Hello KnucleZ.
Have you removed both of the BattlEye folders present on your computer? (One is where your game client is installed, the other one is in C:\Program Files (x86)\Common Files\BattlEye).
Regards,
Geez
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May 24 2019
after a while of meditation, i think this can also be translated into defining a separate path/directory for the storage itself, aswell, which would maybe also solve the issue.
Was wearing a ruined Patrol Jacket containing gear.
Changed to an empty Hunter Jacket found in the Deer Stand.
Patrol Jacket became stuck under floor of Deer Stand containing gear.
Could not retrieve Patrol Jacket or the gear inside Patrol Jacket.
edit: i actually can use the headstrap NVG with the gas mask, but if i put a beanie on my head, it wont work.
May 23 2019
Oh yes and when you hold Electric Repair kit in your hands its not aligned with the hand, flying in the air nearby.
In T139480#1871411, @Geez wrote:Hello again.
The BE fix has been released on stable as well. Can you please check and let us know?
Regards,
Geez
I do confirm above mentioned problem, too!
@Geez has this been assigned anywhere yet? Anyways, I've marked some later ones as duplicates for ya.
Same here. Can't use the 4 arrow keys to move!
I also got this problem. It does not only apply to the M4, I reproduced this problem with the Mosin rifle. There is a reason to check it on all rifles.
Thank you for the report Jammet.
This is an issue we are aware of and it is scheduled for a fix.
Regards,
Geez
Hello again.
The BE fix has been released on stable as well. Can you please check and let us know?
Regards,
Geez
Hello Jammet.
No fix has been applied yet.
Regards,
Geez
Has a fix been applied? Testing it today, I still was unable to bind "either/or" keybinds.
This bug should be closed as you can now dig for worm again. thank you for the fix.
@Geez Close the ticket as fixed.
+100% Each map opening must begin with the last viewing area of the map, and the scale of the last viewing map.
This is the first inconvenience that I felt when I used the card. This is confusing when you are trying to find landmarks and repeatedly return to viewing any area on the map. Very uncomfortable.
@MuvTa Sorry, just saw that you had already provided that info. Well that negates my theory, as you've played on an official server. What a frustrating bug, hope it will be fixed soon. I LOVED MY FUCKING SEDAN, OK?! :D
@Geez Appears to be RESOLVED as of 1.03
@Geez @rtspotts @MuvTa It would probably help if you guys could provide what server you were on, as I figured, perhaps custom increased spawn rates on certain servers might result in intact cars being despawned. Here is where I played: TheRunningManZ community 1PP VANILLA - hosted by Spaggie - 185.16.86.55:2402
Oh no as in so we should be able to make our own in script.
As in call rcon commands from script when beeing the server instance. Similar to servercommand in Arma 3.
Hello again.
Are you using any mods? If so, does the issue occur also if you disable them? As there appear to be couple of errors in your RPT files related to mods.
Regards,
Geez
Same problem
In T139480#1870917, @Geez wrote:Hello everyone.
We have released an experimental update, which could possibly fix the issue. Can you please check and let us know?
Regards,
Geez
I can confirm as well. Stored a car in one of the large red warehouse building built into a base, locked gate, plus I removed and exited the game with radiator, battery and spark plug. When I logged back in the car was gone, the base including the lock was still intact.
Can confirm this.
Latest Exp. build.
May 22 2019
@Geez I can confirm this issue. Had it happen with two different cars, that are not impossible, as in the OC's post, but very unlikely to have been stolen. Very frustrating as we had otherwise so much fun with the cars. Please look into it as this is very sad for a stable version.
I can confirm that.
@Naeb Did you do something from these recommendations?
- 0xC0000005 - STATUS_ACCESS_VIOLATION
https://community.bistudio.com/wiki/Arma_3_Unusual_process_exit#0xC0000005_-_ACCESS_VIOLATION
Finally got time to test out experimental and after deleting Battleye folder inside DayZ installation folder and letting steam reacquire those files via verify files I managed to connect to experimental server.
When are you going to do something about this.
I haven't been able to play this game for more than 3 month!!!!!!!!!!!
Can confirm. Built 2 gates after 1.03 came out, added 4-digit-locks and two days later I come back to it and the code wont work.
In T139532#1870907, @4NDRO1D wrote:I don't see this bug on experimental version
Hello Ghostbuster.
Do you experience this issue on the latest experimental version as well?
Regards,
Geez
Hello everyone.
We have released an experimental update, which could possibly fix the issue. Can you please check and let us know?
Regards,
Geez
True, for owners of private servers, there should be different options that provide the ability to specify both strictly required modifications to connect to their server (breaking this list is an exception from the server, an integrity violation or a mismatch is an exception, as is done in equalmodrequired now). Also, there must be an option that indicates modifications that are not required to connect the player on the side of his game client, but can be connected on the server side of the game (this is extremely convenient for people who make minor changes to the server side of the game in their own mind).
Yes, in the current form sigtarurechek performs its function, but not as we would like, and it does not provide decent protection. And connection equalmodrequired forces even purely server modifications to distribute for the client of a game that automatically leads both to distribution of individual developments on the server, and to superfluous problems in the form of the excess mods which are not necessary for players.
In addition to the above, there is also another problem. People entering from the game browser inside the game on the server with modifications simply kick with them, and rarely one of them can understand at least why. There is no way to indicate even the server page to such people, let alone to indicate to the player why he is excluded and what is wrong with his side. As a rule, such people simply go to look for other servers, thus online on servers that can be made interesting and unique, simply lost, and the server is forced to close.
I don't see this bug on experimental version
@Geez Hi.
The hair of one of the characters has a problem.
This is not playable for all characters.
I do not have a photo, but it can also occur with beard hair.
Hello profquatermass and thank you for the report.
This is an issue we are aware of and it is scheduled for a fix.
Regards,
Geez
Hello MollyMagoo.
This issue has been fixed internally and will be fixed on Steam in one of the future updates.
Regards,
Geez