Minidump are still too much even with compression around 10 mb. So here a link with the file, it will last 15 days, https://easyupload.io/jgmu9q
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Apr 19 2020
Apr 18 2020
In T150345#2047147, @tomfcz wrote:Good evening,
We have carried out many tests and it seems that the problem occurs when one vehicle is attached to another vehicle with the attachTo command.
When the base vehicle and the attached vehicle are spawn and driven by the same person, no problem but when it is different people who do this, the desynchronization concerns appear for the passages and do strangest things.
Hope this helps you, have a good evening and good luck!
i had this exact virtual memory problem too since beta, and on official release its still the same thing. same as you, my savegame size is above 170MB.
It's keeping corrapt savefiles.Autosave near the plane underwater.Kinda getting unplayable.Here is dump https://dropmefiles.com/620Gp
Good evening,
We have carried out many tests and it seems that the problem occurs when one vehicle is attached to another vehicle with the attachTo command.
When the base vehicle and the attached vehicle are spawn and driven by the same person, no problem but when it is different people who do this, the desynchronization concerns appear for the passages and do strangest things.
Hope this helps you, have a good evening and good luck!
Apr 17 2020
Hello.No it was something like 0x0000DEAD.I got corrupted savegame on cntinue after reloading game(today).So,it continue to corrupt saves after Miller got files from CSAT harbour base.And logically game shold overwright the oldest save file.But it is overwrighting the newest one.So,this all is kinda struggle with bugs.
It appears at first glance that this issue wasn't addressed for the 1.98 Old Man update. Overview data still isn't being read from pbo in Mission folder.
Hello, you are absolutely right, i didnt know that, but actually my original script use switchmove previous to playmove, I have made some other test and i realize that the switchmove/playmove combination works for Eden Editor placed units but not for script crated units, in this last case only the switchmove is executed. Bellow is a part of my script, none of the playmove works on script created units. I use the createvehicle command for create the unit.
Didn't fix the local/remote issue.
Installed on Server and Client: https://i.imgur.com/n4vLuft.png
I have had this exact same thing happen to me today. I started a game yesterday, I've been going slow with it, stockpiling and such. I also found the bug where backpacks duplicate and make your character warp and maybe that has something to do with it but the first time I got the error on the corrupted save saying not enough memory with 32Gb of RAM is a bit hard to believe to say the least. And my current save is 180Mb, I managed to return to a different one but again now it's corrupted. This is my favorite "game mode" in Arma and it's a shame I can't really play it because the save will be unusable.
Same thing happened to me today. Similar scenario, 8+hrs in game yesterday. SHould I create a new ticket with my Dump FIle ?
Been playing since the official release. Played a solid day yesterday to find this error again today. Defininately frustrating. All in all, brilliant but maybe buggy as a release. Just my opinion.
This is done in internal
Unless there is something else that you forgot to mention, I will close it for now.
Thank you for the report. However from the repro you posted it could not have worked even before. You would have to use switchmove "Acts_JetsShooterIdle"; before playmove "Acts_JetsShooterNavigate_in"; for the animation to start as that animation has no defined transition from idle.
Will be fixed, thanks!
Thank you for the report. We will have a look at it.
Hotfix life on Profiling branch https://community.bistudio.com/wiki/Arma_3_Steam_Branches
Dropbox is not up yet but will be soon-ish.
Please install on server and client and see if that fixes the issue.
Thank you for the report. Can you please confirm that this is the error code that the game throws when you want to load the game? 0xC000041D - STATUS_FATAL_USER_CALLBACK_EXCEPTION.
I've found out that head is showing full damage (red colour) - however I haven't seen it showing minor damage (yellow). Task description edited accordingly.
Reproduced
Thank you for the report. Could you please send us your save files/profile files so that we might have a look at what exactly happened?
@Sgt.Fury is everything working now?
With this bug isn't playable a life server.
I'm downgrade to 1.96 and wait for a fix for this desync problem. :\
Thank you for the report. Please could you upload your dump files here. Here is how to do that.
When will 1.99 be released?
1.99 is on public dev branch
Again, when did this happen, what were you doing. when this has shown up.
Where exactly did you encounter these missing strings? What were you playing?
@Wulf hi
May be close this ticket because it is obsolete?
Hello i had some crashes when i am in a aircraft (jets or helis):
Apr 16 2020
I just checked latest game update v:1.98.146303
I did go look these people up.
Hello @Sgt.Fury - You're more than welcome!
ESP is from Infistar Anti hack
Have you recently tried if the rpt spam still occurs? It should be fixed.
z80cpu,
Great advice and much appreciated. I'm certain that I downloaded the "Agile Helicopters" from Armaholic written by Raven_JJ as the restricted mods were noted on the NAK server as "Rjj agile Blackfoot/Ghosthawk". See http://www.armaholic.com/page.php?id=25103&highlight=RJJ%2BAGILE . The mod was for a more realistic flight but the reality is that I don't pilot anything on any server. I respect you and the admin at the NAK server very much. I'm glad that they watch for mods that might give others an advantage which is what ruined the run-n-gun COD, Battlefield and all of the others that have been lost to the cheaters and their aimbots. I take to heart all that you've shared here and I completely understand. I did find under my "Heli" internal folder all of the files that started with "RJJ" and deleted them, about 15 files that I put there 2 or 3 years ago. I haven't tried to restart the ARMA 3 game yet but you're probably right, I may have to completely uninstall the game and reload it. Thank you, again, for your knowledge and taking the time to set me down the right path. :-)
Apr 15 2020
On non moving vehicles:
https://i.imgur.com/cA1QBPj.png
@Sgt.Fury - You're welcome!
Thank you Wulf and z80cpu!
I may have added those mods 2 years ago and I don't even remember if it was for Single Player campaign or multiplayer. The site looked official so I "assumed" that I could use them. But I've played 791 hours on NAK ever since without any problems. I'm not even a pilot! I so much appreciate your help, guys I should have used Google but I use another search called, "StartPage.com" which didn't bring it up. I don't remember if they were put into the game via an installer or just dropping it into the Arma 3 folder. Can you please direct me to the folder where I may find these mods to delete them? When I type them in my computer search the words Blackfoot and GhostHawk don't come up. You guys rock!
I'm not very good at computers but I uninstall the game and install and its still not working
Uff...
Same here.
The backpacks I_HMG_02_weapon_F and I_HMG_02_high_weapon_F both have their assembleInfo >> assembleTo as I_HMG_02_F, and both assemble to the low variant. I_HMG_02_high_weapon_F should assemble to I_HMG_02_high_F. I would consider this a fairly high priority as players cannot assemble the high variant from arsenal backpacks.
@Sgt.Fury - Hate to tell you this, you ARE running with mods!
You can try reinstalling the game as long as you have your profile saves then you should be fine.
Have you tried reinstalling or via steam verifying files?
It's seems to be worst with low fps on server-side.
https://www.twitch.tv/theroyalebros/clip/CallousAmericanMelonTBCheesePull
https://www.youtube.com/watch?v=B5zjIb29Ht0
Although it's pretty funny to see a truck jump like a sheep to move forward btw.
Tried all them still dosn't work
Thank you for the report. We are aware of the issue and will have a look at it.
The problem is observed not only with cars, but in general with objects that belong to CfgVehicles
Confirmed. Closing.