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May 10 2016

Bohemia added a comment to T75588: setUnitPos No Longer Forces Unit in Position Since Update.

That's really odd! I need to investigate this!

May 10 2016, 7:39 AM · Arma 3
Killzone_Kid added a comment to T75588: setUnitPos No Longer Forces Unit in Position Since Update.

No disableAI was needed in my case to my surprise.

May 10 2016, 7:39 AM · Arma 3
Killzone_Kid added a comment to T75588: setUnitPos No Longer Forces Unit in Position Since Update.

I just created an opfor unit and called it bob. Usually bob would drop down when I start shooting at him but

bob setUnitPos "UP"

kept him standing till the end.

I'm on dev.

May 10 2016, 7:39 AM · Arma 3
Bohemia added a comment to T75588: setUnitPos No Longer Forces Unit in Position Since Update.

In fact - it doesn't seem to work at all anymore! As soon as the enemy opens fire, they just do whatever they like.

May 10 2016, 7:39 AM · Arma 3
Bohemia updated subscribers of T75588: setUnitPos No Longer Forces Unit in Position Since Update.
May 10 2016, 7:39 AM · Arma 3
Bohemia added a comment to T75588: setUnitPos No Longer Forces Unit in Position Since Update.

I've tried disableAI "FSM" too - still no joy.

May 10 2016, 7:39 AM · Arma 3
Bohemia added a comment to T75588: setUnitPos No Longer Forces Unit in Position Since Update.

Ok - tried on Dev branch too - AI will start crawling around with SetUnitPos "UP". I've tried disabling "FSM" and a few other things, but I can't sort it...

May 10 2016, 7:39 AM · Arma 3
Bohemia added a comment to T75588: setUnitPos No Longer Forces Unit in Position Since Update.

http://forums.bistudio.com/showthread.php?172765-setUnitPos-Not-Working

May 10 2016, 7:39 AM · Arma 3
Bohemia edited Steps To Reproduce on T75588: setUnitPos No Longer Forces Unit in Position Since Update.
May 10 2016, 7:39 AM · Arma 3
Bohemia added a project to T75588: setUnitPos No Longer Forces Unit in Position Since Update: Arma 3.
May 10 2016, 7:39 AM · Arma 3
arewenotmen added a comment to T75587: SDAR plus going underwater equals inability to move, float on land, other weirdness.

I've now acquired the dev version, 1.11.115081, and I CAN reproduce it very easily.

Extra info: it does not happen if the player is a diver. There's a different animation when reaching the appropriate depth.

Another video, also showing the inability to move after going up/down: http://youtu.be/lFgmuGUgsxA

May 10 2016, 7:39 AM · Arma 3
arewenotmen added a comment to T75587: SDAR plus going underwater equals inability to move, float on land, other weirdness.

I should add that this is reproducible in the editor; the NATO special weapons ammo box, a rifleman and a walk out to sea does the trick. The SDAR appears ready to fire very briefly, but then is holstered as depth increases, and that's when it gets stuck.

I haven't tried dev so will take the above reporter's word for it that it's resolved.

May 10 2016, 7:39 AM · Arma 3
AD2001 added a comment to T75587: SDAR plus going underwater equals inability to move, float on land, other weirdness.

Unable to repro on dev.

May 10 2016, 7:39 AM · Arma 3
arewenotmen edited Steps To Reproduce on T75587: SDAR plus going underwater equals inability to move, float on land, other weirdness.
May 10 2016, 7:39 AM · Arma 3
4554551N edited Steps To Reproduce on T75586: PLEASE... MAKE THE GAME OCULUS READY..
May 10 2016, 7:39 AM · Arma 3
Bohemia added a project to T75587: SDAR plus going underwater equals inability to move, float on land, other weirdness: Arma 3.
May 10 2016, 7:39 AM · Arma 3
FeralCircus added a comment to T75586: PLEASE... MAKE THE GAME OCULUS READY..

good luck finding your keyboard, or your drink oh and don't mix the two together :-s

good luck finding long range targets due to the minecraft quality image.

only joking around :-)
didn't vote... Each to their own.

