Hello ArtemDozhd.
Please provide crash dumps from the occurrence.
Regards,
Geez
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Feb 19 2025
In T188989#2755806, @Geez wrote:In T188989#2755722, @intenso2891 wrote:on this hosting work 3 servers, and problem only with one.
@Geez pls help, i attach all mdmp, pls tell why server crash...
Hello intenso2891.
Unfortunately this is dependent on the responsible developer to check. Currently there are internal priorities which come first. We understand this might be frustrating and we apologise for the prolonged time it might take to check this.
This is normal behavior.
DE spawned convoy and its items has same lifetime. Once it runs out, all DE spawned items and the convoy itself will despawn.
If player drops their items, the lifetimes will differ and they will not despawn, so the items will float after the convoy disappears.
Hello Rayvex.
This is too trivial of an issue that is not relevant to the tutorial screen - wont fix for now.
Hello YouCanCallMeAlex.
Do you possibly have coordinates of this particular spot? As we cannot seem to reproduce the issue on our end.
Regards,
Geez
In T188989#2755722, @intenso2891 wrote:on this hosting work 3 servers, and problem only with one.
@Geez pls help, i attach all mdmp, pls tell why server crash...
Feb 18 2025
According to the BattlEye team the ban is valid.
Please contact them for further information or appeals.
on this hosting work 3 servers, and problem only with one.
In T188989#2755456, @intenso2891 wrote:In T188989#2755353, @BaconBuns wrote:should try a net latency tracker and see if there are latency spikes over 250ms anything over 250 seems to freeze or crash the game. packetstats.com are simple hand page just let it run for hour and look at what the max ping latency is..
I don't understand what the server crash and the game crash and ping have to do with it. the server cannot crash from ping.
Vanilla PlayerBase::CommandHandler, line 2990 (1.27):
Any update to this? Considering the coming changes with "re-texture" options @Geez
In T189163#2755716, @lava76 wrote:This is not my code, that is vanilla code. The vanilla PlayerBase::CommandHandler uses the stale pCurrentCommandID.
This is not my code, that is vanilla code. The vanilla PlayerBase::CommandHandler uses the stale pCurrentCommandID.
In general, the situation is this: with the help of these commands, the weapon is raised, but is immediately cancelled, as if something is canceling the raising of the weapon, but I still can’t understand what is preventing the raising((
Hello lava76.
This is intended. When you need the current command ID, use 'Human.GetCurrentCommandID'. For a reference in scripts, see the comment above 'ActionManagerClient.Update'.
any news about ?^^
Thank you for the report.
All hacking incidents are being investigated by BattlEye.
Regards,
Geez
Amazing, thanks!
Hello! With upcoming changes to the launcher, I wanted to ask if this could be tackled as well. Figured I'd shoot my shot. Thanks!
Hi Guys,
Feb 17 2025
This also doesn't work unfortunately(
disabled hardware accelerated GPU scheduling on Windows
@Geez Please take 5 minutes of your time. I can't find the reason for the crashes.
In T188989#2755353, @BaconBuns wrote:should try a net latency tracker and see if there are latency spikes over 250ms anything over 250 seems to freeze or crash the game. packetstats.com are simple hand page just let it run for hour and look at what the max ping latency is..
Well spotted. I didn't even see it was moved to the lower left corner...
It used to be in the middle of the screen just like the "Get on" message box which makes much more sense in my opinion.
hello BANAN_BAN.
The crash dump points towards nvppex.dll file, indicating a problem with your GPU drivers. Please do a clean installation and check your OS for any corrupted installations/files. Also make sure your system is up to date.
Disabling HWAA in the game might resolve the issue but the root cause is somewhere on your system.
There is also a chance that if you are running Nvidia app instead of Ge-force experience that that is the cause of the problem.
Regards,
Geez
should try a net latency tracker and see if there are latency spikes over 250ms anything over 250 seems to freeze or crash the game. packetstats.com are simple hand page just let it run for hour and look at what the max ping latency is..
Hello everyone, this should be fixed for 1.27 stable, please let us know in case the issue persists after the release.
Regards,
Geez
Resolved for 1.27 stable.
Thank you for the report.
All hacking incidents are being investigated by BattlEye team.
Regards,
Geez
This is a known bug. Thank you!
Thank you for the report.
All hacking incidents are being investigated by BattlEye.
Regards,
Geez
Also one error I often ran into is, that double escaped quotes cause a problem with the parser. I though I already opened a ticket for that, but I cannot find it anymore, so here again in short:
string str = "\"\""; will cause a compile error. The content of the str variable should be "", so I have to escape both quotes with a backslash, but there seesm to be some problem with the index being put one too far ahead or something else. I currently have to workaround the problem by using string str = "\"" + "\"", which is quite annoying to do
Thank you.
This should be resolved for 1.27
@Geez any intentions on fixing the compiler?
yeah, probably has been an issue before, but now we see the leaked instances in the logs, we did not have this before
Never mind. Wind does whatever it wants.
after a few hours, I haven't had a jump scare of the wind going from 20 to 0, or 0 to 20.
Been testing with the settings above for little over the past hour. Wind speed was aprox the max (reduced to only 16 on the server) And gradually reduced over time without any harsh cuts from max to 0
I haven't tested yet... but Is THIS whats wrong? Cause this is whats documented Here https://community.bistudio.com/wiki/DayZ:Weather_Configuration?useskin=darkvector
But isn't it right there? Just not middle of your screen.
Feb 16 2025
Well was 6 hours later still there
@Geez please help. please..
Feb 15 2025
When pulling the gun into your hands it doesn't make a sound if you have empty hands or if it's inside your backpack.
- when trying add new collumn which name already exist workbench crash
Can be this fix added to 1.27 as well ? There is alread lot of hidden selection fixes, but this is missing. @Geez
@Geez please help. server steel crashes. need help. pls