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Oct 7 2021

BIS_fnc_KK claimed T161233: Character movement bugs (infinite falling, passing through objects, etc.).
Oct 7 2021, 7:03 PM · Arma 3
BIS_fnc_KK claimed T75547: units above 100m autoactivates "halofreefall_non" animation.
Oct 7 2021, 7:03 PM · Arma 3
BIS_fnc_KK added a comment to T147191: P3D spawned using createSimpleObject from MPMission causes "wrong signature for file".

Which version have you tried? 2.06? well it cant be it is published on 5th

Oct 7 2021, 6:56 PM · Arma 3

Sep 20 2021

BIS_fnc_KK claimed T153212: [BUG] One-man-tanks (hasDriver=-1) not working in multiplayer.
Sep 20 2021, 10:32 AM · Arma 3

Sep 17 2021

BIS_fnc_KK reopened T160809: Aiming Deadzone not working with ADS as "Acknowledged".
Sep 17 2021, 10:02 AM · Arma 3
BIS_fnc_KK added a comment to T160809: Aiming Deadzone not working with ADS.

I'm really sorry you are not happy with the fix we applied in 2.04, I haven't seen any complains except yours, so this was unexpected. I have re-downloaded 2.02 to compare, and while it is true, when optics are brought up, the movement is artificially restricted to stay within the screen boarders, this was the culprit for initial issue of unusable deadzone. At the moment the free swing is constant between all types of optics and sights, meaning, if you find 2 objects at a distance deadzone apart, the range of the barrel free movement before your body starts turning will be identical whether it is no sights, iron sights, optics or zoom in any of the above. This makes it consistent and usable. in 2.02 optics and zoom movement was limited to the screen borders, so if you would point your weapon at an object at the edge of deadzone and then zoom or bring up the optics, your aim would jump towards the screen center and you end up aiming not where you were pointing. After 2.04 you actually are aiming where you pointed.

Sep 17 2021, 10:02 AM · Arma 3
BIS_fnc_KK closed T128226: Mora Commander's MFD Shows wrong weapon on bottom status display. as Resolved.
Sep 17 2021, 8:34 AM · Arma 3

Sep 16 2021

BIS_fnc_KK claimed T160825: turretOwner command can return 0 when the thrown turret is -1.
Sep 16 2021, 2:50 PM · Arma 3
BIS_fnc_KK claimed T80829: forceWeaponFire not working on commander turrets (Smoke Launcher).
Sep 16 2021, 1:28 PM · Arma 3
BIS_fnc_KK closed T160809: Aiming Deadzone not working with ADS as Resolved.
Sep 16 2021, 8:48 AM · Arma 3
BIS_fnc_KK added a comment to T160809: Aiming Deadzone not working with ADS.

As intended. You can move deadzone slider to about half. I could have forced lowered it more so that the sights would never leave screen, but there was no reason as everyone is free to adjust it to their liking

Sep 16 2021, 8:47 AM · Arma 3

Sep 15 2021

BIS_fnc_KK changed the status of T127823: [Tanks DLC] Incorrect vision mode info in vehicles from Reviewed to Feedback.
Sep 15 2021, 4:13 PM · Arma 3
BIS_fnc_KK added a comment to T127823: [Tanks DLC] Incorrect vision mode info in vehicles.

Should be fixed since rev 148197

Sep 15 2021, 4:13 PM · Arma 3
BIS_fnc_KK changed the status of T128226: Mora Commander's MFD Shows wrong weapon on bottom status display. from Reviewed to Need More Info.
Sep 15 2021, 4:10 PM · Arma 3
BIS_fnc_KK added a comment to T128226: Mora Commander's MFD Shows wrong weapon on bottom status display..

Cannot repro

Sep 15 2021, 4:10 PM · Arma 3

Sep 14 2021

BIS_fnc_KK changed the status of T160760: magazinesDetailBackpack, magazinesDetailUniform, magazinesDetailVest are broken from New to Feedback.
Sep 14 2021, 10:08 AM · Arma 3
BIS_fnc_KK added a comment to T160760: magazinesDetailBackpack, magazinesDetailUniform, magazinesDetailVest are broken.

fixed in rev 148195

Sep 14 2021, 10:08 AM · Arma 3
BIS_fnc_KK closed T151895: [FEATURE REQUEST] magazinesX dont return empty magazines as Resolved.
Sep 14 2021, 9:58 AM · Arma 3

Sep 13 2021

BIS_fnc_KK claimed T160760: magazinesDetailBackpack, magazinesDetailUniform, magazinesDetailVest are broken.
Sep 13 2021, 9:41 AM · Arma 3

Sep 12 2021

BIS_fnc_KK added a comment to T160483: UAV speed bug at maximum speed.

