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Feb 18 2023
In T170263#2410354, @Spaggie wrote:They mentioned a hotpatch next week in the live stream, the acknowledged launcher issue (and a lot of other issues)
Now we wait
They mentioned a hotpatch next week in the live stream, the acknowledged launcher issue (and a lot of other issues)
Geez,I need your reply,please
When can this problem be solved?
Will this problem continue? We need to deal with the results!
If you have mime mask on you can't wear nvg headstrap. But you can wear headstrap first, and then wear mime mask. But after you relog, the mime mask will be on the ground. Created similar ticket for that, thing admins can combine those
this does happen on other characters
I don't know about other characters, will check it later
I should also note .30-06 vs .308 at range beyond 400-500m to touch on original subject by JerseyD911 and why .30-06 just might be that perfect round for DayZ. Of course it's just a game though because IRL good luck hitting anything past 400-500m with a M1"D" Garand 2.2X M84 scope.
If there was only 1 gun they will ever add again "let's hope not" I would want a .30-06 M1 Garand C or D model those models use a scope. With en bloc clip, to spice a update like that up bring back sks / mosin stripper clip, and if feeling very spicy add magnum and double barrel shotty speed loaders back.
Been happening to others that I talk to also
when i launch the game through the launcher , ill go to servers,click on one and it will try to load , and then 0x00000001 error code pops up ... everytime
Feb 17 2023
I think you just need to get used to it with time. It does look junky sometimes when your in zoom and running out of stamina and then suddenly zoom in. But in general the feature is really nice. Maybe and swith on/off option to the server config files if there's no other good for all solution
i'd have thought increased head bob in zoom when sprinting or crouch running would be more effective and immersive
My suggestion on subject would be tap for poke no info given just a poke, hold for check pulse.
Seems like the server was just migrated to a different IP which is working.
good idea
💯💯💯💯💯💯 👉🙍♂️
I've made a very similar comment in another ticket.
100% agree. Great idea, needs a little work.
To be honest I hate this feature for all the reasons you listed, but what confuses me even more is that the implementation of it doesn't even line up with their reasoning, they say that it was added because it's unrealistic to focus on something while sprinting that fast, yet it also applies when I'm crouch sprinting at the speed of a snail.
Hello Liven.
The developers suggest to use the method Object::ProcessDirectDamage instead of Object::SetHealth to deal the damage in a situation like this.
Regards,
Geez
Resolved for the 1.21 update.
Resolved for the 1.21 update.
Thank you, we will take a look at this twith the BattlEye team.
1 year and 26 days and still not fixed. (1.20.155.766)
This MOD is very popular and hopefully developers can help out with this.
In T170332#2409547, @Zachjg4570 wrote:In T170332#2407782, @Geez wrote:Hello everyone.
Is this a report from the console? As this is the PC section and the console reports have their specific place.Where is the console section..? Sorry if its obvious haha
Have you guys updated your amd divers this week?
FYI:
There apparently is a PC crashing bug in the latest release.
In T170332#2407782, @Geez wrote:Hello everyone.
Is this a report from the console? As this is the PC section and the console reports have their specific place.
Here is the effect on helicopters{F2932433}
Same with Sarka.
And the search engine does not look for servers by name either
In T170444#2409441, @lemmac wrote:would be easier and safer to use the emergency hatch surely?
would be easier and safer to use the emergency hatch surely?
Sometimes I really asking myself if someone of the devs is testing anything they did or if it‘s like „I changed something -> case closed -> let the community test it“.
That are bugs I need only 2 minutes of playing to see it…
- can confirm, since 1.20 the M1025 drives like he has not enough power and if there is a long road up a hill the speed goes rapidly down to 0 and stuck
weird, my cpu barely goes above 5%... i always thought the game was heavily gpu dependant
Feb 16 2023
Looks to be happening at the end of the GetOutVehicle method.
Have seen the same issue with the RedFalcon Flight System Heliz helicopter mod. Presents as a client side desync where the client side seems to get teleported and stuck in the falling animation. From other player perspective the teleported player hasn't moved and can be interacted with (hit, shot, cut, tied up). Relogging puts the player back where they started.
Yes I have experienced the same thing.
After deleting some mods through the publisher the issue seems to have disappeared. Would be nice if this would be looked into as there seems to be a mod limit.
My base is back and it looks just like before! Big thank you for the fix!