May 10 2016, 7:39 AM · Arma 3
Bohemia updated subscribers of T75586: PLEASE... MAKE THE GAME OCULUS READY..
May 10 2016, 7:39 AM · Arma 3
machineabuse added a comment to T75586: PLEASE... MAKE THE GAME OCULUS READY..

This is a badly written ticket.

While there is nothing wrong with the spirit of the request it still doesn't excuse it from being a badly written ticket.

May 10 2016, 7:39 AM · Arma 3
Bohemia added a project to T75586: PLEASE... MAKE THE GAME OCULUS READY.: Arma 3.
May 10 2016, 7:39 AM · Arma 3
zorrobyte added a comment to T75585: Actions "TakeMagazine" and "TakeDropMagazine" are broken!.

Would love an update :D

May 10 2016, 7:39 AM · Arma 3
Flosstradamus added a comment to T75585: Actions "TakeMagazine" and "TakeDropMagazine" are broken!.

would love if this is fixed

May 10 2016, 7:39 AM · Arma 3
casper added a comment to T75585: Actions "TakeMagazine" and "TakeDropMagazine" are broken!.

hi iceman, any idea when this will be resolved?

May 10 2016, 7:39 AM · Arma 3
Iceman added a comment to T75585: Actions "TakeMagazine" and "TakeDropMagazine" are broken!.

Hello,

thank you for reporting the problem, it has been assigned to programmers.

Have a nice day.

May 10 2016, 7:39 AM · Arma 3
Killzone_Kid added a comment to T75585: Actions "TakeMagazine" and "TakeDropMagazine" are broken!.

Fixed: Take action for weapon with magazines around

Unfortunately today's fix ^^^ has nothing to do with this ticket :(

May 10 2016, 7:39 AM · Arma 3
Killzone_Kid added a comment to T75585: Actions "TakeMagazine" and "TakeDropMagazine" are broken!.

has duplicate http://feedback.arma3.com/view.php?id=18646

May 10 2016, 7:39 AM · Arma 3
Bohemia updated subscribers of T75585: Actions "TakeMagazine" and "TakeDropMagazine" are broken!.
May 10 2016, 7:39 AM · Arma 3
Avi added a comment to T75585: Actions "TakeMagazine" and "TakeDropMagazine" are broken!.

More than that "takeDropMagazine" not even documented http://community.bistudio.com/wiki/ArmA:_Actions#TakeDropMagazine.2FTakeDropWeapon

May 10 2016, 7:39 AM · Arma 3
Astaroth added a comment to T75584: crash Physx.

Hi,
in this case is good use some free internet share service and then post link here. (dropbox, mega, rapidshare)

Do you have still this issue? We did lot of fixes in last stable for PhysX.
Thank you for more info.

May 10 2016, 7:39 AM · Arma 3
napalm02 added a comment to T75584: crash Physx.

I can but the files exceed 5,000K :/ so how ?

May 10 2016, 7:39 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T75585: Actions "TakeMagazine" and "TakeDropMagazine" are broken!.
May 10 2016, 7:39 AM · Arma 3
Bohemia added a project to T75585: Actions "TakeMagazine" and "TakeDropMagazine" are broken!: Arma 3.
May 10 2016, 7:39 AM · Arma 3
napalm02 edited Steps To Reproduce on T75584: crash Physx.
May 10 2016, 7:39 AM · Arma 3
Astaroth added a comment to T75584: crash Physx.

Hi,
I need minidump files which match with these rpt files. Could you please upload them?

example: minidump has been generated into the file C:\Users\Napalm\AppData\Local\Arma 3\arma3_2014-02-07_16-21-44.mdmp

Thank you.

May 10 2016, 7:39 AM · Arma 3
loutralep added a comment to T75583: Radius of inventory vicinity not large enough.

When i'm looking at a body i always succeed to loot him, even from a distance which is superior at my character's arm. So more than enough for me, maybe issue had been fixed now!!

May 10 2016, 7:39 AM · Arma 3
Bohemia added a project to T75584: crash Physx: Arma 3.
May 10 2016, 7:39 AM · Arma 3
AD2001 added a comment to T75583: Radius of inventory vicinity not large enough.