I’ve passed your ticket to our config person let’s see what they say

Sep 12 2021, 6:17 PM · Arma 3
BIS_fnc_KK added a comment to T160471: Changing Weapons fire mode to default in Vehicles.

Hi, Ive just tried with katiba in mp and sp, no problem, firemode stays full auto when getting out. Could you post detailed steps how to repro the bug please?

Sep 12 2021, 8:42 AM · Arma 3
BIS_fnc_KK changed the status of T160471: Changing Weapons fire mode to default in Vehicles from New to Need More Info.
Sep 12 2021, 8:40 AM · Arma 3
BIS_fnc_KK closed T160483: UAV speed bug at maximum speed as Resolved.
Sep 12 2021, 8:32 AM · Arma 3
BIS_fnc_KK added a comment to T160483: UAV speed bug at maximum speed.

Indeed, at small downward angle after max speed reached the UAV starts rising. Interesting bug but it is burred deep in physics simulation so not fixable at this time.

Sep 12 2021, 8:32 AM · Arma 3

Sep 11 2021

BIS_fnc_KK closed T152952: [Feature Request] New scripting commands: loadContainer, setContainerLoad as Resolved.
Sep 11 2021, 3:55 PM · Arma 3
BIS_fnc_KK added a comment to T160712: Mouse only registers in a certain area .

Your game display resolution might be misconfigured

Sep 11 2021, 8:42 AM · Arma 3

Sep 10 2021

BIS_fnc_KK changed the status of T127335: currentVisionMode returning night vision mode incorrectly for autonomous vehicles from Reviewed to Feedback.
Sep 10 2021, 3:54 PM · Arma 3
BIS_fnc_KK added a comment to T127335: currentVisionMode returning night vision mode incorrectly for autonomous vehicles.

rev 148193

Sep 10 2021, 3:54 PM · Arma 3
BIS_fnc_KK claimed T127335: currentVisionMode returning night vision mode incorrectly for autonomous vehicles.
Sep 10 2021, 10:54 AM · Arma 3

Sep 8 2021

BIS_fnc_KK added a comment to T133184: Description.ext's skipLobby setting also makes hostPlayer skip mission selection screen.

in description.ext instead

Sep 8 2021, 10:51 AM · Arma 3

Sep 7 2021

BIS_fnc_KK added a comment to T160612: Control loses focus by executing ctrlShow.

try RscEdit instead of ctrlEdit

Sep 7 2021, 7:42 PM · Arma 3
BIS_fnc_KK changed the status of T160612: Control loses focus by executing ctrlShow from New to Feedback.
Sep 7 2021, 2:53 PM · Arma 3
BIS_fnc_KK added a comment to T160612: Control loses focus by executing ctrlShow.

Ay yai yai! You SPAWN search script on each key push and you dont even wait until it is finished! You can have millions of search scripts running at the same time without any order. try ["search", _this] call SELF;

Sep 7 2021, 2:52 PM · Arma 3
BIS_fnc_KK changed the status of T160422: createDialog does not work during briefing from Assigned to Feedback.
Sep 7 2021, 12:47 PM · Arma 3
BIS_fnc_KK added a comment to T160422: createDialog does not work during briefing.

rev 148170

Sep 7 2021, 12:47 PM · Arma 3
BIS_fnc_KK changed the status of T152952: [Feature Request] New scripting commands: loadContainer, setContainerLoad from Need More Info to Feedback.
Sep 7 2021, 12:30 PM · Arma 3
BIS_fnc_KK added a comment to T152952: [Feature Request] New scripting commands: loadContainer, setContainerLoad.

maxLoad, setMaxLoad rev. 148169

Sep 7 2021, 12:30 PM · Arma 3

Sep 6 2021

BIS_fnc_KK added a comment to T156969: AI stuck in hunchback dragging animation (only affects Linux 32 and 64 bit servers).

Is it 64-bit Linux that is causing it? Did it happen on 32-bit too?

