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Feb 22 2019
Feb 21 2019
Never mind... I unsubscribed to something small (CBA) and then resubscribed, and it updated whatever file that was needed and all of the subscriptions now appear.
Feb 20 2019
On badly written missions and mods yes.
And yes fix is underway already.
Any news?
Solved after messing around a lot with the help of some friends. The issue was caused by D3DCOMPILER_47_dll gone missing for whatever reason. This can be easily fixed by downloading patch kb4019990.
Feb 19 2019
It's a deeper bug. see my last post in this topic:
https://forums.bohemia.net/forums/topic/215411-vanilla-weapons-squad-tl-player-order-broken-by-jip/
@Leopard20 unfortunately no :(
Still no fix for this?
Wait, is this why the game's RAM consumption skyrockets on custom missions and mods?!
Seems to be still broken with the following code:
Feb 18 2019
In T59307#764293, @stoney-dsp wrote:the Z-axis still doesn't work and it did work 1 day ago.
Feb 17 2019
Feb 16 2019
Looks like it might be an SDL issue, with a fix in master for SDL 2.0.4.
Not exactly what this is for...
Feb 15 2019
cause found in this post
Feb 14 2019
Feb 13 2019
Hi
No i havent but i will do again, maybe there is some background process or update that may have caused it. i was in fullscreen window mode. and going back and to the steam overlay making a steam controller profile
Thank you for the report. We will have a look and see if the dumps can shed some light.
Still present
Feb 12 2019
Thank you, we will check this.
Feb 11 2019
Thank you for the report. Please remove the parameter noLogs from the launcher so that we can see what was going on before the crash happened. Please trigger the crash again and then reupload the Arma report with the new generated dump files.
I will close this ticket then if the issue is no longer present.
Thank you for the report. Hmm recent dumps do not have mdmp files. Have you tried triggering the crash again?
Feb 10 2019
can you reupload the like because it say doesnt exist or timed out
Feb 9 2019
Feb 8 2019
@MulleDK19 - it is fixed in internal exe since yesterday, it's still being tested & not released to public devbranch though and thats the reason why this ticket is still open.
In T66329#1818531, @Groove_C wrote:Any updates on this?
Feb 7 2019
I’ll give this a try and report back my findings. May be a bit due to work but thanks for your feedback.
Thank you for letting us know.
I just realized that I never mentioned this but the game doesn't immediately crash. When I tab back in and it gets blocked by another window the game turns to a black screen and needs to be killed with task manager. With the crash dump in my last post I had enough time to reopen the launcher before killing the game with task manager and the launcher still acted like the game had crashed and not been simply closed.
@Wulf I'm using fullscreen. Fullscreen-windowed has the flaw of blocking me from accessing the desktop in Windows 10, which I believe is Microsoft's fault and not BI's, otherwise I would be using it.
This issue has not occurred in a long time and can be marked closed.
That is an idiotic reply.