Hi there. We're working on a mini-game where realistic physics and object fall behavior are essential—something similar to a classic Plinko setup. One of the sections on our site covers an overview of Plinko in BC.Game: https://playplinko.org/bcgame-casino/. Right now, we’re testing how to replicate this kind of interaction using WebGL, and I’m curious how collision handling and random object trajectories are implemented in Arma 3. Specifically, we’re interested in how deeply we can customize object behavior using PhysX and the scripting API. Any insights or pointers would be much appreciated!
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