Sep 6 2021, 7:26 AM · Arma 3

Sep 5 2021

BIS_fnc_KK added a comment to T160442: [Feature Request] VisionModeChanged.
vehicle player addEventHandler ["VisionModeChanged", {systemchat str ["VEH", _this]}];
player addEventHandler ["VisionModeChanged", {systemchat str ["PL", _this]}];

returns [person, mode, TIindex, prevmode, prevTIindex, vehicle, turret] for both uses

Sep 5 2021, 2:14 PM · Arma 3
BIS_fnc_KK changed the status of T160442: [Feature Request] VisionModeChanged from New to Feedback.
Sep 5 2021, 2:13 PM · Arma 3
BIS_fnc_KK added a comment to T160442: [Feature Request] VisionModeChanged.

rev 148155

Sep 5 2021, 2:13 PM · Arma 3

Sep 4 2021

BIS_fnc_KK claimed T160480: Removing weapons with empty magazines array after using pylons system.
Sep 4 2021, 2:55 PM · Arma 3
BIS_fnc_KK claimed T160483: UAV speed bug at maximum speed.
Sep 4 2021, 2:53 PM · Arma 3
BIS_fnc_KK claimed T160485: magazinesAllTurrets for turrets with FFV opportunity.
Sep 4 2021, 2:53 PM · Arma 3
BIS_fnc_KK changed the status of T160422: createDialog does not work during briefing from Need More Info to Assigned.
Sep 4 2021, 12:04 PM · Arma 3

Sep 3 2021

BIS_fnc_KK added a comment to T160422: createDialog does not work during briefing.

thanks

Sep 3 2021, 1:36 PM · Arma 3

Sep 2 2021

BIS_fnc_KK changed the status of T160422: createDialog does not work during briefing from New to Need More Info.
Sep 2 2021, 11:15 PM · Arma 3
BIS_fnc_KK added a comment to T160422: createDialog does not work during briefing.

How do I test it in SP?

Sep 2 2021, 11:14 PM · Arma 3
BIS_fnc_KK claimed T160471: Changing Weapons fire mode to default in Vehicles.
Sep 2 2021, 4:28 PM · Arma 3
BIS_fnc_KK added a comment to T160459: High Command turns "Radio" access from 0 to 9 and duplicates "Custom" as result.

No idea what to tell you, I don't have this problem. hence cannot repro. Have you verified install, are you running mods?

Sep 2 2021, 4:23 PM · Arma 3

Sep 1 2021

BIS_fnc_KK added a comment to T80507: UAV darter blades sound won't stop if deassemble it before blades stop.

rev 148146

Sep 1 2021, 4:46 PM · Arma 3
BIS_fnc_KK changed the status of T80507: UAV darter blades sound won't stop if deassemble it before blades stop from Assigned to Feedback.
Sep 1 2021, 4:46 PM · Arma 3
BIS_fnc_KK added a comment to T160459: High Command turns "Radio" access from 0 to 9 and duplicates "Custom" as result.

Cannot repro

Sep 1 2021, 11:02 AM · Arma 3
BIS_fnc_KK changed the status of T160459: High Command turns "Radio" access from 0 to 9 and duplicates "Custom" as result from New to Need More Info.
Sep 1 2021, 11:02 AM · Arma 3
BIS_fnc_KK added a comment to T156969: AI stuck in hunchback dragging animation (only affects Linux 32 and 64 bit servers).

I'm afraid

Sep 1 2021, 10:49 AM · Arma 3

Aug 31 2021

BIS_fnc_KK updated subscribers of T152952: [Feature Request] New scripting commands: loadContainer, setContainerLoad.
Aug 31 2021, 8:43 PM · Arma 3
BIS_fnc_KK added a comment to T152952: [Feature Request] New scripting commands: loadContainer, setContainerLoad.
In T152952#2229063, @h- wrote:

@BIS_fnc_KK
Really badly worded :D but tried to say that the only existing command to get info about vehicle carried stuff is the "rearm ammo cargo" an ammo vehicle carries (getAmmoCargo), no command to get what the vehicle carries in the "inventory".

Aug 31 2021, 8:43 PM · Arma 3
BIS_fnc_KK added a comment to T152952: [Feature Request] New scripting commands: loadContainer, setContainerLoad.

load, loadAbs extended rev 148140

Aug 31 2021, 2:49 PM · Arma 3
BIS_fnc_KK added a comment to T152952: [Feature Request] New scripting commands: loadContainer, setContainerLoad.

Additionally, there seems to be no way the get given ammobox/vehicle transport container loads, only reammo vehicle rearming ammocargo load.

