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Jun 25 2021
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Hey Mack, I hope you understand that investigating issues in regards to 3rd party mods is a bit of a slippery slope for us. Could you contact the CUP developers first? If you can narrow down the issue we will of course gladly look into it.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for the answer kgriff04, we've also posted this on our forum. I don't think there's anything further we can do on our side to improve the compatibility with GeForceNow.
Jun 24 2021
Jun 23 2021
Jun 22 2021
Jun 19 2021
Thanks for the report!
Confirmed as a bug with Shantou and Sampan boats.
A fix has been found.
Jun 16 2021
Jun 15 2021
Its a known issue. I think it'll be fixed by next update
Jun 14 2021
Reviewed and fixed in SGD internal build.
Thanks for making this report and can confirm the details above are correct.
Jun 13 2021
Also may I apologize for the wall of screenshots, but I simply had a ton of those and did not know which ones to choose.
Jun 12 2021
Jun 11 2021
Thank-you for the report and the informative additional details, which will prove useful during our intended balancing review.
Jun 10 2021
Clicking on all tabs in parameters helps
Friend of mine toldm me that and it rly helped
Jun 9 2021
Thanks!
This is a new feature that currently only exists on profiling branch.
Also SOGPF changed the terrain name and broke it, will be fixed today
Jun 8 2021
Jun 6 2021
Jun 5 2021
Also I have found that 7.62x25 caliber in game does little damage, even less than 9mm.
Jun 4 2021
Jun 3 2021
I found another bunker like this at MSS leghorn
Jun 1 2021
It seeemed so to me as well, but apparently it's not so clear cut.
Only with SOG prairie fire dlc enabled.
In T158302#2196637, @krzychuzokecia wrote:DLC objects should retain their duplicates, so that people won't need to buy other DLCs to play SOG:PF.
Agreed, however note that some of the duplicate objects come from other DLCs - example being Land_MobileRadar_01_Radar_F which is part of Contact DLC. Quite obviously, DLC objects should retain their duplicates, so that people won't need to buy other DLCs to play SOG:PF.
May 30 2021
Stoner 63 in SOG:PF is in rifle configuration that's bottom fed from 30 round magazines and fires from closed bolt (XM22/XM22E1). The 150rd "drum" used in LMG/Commando Stoner 63 (XM207 and Mk 23 Mod 0) was actually a container for ammo belt. Since rifle configuration can't feed from the belt, the whole gun has to be converted from one configuration to another - LMG feeds from side, and fires from open bolt. Convertion can be done in field, but requires a whole lot of additional parts - that's why US military (including USN SEAL teams) issued the guns in specific configurations (XM22 rifle, XM23 carbine, XM207 LMG and Mk 23 Mod 0 Commando), and not as a "DIY kit".
Adding to this, I believe the tachometer and the exhaust gas temp. gauge both roll in the wrong direction. Also, down elevator, left aileron and left rudder cause the warning indicators on the Pilot's right hand side to activate.
Will work individually too, here showing all light up.
It is in fact not a bug. iirc the devs said it couldn't be classified as a bomb so it doesn't activate the bombing reticle nor the bombing computer.
A) when using manual fire due to limitations the radar scope can't change itself, B) It might not be possible to use the targeting scope as a pilot but I can't recall.
I agree. In reality the mines were capable of dispatching soldiers easily, though not outright killing them. The current toe poppers barely scratch whoever stepped on them. Even if you lie down on one, it doesn't do anything.
Present on both (B,C) variants. Could be Arma limitations?
image of the location in question
https://i.ibb.co/w0w056T/20210529220559-1.jpg
May 29 2021
Hi, is this problem still happening or have you been able to fix it?