well on RC is no different from dev branch in these regards
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Mar 17 2018
Mar 16 2018
Its already live
Sorry about the late reply
In T127940#1670553, @TheMasterofBlubb wrote:Is that still present in the RC?
Is that still present in the RC?
Still get the error when i have disabled HW acceleration
Yes
Thank you for the report. Could you please upload the mission with whhich you tested this here?
Thank you for the report, we are aware of the issue.
Fixed, should be in the next Dev branch.
This was tweaked relatively recenetly. This is more about the geometry of the vehicles than anything else, if the geometry doesn't allow it well it would be hard to explain it how it works when it shouldn't . Although I admit in my opinion that Zamak is a bit crazy and should be toned down.
By default a crew member inside a vehicle can only be killed if he (his model) is present inside the vehicle.
Its best to show it at this example for AWC 301:
Uploading a new Arma report with new dumps we might have a look at it if anything has changed. Also have you tried the Dev branch of our game if the issue happens even there?
Have you tried launching the launcher in safe mode and disabling the HW acceleration?
Could you please explain what you mean by hittable crew. Do you want to shoot at a crew member that is inside an armored vehicle and be able to kill him? Or are you saying that they are missing the turn out feature which would enable you to kill them? Because right now I am not sure what you mean.
Are there any updates on this issue? Hopefully this issue can be fixed for the next update.
Are there any updates on this issue? Would be great if it could be fixed for the next update.
Mar 15 2018
Still odd this is open.
Update: I have since had to rebuild my pc due to water damage, I now have a new motherboard z370a, processor i7-8700k, and new ram 16gb trident z 3200mhz cl14. This hasn't mitigated the issue. I also tried unplugging all my joysticks and uninstalling all software but still the same crashes everytime. I did however get a suggestion from another user, running without msi afterburner seems to improve the chances of a successful launch however its still very hit and miss (1/4 or 5 tries). And the crashes happen or don't regardless of making any other changes such as joysticks unplugged or not i.e. With msi disabled - when it does run, it can run with the joysticks connected. Can I ask where in the rpt you found where it says the crash occurs - like detecting joysticks etc. As I've looked through the rpt file, but there's no mention of the cause, it just says the memory address code and all the mods that were loaded?
Hello Wulf,
This one is not at all about your arma game files. It has to do with how the new windows 10 Game app function is coded to help potatoe computers run better. Please go into your windows 10 settings and look for the xbox integration and turn everything off thats related to the xbox function on you windows 10. Turn off Game mode, turn off background applications that use the record video while playing function. This is the worst thing Microsoft could have done to the gaming industry. They really have no reason to snub into our gaming experience. True gamers will have the hardware to play.
I have update my drivers but still i get the error message
Thank you for the report. Yes, we are aware of the issue, we will have a look at it.
we are aware of the issue.
Thank you for the report. Please update your video drivers, and/or try different video hardware in the problem machine(s).
Thank you for the report, we will have a look at it.
Thank you for the report. Can you please upload your Arma report? Here is how to do it.
Maybe related. Would explain the MP aspect.
@Wulf Regarding the 2nd part of my report - I have attached a video which shows what I am trying to explain to you. When you did your testing was this with AI in the vehicles or actual players? From my own testing I believe collision issues are only happening in multiplayer.
@TheMasterofBlubb Nope, No mods at all
@Ben1295 are you using ace? I know the problem from there.
I will get this updated with a video some time in the next 24 hours @Wulf
I would say that this bug depends on the server fps. The lower they are the higher is the occurence of the bug
Is there any chance this'll be resolved in the Tanks DLC?
Is there any chance this'll be resolved in the Tanks DLC?
@Wulf In the editor, you can create a script, for example, there is a big fight between AI infantry and equipment.
Starting the mission, the mission will be done with some lag. At this point in time, you can reproduce how the bushes break the wheels of the car.
The script of the breakage of the bush lags behind, breaks the car and takes away the health of the character.
Here is the result on the video, as I have reproduced.
https://youtu.be/BuZY6zqF8uk
So it happens on servers where there are more than 10-15 players, a lot of AI, a lot of actions and events.
The Angara's lighta are a touch too small IMO, though the issue is corrected. Thanks
Corrected in build 470
Mar 14 2018
I have the same flicker on the screen in the Nyx as you.
Confirming, just tested on the latest dev build 1.83.144470
Confirming that this is still an issue.
Fixed. Should be in the next version of Dev branch.
Fixed. Should be in the next version of Dev branch.
This should be fixed. You can test this in the current dev version.
Fixed. You can test this in the current version of Dev branch.
Interesting because I am testing this on Dev build 1.83.144470 and it all works as it should. Rhino spawns with camo net. Skins are as they should. Regarding the SLAT armor I will have to ask the designers about that.
I just updated my dev branch so this should be on today's build. Interestingly, it looks like this doesn't work on dead targets; I think I was testing on invincible targets earlier so I didn't notice.
Could you please create a video of the issue? I am not able to reproduce this issue. Does this still occur in the current version of the Dev branch?
Yup, it appears that this has been fixed on the latest dev branch.
Thank you for the report, we will have a look at it.
Thank you for the report, we will have a look at it.
Yes we are planning to add them. :)
Thank you for the report. Regarding the second paragraph it would really be good if there was a sure reproduction. Tested colisions and both crews survived.
Thank you for the report. We will have a look at it.
I tried to reproduce the issue and I am not able could you please update the Dev branch and test it? Also is there a specific way for you to trigger this?
Thank you for the report, we will have a look at it.
Nono i mean it was fixed already.
Its difficult to explain.
I have the same bug.
Thanks for the note. All community reports are pending, we'll get to it once our hands are free after the Tanks DLC.
When you correct it pls check if the issue with the Titan Launcher comes back. Its one of my old tickets. It was the exact same Problem but the other way around
@Wulf any chance we can get RPG7 HE rounds?