In T145913#1972129, @Astaroth wrote:Hi,
I checked your files and it seems that game dindn't create crashdumps during these crashes. So I am not able to check what was wrong. Could you please try if game crashes in vanilla version of the game?
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Oct 18 2019
Oct 18 2019
Hi,
I checked your files and it seems that game dindn't create crashdumps during these crashes. So I am not able to check what was wrong. Could you please try if game crashes in vanilla version of the game?
ArmaReport_Log_20190927T175332_XXXXXXX.zip14 MBDownload
Oct 17 2019
Oct 17 2019
The crash is caused by "XAudio2_7.dll_unloaded". I searched a lot on the Internet and tried everything I can but none of the solutions work.
Astaroth changed the status of T145614: Missing Geometry on APEX Fire Escape Stairs from New to Reviewed.
Hi,
thank for the report. We will look on it.
Had this same error happen just now while playing on a RHS enabled warlord server, was in an aircraft (helicopter (AH-D6)). Find Reports attached.
I have just had the same error. Find my report attached.
DxDiag.txt78 KBDownload
Oct 16 2019
Oct 16 2019
Still Broken in 1.94. Deserted vehicles respawn only once. Steps as reported before.
Oct 15 2019
Oct 15 2019
shturm1973alex added a comment to T58946: DX11 error : buffer Map failed : DXGI_ERROR_DEVICE_REMOVED.
Good evening. I have a similar problem. Sometimes it flies out after an hour and a half with a "blue screen". Sometimes with a DX11 error
CPU Type OctalCore AMD FX-8350, 4119 MHz (20.5 x 201)
Motherboard Name Gigabyte GA-970A-DS3P (2 PCI, 3 PCI-E x1, 2 PCI-E x16, 4 DDR3 DIMM, Audio, Gigabit LAN)
Motherboard Chipset AMD 970, AMD K15
System Memory 8149 MB (DDR3 SDRAM)
DIMM3: Kingston HyperX KHX1866C10D3/4G 4 GB DDR3-1866 DDR3 SDRAM (13-11-10-30 @ 933 MHz) (11-11-10-30 @ 933 MHz) (10-11-10-30 @ 933 MHz) (9-10-9-28 @ 841 MHz) (8-9-8-25 @ 747 MHz) (7-8-7-22 @ 654 MHz) (6-7-6-19 @ 560 MHz) (5-6-5-16 @ 467 MHz)
Video Adapter GeForce GTX 770 (2 GB)
ArmaReport_Log_20191014T184643_SHTURM.zip27 MBDownload
Happened to me again, a year later. Seems this one's a low priority fix.
ArmaReport_Log_20191015T104912_Emanuele.zip22 MBDownload
Oct 14 2019
Oct 14 2019
up
Oct 13 2019
Oct 13 2019
Another crash happened
Oct 12 2019
Oct 12 2019
JulianBartbucher added a comment to T133265: Buildings destroyed by Edit Terrain Object module don't appear properly for players in multiplayer on dedicated servers.
Same error here, crash report
ArmaReport_Log_20191012T163009_Emanuele.zip7 MBDownload
uploaded.Oct 11 2019
Oct 11 2019
Kaigun98 renamed T145549: Game Crash 0xC0000005 STATUS_ACCESS_VIOLATION from Game Crash to Game Crash 0xC0000005 STATUS_ACCESS_VIOLATION.
Oct 10 2019
Oct 10 2019
dedmen added a comment to T145514: The sound is greatly muted when you turn your back on the sound source.
I don't experience that.
Bobrus updated the task description for T145514: The sound is greatly muted when you turn your back on the sound source.
auge103 added a comment to T137232: Eventhandler "HandleScore" broken when used on a server with a headless client connected.
Any updates on this? Is the eventhandler still broken?
Oct 9 2019
Oct 9 2019
kju-PvPscene added a comment to T144483: Arma 3 Launcher does not recognize the GM Capability data pack as a proper option for GM loaded servers..
The launcher shows "Get DLCs" if Tanoa is active. So yes its already supported.
Oct 8 2019
Oct 8 2019
Hello,
same problem shows up here. I tried everything and even had been in contact with the support earlier but nothing worked for me.
Please can someone help me?
Oct 7 2019
Oct 7 2019
A. I involve a lot in our lifestyle and still, the working is going on to make it better and do more invention. I get a few books from https://www.australian-writings.net/ which totally based on machine learning and try to learn about it.
Same issue, tried the fixes in the wikki nothing changes. 2 full re installs same thing happens.
Oct 6 2019
Oct 6 2019
dmorchard added a comment to T145362: LDF mortar tube backpack deploys into HMG turret instead of mortar.
Somewhat related:
The NATO-Pacific faction's Mk6 Gunner (classname = B_T_Support_Mort_F) carries a backpack with the displayname "Folded Mk6 Mortar Tube (Green) [NATO]" (classname = B_Mortar_01_Weapon_grn_F). However, the assembleTo line of that backpack's config references the AAF version of the Mk6 mortar (classname = I_Mortar_01_F); the appropriate classname would be B_T_Mortar_01_F...
Oct 5 2019
Oct 5 2019
i got the same problem but it crashed when i start the game :/
iSten changed Reproducibility from reproducibility:random to reproducibility:always on T145277: 0xC0000005 - STATUS_ACCES_VIOLATION.
And another one... After 45 minutes of gaming...
ArmaReport_Log_20191005T090315_stens.zip26 MBDownload
This time i restored everything to default from the Launcher. Game crashed immediately while starting the game.
