Good news...
May be can return color change of massages to players on server side?
I built mod for this, but native function much better...
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Oct 24 2019
Hello borizz.k.
We have fixed the issue internally and it will be fixed on Steam in one of the future updates.
Regards,
Geez
Hello PR9INICHEK.
The issue has been fixed.
Regards,
Geez
Hello PR9INICHEK.
There are no plans to make the door openable and they probably will not be openable in the future.
Regards,
Geez
Hello PR9INICHEK.
The issue has been fixed.
Regards,
Geez
Hello PR9INICHEK.
The issue has been fixed.
Regards,
Geez
Hello PR9INICHEK.
The issue has been fixed.
Regards,
Geez
Hello PR9INICHEK.
The issue has been fixed.
Regards,
Geez
Hello PR9INICHEK.
The issue has been fixed.
Regards,
Geez
Hello PR9INICHEK.
The issue has been fixed.
Regards,
Geez
Hello PR9INICHEK.
The issue has been fixed.
Regards,
Geez
Hello PR9INICHEK.
The issue has been fixed.
Regards,
Geez
Hello PR9INICHEK.
The issue has been fixed.
Regards,
Geez
Hello PR9INICHEK.
The issue has been fixed.
Regards,
Geez
Hello PR9INICHEK.
The issue has been fixed.
Regards,
Geez
Hello PR9INICHEK.
There are no plans to add the stairs to the second floor and will most likely not be added.
Regards,
Geez
PS: server and client synchronization is also a joke.
Hello PR9INICHEK.
The issue has been fixed.
Regards,
Geez
Hello PR9INICHEK.
This issue is not planned to be fixed due to minimal severity.
Regards,
Geez
Dayz Stable Update 1.05 Mag bug fix the sh*t.
Hello PR9INICHEK.
The issue has been fixed.
Regards,
Geez
@Geez ... As for the MP5K (line 1790 in cfgspawnabletypes.xml)
Oct 23 2019
Hello j.lawrence.omar.
The issue has been fixed internally.
Regards,
Geez
In T144641#1973400, @digiacomtech wrote:@Geez ... I'm still seeing allot of other server owners having issues with vehicles despawning after only a few minutes ... even after they have upped their lifespans to 3888000 (45 days) within TYPES.xml and deleted the associated BIN file.
As this is still an issue, then where else in the DayZ code would this limited lifespan be coming from? Perhaps when DayZ spawns vehicles in it is being set correctly ... but when mods spawn vehicles in it is being done incorrectly and/or it is not applying the default/correct lifespan from the correct resource file.
Again, there are issues & error within this file that remain to be resolved ...
- Separating mod provided items into their own file that will not be overwritten when BI updates the servers.
- Correcting weapon assembly issues (MP5).
- Correcting lifespans on valid operational vehicles.
Can you assure me that these issues are being looked at and/or are slated for correction in the next/future updates?
Is there a way for us 3rd party developers & DayZ supporters to assist with development? I for one, and I'm sure others as well, wouldn't mind providing BI with our updates/corrections as long as we were confident they would be reviewed and incorporated.
Oct 22 2019
I was playing than the game closed! Than I rejoin the game and the KA I’m holding in my hand is gone
Playing Ps4
Hello again,
@Geez ... I'm still seeing allot of other server owners having issues with vehicles despawning after only a few minutes ... even after they have upped their lifespans to 3888000 (45 days) within TYPES.xml and deleted the associated BIN file.
Hey Geez,
Hey Geez,
@Geez bot account above, is it possible to get a report feature?
Oct 21 2019
Thanks for the comment Lex. Unfortunately, that hasn’t worked.
@L0ul0ubear I am not of the developer group, just want to try to help you. My PC is similar to yours and is built on the Z97. I had a similar problem, even when I was playing Arma3. I was able to solve this problem for themselves.
I do not use any software needing to use an Intel Virtualization Technology.
In the BIOS of the motherboard I turned off the processor Intel Virtualization feature. I can not explain the cause of the bad influence of this function to work the game, at a time when it is not used by the system. Now my game is running smoothly, without stuttering audio.
P.S.
It does not correct the stuttering in the game related to network latency.
Still nothing. I thought I would try all possible configurations of what you suggested, for both specific types array, and a general TClassArray. None of them have the classes stored within the array when trying to access again. Specific types array returns null in all values in the array which doesn't cause the crash (as I can just filter for null as expected). The TClassArray gets messed up the most, showing some values as array<float> and some as INVALID. Trying to access any of this data will hard crash the game (The thread tried to read from or write to a virtual address for which it does not have the appropriate access). In both cases the classes that should be stored are wiped/not saved it seems?
Hello CptCookie.
Can you please try the following?
Hello JoeQC.
If you delete all of the files present in C:\Users\*username*\Documents\DayZ, does the error still appear?
Regards,
Geez
Hello AlkoSoul.
Please contact BattlEye directly at https://www.battleye.com/support/ as they are currently looking in to the issue and require the information.
Regards,
Geez
Hello St_Shoda.
If you delete all the files in the C:\Users\Admin\Documents\DayZ folder, do you still experience the issue?
Regards,
Geez
Hello GrosTon1.
Is this still an issue?
Regards,
Geez
Hello GrosTon1.
Is this still an issue?
Regards,
Geez
Hello PogoNichiren.
Unfortunately we do not reimburse characters lost due to deaths or in game bugs. Currently there are no plans to add limited invincibility upon logging in.
Regards,
Geez
Oct 20 2019
We ran into another hacker at NWAF who was able to teleport about 100m and who was also able to carry literally everything taken off 3 dead players.
Me and a friend wondered if we’d ran into hackers last week on public servers. Nothing as crazy as what happened to you. These guys moved fast as lightning, appeared to teleport, and took an insane amount of ammo to kill. In the end, we were undecided, thinking it could also be poor server performance. Yours seems pretty clear cut, though.
Kamarovo not Kamenka*
These hackers have been able to see us through walls as well. Either via aimbot or some other hack. He tried to shoot us through walls but they were concrete
Around 7pm PST for this instance and again today between 8-9pm PST at Kamenka police station. He was with a group wearing yellow armbands and was able to teleport in and out of the building. We were able to shoot him over and over but he wouldn't go down. 3 of my friends got killed by him and 2 of us got away. He was talking to us in game as well saying all kinds of foul words etc.
Anyone got any ideas why this happened?
This is fixed with 1.05
Oct 19 2019
Updated code to fix the issue when player fires a gun.
want to come back to DayZ
Want to come back to DayZ
I'll try shooting and dying erik. Maybe I can reproduce it as well. I did my tests solo and jumping down from a high place to die and then teleported back there.
The plot thickens
T143862 duplicate its being looked into