Aug 31 2021, 12:56 PM · Arma 3
BIS_fnc_KK claimed T160442: [Feature Request] VisionModeChanged.
Aug 31 2021, 11:25 AM · Arma 3

Aug 30 2021

BIS_fnc_KK claimed T160422: createDialog does not work during briefing.
Aug 30 2021, 2:47 PM · Arma 3
BIS_fnc_KK added a comment to T160422: createDialog does not work during briefing.

Never mind

Aug 30 2021, 2:43 PM · Arma 3

Aug 28 2021

BIS_fnc_KK added a comment to T160397: Arma3 not starting anymore in 2.06 RC Branch.

because you are running win7. no worries should be fixed with next update

Aug 28 2021, 5:57 PM · Arma 3
BIS_fnc_KK added a comment to T160396: lbText is broken.

To test:

Aug 28 2021, 3:36 PM · Arma 3
BIS_fnc_KK changed the status of T160396: lbText is broken from New to Feedback.
Aug 28 2021, 3:35 PM · Arma 3
BIS_fnc_KK added a comment to T160396: lbText is broken.

rev 148127

Aug 28 2021, 3:35 PM · Arma 3
BIS_fnc_KK added a comment to T152952: [Feature Request] New scripting commands: loadContainer, setContainerLoad.

The MAR-10 is quoted specifically on the Field Manual as weighing 4.4kg and has mass of 260 ingame. I don't think any other object or weapon has its weight specified anywhere, so it'd probably be the best baseline for any conversion to 'real' units.

Aug 28 2021, 12:55 PM · Arma 3
BIS_fnc_KK claimed T160396: lbText is broken.
Aug 28 2021, 12:49 PM · Arma 3

Aug 27 2021

BIS_fnc_KK added a comment to T152952: [Feature Request] New scripting commands: loadContainer, setContainerLoad.

I think for simplicity one can imagine ounces, thus could be explained on wiki. Im still trying to weigh pros and cons of having max load setter

Aug 27 2021, 2:53 PM · Arma 3
BIS_fnc_KK claimed T152952: [Feature Request] New scripting commands: loadContainer, setContainerLoad.
Aug 27 2021, 12:28 AM · Arma 3

Aug 26 2021

BIS_fnc_KK changed the status of T152952: [Feature Request] New scripting commands: loadContainer, setContainerLoad from New to Need More Info.
Aug 26 2021, 11:37 PM · Arma 3
BIS_fnc_KK added a comment to T152952: [Feature Request] New scripting commands: loadContainer, setContainerLoad.

I have a feeling that loadAbs is in ounces, and load is loadAbs / maxSoldierLoad

Aug 26 2021, 11:36 PM · Arma 3
BIS_fnc_KK closed T159583: plateFont doesn't refresh correctly when changing terrain as Resolved.
Aug 26 2021, 10:43 PM · Arma 3

Aug 14 2021

BIS_fnc_KK added a comment to T160224: missionConfigFile class saving/loading causes crash.

crash should be fixed, yes, and thanks for reporting

Aug 14 2021, 3:19 PM · Arma 3

Aug 13 2021

BIS_fnc_KK added a comment to T160236: Сбой.

You have some file writing issues probably, antivirus, windows permissions, something else

Aug 13 2021, 9:27 PM · Arma 3
BIS_fnc_KK changed the status of T160224: missionConfigFile class saving/loading causes crash from New to Feedback.
Aug 13 2021, 9:25 PM · Arma 3
BIS_fnc_KK added a comment to T160224: missionConfigFile class saving/loading causes crash.

rev 148073

Aug 13 2021, 9:25 PM · Arma 3

Aug 12 2021

BIS_fnc_KK claimed T160224: missionConfigFile class saving/loading causes crash.
Aug 12 2021, 11:47 PM · Arma 3
BIS_fnc_KK added a comment to T151112: The scripting command 'reload' needs tweaking.

we can add consistent functionality via alt syntax

Aug 12 2021, 7:45 PM · Arma 3
BIS_fnc_KK added a comment to T151112: The scripting command 'reload' needs tweaking.

so to summarise, if current muzzle can be reloaded it gets reloaded with proper animation and that’s the end of reloading. otherwise it keeps searching for a muzzle to reload, and if it is not current muzzle, it reloads it without animation, and this is where reload ends? Sounds like it should just put another magazine into current muzzle, I think the idea was to mimic reload key press.