Will try to reinstall BattleEye, game crashed just at the moment BE started initializing.
ArmaReport_Log_20191005T075504_stens.zip26 MBDownload
Oct 4 2019
Oct 4 2019
dedmen added a comment to T144483: Arma 3 Launcher does not recognize the GM Capability data pack as a proper option for GM loaded servers..
Excerpt from discord discussion
willithappen renamed T145228: Some objects LOD not visible through windows of Land_GuardHouse_01_F from Land_PortableDesk_01_olive_F LOD not visible through windows of Land_GuardHouse_01_F to Some objects LOD not visible through windows of Land_GuardHouse_01_F.
Arma3Launcher_Exception_20190614T055924.txt10 KBDownload
For some reason, it says "Application not found" When I click on Arma, Even when Arma and Steam is Already Installed. Can anybody help me?Oct 3 2019
Oct 3 2019
ArmaReport_Log_20190927T175332_XXXXXXX.zip21 MBDownload
alpharesonance added a comment to T142992: Arsenal Weapon Attachments Missing after reloading saved game.
Hey guys. After some testing and reading the function scripts, I figured out the missing attachment issue has something to do with the missionNamespace variable "bis_fnc_arsenal_data", which stores all available virtual items.
Here's my observation:
The function BIS_FNC_Arsenal forces into PRELOAD mode when the said variable is NIL.
After the 1.94 update, when the game is saved, somehow the variable only saves maybe partially. As a result, on loading a saved game, the missionNamespace variable "BIS_FNC_Arsenal_data" is not NIL, thus PRELOAD mode doesn't activate when opening the arsenal. All attachments/compatible mags are missing.
SO, the solution:
Edit your scripts so that every time the variable gets cleared first before arsenal function is called:
missionNamespace setVariable ["bis_fnc_arsenal_data", nil];
["Open", true] call BIS_fnc_arsenal;
It takes longer to load though. Not ideal, but its working for me.
Laxemann added a comment to T127335: currentVisionMode returning night vision mode incorrectly for autonomous vehicles.
@Wulf , additionally, it will always return 0 when not in the UAV's turret controls.
Oct 2 2019
Oct 2 2019
Ron4Swat added a comment to T144829: not all versions of chemical device are available in all expected places.
Regular props like the laptop etc. cannot be put into the inventory of the player, the Chemical Detectors without functionality can. I can put them on the ground in the editor and pick them up later in the game. So it seems natural that if you can put a object into the players inventory, you can also select it from the arsenal, for example as a "misc item".
Hi,
have you tried reinstal Microsoft .NET Framework and Microsoft Visual C++ Redistributables? https://arma3.com/launcher/troubleshooting
This will be fixed in the update after 1.96. Thank you for reporting this!
falagor closed T118784: some wrong translation of japanese in action menu at v1.62 137126 as Resolved.
This will be fixed in the update after 1.96. Thank you for reporting this!
Astaroth changed the status of T145161: Game Crash, Error code isn't on he wiki from New to Need More Info.
Hi,
which error do you have?
Could you please attach your logs to this ticket? Guide how to do it is here: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
Oct 1 2019
Oct 1 2019
Mascot19 updated the task description for T145103: Object request for Contact Assets - Dev 1.97.146046.
Astaroth closed T144829: not all versions of chemical device are available in all expected places as Resolved.
Hi,
other variants of Chemical Detector are props without functionality so that it's the reason why other variants are not in arsenal.
Sep 30 2019
Sep 30 2019
the problem is solved or are we going to look at this sh*t in the logs ??
ArmaReport_Log_20190930T153720_njcre.zip18 MBDownload
I have same problem … when I am using campaign .. I had no problems until im at mission called bingo fuel .. it keeps crashing when I open the map...
Hi,
thanks for the report. We will look on it.
Hi,
could you please attach your crahsdumps to this ticket? Guide how to do it is here: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
Hi,
I have forwarded your crashdumps to our programmers. Playing in window or fullscreen window can help in the meantime if you need alt-tab more often during playing the game.
Hi,
I have found this in rpt:
Application terminated intentionally
ErrorMessage: Out of memory.
Your swap file is too small, only 10 MB of free space left.
Increase your swap file size or delete some files from your hard disk.
Hi,
I have forwarded your crashlogs to our programmers.
We have checked it and repacked it. Please try a new Dev-Branch update, it looks all correct in the text database on our side.
Sep 29 2019
Sep 29 2019
Mascot19 renamed T145103: Object request for Contact Assets - Dev 1.97.146046 from Object request for Dev 1.97.146046 to Object request for Contact Assets - Dev 1.97.146046.
Sep 28 2019
Sep 28 2019
He played two rounds - and both were malfunctioning.
ArmaReport_Log_20190927T153854_XXXXXXX.zip14 MBDownload
Goildzy added a comment to T124112: Issue with Sound in 1st person on 64-Bit ARMA 3 stable - Lag - Stutter - USB 7.1 headset & AMD CPU.
Whoever states that cpu upgrade lost his mind. Ryzen here. On 8 threads. It might be cpu sound rendering
The only mod I ever seen that can solve this bug is Invasion 44 mod back in OA era.
Sep 27 2019
Sep 27 2019
Sep 26 2019
Sep 26 2019
If possible, a wiki on this particular object; I can't find anything that further explains how to enable some of the features shown. Not even a troubleshooting method.
Sep 25 2019
Sep 25 2019
I guess the bug occurred since BI decided not to force players to always look into binoculars when it was taken out in hands. Well done, but the side effect is mentioned in the main ticket and the bug is still there in 2019.
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