Page MenuHomeFeedback Tracker
Feed Advanced Search

Jul 26 2021

gc8 edited Steps To Reproduce on T159901: Problem saving custom classes to profilenamespace .
Jul 26 2021, 12:05 PM · Arma 3
gc8 created T159901: Problem saving custom classes to profilenamespace .
Jul 26 2021, 12:04 PM · Arma 3

Jun 30 2021

gc8 created T159474: Allow changing of zeus group icon.
Jun 30 2021, 11:40 AM · Arma 3

Jun 4 2021

gc8 created T158928: Zeus camera mouse controls freeze.
Jun 4 2021, 11:29 AM · Arma 3

Mar 16 2021

gc8 added a comment to T155531: [Feature Request] New scripting command for arrays: insert/insertAt.

The array version of this command seems to be buggy

Mar 16 2021, 10:35 AM · Arma 3

Mar 7 2021

gc8 edited Additional Information on T157231: Hidden vehicle does not move on waypoint.
Mar 7 2021, 7:04 PM · Arma 3
gc8 updated the task description for T157231: Hidden vehicle does not move on waypoint.
Mar 7 2021, 11:56 AM · Arma 3
gc8 edited Steps To Reproduce on T157231: Hidden vehicle does not move on waypoint.
Mar 7 2021, 11:56 AM · Arma 3
gc8 updated the task description for T157231: Hidden vehicle does not move on waypoint.
Mar 7 2021, 11:54 AM · Arma 3
gc8 created T157231: Hidden vehicle does not move on waypoint.
Mar 7 2021, 11:53 AM · Arma 3

Mar 29 2020

gc8 added a comment to T139189: Crash on #include statement with bad path in description.ext.

Any update on this? It's really bad when you want host a server and go to the mission select screen then arma will immediately crash. People are probably thinking what is causing their arma to crash when it's include dependency in a mission file

Mar 29 2020, 4:01 PM · Arma 3

May 10 2016

gc8 edited Steps To Reproduce on T86303: The artillery cannot fire when placed in certain location.
May 10 2016, 1:02 PM · Arma 3
gc8 added a comment to T86303: The artillery cannot fire when placed in certain location.

I think the bug lies in inRangeOfArtillery because it returns true even when artillery cannot fire because of being too close to the target.

if you put the artillery really close to target (less than 100 meters) then inRangeOfArtillery will return false.

Put this in init.sqf for testing:
player sidechat format["inrange: %1", getMarkerPos "target" inRangeOfArtillery [[_artillery], "32Rnd_155mm_Mo_shells"] ];

May 10 2016, 1:02 PM · Arma 3