I can't find the ticket right now, but we can just wait for a moderator to do that.

May 10 2016, 7:39 AM · Arma 3
Ghost edited Steps To Reproduce on T75583: Radius of inventory vicinity not large enough.
May 10 2016, 7:39 AM · Arma 3
Ghost added a comment to T75583: Radius of inventory vicinity not large enough.

Where is this reported? Also its not that easy some times as mentioned

May 10 2016, 7:39 AM · Arma 3
AD2001 added a comment to T75583: Radius of inventory vicinity not large enough.

Already reported and I don't know why people consider this an issue. Just look at the body instead of the weapon when opening the gear.

May 10 2016, 7:39 AM · Arma 3
DarkWanderer added a comment to T75583: Radius of inventory vicinity not large enough.

Already reported and I don't know why people consider this an issue. Just look at the body instead of the weapon when opening the gear.

The problem is that sometimes you're looking at body, but the game has other opinion. Upvoted until we find the original ticket.

May 10 2016, 7:39 AM · Arma 3
shinkicker added a comment to T75582: Animations not synced in mp with switchmove or playmove.

Anyone have further progress with this?

From our tests it still looks to be broken.

May 10 2016, 7:39 AM · Arma 3
Bohemia added a project to T75583: Radius of inventory vicinity not large enough: Arma 3.
May 10 2016, 7:39 AM · Arma 3
hia3official added a comment to T75582: Animations not synced in mp with switchmove or playmove.

This function is really needed on MP! For example, how to perform a grenade throw move without throwing a grenade using playAction or Action? It's the only way to use a kind of custom actions by player to other players on MP.

May 10 2016, 7:39 AM · Arma 3
RickOShay added a comment to T75582: Animations not synced in mp with switchmove or playmove.

I wish they would fix these animation issues. Good example of how difficult it is to manage the animationState using playmove, playmovenow, switchmove is to try creating a simple carry / drop sequence - (used by most revive scripts) - and synching these animations in MP - is a major pain and near impossible to get a reliable and decent effect.

May 10 2016, 7:39 AM · Arma 3
Killzone_Kid added a comment to T75582: Animations not synced in mp with switchmove or playmove.

I noticed switchMove had some global effect at some point but it was not implemented properly. Maybe it is still experimental?

May 10 2016, 7:39 AM · Arma 3
Ghost edited Steps To Reproduce on T75582: Animations not synced in mp with switchmove or playmove.
May 10 2016, 7:39 AM · Arma 3
Ghost added a comment to T75582: Animations not synced in mp with switchmove or playmove.

Exactly. That is the problem. Why cant both commands be global effect? two patches ago this was not an issue. So whatever they did the patch before this last one broke it. Would have been nice if they mentioned this in the changelog.

May 10 2016, 7:39 AM · Arma 3
Killzone_Kid added a comment to T75582: Animations not synced in mp with switchmove or playmove.

AFAIK playMove "" doesn't really cancel anything you need switchMove "" and switchMove is local command, i.e the effects are seen only on 1 PC unless you make sure you execute it on every PC.

May 10 2016, 7:39 AM · Arma 3
Bohemia updated subscribers of T75582: Animations not synced in mp with switchmove or playmove.
May 10 2016, 7:39 AM · Arma 3
Bohemia added a project to T75582: Animations not synced in mp with switchmove or playmove: Arma 3.
May 10 2016, 7:39 AM · Arma 3
AD2001 added a comment to T75581: Incorrect rate of fire for minigun and autocannons..

Rate of fire is limited by the frame rate. In Arma 2 they used a work around by firing several bullets in a single frame, which they aren't using in Arma 3 for some reason.

May 10 2016, 7:39 AM · Arma 3
christianmo added a comment to T75581: Incorrect rate of fire for minigun and autocannons..

"correct this"?! Do you honestly think that BI is unaware that the weapons like the mini-gun fires slower than their real life counterparts. This is purely done for optimizations sake.

May 10 2016, 7:39 AM · Arma 3
Smeagorl added a comment to T75581: Incorrect rate of fire for minigun and autocannons..

