Okay, I have a RTX 2070 Super and i thought it could be my driver but I resetet it to an version 4 or 5 month old build... And the game wont work in the newest or older version of my driver
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Jan 24 2021
GeForce RTX 3060 Ti
In T156100#2150932, @Jager42 wrote:i know its not the mods it does the same thing with out them
i know its not the mods it does the same thing with out them
same here I updated my driver thats when it started
Jan 23 2021
Same problem.
I resetet my whole pc and check all hardware and i found nothing.
We spent houndred hours to make something to to this game and at end we crash on walls like this :(
I am connecting to this opinon - why this not work with ships/boats units - don't cut features of arma due to VBS supremacy - we can do this features by ourself too if You don't cut it like that - or proof me if i am wrong and it is only bug.
player createDiaryRecord ["diary", [format ["My Squad (%1)", groupID group player], "<img image='\A3\weapons_f\data\ui\m_30stanag_caseless_CA.paa' height=24/>x6</br>"]];
could you please post example createDiaryRecord line?
Jan 22 2021
apertureParams should be added in 147143
should be fixed in 147144 and added to profiling
Jan 21 2021
Next one: I removed all those extra parameters from launch, placed some OPFOR units, drove through them and once the firefight starts, the game crashes with another out of memory and swap file too small.
I tried reverifying game cache and doesn't seem like anything to download. I tried no mods this time and drove around Tanoa and it seems to be out of memory error for me.
Corrupted file in a mod, CUP Terrains.
"ca\takistan\data\tk_polopoust_nopx.paa"
should be tweaked in 147141
should be fixed in 147140
Jan 20 2021
getAllPylonsInfo on dev-branch works well in providing this functionality. Thank you.
Jan 19 2021
Jan 18 2021
Jan 17 2021
Jan 16 2021
Jan 15 2021
Will be fixed, thanks.
We will fix it, thanks.
We will fix it, thank you.
Sounds good, we will fix it, thank you.
Jan 14 2021
First time on feedback, just fixing title
It would also be nice if drawPolygon could be extended to drawPolygon3D for drawing in the world as well. Something similar to how eden editor draws a solid color base for selected objects.
Still broken in 2.0.0 Deserted vehicles respawn only once. Steps as reported before.