Trying to kill a zombie for it's backpack has a very high chance of ruining the backpack
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Jun 20 2021
The fading texture transition on trees and bushes is very cool, but the 'lonely tree' dead tree texture transition now pops very badly in comparison
-The infections from rags that are not disinfected happen immediately after applying them. The infection take no time to "set in"
-The "disinfected" state for rags seems to be temporary. I'm unsure if this is intended.
-Breaking one long stick only yields one short stick.
Puffer Jackets often spawn in and can't be picked up, this is a pretty frustrating bug when trying to get warm in the early game. They're usually on the floor, I've seen them stuck on ground floor and first floors
ADS bug. To add for me this occurs when I try to raise my weapon. I don’t tap r to go straight to ads. I always hold r to bring my weapon up, then middle mouse to ads as needed. There are times when I hold r to raise weapon and nothing happens. It happens much more when crouching or prone compared with standing. But I will be holding r and nothing happens, sometimes I have to hold r 2/3 times to get my weapon to raise. Often I am dead before I can do this.
Can't loot this body
Zombies still have ESP
The screen scaling bug is still an issue in inventory, I think it's to do with people who run 125% Windows desktop zoom. I don't know why DayZ is letting desktop settings +even night light) affect the full screen game
ADS Bug is such a bummer. Why this isn't the focus vs making dayz a armor meta game is beyond me. Basic quality control should be applied internally before releasing to the public.
Agreed, the Hand bug is annoying and has caused way too many bugged deaths. I thought my mouse was broken the first few times.
Jun 19 2021
Aside from gaming I also (pre-pandemic) participated in recreational historical armored combat. A shield is your life, and even with it you cannot block every blow from multiple attackers. I understand TRMZ though, I enjoyed that clip on Twttr to, attempting to close in 3 or 4 infected and getting knocked out. So my take is persistent blocking (as the animation shows) would block all the upper torso and head hits, but you might possibly get your arms trashed, and legs hits should still apply.
I personally find 1.13 a huge improvement over 1.12 with infected. It feels to be a huge jump forward. The overhead unblockable attack was an rng pain in 1.12 to me. With infected randomly doing those attacks three times in a row at times.
I liked it to be killed by a house, lol.
Jun 18 2021
As mentioned before, even metal fences got destroyed the same way. Frame destroying also destroys the metal outside.
I can reproduce this issue on 1.13 Chernarus while playing on the UK 0-3 server. The door in question can be identified in the attached screenshot below.
After forcing the door open with a pickaxe, then locking it again, appears to have solved the problem and the Locked Door sound can now be heard again when trying to open it.
In T158068#2183728, @Geez wrote:Hello again.
It appears that there is a bug with the window and the WaitPreloadCamLoginState is related to kick from another session. Therefore this means there is still possibly an issue with the network. (What I have said in my previous comment is invalid)
Regards,
Geez
I agree with you
This is very interesting...
Thank you for the report markkoky44.
We will take a look at what can be done.
Regards,
Geez
I'm on stable, 1.12.
Hello zvukoper.
Did this issue appear with the 1.13 release or is this issue related to the 1.12 version as well?
Regards,
Geez
Thank you for the report Masgel.
This is a known issue and it is scheduled for a fix.
Regards,
Geez
Hello Nytlenc.
We do not plan to change our anti-cheat system. BattlEye works thoroughly on updating their databases frequently and we also provide our support in order to detect as many hackers as possible.
As a result, tens of thousands of hackers have already been detected and banned by BattlEye in the past year alone. However, the fight against hackers is an ongoing struggle that cannot be resolved one hundred percent unfortunately.
Thank you for your understanding.
Geez
Is there any chance this fix will be in the next upcoming update?
Traduz seu post recria ele em ingles e depois apaga esse, eles não leem posts em outra lingua sem ser ingles. Outro ponto é que na 1.13 ja mudaram varias coisas em balistica, ou seja, esse problema que você esta presenciando provavelmente ja foi solucionado
I couldn´t agree more
Jun 17 2021
O dayz esta cada vez pior pois os pvp que sao a parte mais emocionante do jogo estao ficando cada vez mais precarios pois apenas 1 tiro de kam esta desmaiando deixando o player sem ter como se defender,pois player nenhum ira para e render outro ela vai sim matar,e como todos sabem para conseguir armas boas é quase impoivel. e os unicos que tem essas armas sao aqueles que dupam..
O dayz esta cada vez pior pois os pvp que sao a parte mais emocionante do jogo estao ficando cada vez mais precarios pois apenas 1 tiro de kam esta desmaiando deixando o player sem ter como se defender,pois player nenhum ira para e render outro ela vai sim matar,e como todos sabem para conseguir armas boas é quase impoivel. e os unicos que tem essas armas sao aqueles que dupam.
@Geez I see new patch is coming. Is there a chance this issue can be looked at and finally fixed?
I mean, I am not completely sure off course but it is highly probable, specially the death inside the building without windows. The other two situations are pretty normal, if you were killed with a headshot you shouldn't hear the sound of the shot because most bullets travel faster than sound, it is kind of weird that you were not looted after but that sometimes happens too. The problem with modded servers are worst in my opinion, because admin abuse or wipes are in my experience more common than cheaters. But that is up to you
A cheater? No way 0_0 ... i thought that was a problem with my location or my bad internet conection... but it has nothing to do with it. I can't belive it, that's so frustrating. Well, I have no choice but to play in community servers like The Revenant, i don't like too many mods, just some guns more and clothing. Anyway, thanks :)
Jun 16 2021
ParanoiaLP it was only a suggestion on how to keep people from abusing an overpowered ammo type but we do need a long range solution to even the ground with the plate carrier for those of us who like to snipe
Jun 15 2021
In T158580#2191690, @Geez wrote:Hello everyone.
This is a combination of couple issues and factors and we are currently looking into fixing them and balancing everything out, ideally for the next update.
Regards,
Geez