Optimization due to this is not necessary.
Problems with other weapons, not only Minigun.

May 10 2016, 7:39 AM · Arma 3
Kirill edited Steps To Reproduce on T75581: Incorrect rate of fire for minigun and autocannons..
May 10 2016, 7:39 AM · Arma 3
Bohemia added a project to T75581: Incorrect rate of fire for minigun and autocannons.: Arma 3.
May 10 2016, 7:39 AM · Arma 3
Bohemia updated subscribers of T75580: Civilian Hatchback has an indestructible Fuel tank.
May 10 2016, 7:39 AM · Arma 3
Bohemia added a project to T75580: Civilian Hatchback has an indestructible Fuel tank: Arma 3.
May 10 2016, 7:39 AM · Arma 3
Atlas edited Steps To Reproduce on T75580: Civilian Hatchback has an indestructible Fuel tank.
May 10 2016, 7:39 AM · Arma 3
phlps edited Steps To Reproduce on T75579: Bugs with lying unit movements.
May 10 2016, 7:39 AM · Arma 3
Bohemia added a project to T75579: Bugs with lying unit movements: Arma 3.
May 10 2016, 7:39 AM · Arma 3
Goomer added a comment to T75578: Distance view bug.

Terrain detail is reduced over distance, including its form. Increase terrain detail and view distance to fix.

May 10 2016, 7:39 AM · Arma 3
AD2001 added a comment to T75579: Bugs with lying unit movements.

Isn't this fixed on dev branch?

May 10 2016, 7:39 AM · Arma 3
Deadfast added a comment to T75577: setUnitPos Not Working Properly.

#0017229 is newer but it has more activity so I'll close this one as a duplicate.

May 10 2016, 7:39 AM · Arma 3
phlps edited Steps To Reproduce on T75578: Distance view bug.
May 10 2016, 7:39 AM · Arma 3
Bohemia added a project to T75578: Distance view bug: Arma 3.
May 10 2016, 7:39 AM · Arma 3
Bohemia edited Steps To Reproduce on T75577: setUnitPos Not Working Properly.
May 10 2016, 7:39 AM · Arma 3
Bohemia added a project to T75577: setUnitPos Not Working Properly: Arma 3.
May 10 2016, 7:39 AM · Arma 3
Bohemia added a comment to T75575: Need Command to Enable AI to Stand Still and Rotate.

Hmmm, I can't replicate now! It might have something to do with the fact that there were objects around the unit (tables, chairs). I've tried positioning unit in empty room and no problems.

May 10 2016, 7:39 AM · Arma 3
Bohemia added a comment to T75575: Need Command to Enable AI to Stand Still and Rotate.

Alright - I'll put something together tonight - units don't move much, but they still move a few paces this way and that.

May 10 2016, 7:39 AM · Arma 3
Bohemia updated subscribers of T75576: Flashing road cones issues.
May 10 2016, 7:39 AM · Arma 3
F2kSel added a comment to T75575: Need Command to Enable AI to Stand Still and Rotate.

You really need to supply a mission, it's hard to fix something you can't see happening.

May 10 2016, 7:39 AM · Arma 3
Bohemia added a project to T75576: Flashing road cones issues: Arma 3.
May 10 2016, 7:39 AM · Arma 3
B00tsy edited Steps To Reproduce on T75576: Flashing road cones issues.
May 10 2016, 7:39 AM · Arma 3
Bohemia added a comment to T75575: Need Command to Enable AI to Stand Still and Rotate.

Different combat modes / behaviour modes don't work, forceSpeed 0 doesn't work, doStop doesn't work, and disableAI "MOVE" doesn't work... thank you for suggestions everyone! :)

May 10 2016, 7:39 AM · Arma 3
Bohemia added a comment to T75575: Need Command to Enable AI to Stand Still and Rotate.

http://forums.bistudio.com/showthread.php?172709-Make-AI-Stay-in-Place-and-Rotate

May 10 2016, 7:39 AM · Arma 3
Killzone_Kid added a comment to T75575: Need Command to Enable AI to Stand Still and Rotate.