Aug 12 2021, 1:37 PM · Arma 3
BIS_fnc_KK claimed T151112: The scripting command 'reload' needs tweaking.
Aug 12 2021, 1:23 PM · Arma 3

Aug 11 2021

BIS_fnc_KK added a comment to T160204: __cur_mp.pbo file is being flushed/refreshed only when mission name or map changes in case of unpacked mission file.

This ^^^ I forgot how I did it years ago, exactly that packing pbo then launching server, takes seconds

Aug 11 2021, 10:24 PM · Arma 3
BIS_fnc_KK placed T85682: setDebriefingText shows no effect up for grabs.
Aug 11 2021, 9:38 PM · Arma 3
BIS_fnc_KK closed T160210: Feature Request - add ammo count parameter to addMagazineCargoGlobal as Resolved.
Aug 11 2021, 9:27 PM · Arma 3
BIS_fnc_KK changed the status of T159583: plateFont doesn't refresh correctly when changing terrain from Confirmed Internally to Feedback.
Aug 11 2021, 1:42 PM · Arma 3
BIS_fnc_KK added a comment to T159583: plateFont doesn't refresh correctly when changing terrain.

rev. 148055

Aug 11 2021, 1:42 PM · Arma 3
BIS_fnc_KK added a comment to T160204: __cur_mp.pbo file is being flushed/refreshed only when mission name or map changes in case of unpacked mission file.

Do you exit the server all the way to the main screen before shutting down the server or just close server exe? Also why not create bat file which will launch both server and client, adding a line that will shut any if still running prior to relaunching?

Aug 11 2021, 12:53 PM · Arma 3
BIS_fnc_KK changed the status of T160204: __cur_mp.pbo file is being flushed/refreshed only when mission name or map changes in case of unpacked mission file from New to Need More Info.
Aug 11 2021, 12:37 PM · Arma 3
BIS_fnc_KK added a comment to T160204: __cur_mp.pbo file is being flushed/refreshed only when mission name or map changes in case of unpacked mission file.

Why is this a problem?

Aug 11 2021, 12:36 PM · Arma 3

Aug 10 2021

BIS_fnc_KK changed the status of T159583: plateFont doesn't refresh correctly when changing terrain from Need More Info to Confirmed Internally.
Aug 10 2021, 11:52 PM · Arma 3
BIS_fnc_KK added a comment to T159583: plateFont doesn't refresh correctly when changing terrain.

Thanks for the video, finally I was able to reproduce

Aug 10 2021, 11:52 PM · Arma 3
BIS_fnc_KK added a comment to T159583: plateFont doesn't refresh correctly when changing terrain.

Your repro config loads "LucidaConsoleB", this is vanilla font

Aug 10 2021, 10:49 PM · Arma 3
BIS_fnc_KK added a comment to T159583: plateFont doesn't refresh correctly when changing terrain.

You obviously are doing something wrong. As far as I can see the game loads given font from config. Did you add font file?

Aug 10 2021, 10:39 PM · Arma 3
BIS_fnc_KK added a comment to T159583: plateFont doesn't refresh correctly when changing terrain.


^^^^ This is what different font looks like

Aug 10 2021, 10:27 PM · Arma 3
BIS_fnc_KK added a comment to T159583: plateFont doesn't refresh correctly when changing terrain.

Firstly I don't see number 9 at the top row to compare to this number 9. Secondly it looks exactly like vanilla default font. Thirdly, changing font in CfgWords/<world>/plateFont works for me without problems

Aug 10 2021, 10:24 PM · Arma 3
BIS_fnc_KK added a comment to T159583: plateFont doesn't refresh correctly when changing terrain.

This is just default font for Arma, I don't see any difference

Aug 10 2021, 9:59 PM · Arma 3
BIS_fnc_KK changed the status of T159583: plateFont doesn't refresh correctly when changing terrain from New to Need More Info.
Aug 10 2021, 12:43 PM · Arma 3
BIS_fnc_KK added a comment to T159583: plateFont doesn't refresh correctly when changing terrain.

Each vehicle can have override class PlateInfos

Aug 10 2021, 12:43 PM · Arma 3
BIS_fnc_KK assigned T160173: "__has_include" PreProcessor command errors out when placed after an #else in description.ext to dedmen.
Aug 10 2021, 9:37 AM · Arma 3
BIS_fnc_KK closed T156062: Issue with radio protocol languages in MP as Resolved.
Aug 10 2021, 9:36 AM · Arma 3