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Drift-13b-88 updated the task description for T180709: 1.24 Intermittent Field Of View Bug .
Wed, Apr 24, 5:09 PM · DayZ Xbox
happy6577 added a comment to T180608: DayZ black screen crash.

Thats quite strange because the box was definitely unchecked and I double checked before launching. But anyway here is a dump after having restarted my computer and making sure there are no parameters checked

Wed, Apr 24, 5:07 PM · DayZ
Drift-13b-88 created T180709: 1.24 Intermittent Field Of View Bug .
Wed, Apr 24, 5:06 PM · DayZ Xbox
Geez added a comment to T180532: Bad Server Performance Dayz EU - DE 1281.

Hey Geez,
just to give you an update: Since two days we had no issues on 1254. No yellow or red symbol. Performance seems pretty good. Hope it stays that way.

Wed, Apr 24, 4:59 PM · DayZ
Geez added a comment to T180608: DayZ black screen crash.

Thank you for seeing my mistake here is the crash dump after enabling bulldozer and waiting for the game to crash. Then making sure there are no parameters and launching agian.

Wed, Apr 24, 4:51 PM · DayZ
InclementDab created T180708: Items spawned by CfgRandomPresets.xml do not call EOnCECreate.
Wed, Apr 24, 4:51 PM · DayZ Modding, DayZ
Drift-13b-88 added a comment to T180698: Western Scopes.

PSO-1 & PSO-1-1 are 4x magnification same as 4x ATOG and Western Forces also have 6x ATOG. PU Scope is 3.5x magnification.

Wed, Apr 24, 4:44 PM · DayZ Xbox
Lexx2k added a comment to T180426: setWaterLeakiness not working with Advanced Flight Model.

The helicopter seems to be still a bit "jumpy" when in water, but other than that it seems to be working. 👍

Wed, Apr 24, 4:22 PM · Restricted Project
sPRU90 added a comment to T180532: Bad Server Performance Dayz EU - DE 1281.

Hey Geez,
just to give you an update: Since two days we had no issues on 1254. No yellow or red symbol. Performance seems pretty good. Hope it stays that way.

Wed, Apr 24, 3:55 PM · DayZ
Steniboy added a comment to T180549: Bug placing Claymore Mines.

GG

Wed, Apr 24, 3:22 PM · DayZ
Geez closed T180549: Bug placing Claymore Mines as Resolved.

Resolved for 1.25 update.

Wed, Apr 24, 2:59 PM · DayZ
Robert77Wilson added a comment to T180608: DayZ black screen crash.
Wed, Apr 24, 2:05 PM · DayZ
happy6577 added a comment to T180608: DayZ black screen crash.

Thank you for seeing my mistake here is the crash dump after enabling bulldozer and waiting for the game to crash. Then making sure there are no parameters and launching agian.

Wed, Apr 24, 1:58 PM · DayZ
Geez added a comment to T180706: VS-98 and DMR can't use hunting scope..

As stated previously. This is as designed - this comes straight from the developers.
Please refrain from creating any further tickets on this topic.

Wed, Apr 24, 1:42 PM · DayZ
Geez merged task T180706: VS-98 and DMR can't use hunting scope. into T180703: New VS-89 only takes NATO optics..
Wed, Apr 24, 1:42 PM · DayZ
Geez merged T180706: VS-98 and DMR can't use hunting scope. into T180703: New VS-89 only takes NATO optics..
Wed, Apr 24, 1:42 PM · DayZ
778 created T180706: VS-98 and DMR can't use hunting scope..
Wed, Apr 24, 1:31 PM · DayZ
SaMatra added a comment to T180365: ENTITY getModelInfo INDEX.

Nice. I guess its fine with closing the ticket until there somebody has a really big need for single-return syntax.

Wed, Apr 24, 1:28 PM · Arma 3
778 added a comment to T180703: New VS-89 only takes NATO optics..

Hello 778.
Russian firearms are fairly common to have picatinny adapters and some even coming out of the factory with a picatinny rail already. As designed.

Wed, Apr 24, 1:26 PM · DayZ
dedmen added a comment to T180365: ENTITY getModelInfo INDEX.

getModelInfo player
0.000409759
0.000415021
0.000424912

Wed, Apr 24, 1:25 PM · Arma 3
SaMatra added a comment to T180365: ENTITY getModelInfo INDEX.

