ipconfig/refresh
And
Restart the computer
And
reboot router
- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
Advanced Search
Dec 22 2023
I've followed all of those instructions and still have the same issue. Plz halp.. It said there was corruption but the scan fixed it..
In T177965#2546216, @Nate_LapT wrote:was the sun out?
was the sun out?
Dec 21 2023
Here is my friends video .
First what happened was a gas bomb exploded under his feet which he didnt manage to record but started recording right after and you can see the gas where it got triggered .
Second another bomb exploded but didnt kill him
And finally third bomb exploded also taking about 4 seconds to explode after the first time hearing it which shouldnt be a thing if it was thrown it should less much shorter.
Please stop shouting in your reports, thank you.
Dec 20 2023
I thought about switching to playing PS5 DayZ. But as I was doing my research. I found this video where this guy had god mode on CONSOLE. Unbelievable...
Unless people get jail time for cheating in a game, or even including The Constitution meaning our first amendment (freedom of speech), so on and so forth. ALL, I mean ALL of GREAT MMORPG games will just break. Too many nostalgic super fun, entertaining, and promising games in my era I've seen RUINED because of cheats, botters, corruptions...
Cyber crime is real people... And we won't have any good games. Unless these type of crimes are fined.
In T177935#2545873, @In-Whisky wrote:Or someone logged in in your base..
In T177935#2545873, @In-Whisky wrote:Or someone logged in in your base..
I am sure this guy no clipped into my base.
Why? I think the 99% of the reports is a normal player wihtout cheat...
Or someone logged in in your base..
Please fix this issue! The crashes are breaking the gameplay too much.
There is another video my friend made , he returned to the location and had several weird things happen to him , from a small gas attack right under his feet to the grenade spawning under him just like it did for me , he will upload the video later.
its hard to see but here is the grenade position and where it rolled , it was quite visible.
I would also like to add that the fuse timer of a grenade is the same amount of time as that grenade took to explode after i first heard it, so either the guy that threw the grenade was in front of that hay bale the entire time and killed himself in the process or they just hacked and pasted in a grenade next to me, because if he threw the grenade the fuse timer after i first heard it would be much shorter then 4 seconds
Yeah it's defo the case with hills in Chernarus and anywhere north of Svergino is quite high up... never noticed any real difference on Livonia though? I would still like to see some snowy areas if only to make use of the white hunter gear, and let's face it, who wouldn't want more underground areas?
Thank you very much Dzizuzs. Yours was the correct answer and this annoying issue is fixed now.
Similar thing happened to me, I stopped playing after that too. I came back recently hoping that at least the lag on official servers would get fixed, but I was wrong. Cheaters are still thriving and servers burning... At this point I am starting to lose hope that anything will be done about these problems at all. Can't wait for them to "investigate with BattlEye" again just for nothing to change. Pretty sure the devs are either getting paid by the hour or not at all. If I'm being optimistic, they could be working on something big, but unless its Dayz 2 with sex scenes included, it doesn't really justify ignoring the biggest problems in a growing game. I guess we'll see if anything changes with the 1.24 update.
Everytime I start DayZ, I see this glitched UI.
I can still play, though. Just choose a server in the glitched UI and join.
When I then exit the server, I see the normal DayZ UI and can choose characters and play normally from there.
I've taken all my characters to different servers and moved a bit then exited.
Still I get the glitched UI everytime I start DayZ.
Dec 19 2023
log into another server?
i always had the impression further inland and on hills its colder already anyway. u might be on "white" temperature in elektro with medium insulation clothing, but in tisy it goes to "lightblue" with the same weather conditions. its probably "feels" like the same conditions, but people have way better insulation clothes in general by the time they reached tisy than they had on the coast.
and even if this isnt the case, character progress is a big part in this game, so i find it very reasonable to have the "best" clothes deeper in the map.
^^ this would only really make sense if the higher tier areas were also much colder, which to be fair would not be a bad thing. You could set them more northerly, on snow covered mountaintops or deep underground which would add much more variety to the otherwise dull and tired official maps. Make the lower tier areas much warmer and high geared players would have problems to solve to go there too.
