It's a very casual experience. The amount of cars really negates a lot of survival aspects and what makes DayZ, Dayz. It also makes the map feel a lot smaller. I've been testing the server a lot and it's a more of a PvP spam fest than a survival experience. I'm sure there'll be many community servers like this one. I don't think it should be an official dayz experience. I doubt devs want it either.
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May 11 2025
In T191695#2806253, @etwas wrote:Of course "it's only my opinion". It's as much worth as yours, sorry.
If people are tired of long progression, they play the wrong game or miss out on community servers. The game should't suddenly change in a drastic way, even if it's just one official server with whatever special setup. What's next? Traders and no stamina on official, because.... it's so popular?
In T191820#2806350, @801vax wrote:It was like that for ages. So if you found bandana, strilize it and use silent bandaging.
It was like that for ages. So if you found bandana, strilize it and use silent bandaging.
May 10 2025
In T189923#2806118, @nachoooo wrote:In T189923#2806100, @ad.HD wrote:DFW-4-2C-18, 09.05 2025 19:27:23
Unhandled exceptionProgram: C:\Users\Administrator\Desktop\OmegaManager\servers\Beg4MercyCherna\DayZServer_x64.exe
Reason: Access violation. Illegal read by 0x7ff7694fbfb0 at 0x8Class: 'A6_MK12'
Entity id:3055486Function: 'SaveCurrentFSMState'
Stack trace:
WeaponFSMmodfix/Scripts/4_world/entities\firearms\weapon_base.c:7In T189923#2804591, @nachoooo wrote:Is it only the A6_AK104 that you're seeing this issue with? Do you see any other guns listed? Its possible the A6_AK104 could be missing an FSM transition or memory point in the model
I uploaded a new version yesterday, try that one. It has more error checks in it. I had a look at the A6 weapon mod, its very complex and it changes a lot of hard coded values on the fly via config. I personally wouldn't use A6_Gunplay mod, the other A6 weapon mods should work fine without it, if you're using it only to disable weapon damage, theres other more stable mods for that.
Of course "it's only my opinion". It's as much worth as yours, sorry.
In T189923#2806100, @ad.HD wrote:DFW-4-2C-18, 09.05 2025 19:27:23
Unhandled exceptionProgram: C:\Users\Administrator\Desktop\OmegaManager\servers\Beg4MercyCherna\DayZServer_x64.exe
Reason: Access violation. Illegal read by 0x7ff7694fbfb0 at 0x8Class: 'A6_MK12'
Entity id:3055486Function: 'SaveCurrentFSMState'
Stack trace:
WeaponFSMmodfix/Scripts/4_world/entities\firearms\weapon_base.c:7In T189923#2804591, @nachoooo wrote:Is it only the A6_AK104 that you're seeing this issue with? Do you see any other guns listed? Its possible the A6_AK104 could be missing an FSM transition or memory point in the model
DFW-4-2C-18, 09.05 2025 19:27:23
Unhandled exception
It is only your personal opinion. Most of players would love to play such servers. High pop - high demand. I also think that it might bring oldd players back because they tired of long progression.
May 9 2025
Had a crash when trying to log back in and was instructed by prompts to report this. thank you.
Well, there are community servers for a reason. No need to manipulate the original experience on the few official servers.
Just bad luck I guess, as the protective cases don't count in hoarders or players inventory.
Thank you for the report!
Thank you for the report.
All hacking incidents are being investigated by BattlEye.
Regards,
Geez
Thank you for the report.
All hacking incidents are being investigated by BattlEye.
Regards,
Geez
It would not.
A lot of players in this game are not only for hardcore gameplay (running to tisy for 2 hours), especially for those who have a lot of hours in the game already. And high demand on these servers on exp showing that. People like this format, and it doesn't mean that we have to change all servers. Just to make a few extra with this feature.
May 8 2025
Uninstall the internet.
Fix!
May 7 2025
@Geez sorry for the tag again, i dont know if this 2 issues was reported seems like small issues, as you work with inventory a lot it becomes frustrating and messing with my OCD haha. i have spoken to a couple of people and they say the same i had to confirm before making a ticket.
If I have disabled synchronization
Also since you are able to run the exp, could you try the document swap again?
You need to delete all the contents of your DayZ documents folder, disable Steam cloud sync and then take the DayZ Exp documents folder files and copy them over to the DayZ documents folder and then run the game.
In T191660#2804798, @AdvancedPlayer wrote:It could be a bug in the game version 1.27 with my hardware configuration (amd+rtx), because the exp version works without problems for me.
Thank you for the report.
This is a known issue and it is scheduled for a fix.
Regards,
Geez
It could be a bug in the game version 1.27 with my hardware configuration (amd+rtx), because the exp version works without problems for me.
Thank you.
At the moment there are no further suggestions I could provide.
Funny thing is it doesn’t always list a gun, but both times it has listed a gun it’s been an A6 weapon. I don’t think it was the same one last time, I’d have to dig around and see if I can find the screenshot.
Tried Gunter(3 ok weels, 4th broken), barely moved. 0 km/h
Tried truck. had 1 back and 1 front wheel missing, barely moved.
Thats no good. they were drivable like this in previous patch, and even in WRC rally they constatntly drive on 3 wheels, barely noticing the issue....
I fixed it, never mind, I apologize, looks like it was a collision in animation based addons. Thank you for your time!
Is it only the A6_AK104 that you're seeing this issue with? Do you see any other guns listed? Its possible the A6_AK104 could be missing an FSM transition or memory point in the model
May 6 2025
It’s A6 Weapons. I think a lot of people in this thread might be using them. It’s a private weapons mod that costs a good bit of money.
Wouldn't that be totally against the whole concept of the game?
Can we please keep many cars on official post experimental?
I can connect on vanilla servers, and when I loaded in one mod at a time it does seem to work fine but as soon as more than 5 or so mods get loaded at once, no matter what combination of mods it just doesn't want to let me load in.
I've also done this, and I've also disabled the applications that were running in the background. The RAM is new. I bought it because I thought it was a RAM problem. I also wiped the disk and formatted the computer.
In such case, can you please check if there is enough memory allocated and there are no other programs running that could be eating up your memory?
I've also tried Geez and it's still the same.
In T191654#2804042, @DaveB81 wrote:DayZReport_Log_20250505T155656_daveb.zip828 KBDownload
Resolved for 1.28 stable.
Thank you for the report.
All hacking incidents are being investigated by BattlEye.
Regards,
Geez
Hello FrostGhostNetworks.
Does the clean vanilla game work with official servers?
Thank you for the report.
All hacking incidents are being investigated by BattlEye.
Regards,
Geez
Hello Ixiten.
Please try the following:
Which weapon pack is the A6_AK104 in? Also you may want to look at any crashes that are occuring seconds before the WeaponFSM crash as being the culprit. For instance I sometimes get a crash when the CarePackage mod cleans up old care packages, this is because its trying to delete something thats already been deleted so it gets a NULL pointer or illegal read operation
\
still playing still hacking.......
Appendix: The server OS is not Windows, it must be a Linux.