I'd really like to actually be able to play this game... I'll help debug where I can but I'm not super pro at C, I'm pretty novice. But if there's a dump that I could send in order to help with the process I'd definitely do it.
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Sep 2 2016
Sep 1 2016
Aug 29 2016
Aug 25 2016
Aug 6 2016
Aug 3 2016
If in Dev mode, reset scripts will update the MML displays.
Jul 30 2016
Jul 25 2016
Resolved by changing the wb_settings.xml
Jul 22 2016
System Specs:
Jul 8 2016
I'm glad I'm not the only one having these problems :)
Jul 5 2016
also the Doors inside the MML...
Jul 4 2016
I have the same problem with any of the MML rear ramp, the retract and stop button are disable,(and the angle of the ramp stay at 0 deg) but when I save the game, when the ramp is open it, the extend and stop button are disable (angle is at 100 deg) and retract is now enable.
Jul 2 2016
Hi. Thanks for your help. I have had the exact same problem launching this game for a while, and when using Developer mode, the game started just fine. Only problem was poor performance, and it turns out it is because I was using the integrated graphics card. I changed to my dedicated gpu using nvidia control panel for the tkom_dev.exe program, and after that the game crashed just like before. Now the game works just fine as long as I'm using the integrated gpu, but crashes when I'm using the dedicated gpu. Hope this will help developers to fix this problem
I've found that launching in developer mode works fine but normal non developer mode causes the crash every time.
Jun 29 2016
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May 11 2016
No matter what elevator you use, it will kill you if you use it to go down.
thx for the update its fixed
Also happens for me in the training mission after clicking on the vehicle section on the board.
please delete, duplicate.
On further investigation the 3d printer can be mounted hanging off the ceiling so completed items fall to the ground, this makes it much easier to use because you can keep crafting new items without having to manually move the old item out of obstruction.
More messing about and I have been able to place the tripod lights on my walls so they are parallel to the ground.
I had this happen a few times today, to replicate you need to be dragging the cable ahead of you as you walk forwards. you need to go in a straight line for a while, eventually you start walking on the cable which is when you start to fly.
The same thing is happening when you stand on top of a large wall or floor panel and then press E to pick it up for a "magic carpet ride" raised in 000629
I thought about this last night, possible solution would be to only have the end few sections of the cable interact with the player, the middle of the cable would be able to pass through the player model.
it will work for me and easily replicated when its dragging straight behind me. It seems if i toss it to the side or some how mess with the ragdoll like attributes to fling it out of a straight(ish) line behind me then i can usually avoid it.
What this might mean is that your issue an mine are the same, when its straight behind me im walking on it, and when its in front of you, you are walking on it. i don't seem to have the issue if the cable is off to my side.
and even when not holding a cable if i walk over a cable or onto a pile of them by an array of panels my char gets very jumpy hard to move and shakes a lot. overall i think there is something wrong with being 'on' cables.
Suggestion to Devs: Delete the elevator and use a ladder instead with an airlock structure at the lowest level and a hatch in the roof. More plausible because it weighs less. Right angle airlock structure good for multilevel bases too.
I fixed the issue, was an issue with corrupted save files from previous versions of the game. I went into windows explorer the followed this path: Program files(X86)\Steam\userdata\(your steam profile#)\244030\local\user\savedata:
By deleting ALL saved files this problem was fixed. I hope this can help many others that are having this save issue.
I forgot to mention how to reproduce this error: Go into scenarios or even space program hit escape, go to save, (save box opens), click save, instantly windows error sound is activated, alt + tab out of program, get attached picture as error every time. :End reproduction process.
I can verify that power plant is locked at 1,048,576. I just played 6 hours on manned, generating just under 10kw, and it never moved.