Fixed in an offline environment in 1.05 Experimental.
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Aug 16 2019
Aug 15 2019
@Amock123 That’s why it must be a WIP. Unless the ‘0’ means no variation in normal temperature, and anything + or - means your hot/cold. I haven’t tried it while sick, so might be worth seeing if it makes a difference.
Everytime it Shows "0" as the temperature.
And my Charakter was 100 % not dead. xD
Been like that since 1.02. If you’ve worn bandanas recently it’s because modded servers has a workaround.
I think this is still a WIP. I cannot see your video for some reason, but I assume you mean the ‘0’ that appears on the temperature hud icon?
Read the ‘tweaked’ section of the patchnotes. The increased speed at low health is intentional. I tested it myself, and it wasn’t as bad as being ‘unchanged’ as you say.
In my experience, loads of items fall through the terrain. It’s nowhere near as bad as when throwing first launched on expy 1.04, but it’s enough to need a fix ASAP.
Thermometer in 1.05.152286
@Geez may be close this ticket like obsolete?
@Geez may be close this ticket like obsolete?
@Geez please check this ticket
@Geez may be close this ticket like obsolete?
Duplicate of T141393
After restart of the game I haven't seen this bug. I think it appears randomly, because I verified local files right after 1.05 update.
spent a few days putting a car together but again it disappeared. Car parts should be more abundant , cars spawn complete or don't disappear because otherwise they are worthless. You may as well remove them from the game completely in their current form.
Still so no acknowledgement to this issue anywhere, or the other issues that exist with Barbed Wire.
I see nothing in the 1.05 patch notes and im worried this is going to make it into its 3rd update unfixed
Good job team!
Sorry to come back here again, but in 1.05 this actually hide correctly fire geometry component, but not hiding geometry component correctly.
So which servers are yours and are "reliable" that they will not close without notice or have persistence problems etc.
It is really very irresponsible of you not to have advised that these servers are not yours 100%.
This is the 4th time we started our base for game errors (persistence problems) and now incredibly for a "official" server removal.
Is there a way for you to give us back some of what we had? and please tell us which servers are 100% of you so we can choose one.
This is still happening. Attaching a small video showing the effect.
Hello PANZERmx.
The servers ran by GameServers are fully in control of GameServers and it was their decision to turn this server off. We did not decide to shut down this server and we were not notified by GameServers about this change either - so we could not warn the players beforehand. These servers were ran as "extras" by GameServers out of their own volition and therefore they are free to turn them off as they wish.
For the future we are already looking into possibilities to prevent such misunderstandings.
We apologise for any inconveniences this has caused.
Regards,
Geez
Hello juanmaevil.
The servers ran by GameServers are fully in control of GameServers and it was their decision to turn this server off. We did not decide to shut down this server and we were not notified by GameServers about this change either - so we could not warn the players beforehand. These servers were ran as "extras" by GameServers out of their own volition and therefore they are free to turn them off as they wish.
For the future we are already looking into possibilities to prevent such misunderstandings.
We apologise for any inconveniences this has caused.
Regards,
Geez
If you look at this youtube video you can see how the leaning severity was prior to .63
hm duplicate of T137112
Aug 14 2019
In the consolewindow of the server I can read:
SUCCESS: SteamGameServer_Init(0,8766,2302,27016,3,1.04.152166)
Player connect enabled
Mission geladen.
Connected to Steam
Steam policy response
I tryed two machines.
Of course the firewallsrules are ok, and the ports 2302-2306 protocoll TCP and UDP are open on the router. No other changes. Only the update.
No
I experienced this issue with the CZ527_Black, CZ527_Camo so far.
The modded weapons were completly new weapons. What there base is, I don`t know.
Mods:
Mass'sManyItemOverhaul: all lomgweapons
AdvancedWeaponry: n0AEK971, n0FAMAS, n0G36C,
MoreGuns: M1A, M14
Munghards Itempack: all longweapons
@Geez Can you have the devs look at the scaling of the inventory? Check over the UI/IGUI settings/scaling/dpi etc.
In T143162#1931596, @Geez wrote:Hello DeedleNick.
Do you experience such issue with other games as well? And is it possible for you to try on a different network or with a different router to see if you are still experiencing the issue? Also, make sure that the game executables are not being blocked by your firewall.
Regards,
Geez
Hello DeedleNick.
Do you experience such issue with other games as well? And is it possible for you to try on a different network or with a different router to see if you are still experiencing the issue? Also, make sure that the game executables are not being blocked by your firewall.
Regards,
Geez
Hello ICEMAN-FMCS.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez
Hello FyrdJudge.
Has the teleportation occurred upon connecting to the same server as you were on previously, or have you connected to another server? As there is a system in place to prevent server hopping into players bases / loot areas that changes characters location when changing servers on the official hive.
Regards,
Geez
Hello N8W8_de.
Are your client and server executables allowed in your firewall? And were there any other changes besides the client update?
Regards,
Geez
Hello N8W8_de.
Do you experience this issue without the mods as well if you do a clean install?
Regards,
Geez
Hello N8W8_de.
Have you experienced this issue with any other weapon than https://dayz.gamepedia.com/CR-527 on the non modded servers? And is it possible that the modded weapons use the CR-527 as a base?
Regards,
Geez
@Geez Thanks for the update!
Hello everyone and thank you for all the information you have provided.
The developers are aware of this behaviour occurring when loot cycling and they would like to improve the behaviour for the future versions, however, there is currently no estimate as there is currently no quick solution to this problem.
Regards,
Geez
In T137172#1931407, @MyBraiNs wrote:In T137172#1931231, @rosenlund wrote:I have no idea of any of this will work and you probably tried it all anyways, but at least you got a response now.
Yep, tried everything for over 3 years already. Even Windows 7.
In T137172#1931232, @jamielou.007 wrote:well the consoles all run on AMD GPUs btw, weaker than the RX480 and Vega 56
So they still have to work with AMD GPUs to achieve good performance.
It may have to do with specific GPU cards, or it can be something else entirely.
Does it happen on your setup (with same HDD/SDD, ram, etc. with the NVIDIA GPU)
They just need to find ways to reproduce the issue.
In T137172#1931231, @rosenlund wrote:I have no idea of any of this will work and you probably tried it all anyways, but at least you got a response now.
In T139265#1930903, @EnterThePug wrote:@Egobyte83 the bandana that CAN be worn will have likely come from a player who had it before they stopped working. For example, I had a character on public servers, 1 week ago, who still had a bandana on his head. This is because that character had the bandana for months,
Hello Bab.D.
The issue has been fixed internally and will be fixed on Steam in the future.
Regards,
Geez
Hello blackburn.
The issue has been fixed internally and will be fixed on Steam in the future.
Regards,
Geez