Command return is very different in nature - model name string, skeleton boolean, placing point vector, mass number. Pretty sure in 99.9% cases you'll only ever use a single value (like I do in all my usages), thus the suggestion to have it return only wanted value. I don't REALLY need it but it would be nice to have.

Wed, Apr 24, 12:56 PM · Arma 3
dedmen edited projects for T180361: Cheater in DayZ SA - SP 6470 (temporary), added: DayZ; removed Arma 3.
Wed, Apr 24, 12:44 PM · DayZ
TRAGER added a comment to T180412: Weapon's bipods sounds are no audible for other players.

Ok authors can easy add this thing by scripting WeaponDeployed EH

Wed, Apr 24, 12:40 PM · Arma 3
Sweetchilli added a comment to T180694: 1.25 pc crash (possible performance drops also) .

And yes it was a pc screen freeze crash so no logs.

Wed, Apr 24, 12:34 PM · DayZ
Sweetchilli added a comment to T180694: 1.25 pc crash (possible performance drops also) .

Wed, Apr 24, 12:33 PM · DayZ
Sweetchilli added a comment to T180694: 1.25 pc crash (possible performance drops also) .

I am behind on drivers so I will update and try again tonight I've also changed settings and it seems to have helped. I will upload new settings.

Wed, Apr 24, 12:32 PM · DayZ
TRAGER renamed T173688: CfgAnimationSourceSounds: «SmallBellSound» and «TinyBellSound» has too small max audible distance value for this assets purpose from Livonian bell sounds has too small audible distance to CfgAnimationSourceSounds: «SmallBellSound» and «TinyBellSound» has too small max audible distance value for this assets purpose.
Wed, Apr 24, 12:23 PM · Arma 3
TRAGER added a comment to T179776: Animation with sound from «CfgAnimationSourceSounds» won't update sound source position on player camera move.

also distance change ignores too https://youtu.be/MaslgfvHtwc

Wed, Apr 24, 12:00 PM · Arma 3
dedmen added a comment to T180365: ENTITY getModelInfo INDEX.

I don't see the need to spam commands for every place where this pattern appears.

Wed, Apr 24, 12:00 PM · Arma 3
dedmen closed T180481: Ambient map Virtual Reality won't work as Resolved.

The sound was considered annoying and was intentionally disabled in mid-2018 (Data131653).

Wed, Apr 24, 11:57 AM · Arma 3
dedmen added a comment to T180412: Weapon's bipods sounds are no audible for other players.

Man::Sound weaponInstance

Wed, Apr 24, 11:55 AM · Arma 3
dedmen set Ref Ticket to AIII-56352 on T180434: Role Assignment - player list scrollbar issue.
Wed, Apr 24, 11:49 AM · Arma 3
dedmen added a comment to T180434: Role Assignment - player list scrollbar issue.

The problem is that everytime a user is added/removed/changed(ready status) in that list, the scrollbar is reset.
Quite hard to reproduce, without battleye on a dev build.

Wed, Apr 24, 11:45 AM · Arma 3
Geez changed the status of T180705: Gas Zone And Military Convoy Loot Has Reverted from Need More Info to Awaiting internal Testing.
Wed, Apr 24, 11:45 AM · DayZ PlayStation
Geez changed the status of T180697: Faulty hitreg when engaging choppers from New to Awaiting internal Testing.
Wed, Apr 24, 11:38 AM · Arma Reforger
dedmen added a comment to T180440: [Bug] inRangeOfArtillery SQF command does not support pylon based weapons/magazines.

Need example mission with such a pylon based weapon.
Optimally with script that demonstates the issue

Wed, Apr 24, 11:37 AM · Arma 3
Geez changed the status of T180687: (Conflict) Nowadays there is practically no need for team play from New to Feedback.
Wed, Apr 24, 11:37 AM · Arma Reforger
Geez changed the status of T180686: [Feature Request] (Conflict) Give additional reward if the point was captured by squad members from New to Feedback.
Wed, Apr 24, 11:36 AM · Arma Reforger
Adamgeorgejones added a comment to T180705: Gas Zone And Military Convoy Loot Has Reverted.

So this is occuring on Offical DE 2185

Wed, Apr 24, 11:35 AM · DayZ PlayStation
dedmen closed T180451: [Feature Request] _fnc_scriptName within HashMapObject Methods as Resolved.