I can confirm, that even with KarmaKrews serversided fix, does this issue still arise.
Dec 18 2023
i want this problem solved for official servers. be sure i edited this values for my personal server too (75% chance for doors, 20% for the wheels and 10% for the engine parts).
I set 50% for engine parts, and 100% for body parts on my server and problem solved. I think the missing body parts is stupid thing.
sorry but this doesnt convince me. if i drive into a wall with my car, the char would make the same movement.
Dec 17 2023
If you crash with a car always hear a short crash sound before die, and just lean forward on the steering wheel. Check the video he got a shot into the brain, check the character moving.
Currently, learning the proper way of doing things very difficult without having access to these, so so much can be learned by this being allowed. In general, this would be highly beneficial for the entire modding community, as well as future modders to come into the community. Currently learning all of these already complex things to make mods is already a chore that is further compounded by the fact that it takes a very long time figuring out stuff on your own with the limited information that eliteness gives you. That this would be a very amazing thing to allow and very much appreciated by the community in whole. So hook us up 😊❤️
Dec 16 2023
"The car always stop immediately if you die"
hmm must be a new weird feature i missed then.
i second this.
other high/best insulation clothes should be considered to be moved to higher tier zones and have a lowered spawnrate too.
@Geez any updates, struggling to get good fps, microstutters and what not still got foiliage bug
Dec 15 2023
In T177818#2544757, @Hunterz wrote:I can imagine shitstorm to BI when someone modified some building, player will be glitched in new badly maked room and make report to this bugtracker and waste time of QA people here. For me will be sufficient when all models will have at least hidden selections to allow at least retexture.
In T177818#2544834, @d146ales wrote:A pack of samples for every item in each category would come handy or as @BadLuckBurt said low quality lods. I myself would rather prefer work on the Workbench and AIs, so we can add more diverse and special AI with different/special behaviours
btw dont call this a request from all modders when its just a group of people(dont want to start a drama or something just saying)
A pack of samples for every item in each category would come handy or as @BadLuckBurt said low quality lods. I myself would rather prefer work on the Workbench and AIs, so we can add more diverse and special AI with different/special behaviours
All for this. When it comes to providing a learning opportunity, wouldn't it suffice to release the p3ds with the higher resolution LODs removed? Basically the low quality asset route that the Arma 2 DLCs used to follow
bump
I have now reinstalled windows and DayZ, it´s still the same. How can I move forward with this? I´m starting to get really frustrated becuse I have bougth a game that i can´t play.
Could you open the log? or did it not work? i still have the report and one other saved, if you need any additional information please just let me know so i can provide it!!
The car always stop immediately if you die (on your side) and no bump on the road on that place.
thanks for your reply sileed.
if they use the correct usageflag in the areaflags.map file (which i didnt edit and i dont want to really), why isnt its tag used in the mapgroupproto?
it would be good to seperate loot and assign it to certain areas - well like it is with all other locations in the game. the lunapark only spawns items in the vanilla game, because all items assigned to it use the "village" and "town" usageflag aswell..... . if u want exclusive loot at the lunapark, it just seems not possible (as written in the first post).
this is very confusing.
the carnival areas are all painted with usageflag "lunapark" in the areaflags.map file (along with many other locations painted with other usage flags. Use economy editor and files from BI github https://github.com/BohemiaInteractive/DayZ-Central-Economy/tree/master under CETool to edit your own or just to look at what they did
Imagine any modder not wanting this, and instead actively making excuses for Bohemia's unwillingness to provide it.
I can imagine shitstorm to BI when someone modified some building, player will be glitched in new badly maked room and make report to this bugtracker and waste time of QA people here. For me will be sufficient when all models will have at least hidden selections to allow at least retexture.
yea it seems u hit sth on the road, as the car immidiately stopped with your death. it would drive on a bit if u would got shot.