Have you got a repro mission? I can't make my ai to run away.

May 10 2016, 7:39 AM · Arma 3
Bohemia added a comment to T75575: Need Command to Enable AI to Stand Still and Rotate.

Sorry, Killzone, I haven't - it seems to happen in buildings: perhaps the AI don't like where they've spawned or something?

May 10 2016, 7:39 AM · Arma 3
Bohemia added a comment to T75575: Need Command to Enable AI to Stand Still and Rotate.

I know! I've literally tried everything I can think of!

May 10 2016, 7:39 AM · Arma 3
Killzone_Kid added a comment to T75575: Need Command to Enable AI to Stand Still and Rotate.

Have you tried different combat modes in combination with different behaviour?

http://community.bistudio.com/wiki/setCombatMode
http://community.bistudio.com/wiki/setBehaviour

May 10 2016, 7:39 AM · Arma 3
Kazanzakis added a comment to T75575: Need Command to Enable AI to Stand Still and Rotate.

DisableAI "FSM" / disableAI "TARGET" don't help either.

May 10 2016, 7:39 AM · Arma 3
Bohemia added a comment to T75575: Need Command to Enable AI to Stand Still and Rotate.

I'm sure I've tried those KK, but I'll give it a go. I'm also going to test forcespeed 0 too, see if that works!

May 10 2016, 7:39 AM · Arma 3
Bohemia edited Steps To Reproduce on T75575: Need Command to Enable AI to Stand Still and Rotate.
May 10 2016, 7:39 AM · Arma 3
Bohemia updated subscribers of T75575: Need Command to Enable AI to Stand Still and Rotate.
May 10 2016, 7:39 AM · Arma 3
Bohemia added a project to T75575: Need Command to Enable AI to Stand Still and Rotate: Arma 3.
May 10 2016, 7:39 AM · Arma 3
Iceman added a comment to T75574: Game Crash.

Closing.

May 10 2016, 7:39 AM · Arma 3
Iceman added a comment to T75574: Game Crash.

Hello,

is this issue still valid?

Thank you

May 10 2016, 7:39 AM · Arma 3
Astaroth added a comment to T75574: Game Crash.

We need dxdiag and files from this folder for solve your problem. C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package please?
When package will be smaller than 2,097k, so you can attach here. When package will be bigger, please use some free sharing service and post link here. Thank you.

http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 7:39 AM · Arma 3
AD2001 added a comment to T75573: Gear Bug.

I believe this is because your character doesn't "know about" the vehicle. To solve this you can scope in on the vehicle or (as you said) get in and get out.

May 10 2016, 7:39 AM · Arma 3
Bohemia added a project to T75574: Game Crash: Arma 3.
May 10 2016, 7:39 AM · Arma 3
Bohemia edited Steps To Reproduce on T75574: Game Crash.
May 10 2016, 7:39 AM · Arma 3
Bohemia edited Steps To Reproduce on T75573: Gear Bug.
May 10 2016, 7:39 AM · Arma 3
Bohemia updated subscribers of T75572: Stuck in container when exiting inventory.
May 10 2016, 7:39 AM · Arma 3
Aseliot edited Steps To Reproduce on T75572: Stuck in container when exiting inventory.
May 10 2016, 7:39 AM · Arma 3
Bohemia added a project to T75573: Gear Bug: Arma 3.
May 10 2016, 7:39 AM · Arma 3
Bohemia added a project to T75572: Stuck in container when exiting inventory: Arma 3.
May 10 2016, 7:39 AM · Arma 3
Bohemia added a project to T75571: Add Constraint Physx: Arma 3.
May 10 2016, 7:39 AM · Arma 3
Bohemia updated subscribers of T75571: Add Constraint Physx.
May 10 2016, 7:39 AM · Arma 3
dezkit edited Steps To Reproduce on T75571: Add Constraint Physx.
May 10 2016, 7:39 AM · Arma 3
Bohemia edited Steps To Reproduce on T75570: vehicles that flip to the side will bounce back to normal..
May 10 2016, 7:39 AM · Arma 3