You can add that yourself if you wish.
We will not. The _fnc_scriptName in CfgFunctions is also not automatically added, its in the CfgFunctions init script which prepends a header to every script.
If you want that, you have to script it yourself, just like CfgFunctions does.

Wed, Apr 24, 11:35 AM · Arma 3
dedmen changed the status of T180465: Game Crashed every Time from New to Need More Info.

Please follow this https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
We need the log files.

Wed, Apr 24, 11:30 AM · Arma 3
dedmen set Ref Ticket to AIII-56351 on T180485: Unit footsteps on the Virtual Reality map using default sounds, although the game has VR sounds of footsteps and movements.
Wed, Apr 24, 11:23 AM · Arma 3
dedmen changed the status of T180508: Circular Reference in Hashmap on Game Save from New to Feedback.
Wed, Apr 24, 11:18 AM · Arma 3
dedmen added a comment to T180508: Circular Reference in Hashmap on Game Save.

Thats what I deserve for copy pasting code and then only fixing a bug in one of the two.
There is also a memory leak in there, on every save for every hashmap serialization.

Wed, Apr 24, 11:11 AM · Arma 3
dedmen added a comment to T180665: Periodic microstuttering observed with empty maps.

I can actually measure the one function that runs there. And I can see the difference but it's so extremely small.

Wed, Apr 24, 11:06 AM · Arma 3
Geez changed the status of T180705: Gas Zone And Military Convoy Loot Has Reverted from New to Need More Info.

Hello Adamgeorgejones.
Is this on a specific server? Have you experienced this on official?

Wed, Apr 24, 10:58 AM · DayZ PlayStation
Geez changed the status of T180704: Controller Aim Down Sights Control from New to Feedback.
Wed, Apr 24, 10:57 AM · DayZ Xbox
Geez changed the status of T180702: Suggestion for console inventory management. from New to Feedback.
Wed, Apr 24, 10:57 AM · DayZ Xbox
dedmen closed T180510: Help as Resolved.

Well it would make sense that you cannot play a game that doesn't exist on playstation, on playstation.

Wed, Apr 24, 10:55 AM · Arma 3
dedmen closed T180510: Help, a subtask of T177545: I keep getting this error in the game every time I opened , I bought the game 1 time in 2 accounts thinking it was just in one but no it still says the same thing every time I open the game , I can’t even join any server it won’t let me play ,I’m on PS4 - Ps5 , as Resolved.
Wed, Apr 24, 10:55 AM · DayZ PlayStation
dedmen closed T180554: UI scaling? as Resolved.

It is a setting, in the Video options under the Display tab.

Wed, Apr 24, 10:54 AM · Arma 3
dedmen closed T180569: Fix typos in game main menu as Resolved.
Wed, Apr 24, 10:53 AM · Arma 3
Geez closed T178098: Red Screen Bug After dying as Resolved.

Resolved for 1.26 update.

Wed, Apr 24, 10:53 AM · DayZ PlayStation
Geez added a comment to T180608: DayZ black screen crash.

Unfortunately the dump you have provided is with Bulldozer enabled. We would need the crash dump file from the case when the Bulldozer was not enabled.
Regards,
Geez

Wed, Apr 24, 10:52 AM · DayZ
dedmen added a comment to T180640: createUnit "FORM" placement type does not work as expected.

There are Todo's in code in multiple places saying that Form needs to be handled.
This feature was never actually implemented. Its unlikely that it will.

Wed, Apr 24, 10:46 AM · Arma 3
dedmen changed the status of T180644: Crash - Status acess violation from New to Need More Info.

Please follow this: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
And please don't dump a huge amount of text into a text field. You can upload files here too.

Wed, Apr 24, 10:41 AM · Arma 3
dedmen set Ref Ticket to AIII-56350 on T166771: Customising an unarmed Qilin or Prowler causes the armed variant's additions to appear in the Editor.
Wed, Apr 24, 10:40 AM · Arma 3
dedmen merged T180678: Quilin unarmed copy paste uses minigum armed variant and low FPS into T166771: Customising an unarmed Qilin or Prowler causes the armed variant's additions to appear in the Editor.
Wed, Apr 24, 10:38 AM · Arma 3
dedmen merged task T180678: Quilin unarmed copy paste uses minigum armed variant and low FPS into T166771: Customising an unarmed Qilin or Prowler causes the armed variant's additions to appear in the Editor.
Wed, Apr 24, 10:38 AM · Arma 3
Adamgeorgejones created T180705: Gas Zone And Military Convoy Loot Has Reverted.
Wed, Apr 24, 10:35 AM · DayZ PlayStation
Geez closed T180703: New VS-89 only takes NATO optics. as Resolved.

