 2017
It is not fully bugged, but the action becomes harder to acquire, I can only get the action by first walking around the weapon.
can mark as resolved :)
Feb 17 2017
Feb 16 2017
Is this for all events (object,display,control) or just stackable mission events?
Jan 31 2017
Jan 28 2017
Dec 6 2016
In T121793#1542415, @razazel wrote:@MDCCLXXVI Please make a separate ticket for this tweak request so we can track it and its progress separatly, this ticket should serve only as a ticket for the bugged AA missile issue, thanks :)
Please make the Incoming Missile event handler pass the projectile (missile) as a parameter!
Oct 7 2016
Aug 30 2016
Aug 10 2016
This one can be marked as resolved, thanks team
Aug 7 2016
Jun 27 2016
Still an issue 1.62.xxxxxx
May 30 2016
May 10 2016
Thanks for the response.
How do I insert a remote execution call into the Team management UI of the IGUI group bar?
AFAIK, I would still have to have some scripted management for squad leader to monitor local team changes (made with the IGUI) in order to broadcast. I don't know a way, without using addons, to modify the igui code.
I believe the assignTeam / assignedTeam commands should be extended for global args/effects.
As an example use case to support extending its functionality, one of the most widely used and popular A3 mods, ShackTac Fireteam HUD, uses a scripted loop to provide global-effect support to assignTeam/assignedTeam.
Update ...
Credit given where credit is due.
It is fixed in todays patch.
Well played guys, well played.
Create custom objective task with Zeus.
Where is the notification text?
Fix it.
Why is this marked as resolved?
In main branch 1.54 this most certainly is not resolved.