@Geez - Hi, experimental Workshop was down ~ 17.00. Now i uploaded 8 GB without issue. Seems fixed. Thanks
- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
Advanced Search
Sep 23 2024
Sep 22 2024
Sep 21 2024
Sep 20 2024
Hi, i still have this issue with 2 Models. I solved this by adding 3 enties to the Material override! But the model does only have 2 Materials (2 UV). Now i set the first Material in Slot0 then i leave Slot1 empty and the second one i put into Slot3. Now its working. But why i need to add 3 Materials to override if there are only 2 Materials in the base model?
Sep 19 2024
Updated video displaying the issue and how action "Show Hint" works only if it is under a wait and execute with a spawning task.
Sep 18 2024
Hello Blackheart_Six.
The issue has been resolved internally and the fix will appear in one of the upcoming updates.
Regards,
Geez
Sep 17 2024
Sep 16 2024
Sep 15 2024
Sep 14 2024
This can be fixed in 2 damn lines, why it's still here?
it was working just fine on previous patches, up until "suboptimal" 1.2 patch
Working on the same project, and these are my error logs, for further reference.
Sep 12 2024
Hello Blackheart_Six.
This has been resolved internally and the fix will appear in one of the future updates.
Regards,
Geez
Sep 11 2024
could i please get help with this ? people been getting stuck on every relog disconnect and so on
Sep 10 2024
Should be closed, since duplicate of T184289
Sep 9 2024
Implemented for 1.2.
Regards,
Geez
Sep 8 2024
Same thing happens to me with a world editor mission
Sep 7 2024
Sep 6 2024
Sep 5 2024
Sep 4 2024
Leading hypothesis most likely it seems either some data is lost/corrupt when transferred to perforce from the other users. or some setting the other users have is different.
Sep 2 2024
however when I have made roads via spline generators. I am not having any issues. When I save and close reforger tools, and open it back up, I still get the roads as shown here.
I look at the roads and runways in question and under their generator entities, the editor Only is checked // object properties > general >Flags
this screenshot shows it also seems to affect runways, and both file paths for either roads /runways coming from prefabs > WEgenerators OR prefabslibrary generators we seem to get the same results.
I did and it was still no dice.
Sep 1 2024
https://youtu.be/sJ8w1aCT3zg unlisted video to demonstrate incase the attached dont load.
Aug 31 2024
Aug 30 2024
Did you try to bind the Variable "Stance" to the WeaponAnimationComponent?
Aug 27 2024
Hi Geez, has there been any development on this?