Hello 778.
Russian firearms are fairly common to have picatinny adapters and some even coming out of the factory with a picatinny rail already. As designed.

Wed, Apr 24, 10:27 AM · DayZ
dedmen changed the status of T180604: createMarker(local) command ignores drawPriority of other markers from New to Feedback.
Wed, Apr 24, 10:12 AM · Arma 3
TheBardOfSalsa created T180704: Controller Aim Down Sights Control.
Wed, Apr 24, 10:12 AM · DayZ Xbox
778 updated the task description for T180703: New VS-89 only takes NATO optics..
Wed, Apr 24, 10:07 AM · DayZ
778 created T180703: New VS-89 only takes NATO optics..
Wed, Apr 24, 10:06 AM · DayZ
TheBardOfSalsa created T180702: Suggestion for console inventory management..
Wed, Apr 24, 10:02 AM · DayZ Xbox
Geez merged T180699: Tents and Built fences into T179640: Unable to pack a tent at near fence..
Wed, Apr 24, 10:00 AM · DayZ
Geez merged task T180699: Tents and Built fences into T179640: Unable to pack a tent at near fence..
Wed, Apr 24, 10:00 AM · DayZ PlayStation
Geez merged Restricted Maniphest Task into T179220: The Fence Building got worse with the 1.24Update.
Wed, Apr 24, 9:59 AM · DayZ PlayStation
Geez changed the status of T180685: As of 1.24 Default Controller Scheme Issue from New to Awaiting internal Testing.
Wed, Apr 24, 9:58 AM · DayZ Xbox
Geez changed the status of T180698: Western Scopes from New to Feedback.
Wed, Apr 24, 9:55 AM · DayZ Xbox
Geez changed the status of T180692: Nested Items Behaviour Non-Configurable from New to Assigned.
Wed, Apr 24, 9:53 AM · DayZ Modding, DayZ
Geez changed the status of T180693: Vehicle wheels rotate too fast from New to Awaiting internal Testing.
Wed, Apr 24, 9:52 AM · DayZ
Geez closed T180695: Firing the Vaiga outdoors sounds like thunder under 1.25 Experimental as Resolved.
Wed, Apr 24, 9:51 AM · DayZ
oakweekend added a comment to T180569: Fix typos in game main menu.
Wed, Apr 24, 9:40 AM · Arma 3
Geez changed the status of T180689: 1.25 exp critical 10 y.o. flaw that you successfully keep ignoring from New to Feedback.
Wed, Apr 24, 9:30 AM · DayZ
Geez changed the status of T180694: 1.25 pc crash (possible performance drops also) from New to Need More Info.

Hello Sweetchilli.
Since you report a pc crashing, it does not mean usual crash with an error message and option to save the report logs right? Also are all your drivers up to date and have you checked for any corrupted files or installations?

Wed, Apr 24, 9:25 AM · DayZ
mitchellmarsh820 added a comment to T180569: Fix typos in game main menu.
Wed, Apr 24, 8:23 AM · Arma 3
INKIE added a comment to T180660: VideoWidget errors.

I'm joining this thread, having the exact same problem. The game completely refuses to accept the Cyrillic alphabet as a language, WorkBench has the same story. When you enter Cyrillic text into the workbench, the symbols ??? appear instead, although if you use the link to stringtable.csv everything starts working immediately.

Wed, Apr 24, 7:49 AM · DayZ Modding, DayZ
Yamachinu added a comment to T177525: Deployed radio/“Rally point” needs to be tweaked.

All around good points.
Number 2 especially would be a great QOL change. it's incredibly annoying having to micromanage the last spawn to make sure it gets picked up, often we will just change squad and get a new radio rather then waste time trying to recover something that holds no value.
Number 3 i feel is subjective. I don't have an issue finding radios and i notice the static sounds from a good distance, moving your head around makes it easy to pinpoint with some light tracking.
Point 4 I'm fine with as it promotes teamwork, but it does make it challenging to use if you don't have the numbers which can lead to frustration for smaller groups trying to do smaller actions while staying together.

Wed, Apr 24, 7:32 AM · Arma Reforger
Dani4x updated subscribers of T180166: Feature request | ban by device id.

