Hey,
to keep the post alive I tracked the player stats via the start parameter -logStats 1000 over 12 hours.
The full log is attached as zip file and the fps and player count is shown in the diagramm below.
Please keep in mind, that our mod is not optimized for performance. So there is a lot of potential to get better results.
However, its not need at the moment since everytrhing is running pretty well with 128 players.
Recent Activity
Today
I already tried it but it didn't work.
I'm not the one who has the responsibility, nor none of Rotators dudes have, but things I want to consider/make it sure:
- Restart Arma 3 and Arma 3 Launcher
- Restart Steam too
Hmm had to agree that it is a good idea to have an EH to detect if someone starts to speak or stops.
Still an issue
If this is your last entry then you wanna remove the , at the end
@Tsblur5921 bases are easy to raid without any ammo, melee or explosives and also without glitching.
1 1 ms <1 ms <1 ms speedport.ip [192.168.1.2]
2 * * * Zeitüberschreitung der Anforderung. 3 * * * Zeitüberschreitung der Anforderung. 4 96 ms 36 ms 11 ms 195.145.92.118 5 16 ms 17 ms 16 ms m-sb2-i.M.DE.NET.DTAG.DE [217.5.69.129] 6 17 ms 18 ms 17 ms f-sb3-i.F.DE.NET.DTAG.DE [217.5.84.18] 7 34 ms 33 ms 33 ms if-ae-19-2.tcore2.fr0-frankfurt.as6453.net [80.231.65.10] 8 34 ms 34 ms 34 ms if-ae-9-2.tcore1.fnm-frankfurt.as6453.net [5.23.30.16] 9 34 ms 35 ms 34 ms if-ae-6-2.tcore1.av2-amsterdam.as6453.net [195.219.194.149]
10 33 ms 34 ms 34 ms if-ae-2-2.tcore2.av2-amsterdam.as6453.net [195.219.194.6]
11 34 ms 34 ms 33 ms if-ae-14-2.tcore2.l78-london.as6453.net [80.231.131.160]
12 163 ms 163 ms 163 ms 80.231.131.66
13 * * * Zeitüberschreitung der Anforderung.
14 200 ms 198 ms 203 ms node-203-171-240-2.alliancebroadband.in [203.171.240.2]
15 * * * Zeitüberschreitung der Anforderung.
16 199 ms 199 ms 199 ms 103-141-92-2.bb.sswl.in [103.141.92.2]
17 195 ms 194 ms 194 ms 103-141-92-25.bb.sswl.in [103.141.92.25]
18 * * * Zeitüberschreitung der Anforderung.
19 * * * Zeitüberschreitung der Anforderung.
20 * * * Zeitüberschreitung der Anforderung.
21 * * * Zeitüberschreitung der Anforderung.
22 * * * Zeitüberschreitung der Anforderung.
23 * * * Zeitüberschreitung der Anforderung.
24 * * * Zeitüberschreitung der Anforderung.
25 * * * Zeitüberschreitung der Anforderung.
26 * * * Zeitüberschreitung der Anforderung.
27 * * * Zeitüberschreitung der Anforderung.
28 * * * Zeitüberschreitung der Anforderung.
29 * * * Zeitüberschreitung der Anforderung.
30 * * * Zeitüberschreitung der Anforderung.
This is more of an annoyance that creates confusion. Often time depositing your gear before getting new gear should be the expectation, it also helps save supplies and encourage "tidiness". Right now most players just ditch things on the ground which wastes supply and resources. The control hint on the armory tells you that you can deposit, but it isn't clear that when it's full it won't take the gear back, which leads players to either not bother or just assume it's broken.
Personally i would like to see a more nuanced approach that takes player behavior into account. Having the gear in a small radius automatically be deposited after being dropped or set on a timer. You could even mark a zone in front of the armory to further encourage player behavior. If the armory is full than the timer will take things back in if space becomes available. It would also be nice if you could deposit gear from other factions. You don't need to be able to get that gear back, but transferring to convert into more supply would be a nice way to recoup some losses after big attacks or defenses.