This was done on Dayz Experimental official server NY 3602
probably hit something on the road, possibly a fireplace without any sticks or logs floating in the air.
Dec 14 2023
You got a headshot from back.
I know ho it works but the anniversary stuff don't have event. All stuff defined in the types.xml, but how knows what is de official value, because the nominal, min and max is zero by default.
In T177818#2544230, @RedFalcon wrote:My thought would be to leave the entire thing as it is now with the general public (vanilla models are binned, you can't republish vanilla models to the Steam Workshop). Then have a path for modders to be 'registered' and have a Modder Portal where they could get access to the unbinned vanilla models and the authority to modify/republish them on the Steam Workshop. This allows modders to continue to use purchased mods (from CGTrader and such) and still abide by the licensing agreement to protect the purchased model assets, yet expand on the models contained with vanilla DayZ.
In T177818#2544568, @Hunterz wrote:I think that is not possible due intelectual property and licenses. Lot of modders already debinarize models for learning purposes. In my opinion its not needed take care about this ticket. There are already lot of assets from arma2 which can be modified and imported into dayz. More important in my opinion is documentation of engine, exposing more useful methods in API and fixing bugs not only game but workbech (crashbench) as well.
I don't think the configs will be public outside of the official event, but if you know how to edit xml some of the stuff is already in the game.
Yeah. I created this last year!!! 1.5 years ago and you guys reply only now ? 😄😄😄
they could license it differently, like if you repack and change models, mod should be open source, and dayz only, idk. roughly something like ADPL-SA.
there's just a bunch of things you can't do without repacking, that's why sumrak did it on namalsk. and it's no small part, of it's greatness.
and since BI not only leaves some objects this way, they even add new items without normal hiddenselections reskins,
anyway we could definitely benefit from it, just need to thinks of something smart about license
Hey Astropos,
I think that is not possible due intelectual property and licenses. Lot of modders already debinarize models for learning purposes. In my opinion its not needed take care about this ticket. There are already lot of assets from arma2 which can be modified and imported into dayz. More important in my opinion is documentation of engine, exposing more useful methods in API and fixing bugs not only game but workbech (crashbench) as well.
In T165620#2544483, @KaMiKaZe6426 wrote:In T165620#2533079, @DanielCeregatti wrote:Tracing the openat() system call using strace during the execution of the server shows that the cfggameplay.json file isn't opened at all:
strace -o /tmp/dayz.log -e openat -f ./DayZServer -config=/profiles/serverDZ.cfg -port=2302 -freezecheck -BEpath=/profiles/battleye -profiles=/profiles -nologs
Let the server start up. Then:
grep json /tmp/dayz.log
The only json file that's opened is a different one:
1353 openat(AT_FDCWD, "/serverfiles/mpmissions/dayzOffline.chernarusplus/cfgundergroundtriggers.json", O_RDONLY) = 164
This was actually a very helpful tip, thank you very much, because of this I was able to get it to work again on my server.
If run the strace for the stat systemcall instead of the openat one, you will find that stat for the file cfgGameplay.json is being done during startup:
... 20457 stat("/dayz_server_root_directory/mpmissions/dayzOffline.chernarusplus/cfgGameplay.json", {st_mode=S_IFREG|0755, st_size=2594, ...}) = 0 ...(this line may look a bit different for you, i only took this trace after finding and fixing my issue)
So it seems the reason that the file is not being opened is the spelling of its name (note the capital G in the syscall that is neither in the documentation nor in the directory tree you download: cfggameplay.json vs cfgGameplay.json).
For me, renaming this file to include the capital G in its filename has actually solved the issue, so here's to hoping that this is the case for you as well.I suspect that this stems from development on windows (given the apparent focus on windows releases, i suspect that DayZ is developed on windows), as windows does not care about capitalization of filenames at all while linux very much does (i.e on windows 'cfggameplay.json' and 'cfgGameplay.json' are actually the same file, while on linux they're two different files).
In any case, good luck to you all having this issue, and I hope that my comment here can help others as well.