@Geez any feedback on this from your side? Something you guys will consider?

Wed, Apr 24, 6:18 AM · DayZ Xbox
jackjharborn added a comment to T180678: Quilin unarmed copy paste uses minigum armed variant and low FPS.
Wed, Apr 24, 5:53 AM · Arma 3
Cvu added a comment to T180699: Tents and Built fences.
Wed, Apr 24, 4:50 AM · DayZ PlayStation
Cvu created T180699: Tents and Built fences.
Wed, Apr 24, 4:49 AM · DayZ PlayStation
XMC_Cross updated the task description for T180698: Western Scopes.
Wed, Apr 24, 4:36 AM · DayZ Xbox
XMC_Cross created T180698: Western Scopes.
Wed, Apr 24, 4:33 AM · DayZ Xbox
XMC_Cross added a comment to T179268: Spawning Loadouts not longer working (after 1.24 update).

Make sure all your loadouts are valid json files. One file with a mistake can make all of them to stop working. this also happens with object spawner

Wed, Apr 24, 4:28 AM · DayZ Xbox
XMC_Cross added a comment to T180688: Hummer Issues.

Some servers spawn humvees via Json, which tends to have no hood. So they add the hood via json and try to put the hood back on, but non-kb&m users can not equip the hood. The only way to attach the hood is to have a kb&m and, in the inventory, drag the hood onto the name of the humvee above its inventory. It'll help fix this issue most json humvees not having a hood

Wed, Apr 24, 4:24 AM · DayZ Xbox
kawalec created T180697: Faulty hitreg when engaging choppers.
Wed, Apr 24, 2:53 AM · Arma Reforger
steve_nice added a comment to T180587: Texture popping with trees and houses.

Well thanks for you help, pretty crazy they would just let something like that go without being fixed. It kills emersion when every where you go all of the assets are popping in before your eyes. This happens with buildings and houses as well. Pretty embarassing if you ask me. I love this game and have over 1k hrs so its really a shame that people over there dont care about major bugs like this and would rather realease a new gun before fixing this. Yall need to bubble this up bc its pretty bad.

Wed, Apr 24, 1:55 AM · DayZ
lava76 added a comment to T180695: Firing the Vaiga outdoors sounds like thunder under 1.25 Experimental.

Ignore, issue was Summer Chernarus which isn't updated yet for 1.25

Wed, Apr 24, 12:50 AM · DayZ

Yesterday

lava76 changed Category from category:general to category:sound on T180695: Firing the Vaiga outdoors sounds like thunder under 1.25 Experimental.
Tue, Apr 23, 11:19 PM · DayZ
JaX_Stutz added a comment to T180694: 1.25 pc crash (possible performance drops also) .

Was also getting poor performance, little jutters every few seconds. Verified the games file, made sure nothing in the dayz.profile looked different from stable version. No hard crash yet, just poor performance.

Tue, Apr 23, 11:17 PM · DayZ
lava76 created T180695: Firing the Vaiga outdoors sounds like thunder under 1.25 Experimental.
Tue, Apr 23, 10:54 PM · DayZ
Shwarzenheimer added a comment to T180679: Mod Project folder empty after publishing.

Actually, I just noticed another one of my mods is completely gone from the directory.

Tue, Apr 23, 10:42 PM · Arma Reforger Modding
Sweetchilli added a comment to T180680: 1.25 Update 1 - Version 1.25.157877 - Weapon reload sound bug.

sounds like indoor reload sound playing outdoors ?

Tue, Apr 23, 10:12 PM · DayZ
Sweetchilli created T180694: 1.25 pc crash (possible performance drops also) .
Tue, Apr 23, 10:08 PM · DayZ
mickeymen added a comment to T158514: Vanilla medic heal action is too sensitive on movement.

I think during combat injured AI after getting order 'get treat from medic' must take prone position and medic on healing start needs proning too. All animations will applied by auto, just force the wounded man to prone after the medic has received the order to treat him, the medic himself will also prone before treating him, or he will run as usual, go prone a few meters away and crawl to the wounded man…
In any case, AI should not be frozen like it is happens now

Tue, Apr 23, 9:21 PM · Arma 3
Rewzu created T180693: Vehicle wheels rotate too fast.
Tue, Apr 23, 9:18 PM · DayZ
mdc created T180692: Nested Items Behaviour Non-Configurable.
Tue, Apr 23, 8:54 PM · DayZ Modding, DayZ