as seen its usually dead slow with only few servers a second - aka to scan all 6k takes ages
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Arma 3 Activity
Jul 2 2020
Working as intended:
FIXED
UP
Checked in current DEV - fixed!
FIXED
fixed
UP
fixed - checked in DEV - ticket can be closed
Jul 1 2020
Can i ask what is the practical use of that?
Jun 30 2020
Confirmed. The door animations of this plane are not available for script. If you get in while an AI is driver, the doors are not closed and you fly with open doors.
If you want to make the door closed, you need to moveInAny , so the "get in" code is not run.
I understand, but the function [join] is not exactly a deletion...
This option is useful only if we scripting on ArmA, then we hope to not have to look for the possibility an important group was automaticaly deleted by itself. I had believed understood the option [deleteWhenEmpty] was created for this purpose...
If you remove some of the items from the backpack and the vest (making them half empty), the bug not happens.
Jun 29 2020
Jun 28 2020
Index of optics mode comes from
"visionMode" config entry if only one exists.
or "OpticsModes" config entry from the scope I assume.
Possible to have a relative to Arma 3 game dir and if outside just the folder name?
This error is probably related to the 'Execute' box in which you can execute code.
When using enableDebugConsole[], the error appears and the 'Execute' box is gone.
Using enableDebugConsole numerical, the 'Execute' box is present with no errors.
@Warseal That information you posted is useless.
Please follow this: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
and create a seperate ticket, also try without mods they might be causing issues.
Also try verifying your game files in steam, maybe something corrupted while downloading.
Jun 27 2020
Wow, I finally managed to complete this task - but it took me 20 reverts and like ~100 of save reloads..
This issue should be a high priority.
Bought the game 25 hours ago been spending 16-20 of those hours trying to get help why this game crashs and when it did work information that makes some type of since how it is played. yes I read the manual and yes I played the toriturial which was as confusing as the manual. Im thinking a BA in gaming tech might help me but im just a customer not a computer tech. So here what the game does NOW when I turn it on.
Still looking for recommendations.
Jun 26 2020
This will be fixed in the next dev build.
Well. This will be fixed you will be able to see the smoke from inside the kiosk, however it will cause some alpha sorting glitches because of the limits of the engine. However we decided that these glitches are the lesser evil.
Jun 25 2020
Awesome, thank you
Jun 24 2020
Thank you for the response! I have retested the scenario with CBA removed and minor changes. I made myself the leader of the AI fireteam and gave them a waypoint to move inside the livonian building that replaced the Altis building using the hide object module. I then experienced similar behavior with AI walking through the walls or not attempting to move inside. I then move the house a few meters back, away from the module and they have no issues. This has also been replicated with buildings from the Global Mobilization DLC. Let me know if you need any more information or would rather have me create a new task.
Ok dead end. Removed profile again but the crash persists.
Jun 23 2020
Hello.
Yes I tried. I was playing without the parameter just now and it crashed again (including report in attachement).
In T83083#1102125, @Bohemia wrote:would this be a command for the config or an ingame command, like, _unit disableAI "headMovement", I wonder?
The command description: https://community.bistudio.com/wiki/flyInHeight
49 down to 10 do not work
deleteWhenEmpty param in createGroup can only force a group to get deleted when empty, it cannot prevent a group from deletion. This is not a bug. I added a note to the page https://community.bistudio.com/wiki/createGroup
Jun 22 2020
Just get rid of the grass.
OFPR / ARMA CWA was and remains fun though still challenging to play without the frustration, but with lower system requirements and smaller file sizes.
Grass issues also cause frustration in similar games like 'Squad'.
There are multiple mods and addons dedicated to reducing or removing the grass on A3 terrains.
Seems similar to T82970, maybe can be merged?
The Garrison waypoint you are using is not part of the Vanilla game, it is from the CBA_A3 mod. Please contact the creators of CBA_A3 with this issue.