Not sure how feasible or useful that idea is, but the current system is not clear and that is the main issue.
Yesterday
Can confirm this is definitely annoying as a community server owner I’ve had this mentioned a couple times too
Hi,
I checked carefully with your advisors and my drivers are already up to date so it doesn't come from there.
I tried by closing the NVIDIA APP application and it works!!
You just have to close this application and the game will start
@Geez my ip is in the post above. They're now taking an anecdotal route and telling me why other servers lag rather than working out why mine is at times. I know the reason and they know the reason, but they keep trying to fob me off with generic possible problems, which don't relate to my server.
Nope, it still already has serious performance issues.
Hey. The server performance went down again. We got the constant yellow symbol
If you want to play with more realistic in-game radio use TaskForce Arrowhead Radio (TFAR) and a TS3 server.
Should be already fixed on current Stable.
I don't like to comment on tickets after theyre closed because you don't want them to come back from the dead, but this is immense and will be a big change, I'm sure it involved a lot of story points and fixes some other issues. Thanks all.
Normal is fine too:
Thank you, we will investigate with BattlEye.
It is related to how the map uses lightning. This has to be fixed by the map dev (sumrak in this case, he is aware of this crash)
This one works. Are you running Namalsk or Deerisle by any chance? As this is a crash that affects these two maps
please let us know if thsi changes in the peak hours.
Thank you!
I am currently. Performance seems ok at the moment. No yellow or red symbol
Apologies for not specifying. I ment to play on the server :)
There you go!
The radio protocol has parts of that - however the effort and complexity to make that part of the VON system is likely not low.
Hello mdc.
Unfortunately the crash dumps you have provided are not readable for some reason.
Regards,
Geez
BattlEye would need to add it on their end.
Probably into their existing BE server config.
How it's happening now
This happens very often.
Hello WYSTOV.
The crash dump points towards nvppex.dll file, indicating a problem with your GPU drivers. Please do a clean installation and check your OS for any corrupted installations/files. Also make sure your system is up to date.
Disabling HWAA in the game might resolve the issue but the root cause is somewhere on your system.
There is also a chance that if you are running Nvidia app instead of Ge-force experience that that is the cause of the problem.
Regards,
Geez
Hello ricki_101.
The crash dump points towards nvwgf2umx.dll which is a part of the nvidia drivers. Please try to do a clean install and make sure to install the latest version of the driver.
Regards,
Geez
Very unlikely.
static noise and transmission quality maybe. Rest no.
Hello steve_nice.
Can you please provide us with a video and dxdiag file? Also please make sure your drivers are up to date and do not contain any corrupted files (we recommend running sfc/scannow).
Regards,
Geez
Thank you, we will investigate with BattlEye.
Regards,
Geez
Hello Permyack.
We cannot produce this on our end. In case you find out how is this glitch produced, please let us know. If this is a cheat, then the hacker should be detected by BattlEye and banned.
Regards,
Geez
OK ;)
If you come across information as to how to produce this or what does trigger this behaviour, please let us know here.
It only happened once.
I have no additional information
Hello,
Is there something specific that triggers this behaviour? Can you please provide more detailed information and reproduction steps?
Regards,
Geez
Hello,
Can you please provide more information and clear reproduction steps as to how to produce this issue? As this is not enough information for us in order to reproduce this issue. Was this just an one time occurrence?
Regards,
Geez
Thank you.
This feature should have been disabled due to the issues with it. Should be disabled now.
Regards,
Geez
The official servers are extremely bad and unstable.
Take that as a fact. I have played and play on them myself.
Attempts to use transportation usually end up crashing due to server instability.
Why they can't afford normal servers that can handle the full load, I don't know. But they also can not increase the number of servers while reducing the maximum number of players on the server. It's extremely silly.
Using the mouse, you can drag many supplies at once in one move, for example 600.
Hi Geez :)
When the arsenal is not full, then items that are worth something can be returned and you can get some supplies for it.